FVTT v11 Compatibility

- Added CONFIG.l5r5e.namespace
- Fix new labels for Types
- Fix Effects
- Fix TokenData : actorData->delta
This commit is contained in:
Vlyan
2023-06-11 09:27:49 +02:00
parent dc00657f84
commit 1662f59009
41 changed files with 459 additions and 319 deletions

View File

@@ -5,7 +5,7 @@ export const RegisterSettings = function () {
/* ------------------------------------ */
/* User settings */
/* ------------------------------------ */
game.settings.register("l5r5e", "rnk-deleteOldMessage", {
game.settings.register(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage", {
name: "SETTINGS.RollNKeep.DeleteOldMessage",
hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
scope: "world",
@@ -13,7 +13,7 @@ export const RegisterSettings = function () {
default: true,
type: Boolean,
});
game.settings.register("l5r5e", "initiative-setTn1OnTypeChange", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange", {
name: "SETTINGS.Initiative.SetTn1OnTypeChange",
hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
scope: "world",
@@ -21,14 +21,14 @@ export const RegisterSettings = function () {
type: Boolean,
default: true,
});
game.settings.register("l5r5e", "token-reverseFatigueBar", {
game.settings.register(CONFIG.l5r5e.namespace, "token-reverseFatigueBar", {
name: "SETTINGS.ReverseFatigueBar",
scope: "world",
config: true,
type: Boolean,
default: false,
});
game.settings.register("l5r5e", "techniques-customs", {
game.settings.register(CONFIG.l5r5e.namespace, "techniques-customs", {
name: "SETTINGS.CustomTechniques.Title",
hint: "SETTINGS.CustomTechniques.Hint",
scope: "world",
@@ -40,7 +40,7 @@ export const RegisterSettings = function () {
/* ------------------------------------ */
/* Update */
/* ------------------------------------ */
game.settings.register("l5r5e", "systemMigrationVersion", {
game.settings.register(CONFIG.l5r5e.namespace, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
@@ -51,7 +51,7 @@ export const RegisterSettings = function () {
/* ------------------------------------ */
/* Initiative Roll Dialog (GM only) */
/* ------------------------------------ */
game.settings.register("l5r5e", "initiative-difficulty-hidden", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", {
name: "Initiative difficulty is hidden",
scope: "world",
config: false,
@@ -59,7 +59,7 @@ export const RegisterSettings = function () {
default: false,
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
});
game.settings.register("l5r5e", "initiative-difficulty-value", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-value", {
name: "Initiative difficulty value",
scope: "world",
config: false,
@@ -67,20 +67,20 @@ export const RegisterSettings = function () {
default: 2,
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
});
game.settings.register("l5r5e", "initiative-encounter", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-encounter", {
name: "Initiative encounter type",
scope: "world",
config: false,
type: String,
default: "skirmish",
onChange: () => {
if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) {
game.settings.set("l5r5e", "initiative-difficulty-value", 1);
if (game.settings.get(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange")) {
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", 1);
}
ui.combat.render(true);
},
});
game.settings.register("l5r5e", "initiative-prepared-character", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-character", {
name: "Initiative PC prepared or not",
scope: "world",
config: false,
@@ -91,7 +91,7 @@ export const RegisterSettings = function () {
ui.combat.render(true);
},
});
game.settings.register("l5r5e", "initiative-prepared-adversary", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-adversary", {
name: "Initiative NPC adversary are prepared or not",
scope: "world",
config: false,
@@ -102,7 +102,7 @@ export const RegisterSettings = function () {
ui.combat.render(true);
},
});
game.settings.register("l5r5e", "initiative-prepared-minion", {
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-minion", {
name: "Initiative NPC minion are prepared or not",
scope: "world",
config: false,
@@ -117,7 +117,7 @@ export const RegisterSettings = function () {
/* ------------------------------------ */
/* GM Monitor windows (GM only) */
/* ------------------------------------ */
game.settings.register("l5r5e", "gm-monitor-actors", {
game.settings.register(CONFIG.l5r5e.namespace, "gm-monitor-actors", {
name: "Gm Monitor",
scope: "world",
config: false,