FVTT v11 Compatibility
- Added CONFIG.l5r5e.namespace - Fix new labels for Types - Fix Effects - Fix TokenData : actorData->delta
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@@ -26,17 +26,17 @@
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{{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
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</td>
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<td>
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<a data-actor-id="{{actor.id}}" data-type="stance" class="actor-modify-control">
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<a data-actor-uuid="{{actor.uuid}}" data-type="stance" class="actor-modify-control">
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
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</a>
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</td>
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<td>
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<a data-actor-id="{{actor.id}}" data-type="prepared" class="actor-modify-control">
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<a data-actor-uuid="{{actor.uuid}}" data-type="prepared" class="actor-modify-control">
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<i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.initiative.title'}} : {{localize (localize 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared)}}</h2>" class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}} actor-infos-control"></i>
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</a>
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</td>
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<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-id="{{actor.id}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-id="{{actor.id}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-uuid="{{actor.uuid}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
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<td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-uuid="{{actor.uuid}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
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<td>
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<p>
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{{#if actor.system.identity.school_rank}}
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@@ -56,13 +56,13 @@
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</p>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="fatigue" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="fatigue" class="actor-modify-control">
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<span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
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/ {{actor.system.fatigue.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="strife" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="strife" class="actor-modify-control">
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<span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
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/ {{actor.system.strife.max}}
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</a>
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@@ -72,13 +72,13 @@
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/ {{#if actor.system.is_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="void_points" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="void_points" class="actor-modify-control">
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{{actor.system.void_points.value}}
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/ {{actor.system.void_points.max}}
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</a>
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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</tr>
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{{/each}}
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</tbody>
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@@ -109,13 +109,13 @@
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{{/if}}
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="casualties" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="casualties" class="actor-modify-control">
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<span class="{{#ifCond actor.system.battle_readiness.casualties_strength.value '>' actor.system.battle_readiness.casualties_strength.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.casualties_strength.value}}</span>
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/ {{actor.system.battle_readiness.casualties_strength.max}}
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</a>
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</td>
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<td>
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-id="{{actor.id}}" data-type="panic" class="actor-modify-control">
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<a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-type="panic" class="actor-modify-control">
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<span class="{{#ifCond actor.system.battle_readiness.panic_discipline.value '>' actor.system.battle_readiness.panic_discipline.max}}badvalue{{/ifCond}}">{{actor.system.battle_readiness.panic_discipline.value}}</span>
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/ {{actor.system.battle_readiness.panic_discipline.max}}
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</a>
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@@ -131,8 +131,8 @@
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/ <span class="{{#ifCond actor.system.commander_standing.glory '>' 64}}goodvalue{{/ifCond}}{{#ifCond actor.system.commander_standing.glory '<' 20}}badvalue{{/ifCond}}">{{actor.system.commander_standing.glory}}</span>
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/ {{actor.system.commander_standing.status}}
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</td>
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<td><i data-actor-id="{{actor.id}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-id="{{actor.id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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<td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
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<td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
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</tr>
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{{/each}}
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</tbody>
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@@ -1,5 +1,5 @@
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<section>
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<h2>{{localize 'ACTOR.TypeArmy'}}</h2>
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<h2>{{localize 'TYPES.Actor.army'}}</h2>
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<ul>
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{{!-- warlord --}}
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<li><b>{{localize 'l5r5e.army.allies_backers'}}</b> : {{actorData.system.allies_backers}}</li>
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