FVTT v11 Compatibility
- Added CONFIG.l5r5e.namespace - Fix new labels for Types - Fix Effects - Fix TokenData : actorData->delta
This commit is contained in:
@@ -120,7 +120,7 @@ export class ActorL5r5e extends Actor {
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// Now using updateDocuments
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return Actor.updateDocuments([docData], context).then(() => {
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// Notify the "Gm Monitor" if this actor is watched
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if (game.settings.get("l5r5e", "gm-monitor-actors").find((e) => e === this.id)) {
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if (game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors").some((uuid) => uuid === this.uuid)) {
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game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
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}
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});
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@@ -337,9 +337,9 @@ export class ActorL5r5e extends Actor {
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}
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const cfg = {
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character: game.settings.get("l5r5e", "initiative-prepared-character"),
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adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
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minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
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character: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-character"),
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adversary: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-adversary"),
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minion: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-minion"),
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};
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// Prepared is a boolean or if null we get the info in the actor
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@@ -161,7 +161,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.type)) {
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// actor dual trigger...
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if (item?.documentName !== "Actor") {
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console.warn("L5R5E | Characters items are not allowed", item?.type, item);
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console.warn("L5R5E | AS | Characters items are not allowed", item?.type, item);
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}
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return;
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}
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@@ -221,7 +221,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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*/
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async _updateLinkedActorData(type, actor, isInit = false) {
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if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
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console.warn("L5R5E | Wrong actor type", actor?.type, actor);
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console.warn("L5R5E | AS | Wrong actor type", actor?.type, actor);
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return;
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}
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@@ -252,7 +252,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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console.warn("L5R5E | AS | Unknown type", type);
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return;
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}
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return this.actor.update(actorData);
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@@ -276,7 +276,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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break;
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default:
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console.warn("L5R5E | Unknown type", type);
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console.warn("L5R5E | AS | Unknown type", type);
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return;
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}
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return this.actor.update({ system: actorData });
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@@ -323,7 +323,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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break;
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default:
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console.warn("L5R5E | Unsupported type", type);
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console.warn("L5R5E | AS | Unsupported type", type);
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break;
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}
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}
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@@ -49,7 +49,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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// Build the list order
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Array.from(CONFIG.l5r5e.techniques)
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.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get("l5r5e", "techniques-customs"))
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.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs"))
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.forEach(([id, cfg]) => {
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out[id] = [];
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});
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@@ -60,7 +60,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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case "technique":
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if (!out[item.system.technique_type]) {
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console.warn(
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`L5R5E | Empty or unknown technique type[${item.system.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
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`L5R5E | BCS | Empty or unknown technique type[${item.system.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
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);
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item.system.technique_type = "kata";
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}
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@@ -73,7 +73,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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if (embedItem.type === "technique") {
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if (!out[embedItem.system.technique_type]) {
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console.warn(
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`L5R5E | Empty or unknown technique type[${embedItem.system.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.name}], parent: id[${item._id}], name[${item.name}]`
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`L5R5E | BCS | Empty or unknown technique type[${embedItem.system.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.name}], parent: id[${item._id}], name[${item.name}]`
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);
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embedItem.system.technique_type = "kata";
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}
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@@ -135,14 +135,14 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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async _onDrop(event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable || this.actor.system.soft_locked) {
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console.log("L5R5E | This sheet is not editable");
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console.log("L5R5E | BCS | This sheet is not editable");
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return;
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}
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// Check item type and subtype
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.type === "property") {
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console.log(`L5R5E | Wrong subtype ${item?.type}`, item);
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console.log(`L5R5E | BCS | Wrong subtype ${item?.type}`, item);
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return;
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}
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@@ -150,7 +150,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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if (item.documentName === "JournalEntry") {
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// npc does not have this
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if (!this.actor.system.identity?.school_curriculum_journal) {
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console.log("L5R5E | NPC won't go to school :'(");
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console.log("L5R5E | BCS | NPC won't go to school :'(");
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return;
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}
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this.actor.system.identity.school_curriculum_journal = {
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@@ -180,7 +180,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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return embedItem._id === item._id;
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})
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) {
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console.log("L5R5E | This element has been ignored because it already exists in this actor", item.uuid);
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console.log("L5R5E | BCS | This element has been ignored because it already exists in this actor", item.uuid);
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return;
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}
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@@ -207,7 +207,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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switch (itemData.type) {
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case "army_cohort":
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case "army_fortification":
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console.warn("L5R5E | Army items are not allowed", item?.type, item);
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console.warn("L5R5E | BCS | Army items are not allowed", item?.type, item);
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return;
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case "advancement":
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@@ -354,7 +354,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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const created = await this.actor.createEmbeddedDocuments("Item", [
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{
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name: game.i18n.localize(`ITEM.Type${type.capitalize()}`),
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name: game.i18n.localize(`TYPES.Item.${type.toLowerCase()}`),
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type: type,
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img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
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},
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@@ -556,7 +556,7 @@ export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
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break;
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default:
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console.warn("L5R5E | Unsupported type", type);
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console.warn("L5R5E | BCS | Unsupported type", type);
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break;
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}
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}
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@@ -182,7 +182,7 @@ export class BaseSheetL5r5e extends ActorSheet {
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const created = await this.actor.createEmbeddedDocuments("Item", [
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{
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name: game.i18n.localize(`ITEM.Type${type.capitalize()}`),
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name: game.i18n.localize(`TYPES.Item.${type.toLowerCase()}`),
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type: type,
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img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
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},
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@@ -90,7 +90,7 @@ export class CharacterGenerator {
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static async _getItemFromPack(packName, id = null) {
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const comp = await game.packs.get(packName);
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if (!comp) {
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console.log(`L5R5E | Pack not found[${packName}]`);
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console.log(`L5R5E | CG | Pack not found[${packName}]`);
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return;
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}
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let document;
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@@ -104,19 +104,19 @@ export class TwentyQuestionsDialog extends FormApplication {
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new DragDrop({
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dragSelector: ".item",
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dropSelector: ".items",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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permissions: { dragstart: this.isEditable, drop: this.isEditable },
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callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "item") },
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}),
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new DragDrop({
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dragSelector: ".technique",
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dropSelector: ".techniques",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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permissions: { dragstart: this.isEditable, drop: this.isEditable },
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callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this, "technique") },
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}),
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new DragDrop({
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dragSelector: ".peculiarity",
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dropSelector: ".peculiarities",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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permissions: { dragstart: this.isEditable, drop: this.isEditable },
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callbacks: {
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dragstart: this._onDragStart.bind(this),
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drop: this._onDropItem.bind(this, "peculiarity"),
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@@ -125,7 +125,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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new DragDrop({
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dragSelector: ".bond",
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dropSelector: ".bonds",
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permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
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permissions: { dragstart: this.isEditable, drop: this.isEditable },
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callbacks: {
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dragstart: this._onDragStart.bind(this),
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drop: this._onDropItem.bind(this, "bond"),
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@@ -253,14 +253,14 @@ export class TwentyQuestionsDialog extends FormApplication {
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}
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const stepKey = $(event.target).data("step");
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if (!stepKey) {
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console.warn("L5R5E | Event stepKey is undefined");
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console.warn("L5R5E | 20Q | Event stepKey is undefined");
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return;
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}
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try {
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// Get item
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const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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if (item.documentName !== "Item" || !item) {
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console.warn(`L5R5E | Forbidden item for this drop zone ${type} : ${item.type}`);
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console.warn(`L5R5E | 20Q | Forbidden item for this drop zone ${type} : ${item.type}`);
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return;
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}
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@@ -273,7 +273,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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(type !== "item" && item.type !== type) ||
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(type === "item" && !["item", "weapon", "armor"].includes(item.type))
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) {
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console.warn(`L5R5E | Forbidden item for this drop zone ${type} : ${item.type}`);
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console.warn(`L5R5E | 20Q | Forbidden item for this drop zone ${type} : ${item.type}`);
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return;
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}
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@@ -286,7 +286,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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if (stepKey === "step3.school_ability") {
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if (item.system.technique_type !== "school_ability") {
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console.warn(
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`L5R5E | This technique is not a school ability : ${item.system.technique_type}`
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`L5R5E | 20Q | This technique is not a school ability : ${item.system.technique_type}`
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);
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return;
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}
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@@ -301,37 +301,37 @@ export class TwentyQuestionsDialog extends FormApplication {
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switch (stepKey) {
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case "step9.distinction":
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if (item.system.peculiarity_type !== "distinction") {
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console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
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console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "distinction"`);
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return;
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}
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break;
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case "step10.adversity":
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if (item.system.peculiarity_type !== "adversity") {
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console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
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console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "adversity"`);
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return;
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}
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break;
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case "step11.passion":
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if (item.system.peculiarity_type !== "passion") {
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console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
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console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "passion"`);
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return;
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}
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break;
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case "step12.anxiety":
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if (item.system.peculiarity_type !== "anxiety") {
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console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
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console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "anxiety"`);
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return;
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}
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break;
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case "step13.advantage":
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if (!["distinction", "passion"].includes(item.system.peculiarity_type)) {
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console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
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console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "distinction" or "passion"`);
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return;
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}
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break;
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case "step13.disadvantage":
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if (!["adversity", "anxiety"].includes(item.system.peculiarity_type)) {
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console.warn("L5R5E | Wrong type", item.system.peculiarity_type);
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console.warn(`L5R5E | 20Q | Wrong type given "${item.system.peculiarity_type}" instead of "adversity" or "anxiety"`);
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return;
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}
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break;
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@@ -344,7 +344,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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this.submit();
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} catch (err) {
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console.warn("L5R5E | ", err);
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console.warn("L5R5E | 20Q | ", err);
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}
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return false;
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}
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@@ -430,7 +430,7 @@ export class TwentyQuestionsDialog extends FormApplication {
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}
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const item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: id, type: "Item" });
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if (!item) {
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console.warn(`L5R5E | Unknown item id[${id}]`);
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console.warn(`L5R5E | 20Q | Unknown item id[${id}]`);
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continue;
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}
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newStep.push(id);
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@@ -24,14 +24,14 @@ export class CombatL5r5e extends Combat {
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// Get global modifiers
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const cfg = {
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difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
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difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
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difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
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difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
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};
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// SkillId from DicePicker or global
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const skillId = messageOptions.skillId
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? messageOptions.skillId
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: CONFIG.l5r5e.initiativeSkills[game.settings.get("l5r5e", "initiative-encounter")];
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: CONFIG.l5r5e.initiativeSkills[game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter")];
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const skillCat = CONFIG.l5r5e.skills.get(skillId);
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// Get score for each combatant
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@@ -1,7 +1,8 @@
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export const L5R5E = {
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namespace: "l5r5e",
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paths: {
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assets: `systems/l5r5e/assets/`,
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templates: `systems/l5r5e/templates/`,
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assets: "systems/l5r5e/assets/",
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templates: "systems/l5r5e/templates/",
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},
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money: [50, 10],
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stances: ["earth", "air", "water", "fire", "void"],
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@@ -176,7 +176,7 @@ export class DicePickerDialog extends FormApplication {
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// Difficulty
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if (!options.difficulty || !this.parseDifficulty(options.difficulty)) {
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this.difficulty = game.settings.get("l5r5e", "initiative-difficulty-value");
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this.difficulty = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value");
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}
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// DifficultyHidden
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@@ -201,7 +201,7 @@ export class DicePickerDialog extends FormApplication {
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*/
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async refresh() {
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if (this._difficultyHiddenIsLock.option) {
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this.difficulty = game.settings.get("l5r5e", "initiative-difficulty-value");
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this.difficulty = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value");
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this.difficultyHidden = false;
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}
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this.render(false);
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@@ -246,11 +246,8 @@ export class DicePickerDialog extends FormApplication {
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if (!targetToken) {
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return;
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}
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if (!(targetToken instanceof TokenDocument) || !targetToken.isOwner) {
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console.warn(
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"L5R5E | DP | target rejected : Not a valid TokenDocument instance or permission was denied",
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targetToken
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);
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if (!(targetToken instanceof TokenDocument)) {
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console.warn("L5R5E | DP | target rejected : Not a valid TokenDocument instance", targetToken);
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return;
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}
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this._target = targetToken;
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@@ -363,7 +360,7 @@ export class DicePickerDialog extends FormApplication {
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*/
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set difficultyHidden(isHidden) {
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// If GM hide, then player choice don't matter
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this._difficultyHiddenIsLock.gm = game.settings.get("l5r5e", "initiative-difficulty-hidden");
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this._difficultyHiddenIsLock.gm = game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden");
|
||||
if (this._difficultyHiddenIsLock.gm || this._difficultyHiddenIsLock.option) {
|
||||
isHidden = true;
|
||||
}
|
||||
|
||||
@@ -196,21 +196,12 @@ export class RollnKeepDialog extends FormApplication {
|
||||
new DragDrop({
|
||||
dragSelector: ".dice.draggable",
|
||||
dropSelector: ".dropbox",
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: this.isEditable, drop: this.isEditable },
|
||||
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDropItem.bind(this) },
|
||||
}),
|
||||
];
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param selector The candidate HTML selector for dragging
|
||||
* @return Can the current user drag this selector?
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.options.editable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
@@ -683,7 +674,7 @@ export class RollnKeepDialog extends FormApplication {
|
||||
}
|
||||
|
||||
// Delete old chat message related to this series
|
||||
if (game.settings.get("l5r5e", "rnk-deleteOldMessage")) {
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage")) {
|
||||
if (game.user.isFirstGM) {
|
||||
const message = game.messages.get(msgOldId);
|
||||
if (message) {
|
||||
|
||||
@@ -42,7 +42,7 @@ export class GmMonitor extends FormApplication {
|
||||
buttons.unshift({
|
||||
label: game.i18n.localize("l5r5e.gm.monitor.switch_view"),
|
||||
class: "switch-view",
|
||||
icon: "fas fa-users",
|
||||
icon: "fas fa-repeat",
|
||||
onclick: () =>
|
||||
game.l5r5e.HelpersL5r5e.debounce(
|
||||
"SwitchView-" + this.object.id,
|
||||
@@ -50,7 +50,21 @@ export class GmMonitor extends FormApplication {
|
||||
this.object.view = this.object.view === "armies" ? "characters" : "armies";
|
||||
this.render(false);
|
||||
},
|
||||
1000,
|
||||
500,
|
||||
true
|
||||
)(),
|
||||
});
|
||||
|
||||
// Add selected tokens
|
||||
buttons.unshift({
|
||||
label: game.i18n.localize("l5r5e.gm.monitor.add_selected_tokens"),
|
||||
class: "add-selected-token",
|
||||
icon: "fas fa-users",
|
||||
onclick: () =>
|
||||
game.l5r5e.HelpersL5r5e.debounce(
|
||||
"AddSelectedToken-" + this.object.id,
|
||||
() => this.#addSelectedTokens(),
|
||||
500,
|
||||
true
|
||||
)(),
|
||||
});
|
||||
@@ -84,11 +98,19 @@ export class GmMonitor extends FormApplication {
|
||||
*/
|
||||
_initialize() {
|
||||
let actors;
|
||||
const ids = game.settings.get("l5r5e", "gm-monitor-actors");
|
||||
const uuidList = game.settings.get(CONFIG.l5r5e.namespace, "gm-monitor-actors");
|
||||
if (uuidList.length > 0) {
|
||||
// Get actors from stored uuids
|
||||
actors = uuidList
|
||||
.map(uuid => {
|
||||
const doc = fromUuidSync(uuid);
|
||||
if (doc instanceof TokenDocument) {
|
||||
return doc.actor;
|
||||
}
|
||||
return doc;
|
||||
})
|
||||
.filter(a => !!a); // skip null
|
||||
|
||||
if (ids.length > 0) {
|
||||
// get actors with stored ids
|
||||
actors = game.actors.filter((e) => ids.includes(e.id));
|
||||
} else {
|
||||
// If empty add pc with owner
|
||||
actors = game.actors.filter((actor) => actor.type === "character" && actor.hasPlayerOwnerActive);
|
||||
@@ -103,6 +125,27 @@ export class GmMonitor extends FormApplication {
|
||||
this.object.actors = actors;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add selected token on monitor if not already present
|
||||
*/
|
||||
#addSelectedTokens() {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const actors2Add = canvas.tokens.controlled
|
||||
.map(t => t.actor)
|
||||
.filter(t => !!t && !this.object.actors.find((a) => a.uuid === t.uuid));
|
||||
|
||||
if (actors2Add.length < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.object.actors = [
|
||||
...this.object.actors,
|
||||
...actors2Add
|
||||
];
|
||||
this._saveActorsIds().then(() => this.render(false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prevent non GM to render this windows
|
||||
* @override
|
||||
@@ -161,11 +204,11 @@ export class GmMonitor extends FormApplication {
|
||||
return $(event.currentTarget).data("text");
|
||||
}
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
const uuid = $(event.currentTarget).data("actor-uuid");
|
||||
if (!uuid) {
|
||||
return;
|
||||
}
|
||||
const actor = this.object.actors.find((e) => e.id === id);
|
||||
const actor = this.object.actors.find((a) => a.uuid === uuid);
|
||||
if (!actor) {
|
||||
return;
|
||||
}
|
||||
@@ -201,11 +244,14 @@ export class GmMonitor extends FormApplication {
|
||||
return;
|
||||
}
|
||||
|
||||
const actor = game.actors.find((a) => a.uuid === data.uuid);
|
||||
const actor = fromUuidSync(data.uuid);
|
||||
if (!actor) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Switch view to current character type
|
||||
this.object.view = actor.isArmy ? "armies" : "characters";
|
||||
|
||||
this.object.actors.push(actor);
|
||||
|
||||
return this._saveActorsIds();
|
||||
@@ -218,9 +264,9 @@ export class GmMonitor extends FormApplication {
|
||||
*/
|
||||
async _saveActorsIds() {
|
||||
return game.settings.set(
|
||||
"l5r5e",
|
||||
CONFIG.l5r5e.namespace,
|
||||
"gm-monitor-actors",
|
||||
this.object.actors.map((e) => e.id)
|
||||
this.object.actors.map((a) => a.uuid)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -234,12 +280,12 @@ export class GmMonitor extends FormApplication {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
const uuid = $(event.currentTarget).data("actor-uuid");
|
||||
if (!uuid) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.object.actors = this.object.actors.filter((e) => e.id !== id);
|
||||
this.object.actors = this.object.actors.filter((a) => a.uuid !== uuid);
|
||||
|
||||
return this._saveActorsIds();
|
||||
}
|
||||
@@ -256,17 +302,17 @@ export class GmMonitor extends FormApplication {
|
||||
|
||||
const type = $(event.currentTarget).data("type");
|
||||
if (!type) {
|
||||
console.warn("L5R5E | type not set", type);
|
||||
console.warn("L5R5E | GMM | type not set", type);
|
||||
return;
|
||||
}
|
||||
const id = $(event.currentTarget).data("actor-id");
|
||||
if (!id) {
|
||||
console.warn("L5R5E | actor id not set", type);
|
||||
const uuid = $(event.currentTarget).data("actor-uuid");
|
||||
if (!uuid) {
|
||||
console.warn("L5R5E | GMM | actor uuid not set", type);
|
||||
return;
|
||||
}
|
||||
const actor = game.actors.get(id);
|
||||
const actor = fromUuidSync(uuid);
|
||||
if (!actor) {
|
||||
console.warn("L5R5E | Actor not found", type);
|
||||
console.warn("L5R5E | GMM | Actor not found", type);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -323,7 +369,7 @@ export class GmMonitor extends FormApplication {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn("L5R5E | Unsupported type", type);
|
||||
console.warn("L5R5E | GMM | Unsupported type", type);
|
||||
break;
|
||||
}
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
|
||||
@@ -55,8 +55,8 @@ export class GmToolbox extends FormApplication {
|
||||
*/
|
||||
_initialize() {
|
||||
this.object = {
|
||||
difficulty: game.settings.get("l5r5e", "initiative-difficulty-value"),
|
||||
difficultyHidden: game.settings.get("l5r5e", "initiative-difficulty-hidden"),
|
||||
difficulty: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-value"),
|
||||
difficultyHidden: game.settings.get(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden"),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ export class GmToolbox extends FormApplication {
|
||||
event.stopPropagation();
|
||||
this.object.difficultyHidden = !this.object.difficultyHidden;
|
||||
game.settings
|
||||
.set("l5r5e", "initiative-difficulty-hidden", this.object.difficultyHidden)
|
||||
.set(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", this.object.difficultyHidden)
|
||||
.then(() => this.submit());
|
||||
});
|
||||
|
||||
@@ -150,7 +150,7 @@ export class GmToolbox extends FormApplication {
|
||||
this.object.difficulty = Math.max(0, this.object.difficulty - 1);
|
||||
break;
|
||||
}
|
||||
game.settings.set("l5r5e", "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", this.object.difficulty).then(() => this.submit());
|
||||
});
|
||||
|
||||
// Scene End, Sleep, Void Pts
|
||||
|
||||
@@ -195,7 +195,7 @@ export class HelpersL5r5e {
|
||||
document.prepareData();
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn("L5R5E | ", err);
|
||||
console.warn("L5R5E | Helpers | ", err);
|
||||
}
|
||||
return document;
|
||||
}
|
||||
@@ -227,7 +227,7 @@ export class HelpersL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.log(`L5R5E | createObjectFromCompendium - Unmanaged type ${type}`);
|
||||
console.log(`L5R5E | Helpers | createObjectFromCompendium - Unmanaged type ${type}`);
|
||||
break;
|
||||
} // swi
|
||||
|
||||
@@ -251,7 +251,7 @@ export class HelpersL5r5e {
|
||||
if (gameProp) {
|
||||
return { id: gameProp.id, name: gameProp.name };
|
||||
} else {
|
||||
console.warn(`L5R5E | Unknown property id[${property.id}]`);
|
||||
console.warn(`L5R5E | Helpers | Unknown property id[${property.id}]`);
|
||||
}
|
||||
return property;
|
||||
})
|
||||
@@ -741,14 +741,14 @@ export class HelpersL5r5e {
|
||||
static async drawManyFromPack(pack, tableName, retrieve = 5, opt = { rollMode: "selfroll" }) {
|
||||
const comp = await game.packs.get(pack);
|
||||
if (!comp) {
|
||||
console.log(`L5R5E | Pack not found[${pack}]`);
|
||||
console.log(`L5R5E | Helpers | Pack not found[${pack}]`);
|
||||
return;
|
||||
}
|
||||
await comp.getDocuments();
|
||||
|
||||
const table = await (/^[a-zA-Z0-9]{16}$/.test(tableName) ? comp.get(tableName) : comp.getName(tableName));
|
||||
if (!table) {
|
||||
console.log(`L5R5E | Table not found[${tableName}]`, comp, table);
|
||||
console.log(`L5R5E | Helpers | Table not found[${tableName}]`, comp, table);
|
||||
return;
|
||||
}
|
||||
return await table.drawMany(retrieve, opt);
|
||||
@@ -852,7 +852,7 @@ export class HelpersL5r5e {
|
||||
)}`;
|
||||
|
||||
choiceDiv.addEventListener("click", (clickEvent) => {
|
||||
const selectedIndex = clickEvent.target.attributes["data-id"].value;
|
||||
const selectedIndex = clickEvent.target.attributes["data-id"]?.value;
|
||||
if (!list[selectedIndex]) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -95,14 +95,10 @@ export default class HooksL5r5e {
|
||||
case "settings":
|
||||
// Add Changelog link
|
||||
html.find("#game-details .system").append(
|
||||
`<p><a href="${game.system.changelog}" target="_blank">Changelog</a>` +
|
||||
` <a href="${game.i18n.localize(
|
||||
"l5r5e.settings.wiki.link"
|
||||
)}" target="_blank">${game.i18n.localize("l5r5e.settings.wiki.title")}</a>` +
|
||||
` <a href="${game.i18n.localize(
|
||||
"l5r5e.settings.custom-compendiums.link"
|
||||
)}" target="_blank">${game.i18n.localize("l5r5e.settings.custom-compendiums.title")}</a>` +
|
||||
`</p>`
|
||||
`<span><a href="${game.system.changelog}" target="_blank">Changelog</a>`
|
||||
+ ` <a href="${game.i18n.localize("l5r5e.settings.wiki.link")}" target="_blank">${game.i18n.localize("l5r5e.settings.wiki.title")}</a>`
|
||||
+ ` <a href="${game.i18n.localize("l5r5e.settings.custom-compendiums.link")}" target="_blank">${game.i18n.localize("l5r5e.settings.custom-compendiums.title")}</a>`
|
||||
+ `</span>`
|
||||
);
|
||||
break;
|
||||
}
|
||||
@@ -158,14 +154,14 @@ export default class HooksL5r5e {
|
||||
// *** Conf ***
|
||||
const encounterTypeList = Object.keys(CONFIG.l5r5e.initiativeSkills);
|
||||
const prepared = {
|
||||
character: game.settings.get("l5r5e", "initiative-prepared-character"),
|
||||
adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
|
||||
minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
|
||||
character: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-character"),
|
||||
adversary: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-adversary"),
|
||||
minion: game.settings.get(CONFIG.l5r5e.namespace, "initiative-prepared-minion"),
|
||||
};
|
||||
|
||||
// *** Template ***
|
||||
const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}gm/combat-tracker-bar.html`, {
|
||||
encounterType: game.settings.get("l5r5e", "initiative-encounter"),
|
||||
encounterType: game.settings.get(CONFIG.l5r5e.namespace, "initiative-encounter"),
|
||||
encounterTypeList,
|
||||
prepared,
|
||||
});
|
||||
@@ -186,7 +182,7 @@ export default class HooksL5r5e {
|
||||
if (!encounterTypeList.includes(encounter)) {
|
||||
return;
|
||||
}
|
||||
game.settings.set("l5r5e", "initiative-encounter", encounter);
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "initiative-encounter", encounter);
|
||||
});
|
||||
|
||||
html.find(".prepared-control").on("mousedown", (event) => {
|
||||
@@ -202,7 +198,7 @@ export default class HooksL5r5e {
|
||||
true: rev ? "actor" : "false",
|
||||
actor: rev ? "false" : "true",
|
||||
};
|
||||
game.settings.set("l5r5e", `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
|
||||
game.settings.set(CONFIG.l5r5e.namespace, `initiative-prepared-${preparedId}`, nextValue[prepared[preparedId]]);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
@@ -43,16 +43,13 @@ export class ItemL5r5e extends Item {
|
||||
* TODO probably useless if we can add "items" in metadata.embedded, but no clue how to.
|
||||
*
|
||||
* @param {string} embeddedName The name of the embedded Document type
|
||||
* @return {Collection} The Collection instance of embedded Documents of the requested type
|
||||
* @return {DocumentCollection} The Collection instance of embedded Documents of the requested type
|
||||
*/
|
||||
getEmbeddedCollection(embeddedName) {
|
||||
const collectionName = embeddedName === "Item" ? "items" : this.constructor.metadata.embedded[embeddedName];
|
||||
if (!collectionName) {
|
||||
throw new Error(
|
||||
`${embeddedName} is not a valid embedded Document within the ${this.documentName} Document`
|
||||
);
|
||||
if (embeddedName === "Item") {
|
||||
return this.items;
|
||||
}
|
||||
return this[collectionName];
|
||||
return super.getEmbeddedCollection(embeddedName);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -82,7 +79,7 @@ export class ItemL5r5e extends Item {
|
||||
// **** Embed Items, need to get the parents ****
|
||||
const parentItem = this.getItemFromParentId();
|
||||
if (!parentItem) {
|
||||
console.warn(`L5R5E | Embed parentItem not found`);
|
||||
console.warn(`L5R5E | Helpers | Embed parentItem not found`);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -198,7 +195,7 @@ export class ItemL5r5e extends Item {
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a Embed Item
|
||||
* Add an Embed Item
|
||||
* @param {ItemL5r5e} item Object to add
|
||||
* @param {boolean} save if we save in db or not (used internally)
|
||||
* @param {boolean} newId if we change the id
|
||||
@@ -249,7 +246,7 @@ export class ItemL5r5e extends Item {
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a Embed Item
|
||||
* Update an Embed Item
|
||||
* @param {ItemL5r5e} item Object to add
|
||||
* @param {boolean} save if we save in db or not (used internally)
|
||||
* @return {Promise<string>}
|
||||
|
||||
@@ -111,7 +111,7 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
|
||||
*/
|
||||
async _updateLinkedActorData(actor) {
|
||||
if (!actor || actor.documentName !== "Actor" || !actor.isCharacterType) {
|
||||
console.warn("L5R5E | Wrong actor type", actor?.type, actor);
|
||||
console.warn("L5R5E | Army Cohort | Wrong actor type", actor?.type, actor);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -101,7 +101,7 @@ export class BaseItemSheetL5r5e extends ItemSheet {
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
const itemId = $(event.currentTarget).data("item-id");
|
||||
console.warn("L5R5E | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
|
||||
console.warn("L5R5E | BIS | TODO ItemSheetL5r5e._addSubItem()", itemId); // TODO _addSubItem Currently not used, title override it
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -51,7 +51,7 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
|
||||
props.push({ id: gameProp.id, name: gameProp.name });
|
||||
} else {
|
||||
// Item not found
|
||||
console.warn(`L5R5E | Unknown property id[${property.id}], name[${property.name}]`);
|
||||
console.warn(`L5R5E | IS | Unknown property id[${property.id}], name[${property.name}]`);
|
||||
sheetData.data.propertiesList.push({
|
||||
id: property.id,
|
||||
name: property.name,
|
||||
@@ -87,11 +87,13 @@ export class ItemSheetL5r5e extends BaseItemSheetL5r5e {
|
||||
* @return {DragDrop[]} An array of DragDrop handlers
|
||||
*/
|
||||
_createDragDropHandlers() {
|
||||
// "this.isEditable" fail for tooltips (undefined "this.document")
|
||||
const isEditable = this.options.editable;
|
||||
return [
|
||||
new DragDrop({
|
||||
dragSelector: ".property",
|
||||
dropSelector: null,
|
||||
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
|
||||
permissions: { dragstart: isEditable, drop: isEditable },
|
||||
callbacks: { dragstart: this._onDragStart.bind(this), drop: this._onDrop.bind(this) },
|
||||
}),
|
||||
];
|
||||
|
||||
@@ -21,7 +21,7 @@ export class TechniqueSheetL5r5e extends ItemSheetL5r5e {
|
||||
|
||||
// List all available techniques type
|
||||
const types = ["core", "school", "title"];
|
||||
if (game.settings.get("l5r5e", "techniques-customs")) {
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "techniques-customs")) {
|
||||
types.push("custom");
|
||||
}
|
||||
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ types });
|
||||
|
||||
@@ -116,7 +116,7 @@ export class TitleSheetL5r5e extends ItemSheetL5r5e {
|
||||
// Create the new Item
|
||||
const itemId = await this.document.addEmbedItem(
|
||||
new game.l5r5e.ItemL5r5e({
|
||||
name: game.i18n.localize(`ITEM.Type${selectedType.capitalize()}`),
|
||||
name: game.i18n.localize(`TYPES.Item.${selectedType.toLowerCase()}`),
|
||||
type: selectedType,
|
||||
img: `${CONFIG.l5r5e.paths.assets}icons/items/${selectedType}.svg`,
|
||||
})
|
||||
|
||||
@@ -109,94 +109,94 @@ Hooks.once("init", async () => {
|
||||
// ***** Register custom sheets *****
|
||||
// Actors
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("l5r5e", CharacterSheetL5r5e, {
|
||||
Actors.registerSheet(L5R5E.namespace, CharacterSheetL5r5e, {
|
||||
types: ["character"],
|
||||
label: "ACTOR.TypeCharacter",
|
||||
label: "TYPES.Actor.character",
|
||||
makeDefault: true,
|
||||
});
|
||||
Actors.registerSheet("l5r5e", NpcSheetL5r5e, {
|
||||
Actors.registerSheet(L5R5E.namespace, NpcSheetL5r5e, {
|
||||
types: ["npc"],
|
||||
label: "ACTOR.TypeNpc",
|
||||
label: "TYPES.Actor.npc",
|
||||
makeDefault: true,
|
||||
});
|
||||
Actors.registerSheet("l5r5e", ArmySheetL5r5e, {
|
||||
Actors.registerSheet(L5R5E.namespace, ArmySheetL5r5e, {
|
||||
types: ["army"],
|
||||
label: "ACTOR.TypeArmy",
|
||||
label: "TYPES.Actor.army",
|
||||
makeDefault: true,
|
||||
});
|
||||
|
||||
// Items
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("l5r5e", ItemSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ItemSheetL5r5e, {
|
||||
types: ["item"],
|
||||
label: "ITEM.TypeItem",
|
||||
label: "TYPES.Item.item",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ArmorSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ArmorSheetL5r5e, {
|
||||
types: ["armor"],
|
||||
label: "ITEM.TypeArmor",
|
||||
label: "TYPES.Item.armor",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", WeaponSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, WeaponSheetL5r5e, {
|
||||
types: ["weapon"],
|
||||
label: "ITEM.TypeWeapon",
|
||||
label: "TYPES.Item.weapon",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", TechniqueSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, TechniqueSheetL5r5e, {
|
||||
types: ["technique"],
|
||||
label: "ITEM.TypeTechnique",
|
||||
label: "TYPES.Item.technique",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", PropertySheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, PropertySheetL5r5e, {
|
||||
types: ["property"],
|
||||
label: "ITEM.TypeProperty",
|
||||
label: "TYPES.Item.property",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", PeculiaritySheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, PeculiaritySheetL5r5e, {
|
||||
types: ["peculiarity"],
|
||||
label: "ITEM.TypePeculiarity",
|
||||
label: "TYPES.Item.peculiarity",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", AdvancementSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, AdvancementSheetL5r5e, {
|
||||
types: ["advancement"],
|
||||
label: "ITEM.TypeAdvancement",
|
||||
label: "TYPES.Item.advancement",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", TitleSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, TitleSheetL5r5e, {
|
||||
types: ["title"],
|
||||
label: "ITEM.TypeTitle",
|
||||
label: "TYPES.Item.title",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", BondSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, BondSheetL5r5e, {
|
||||
types: ["bond"],
|
||||
label: "ITEM.TypeBond",
|
||||
label: "TYPES.Item.bond",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", SignatureScrollSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, SignatureScrollSheetL5r5e, {
|
||||
types: ["signature_scroll"],
|
||||
label: "ITEM.TypeSignature_scroll",
|
||||
label: "TYPES.Item.signature_scroll",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ItemPatternSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ItemPatternSheetL5r5e, {
|
||||
types: ["item_pattern"],
|
||||
label: "ITEM.TypeItem_pattern",
|
||||
label: "TYPES.Item.item_pattern",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ArmyCohortSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ArmyCohortSheetL5r5e, {
|
||||
types: ["army_cohort"],
|
||||
label: "ITEM.TypeArmy_cohort",
|
||||
label: "TYPES.Item.army_cohort",
|
||||
makeDefault: true,
|
||||
});
|
||||
Items.registerSheet("l5r5e", ArmyFortificationSheetL5r5e, {
|
||||
Items.registerSheet(L5R5E.namespace, ArmyFortificationSheetL5r5e, {
|
||||
types: ["army_fortification"],
|
||||
label: "ITEM.TypeArmy_fortification",
|
||||
label: "TYPES.Item.army_fortification",
|
||||
makeDefault: true,
|
||||
});
|
||||
|
||||
// Journal
|
||||
Journal.unregisterSheet("core", JournalSheet);
|
||||
Journal.registerSheet("l5r5e", BaseJournalSheetL5r5e, {
|
||||
label: "JOURNAL.TypeJournal",
|
||||
Journal.registerSheet(L5R5E.namespace, BaseJournalSheetL5r5e, {
|
||||
label: "TYPES.Journal.journal",
|
||||
makeDefault: true,
|
||||
});
|
||||
|
||||
@@ -208,7 +208,7 @@ Hooks.once("init", async () => {
|
||||
|
||||
// Override the default Token _drawBar function to allow fatigue bar reversing.
|
||||
Token.prototype._drawBar = function (number, bar, data) {
|
||||
const reverseBar = data.attribute === "fatigue" && game.settings.get("l5r5e", "token-reverseFatigueBar");
|
||||
const reverseBar = data.attribute === "fatigue" && game.settings.get(L5R5E.namespace, "token-reverseFatigueBar");
|
||||
|
||||
// Bar value
|
||||
const pct = Math.clamped(Number(data.value), 0, data.max) / data.max;
|
||||
|
||||
@@ -14,7 +14,7 @@ export class MigrationL5r5e {
|
||||
* @return {boolean}
|
||||
*/
|
||||
static needUpdate(version) {
|
||||
const currentVersion = game.settings.get("l5r5e", "systemMigrationVersion");
|
||||
const currentVersion = game.settings.get(CONFIG.l5r5e.namespace, "systemMigrationVersion");
|
||||
return !currentVersion || foundry.utils.isNewerVersion(version, currentVersion);
|
||||
}
|
||||
|
||||
@@ -44,11 +44,11 @@ export class MigrationL5r5e {
|
||||
try {
|
||||
const updateData = MigrationL5r5e._migrateActorData(actor, options);
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
console.log(`L5R5E | Migrating Actor document ${actor.name}[${actor._id}]`);
|
||||
console.log(`L5R5E | Migration | Migrating Actor document ${actor.name}[${actor._id}]`);
|
||||
await actor.update(updateData);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for Actor ${actor.name}[${actor._id}]: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
@@ -58,11 +58,11 @@ export class MigrationL5r5e {
|
||||
try {
|
||||
const updateData = MigrationL5r5e._migrateItemData(item, options);
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
console.log(`L5R5E | Migrating Item document ${item.name}[${item._id}]`);
|
||||
console.log(`L5R5E | Migration | Migrating Item document ${item.name}[${item._id}]`);
|
||||
await item.update(updateData);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for Item ${item.name}[${item._id}]: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
@@ -72,14 +72,14 @@ export class MigrationL5r5e {
|
||||
try {
|
||||
const updateData = MigrationL5r5e._migrateSceneData(scene, options);
|
||||
if (!foundry.utils.isEmpty(updateData)) {
|
||||
console.log(`L5R5E | Migrating Scene document ${scene.name}[${scene._id}]`);
|
||||
console.log(`L5R5E | Migration | Migrating Scene document ${scene.name}[${scene._id}]`);
|
||||
await scene.update(updateData);
|
||||
// If we do not do this, then synthetic token actors remain in cache
|
||||
// with the un-updated actorData.
|
||||
scene.tokens.contents.forEach((t) => (t._actor = null));
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for Scene ${scene.name}[${scene._id}]: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
}
|
||||
@@ -104,16 +104,16 @@ export class MigrationL5r5e {
|
||||
}
|
||||
// Save all the modified entries at once
|
||||
if (updatedChatList.length > 0) {
|
||||
console.log(`L5R5E | Migrating ${updatedChatList.length} ChatMessage documents`);
|
||||
console.log(`L5R5E | Migration | Migrating ${updatedChatList.length} ChatMessage documents`);
|
||||
await ChatMessage.updateDocuments(updatedChatList);
|
||||
}
|
||||
} catch (err) {
|
||||
err.message = `L5R5E | Failed L5R5e system migration for ChatMessage`;
|
||||
err.message = `L5R5E | Migration | Failed L5R5e system migration for ChatMessage`;
|
||||
console.error(err);
|
||||
}
|
||||
|
||||
// Set the migration as complete
|
||||
await game.settings.set("l5r5e", "systemMigrationVersion", game.system.version);
|
||||
await game.settings.set(CONFIG.l5r5e.namespace, "systemMigrationVersion", game.system.version);
|
||||
ui.notifications.info(`L5R5e System Migration to version ${game.system.version} completed!`, {
|
||||
permanent: true,
|
||||
});
|
||||
@@ -160,9 +160,7 @@ export class MigrationL5r5e {
|
||||
updateData["_id"] = doc._id;
|
||||
updateDatasList.push(updateData);
|
||||
|
||||
console.log(
|
||||
`L5R5E | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`
|
||||
);
|
||||
console.log(`L5R5E | Migration | Migrating ${docType} document ${doc.name}[${doc._id}] in Compendium ${pack.collection}`);
|
||||
}
|
||||
|
||||
// Save the modified entries
|
||||
@@ -171,13 +169,13 @@ export class MigrationL5r5e {
|
||||
}
|
||||
} catch (err) {
|
||||
// Handle migration failures
|
||||
err.message = `L5R5E | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
|
||||
err.message = `L5R5E | Migration | Failed system migration for documents ${docType} in pack ${pack.collection}: ${err.message}`;
|
||||
console.error(err);
|
||||
}
|
||||
|
||||
// Apply the original locked status for the pack
|
||||
await pack.configure({ locked: wasLocked });
|
||||
console.log(`L5R5E | Migrated all ${docType} contents from Compendium ${pack.collection}`);
|
||||
console.log(`L5R5E | Migration | Migrated all ${docType} contents from Compendium ${pack.collection}`);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -191,12 +189,12 @@ export class MigrationL5r5e {
|
||||
const tokens = scene.tokens.map((token) => {
|
||||
const t = token.toJSON();
|
||||
if (!t.actorId || t.actorLink) {
|
||||
t.actorData = {};
|
||||
t.delta = {};
|
||||
} else if (!game.actors.has(t.actorId)) {
|
||||
t.actorId = null;
|
||||
t.actorData = {};
|
||||
t.delta = {};
|
||||
} else if (!t.actorLink) {
|
||||
const actorData = foundry.utils.duplicate(t.actorData);
|
||||
const actorData = foundry.utils.duplicate(t.delta);
|
||||
actorData.type = token.actor?.type;
|
||||
const update = MigrationL5r5e._migrateActorData(actorData, options);
|
||||
["items", "effects"].forEach((embeddedName) => {
|
||||
@@ -204,7 +202,7 @@ export class MigrationL5r5e {
|
||||
return;
|
||||
}
|
||||
const updates = new Map(update[embeddedName].map((u) => [u._id, u]));
|
||||
t.actorData[embeddedName].forEach((original) => {
|
||||
t.delta[embeddedName].forEach((original) => {
|
||||
const update = updates.get(original._id);
|
||||
if (update) {
|
||||
foundry.utils.mergeObject(original, update);
|
||||
@@ -213,7 +211,7 @@ export class MigrationL5r5e {
|
||||
delete update[embeddedName];
|
||||
});
|
||||
|
||||
foundry.utils.mergeObject(t.actorData, update);
|
||||
foundry.utils.mergeObject(t.delta, update);
|
||||
}
|
||||
return t;
|
||||
});
|
||||
@@ -223,7 +221,7 @@ export class MigrationL5r5e {
|
||||
/**
|
||||
* Migrate a single Actor document to incorporate latest data model changes
|
||||
* Return an Object of updateData to be applied
|
||||
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.actorData to Update
|
||||
* @param {ActorL5r5e|Object} actor The actor, or the TokenDocument.delta to Update
|
||||
* @param options
|
||||
* @return {Object} The updateData to apply
|
||||
*/
|
||||
|
||||
@@ -5,7 +5,7 @@ export const RegisterSettings = function () {
|
||||
/* ------------------------------------ */
|
||||
/* User settings */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "rnk-deleteOldMessage", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage", {
|
||||
name: "SETTINGS.RollNKeep.DeleteOldMessage",
|
||||
hint: "SETTINGS.RollNKeep.DeleteOldMessageHint",
|
||||
scope: "world",
|
||||
@@ -13,7 +13,7 @@ export const RegisterSettings = function () {
|
||||
default: true,
|
||||
type: Boolean,
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-setTn1OnTypeChange", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange", {
|
||||
name: "SETTINGS.Initiative.SetTn1OnTypeChange",
|
||||
hint: "SETTINGS.Initiative.SetTn1OnTypeChangeHint",
|
||||
scope: "world",
|
||||
@@ -21,14 +21,14 @@ export const RegisterSettings = function () {
|
||||
type: Boolean,
|
||||
default: true,
|
||||
});
|
||||
game.settings.register("l5r5e", "token-reverseFatigueBar", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "token-reverseFatigueBar", {
|
||||
name: "SETTINGS.ReverseFatigueBar",
|
||||
scope: "world",
|
||||
config: true,
|
||||
type: Boolean,
|
||||
default: false,
|
||||
});
|
||||
game.settings.register("l5r5e", "techniques-customs", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "techniques-customs", {
|
||||
name: "SETTINGS.CustomTechniques.Title",
|
||||
hint: "SETTINGS.CustomTechniques.Hint",
|
||||
scope: "world",
|
||||
@@ -40,7 +40,7 @@ export const RegisterSettings = function () {
|
||||
/* ------------------------------------ */
|
||||
/* Update */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "systemMigrationVersion", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "systemMigrationVersion", {
|
||||
name: "System Migration Version",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -51,7 +51,7 @@ export const RegisterSettings = function () {
|
||||
/* ------------------------------------ */
|
||||
/* Initiative Roll Dialog (GM only) */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "initiative-difficulty-hidden", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-hidden", {
|
||||
name: "Initiative difficulty is hidden",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -59,7 +59,7 @@ export const RegisterSettings = function () {
|
||||
default: false,
|
||||
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-difficulty-value", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-difficulty-value", {
|
||||
name: "Initiative difficulty value",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -67,20 +67,20 @@ export const RegisterSettings = function () {
|
||||
default: 2,
|
||||
onChange: () => game.l5r5e.HelpersL5r5e.notifyDifficultyChange(),
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-encounter", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-encounter", {
|
||||
name: "Initiative encounter type",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: "skirmish",
|
||||
onChange: () => {
|
||||
if (game.settings.get("l5r5e", "initiative-setTn1OnTypeChange")) {
|
||||
game.settings.set("l5r5e", "initiative-difficulty-value", 1);
|
||||
if (game.settings.get(CONFIG.l5r5e.namespace, "initiative-setTn1OnTypeChange")) {
|
||||
game.settings.set(CONFIG.l5r5e.namespace, "initiative-difficulty-value", 1);
|
||||
}
|
||||
ui.combat.render(true);
|
||||
},
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-prepared-character", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-character", {
|
||||
name: "Initiative PC prepared or not",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -91,7 +91,7 @@ export const RegisterSettings = function () {
|
||||
ui.combat.render(true);
|
||||
},
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-prepared-adversary", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-adversary", {
|
||||
name: "Initiative NPC adversary are prepared or not",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -102,7 +102,7 @@ export const RegisterSettings = function () {
|
||||
ui.combat.render(true);
|
||||
},
|
||||
});
|
||||
game.settings.register("l5r5e", "initiative-prepared-minion", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "initiative-prepared-minion", {
|
||||
name: "Initiative NPC minion are prepared or not",
|
||||
scope: "world",
|
||||
config: false,
|
||||
@@ -117,7 +117,7 @@ export const RegisterSettings = function () {
|
||||
/* ------------------------------------ */
|
||||
/* GM Monitor windows (GM only) */
|
||||
/* ------------------------------------ */
|
||||
game.settings.register("l5r5e", "gm-monitor-actors", {
|
||||
game.settings.register(CONFIG.l5r5e.namespace, "gm-monitor-actors", {
|
||||
name: "Gm Monitor",
|
||||
scope: "world",
|
||||
config: false,
|
||||
|
||||
@@ -34,7 +34,7 @@ export class SocketHandlerL5r5e {
|
||||
break;
|
||||
|
||||
default:
|
||||
console.warn(new Error("L5R5E | This socket event is not supported"), payload);
|
||||
console.warn(new Error("L5R5E | SH | This socket event is not supported"), payload);
|
||||
break;
|
||||
}
|
||||
});
|
||||
@@ -54,7 +54,7 @@ export class SocketHandlerL5r5e {
|
||||
_onDeleteChatMessage(payload) {
|
||||
// Only delete the message if the user is a GM (otherwise it has no real effect)
|
||||
// Currently only used in RnK
|
||||
if (!game.user.isFirstGM || !game.settings.get("l5r5e", "rnk-deleteOldMessage")) {
|
||||
if (!game.user.isFirstGM || !game.settings.get(CONFIG.l5r5e.namespace, "rnk-deleteOldMessage")) {
|
||||
return;
|
||||
}
|
||||
game.messages.get(payload.messageId)?.delete();
|
||||
@@ -118,27 +118,27 @@ export class SocketHandlerL5r5e {
|
||||
* }
|
||||
* });
|
||||
*
|
||||
* @param {User[]} users Users list to trigger the DP (will be reduce to id for network perf.)
|
||||
* @param {Actor[]} actors Actors list to trigger the DP (will be reduce to uuid for network perf.)
|
||||
* @param {User[]} users Users list to trigger the DP (will be reduced to id for network perf.)
|
||||
* @param {Actor[]} actors Actors list to trigger the DP (will be reduced to uuid for network perf.)
|
||||
* @param {Object} dpOptions Any DicePickerDialog.options
|
||||
*/
|
||||
openDicePicker({ users = [], actors = [], dpOptions = {} }) {
|
||||
// At least one user or one actor
|
||||
if (foundry.utils.isEmpty(users) && foundry.utils.isEmpty(actors)) {
|
||||
console.error("L5R5E | openDicePicker - 'users' and 'actors' are both empty, use at least one.");
|
||||
console.error("L5R5E | SH | openDicePicker - 'users' and 'actors' are both empty, use at least one.");
|
||||
return;
|
||||
}
|
||||
// Fail if dpOptions.actor* provided
|
||||
if (!foundry.utils.isEmpty(dpOptions?.actorName)) {
|
||||
console.error("L5R5E | openDicePicker - Do not use 'dpOptions.actorName', use 'actors' list instead.");
|
||||
console.error("L5R5E | SH | openDicePicker - Do not use 'dpOptions.actorName', use 'actors' list instead.");
|
||||
return;
|
||||
}
|
||||
if (!foundry.utils.isEmpty(dpOptions?.actorId)) {
|
||||
console.error("L5R5E | openDicePicker - Do not use 'dpOptions.actorId', use 'actors' list instead.");
|
||||
console.error("L5R5E | SH | openDicePicker - Do not use 'dpOptions.actorId', use 'actors' list instead.");
|
||||
return;
|
||||
}
|
||||
if (!foundry.utils.isEmpty(dpOptions?.actor)) {
|
||||
console.error("L5R5E | openDicePicker - Do not use 'dpOptions.actor', use 'actors' list instead.");
|
||||
console.error("L5R5E | SH | openDicePicker - Do not use 'dpOptions.actor', use 'actors' list instead.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user