Fixes for RnK visibility
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@@ -88,7 +88,7 @@ export class CombatL5r5e extends Combat {
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if (messageOptions.rnkRoll instanceof game.l5r5e.RollL5r5e && ids.length === 1) {
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// Specific RnK
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roll = messageOptions.rnkRoll;
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rnkMessage = await roll.toMessage({ flavor });
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rnkMessage = await roll.toMessage({ flavor }, { rollMode: messageOptions.rollMode || null });
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} else {
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// Regular
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roll = new game.l5r5e.RollL5r5e(formula);
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