FVTT v11 Compatibility
- Added CONFIG.l5r5e.namespace - Fix new labels for Types - Fix Effects - Fix TokenData : actorData->delta
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@@ -5,7 +5,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* User settings */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "rnk-deleteOldMessage", {
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game.settings.register(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage", {
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name: "SETTINGS.RollNKeep.DeleteOldMessage",
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hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
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scope: "world",
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@@ -13,7 +13,7 @@ export const RegisterSettings = function () {
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default: true,
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type: Boolean,
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});
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game.settings.register("l5r5e", "initiative-setTn1OnTypeChange", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange", {
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name: "SETTINGS.Initiative.SetTn1OnTypeChange",
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hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
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scope: "world",
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@@ -21,14 +21,14 @@ export const RegisterSettings = function () {
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type: Boolean,
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default: true,
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});
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game.settings.register("l5r5e", "token-reverseFatigueBar", {
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game.settings.register(CONFIG.l5r5e.namespace, "token-reverseFatigueBar", {
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name: "SETTINGS.ReverseFatigueBar",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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game.settings.register("l5r5e", "techniques-customs", {
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game.settings.register(CONFIG.l5r5e.namespace, "techniques-customs", {
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name: "SETTINGS.CustomTechniques.Title",
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hint: "SETTINGS.CustomTechniques.Hint",
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scope: "world",
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@@ -40,7 +40,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* Update */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "systemMigrationVersion", {
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game.settings.register(CONFIG.l5r5e.namespace, "systemMigrationVersion", {
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name: "System Migration Version",
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scope: "world",
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config: false,
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@@ -51,7 +51,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* Initiative Roll Dialog (GM only) */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "initiative-difficulty-hidden", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", {
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name: "Initiative difficulty is hidden",
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scope: "world",
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config: false,
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@@ -59,7 +59,7 @@ export const RegisterSettings = function () {
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default: false,
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onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
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});
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game.settings.register("l5r5e", "initiative-difficulty-value", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-value", {
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name: "Initiative difficulty value",
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scope: "world",
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config: false,
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@@ -67,20 +67,20 @@ export const RegisterSettings = function () {
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default: 2,
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onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
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});
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game.settings.register("l5r5e", "initiative-encounter", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-encounter", {
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name: "Initiative encounter type",
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scope: "world",
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config: false,
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type: String,
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default: "skirmish",
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onChange: () => {
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if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) {
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game.settings.set("l5r5e", "initiative-difficulty-value", 1);
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if (game.settings.get(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange")) {
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game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", 1);
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}
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ui.combat.render(true);
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},
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});
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game.settings.register("l5r5e", "initiative-prepared-character", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-character", {
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name: "Initiative PC prepared or not",
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scope: "world",
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config: false,
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@@ -91,7 +91,7 @@ export const RegisterSettings = function () {
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ui.combat.render(true);
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},
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});
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game.settings.register("l5r5e", "initiative-prepared-adversary", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-adversary", {
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name: "Initiative NPC adversary are prepared or not",
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scope: "world",
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config: false,
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@@ -102,7 +102,7 @@ export const RegisterSettings = function () {
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ui.combat.render(true);
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},
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});
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game.settings.register("l5r5e", "initiative-prepared-minion", {
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game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-minion", {
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name: "Initiative NPC minion are prepared or not",
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scope: "world",
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config: false,
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@@ -117,7 +117,7 @@ export const RegisterSettings = function () {
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/* ------------------------------------ */
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/* GM Monitor windows (GM only) */
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/* ------------------------------------ */
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game.settings.register("l5r5e", "gm-monitor-actors", {
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game.settings.register(CONFIG.l5r5e.namespace, "gm-monitor-actors", {
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name: "Gm Monitor",
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scope: "world",
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config: false,
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