some factorisation
This commit is contained in:
@@ -8,11 +8,6 @@ export class BaseSheetL5r5e extends ActorSheet {
|
||||
getData() {
|
||||
const sheetData = super.getData();
|
||||
|
||||
this._prepareItems(sheetData);
|
||||
|
||||
const techniques = sheetData.items.filter((item) => item.type === "technique");
|
||||
|
||||
sheetData.data.techniques.list = techniques;
|
||||
sheetData.data.stances = CONFIG.L5r5e.stances;
|
||||
|
||||
return sheetData;
|
||||
@@ -27,55 +22,6 @@ export class BaseSheetL5r5e extends ActorSheet {
|
||||
return this.object.update(formData);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare item data to be displayed in the actor sheet.
|
||||
* @param sheetData Data of the actor been displayed in the sheet.
|
||||
*/
|
||||
_prepareItems(sheetData) {
|
||||
for (let item of sheetData.items) {
|
||||
switch (item.type) {
|
||||
case "weapon":
|
||||
item.isWeapon = true;
|
||||
item.isEquipment = true;
|
||||
break;
|
||||
|
||||
case "armor":
|
||||
item.isArmor = true;
|
||||
item.isEquipment = true;
|
||||
break;
|
||||
|
||||
case "technique":
|
||||
item.isTechnique = true;
|
||||
break;
|
||||
|
||||
case "quality":
|
||||
item.isQuality = true;
|
||||
break;
|
||||
|
||||
case "advancement":
|
||||
item.isAdvancement = true;
|
||||
break;
|
||||
|
||||
case "advantage":
|
||||
item.isAdvantage = true;
|
||||
break;
|
||||
|
||||
case "disadvantage":
|
||||
item.isDisadvantage = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
item.isEquipment = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO
|
||||
*/
|
||||
_prepareTechniques() {}
|
||||
|
||||
/**
|
||||
* Subscribe to events from the sheet.
|
||||
* @param html HTML content of the sheet.
|
||||
@@ -83,107 +29,82 @@ export class BaseSheetL5r5e extends ActorSheet {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) {
|
||||
return;
|
||||
}
|
||||
|
||||
// *** Items ***
|
||||
// Update Inventory Item
|
||||
html.find(".item-edit").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const itemId = li.data("itemId");
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
html.find(".item-delete").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.deleteOwnedItem(li.data("itemId"));
|
||||
});
|
||||
|
||||
// *** Techniques ***
|
||||
html.find(".technique-add").on("click", (ev) => {
|
||||
this._createTechnique();
|
||||
});
|
||||
|
||||
html.find(".technique-delete").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".technique");
|
||||
const techniqueId = li.data("techniqueId");
|
||||
console.log("Remove technique" + techniqueId + " clicked");
|
||||
|
||||
this.actor.deleteOwnedItem(techniqueId);
|
||||
});
|
||||
|
||||
html.find(".technique-edit").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".technique");
|
||||
const techniqueId = li.data("techniqueId");
|
||||
const technique = this.actor.getOwnedItem(techniqueId);
|
||||
technique.sheet.render(true);
|
||||
});
|
||||
|
||||
// *** Skills ***
|
||||
html.find(".skill-name").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".skill");
|
||||
new game.l5r5e.DicePickerDialog({ skillId: li.data("skill"), actor: this.actor }).render(true);
|
||||
});
|
||||
|
||||
// *** Everything below here is only needed if the sheet is editable ***
|
||||
if (!this.options.editable) {
|
||||
return;
|
||||
}
|
||||
|
||||
// *** Items / Inventory ***
|
||||
html.find(".item-edit").on("click", (ev) => {
|
||||
this._editSubItem(ev, "item");
|
||||
});
|
||||
html.find(".item-delete").on("click", (ev) => {
|
||||
this._deleteSubItem(ev, "item");
|
||||
});
|
||||
|
||||
// *** Techniques ***
|
||||
html.find(".technique-add").on("click", (ev) => {
|
||||
this._addSubItem({
|
||||
name: game.i18n.localize("l5r5e.techniques.title_new"),
|
||||
type: "technique",
|
||||
});
|
||||
});
|
||||
html.find(".technique-edit").on("click", (ev) => {
|
||||
this._editSubItem(ev, "technique");
|
||||
});
|
||||
html.find(".technique-delete").on("click", (ev) => {
|
||||
this._deleteSubItem(ev, "technique");
|
||||
});
|
||||
|
||||
// *** Advancement ***
|
||||
html.find(".advancement-add").on("click", (ev) => {
|
||||
this._createAdvancement();
|
||||
this._addSubItem({
|
||||
name: game.i18n.localize("l5r5e.xp.advancements"),
|
||||
type: "advancement",
|
||||
});
|
||||
});
|
||||
|
||||
html.find(".advancement-edit").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".advancement");
|
||||
const advancementId = li.data("advancementId");
|
||||
const advancement = this.actor.getOwnedItem(advancementId);
|
||||
advancement.sheet.render(true);
|
||||
this._editSubItem(ev, "advancement");
|
||||
});
|
||||
|
||||
html.find(".advancement-delete").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".advancement");
|
||||
this.actor.deleteOwnedItem(li.data("advancementId"));
|
||||
this._deleteSubItem(ev, "advancement");
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new feat for the character and shows a window to edit it.
|
||||
* Add a generic item with sub type
|
||||
* @private
|
||||
*/
|
||||
async _createTechnique() {
|
||||
const data = {
|
||||
name: game.i18n.localize("l5r5e.techniques.title_new"),
|
||||
type: "technique",
|
||||
};
|
||||
async _addSubItem(data) {
|
||||
const created = await this.actor.createEmbeddedEntity("OwnedItem", data);
|
||||
const technique = this.actor.getOwnedItem(created._id);
|
||||
|
||||
// Default values
|
||||
//technique.rank = 1;
|
||||
//technique.xp_used = 0;
|
||||
|
||||
technique.sheet.render(true);
|
||||
|
||||
return technique;
|
||||
const item = this.actor.getOwnedItem(created._id);
|
||||
item.sheet.render(true);
|
||||
return item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new feat for the character and shows a window to edit it.
|
||||
* Edit a generic item with sub type
|
||||
* @private
|
||||
*/
|
||||
async _createAdvancement() {
|
||||
const data = {
|
||||
name: game.i18n.localize("l5r5e.xp.acquisitions"),
|
||||
type: "advancement",
|
||||
};
|
||||
const created = await this.actor.createEmbeddedEntity("OwnedItem", data);
|
||||
const acquisition = this.actor.getOwnedItem(created._id);
|
||||
async _editSubItem(ev, type) {
|
||||
const li = $(ev.currentTarget).parents("." + type);
|
||||
const itemId = li.data(type + "Id");
|
||||
const item = this.actor.getOwnedItem(itemId);
|
||||
item.sheet.render(true);
|
||||
}
|
||||
|
||||
acquisition.sheet.render(true);
|
||||
|
||||
// Default values
|
||||
//acquisition.rank = 1;
|
||||
//acquisition.xp_used = 0;
|
||||
|
||||
return acquisition;
|
||||
/**
|
||||
* Delete a generic item with sub type
|
||||
* @private
|
||||
*/
|
||||
async _deleteSubItem(ev, type) {
|
||||
const li = $(ev.currentTarget).parents("." + type);
|
||||
return this.actor.deleteOwnedItem(li.data(type + "Id"));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user