dialog test v2

This commit is contained in:
Vlyan
2020-12-11 23:31:34 +01:00
parent 8f59902130
commit 139e5f5640
5 changed files with 279 additions and 98 deletions

View File

@@ -5,21 +5,33 @@
import { RollL5r5e } from "./roll.js";
export class DicePickerDialog extends Application {
static stances = ["earth", "air", "water", "fire", "void"];
/**
* Current Actor
*/
actor = null;
_actor = null;
/**
* Selected Skill data from actor
* Preset ring (attribute / approach)
*/
skillData = {
_ringId = null;
/**
* Preset Skill (and data from actor if actor provided)
*/
_skillData = {
id: "",
value: 0,
cat: "",
name: "",
};
/**
* Difficulty
*/
_difficulty = null;
/**
* Assign the default options
* @override
@@ -29,31 +41,100 @@ export class DicePickerDialog extends Application {
id: "l5r5e-dice-picker-dialog",
classes: ["l5r5e", "dice-picker-dialog"],
template: "systems/l5r5e/templates/dice/dice-picker-dialog.html",
width: 480,
width: 650,
// height: 400,
// title: "L5R Dice Roller",
actor: null,
ringId: null,
skillId: "",
difficulty: null,
});
}
/**
* Create dialog
* @param options actor, skillId
*
* ex: new game.l5r5e.DicePickerDialog({skillId: 'aesthetics', ringId: 'fire', actor: game.user.character}).render();
*
* @param options actor, ringId, skillId, difficulty
*/
constructor(options = null) {
super(options);
// Get Actor from: options, 1st selected token, selected character
const actor = options?.actor || canvas.tokens.controlled[0]?.actor || game.user.character || null;
if (actor instanceof Actor && actor.owner) {
this.actor = actor;
// Try to get Actor from: options, first selected token or player's selected character
[options?.actor, canvas.tokens.controlled[0]?.actor, game.user.character].forEach((actor) => {
if (!this._actor) {
this.actor = actor;
}
});
// Ring ?
if (options?.ringId) {
this.ringId = options.ringId;
}
// Skill ?
if (options?.skillId) {
this.setSkillData(options.skillId);
this.skillId = options.skillId;
}
// Difficulty
if (options?.difficulty) {
this.difficulty = options.difficulty;
}
}
/**
* Set actor
* @param actor
*/
set actor(actor) {
this._actor = actor instanceof Actor && actor.owner ? actor : null;
}
/**
* Set ring preset
* @param ringId
*/
set ringId(ringId) {
this._ringId = DicePickerDialog.stances.includes(ringId) || null;
}
/**
* Set and load skill's required data from actor and skillId
* @param skillId
*/
set skillId(skillId) {
if (!skillId) {
return;
}
this._skillData = {
id: skillId.toLowerCase().trim(),
value: 0,
cat: "",
name: "",
};
const cat = RollL5r5e.getCategoryForSkillId(skillId);
if (!cat) {
return;
}
this._skillData.cat = cat;
this._skillData.name = game.i18n.localize("l5r5e.skills." + cat + "." + this._skillData.id);
this._skillData.value = this._actor?.data?.data?.skills[cat]?.[this._skillData.id].value || 0;
}
/**
* Set Difficulty level
* @param difficulty
*/
set difficulty(difficulty) {
difficulty = parseInt(difficulty) || null;
if (difficulty < 0) {
difficulty = null;
}
this._difficulty = difficulty;
}
/**
@@ -61,7 +142,7 @@ export class DicePickerDialog extends Application {
* @type {String}
*/
get title() {
return `L5R Dice Roller` + (this.actor ? " - " + this.actor.data.name : "");
return `L5R Dice Roller` + (this._actor ? " - " + this._actor.data.name : "");
}
/**
@@ -73,8 +154,9 @@ export class DicePickerDialog extends Application {
return {
elementsList: this._getElements(),
dicesList: [0, 1, 2, 3, 4, 5, 6],
skillData: this.skillData,
actor: this.actor,
skillData: this._skillData,
actor: this._actor,
difficulty: this._difficulty,
};
}
@@ -105,7 +187,29 @@ export class DicePickerDialog extends Application {
// on change approaches
html.find('input[name="approach"]').on("click", async (event) => {
$("#ring_" + event.target.dataset.dice).prop("checked", true);
$("#ring_value").val(event.target.value);
$(".ring-selection").removeClass("ring-selected");
$("." + event.target.dataset.ringid).addClass("ring-selected");
});
// Ring Add button
html.find("#ring_add").on("click", async (event) => {
this._quantityChange(event, "#ring_value", false);
});
// Ring Subtract button
html.find("#ring_sub").on("click", async (event) => {
this._quantityChange(event, "#ring_value", true);
});
// Skill Add button
html.find("#skill_add").on("click", async (event) => {
this._quantityChange(event, "#skill_value", false);
});
// Skill Subtract button
html.find("#skill_sub").on("click", async (event) => {
this._quantityChange(event, "#skill_value", true);
});
// Roll button
@@ -113,9 +217,9 @@ export class DicePickerDialog extends Application {
event.preventDefault();
event.stopPropagation();
const approach = html.find('input[name="approach"]:checked')[0].value || null;
const ring = html.find('input[name="ring"]:checked')[0].value || null;
const skill = html.find('input[name="skill"]:checked')[0].value || null;
const approach = $(html.find(".ring-selection.ring-selected > input")[0]).data("ringid") || null;
const ring = html.find("#ring_value")[0].value || null;
const skill = html.find("#skill_value")[0].value || null;
if (!approach || !skill || !ring || (skill < 1 && ring < 1)) {
return false;
@@ -132,8 +236,8 @@ export class DicePickerDialog extends Application {
const roll = await new RollL5r5e(formula.join("+"));
roll.l5r5e.stance = approach;
roll.l5r5e.skillId = this.skillData.id;
roll.actor = this.actor;
roll.l5r5e.skillId = this._skillData.id;
roll.actor = this._actor;
await roll.roll();
await roll.toMessage();
@@ -142,39 +246,28 @@ export class DicePickerDialog extends Application {
// Check if a stance is selected
let selectedStance = "air";
if (this.actor) {
["air", "earth", "fire", "water", "void"].forEach((e) => {
if (this.actor.data.data?.stances?.[e]?.isSelected?.value) {
if (this._actor) {
DicePickerDialog.stances.forEach((e) => {
if (this._actor.data.data?.stances?.[e]?.isSelected?.value) {
selectedStance = e;
}
});
}
html.find(`#approach_${selectedStance}`).trigger("click");
html.find("#skill_" + this.skillData.value).trigger("click");
html.find(`.approach_${selectedStance}`).first().trigger("click");
html.find("#skill_value").val(this._skillData.value);
}
/**
* Load skill's required data from actor and skillId
*/
setSkillData(skillId) {
if (!skillId) {
_quantityChange(event, elmtSelector, isSubstract) {
event.preventDefault();
event.stopPropagation();
const elmt = $(elmtSelector);
if (isSubstract) {
const val = parseInt(elmt.val()) - 1;
elmt.val(val >= 0 ? val : 0);
return;
}
this.skillData = {
id: skillId.toLowerCase().trim(),
value: 0,
cat: "",
name: "",
};
const cat = RollL5r5e.getCategoryForSkillId(skillId);
if (!cat) {
return;
}
this.skillData.cat = cat;
this.skillData.name = game.i18n.localize("l5r5e.skills." + cat + "." + this.skillData.id);
this.skillData.value = this.actor?.data?.data?.skills[cat]?.[this.skillData.id].value || 0;
const val = parseInt(elmt.val()) + 1;
elmt.val(val < 10 ? val : 9);
}
/**
@@ -182,11 +275,11 @@ export class DicePickerDialog extends Application {
* @private
*/
_getElements() {
return ["air", "earth", "fire", "water", "void"].map((e) => {
return DicePickerDialog.stances.map((e) => {
return {
id: e,
label: game.i18n.localize(`l5r5e.rings.${e}`),
value: this.actor?.data?.data?.rings?.[e] || 0,
value: this._actor?.data?.data?.rings?.[e] || 0,
};
});
}

View File

@@ -45,7 +45,7 @@ export class RollL5r5e extends Roll {
}
set actor(actor) {
this.l5r5e.actor = (actor instanceof Actor && actor.owner) || null;
this.l5r5e.actor = actor instanceof Actor && actor.owner ? actor : null;
}
/**