FVTT v11 Compatibility

- Added CONFIG.l5r5e.namespace
- Fix new labels for Types
- Fix Effects
- Fix TokenData : actorData->delta
This commit is contained in:
Vlyan
2023-06-11 09:27:49 +02:00
parent dc00657f84
commit 1662f59009
41 changed files with 459 additions and 319 deletions

View File

@@ -55,8 +55,8 @@ export class GmToolbox extends FormApplication {
*/
_initialize() {
this.object = {
difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
};
}
@@ -128,7 +128,7 @@ export class GmToolbox extends FormApplication {
event.stopPropagation();
this.object.difficultyHidden = !this.object.difficultyHidden;
game.settings
.set("l5r5e", "initiative-difficulty-hidden", this.object.difficultyHidden)
.set(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", this.object.difficultyHidden)
.then(() => this.submit());
});
@@ -150,7 +150,7 @@ export class GmToolbox extends FormApplication {
this.object.difficulty = Math.max(0, this.object.difficulty - 1);
break;
}
game.settings.set("l5r5e", "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
});
// Scene End, Sleep, Void Pts