Cruxis/update wiki content
This commit is contained in:
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# Basic usage and filling sheets
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Mostly all the interactions are done with drag-n-drop.
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Most interactions are done via drag and drop. You will need to activate the appropriate `Techniques` to allow you to place them in the sheet slots.
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## Creating a Character (PC)
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Go in actor tab, and create a new `character`.
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> TODO
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In the `Actor` tab, you can create a new `Character` by clicking the add actor button and using the `Player Character` sheet format. Generally, the Game Master (GM) will have to complete this step for you and assign you ownership before you can modify the character sheet.
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1. You can build the character manually following the game system 20 questions sheet *or* you can use the `20Q` link at the top of the sheet and configure it with the 20 question output. Most of the steps below should ben completed automatically if you used the `20Q` feature.
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2. Fill in your `Honor`, `Glory` and `Status` stats. Increase your rings to the appropriate level for your character build. Your `Endurance`, `Composure`, `Focus` and `Vigilance` stats should all auto-calculate based on your ring bonus.
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3. Add any additional skill points in each of the `Artisan`, `Martial`, `Scholar`, `Social` or `Trade` skill groups.
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4. Select your allowed technique categories. You can select new techniques by dragging and dropping them from the L5R5e system compendiums under `L5R5e` > `Techniques` > selection of the appropriate technique category.
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5. Apply your school ability from the `School Abilities` compendium and a `Signature Scroll`, if appropriate.
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6. Ensure your `Ninjo` and `Giri` have been defined. Select `Distinctions`, `Passions` and `Bonds` from the `L5R5e` > `Character Related` section of the compendium.
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7. Define the `Paramount` and `Less Significant` Bushido aspects of your clan and any additional notes or character description in the respective fields.
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8. In the `Inventory` screen, you can drag elements from the `L5R5e` > `Objects related` section for `Items`, `Armors` and `Weapons` to add them to your character sheet.
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> **Note**: Several of the default weapons and armors that are on your characters may not be available in the compendium. Simply drag the closest description item you can find and rename and change the stats appropriately once it's been placed in your character sheet.
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9. Add `Item Patterns` from the `Item Patterns` compendium, if appropriate.
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## Creating an NPC
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Non-player Characters (NPCs) come in two flavors: minions and adversaries. While they differ in L5R in terms of power and influence on the narrative, they are basically built the same way in the Non-Player Character sheet.
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1. Define the `Combat` and `Intrigue` difficulty, as appropriate, at the top of the sheet.
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2. Similar to the PCs, you will define `Honor`, `Glory`, `Status`, and Ring values for each character. Unlike players, you will need to manually define `Endurance`, `Composure`, `Focus` and `Vigilance`.
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3. Determine the demeanor for the character, and fill that in the `Demeanor` section. Modify the ring values based on the demeanor below the box. Acceptable values are an integer (i.e., 1, 2, 3, etc.) or an integer with a negative number (i.e., -1, -2, -3, etc.). Do not use `+` symbols in these fields.
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4. Define the general skill values in the `Artisan`, `Martial`, `Scholar`, `Social`, and `Trade` boxes. Unlike player characters, the skills are generalized for NPCs.
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5. The `Narrative` tab is filled out similarly to players. Note that most of the Distinctions and Passions of NPCs do not have a compendium equivalent. You can either build a custom compendium of these or manually define them by click the `+` button above each section to add and modify them.
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6. The inventory tab is filled out in much the same way as players.
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## Creating an Army
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> Todo
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@@ -1,18 +1,20 @@
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# Using CUB for Modifiers
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> ⚠ ***Warning***: This module is outdated and the project has been abandoned. If you are using more current versions of Foundry (v11+), it is **not** recommended that you continue to use *Combat Utility Belt*.
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# Using Combat Utility Belt (CUB) for Modifiers
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> ⚠ The module [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) is required.
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## Attributes modifiers
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Replace `<attribute>` with actual attribute (i.e. `endurance`, `vigilance`, `focus`, `composure`) and `<number>` with actual number to be added.
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Replace `<attribute>` with the actual system attribute (i.e. `endurance`, `vigilance`, `focus`, `composure`) and `<number>` with actual number to be added.
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When setup in CUB this would modify PC derived attributes to increase or reduce them by the number given.
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Allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement).
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When setup in CUB this would modify PC-derived attributes to increase or reduce them by the number given.
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This allows automating certain invocations and item effects (such as the cursed Kama from Sins of Regret supplement).
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### For `character` type
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Syntaxe:
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Syntax:
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> system.modifiers.character.`<attribute>` += `<number>`
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Examples:
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@@ -21,29 +23,29 @@ Examples:
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### For `adversary` or `minion` types
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Syntaxe:
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Syntax:
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> system.`<attribute>` += `<number>`
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Exemples:
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Examples:
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> system.vigilance += 1 // add 1
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> <br>system.composure += -2 // remove 2
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## Rings/Skills modifiers
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Both PCs and NPCs can have their skills and rings increased as well by conditions (should you wish to ignore some of the RAW).
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Syntaxe:
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Syntax:
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> system.rings.`<ring>` += `<number>`
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> <br>system.skills.`<skillGroup>`.`<skill>` += `<number>` // for PCs
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> <br>system.skills.`<skillGroup>` += `<number>` // for NPCs
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Exemples:
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Examples:
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> system.rings.earth += 1
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> <br>system.skills.artisan.aesthetics += 1 // for PCs
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> <br>system.skills.martial += -1 // for NPCs
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The above need to be setup as conditions using CUB at the moment so that they can be added/removed as required.
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The above has to be set up as conditions using CUB at the moment so that they can be added/removed as required.
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Regarding skills and rings modifiers, I believe you would need to remove them temporarily for advancements as it might cause extra XP to be spent, but yet to test it fully.
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Regarding skills and rings modifiers, you may need to remove them temporarily for advancements as it might cause extra XP to be spent. This has not been fully tested.
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@@ -1,12 +1,11 @@
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# Compendiums
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**Never directly edit the system compendiums**.
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They will be erased anytime you update the system.
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The best option to keep the links between items and properties for example, is to fill a custom compendium using Babele.
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This way, the system compendiums will be overridden by this module.
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**Never directly edit the system compendiums**. They will be erased anytime you update the system.
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The best option to keep the links between items and properties, for example, is to fill out a custom compendium using Babele. This will prevent changes you make to system compendiums from being overridden by game system updates.
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## Using the Custom Compendiums Maker (recommended)
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Here is a quick guide to fill the compendiums with Custom Compendium Maker.
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1. Go to the [Custom Compendiums Maker Website](https://vly.yn.lu/l5r5e-custom-compendium-maker/)
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@@ -14,7 +13,7 @@ Here is a quick guide to fill the compendiums with Custom Compendium Maker.
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3. Open the template file with any software who can open and write an Excel sheet (.xlsx).
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3. Open the template file with any software that can modify an Excel sheet (.xlsx).
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4. Check instruction on `Infos` sheet.
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5. Go into the `Configuration` sheet, and changes the values in the `Values` column.<br>If your language is `English` you'll probably only need to change the `Author` value.
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@@ -24,8 +23,8 @@ Here is a quick guide to fill the compendiums with Custom Compendium Maker.
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7. Regularly save the file !
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8. When it's done, visit the website again and follow the instructions.
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7. Make sure you save the file often!
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8. When it's done, visit the website again and follow the instructions:
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@@ -39,21 +38,21 @@ Here is a quick guide to fill the compendiums with Custom Compendium Maker.
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11. Open FoundryVTT and load an L5R5e World.
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12. Make sure to have all these modules enabled :
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12. Make sure to have all these modules enabled:
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- Babele
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- L5R5e Custom Compendiums
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- LibWrapper
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13. Open an item you know you had added a description to see the result :
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13. Open an item you know you had added a description to see the result:
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14. Done, have a good time playing L5R !
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14. Done, have a good time playing L5R!
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## Using the Custom Compendiums Module
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You will need to manually download the following module, and edit json files.
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You will need to manually download the following module and edit json files.
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Please follow the instructions on :
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> https://gitlab.com/teaml5r/l5r5e-custom-compendiums
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@@ -1,49 +1,60 @@
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# Installation
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## System Installation
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### With Search (recommended)
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### Installation directly on Foundry with search (Recommended)
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1. Open FoundryVTT.
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2. In the `Game Systems` tab, clic `Install system`.
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3. Search `L5R`, on the line `Legend of the Five Rings (5th Edition)`, clic `Install`.
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2. In the `Game Systems` tab, click `Install system`.
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3. Search for `L5R`, on the line `Legend of the Five Rings (5th Edition)`, click `Install`.
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### Installation on Forge
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1. Navigate to the `Systems` section in the Bazaar.
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2. Search for `L5R` on the filter line. **Note**: Install `Legend of the Five Rings (5th Edition)` **not** `Legend of the Five Rings (5E)` due to it being deprecated
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3. Once installed, you can now start a Forge instance with it installed.
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### With the manifest
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1. Open FoundryVTT.
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2. In the `Game Systems` tab, clic `Install system`.
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3. Copy this link and use it in the `Manifest URL`, then clic `Install`.
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> https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json
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1. Open FoundryVTT.
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2. In the `Game Systems` tab, click `Install system`.
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3. Copy this link and use it in the `Manifest URL`, then click `Install`: [https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json](https://gitlab.com/teaml5r/l5r5e/-/raw/master/system/system.json)
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## Modules
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L5R do not required a lot of module, i highly encourage you to start with a small number of it.
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Some modules require others library/module, you need to install them to allow the primary module work.
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Nothing fancy, just accept when FoundryVTT prompt you to download or activate the dependencies.
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L5R does not require a lot of modules and it is highly encourage you to start with a small number of them.
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Some modules require others libraries/modules and you need to install the dependency modules for them to work. Nothing fancy, just accept when FoundryVTT prompts you to download or activate the dependencies.
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### Some recommended modules
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| Module name | Notes |
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|------------------------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
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| [Babele](https://foundryvtt.com/packages/babele) | Required for non english compendium translation |
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| [Ownership Viewer](https://foundryvtt.com/packages/permission_viewer) | Lets you see instantly who has permissions to see what item |
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| [Dice So Nice!](https://foundryvtt.com/packages/dice-so-nice) | Add 3D dices that bounce on the screen when you roll dice |
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| [Small Legend of the 5 Rings Tools](https://foundryvtt.com/packages/l5r-dragruler) | Series of tools for L5R |
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| [Search Anywhere](https://foundryvtt.com/packages/searchanywhere) | Don't spent too much time searching the right technique |
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| [FXMaster](https://foundryvtt.com/packages/fxmaster) | More effects |
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| [Scene Clicker](https://foundryvtt.com/packages/scene-clicker) | Clicking on a Scene or a Scene Link will now "view" the Scene instead of rendering the Scene Config Sheet |
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| [Universal Battlemap Importer](https://foundryvtt.com/packages/dd-import) | Allows Importing [DungeonDraft](https://dungeondraft.net/), [DungeonFog](https://www.dungeonfog.com/) or [Arkenforge](https://arkenforge.com/) export files into FoundryVTT |
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| [Compendium Folders](https://foundryvtt.com/packages/compendium-folders) | Add folders to compendiums |
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| [Chat Images](https://foundryvtt.com/packages/chat-images) | Lets you drag images into the chat, one of the quicker ways to do 'he looks like this' |
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| [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) | A totally over-engineered but helpful app that will, among other things, let you set up custom statuses |
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| [Timer](https://foundryvtt.com/packages/timer) | A simple timer, useful to stress a little your players |
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The following is a list of recommended modules. Note that a module that is outdated isn't *necessarily* unusable; however, you may find integration/interaction errors with the more current versions of Foundry and generally Forge will not allow installations of modules that aren't verified for the installed version of Foundry if **Game Management** is enabled.
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### Recommended Modules
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| Module name | Notes | Module Status |
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| :------------ | :------ | :-------------- |
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| [Babele](https://foundryvtt.com/packages/babele) | Required for non-English compendium translations | Verified for v13+ |
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| [Ownership Viewer](https://foundryvtt.com/packages/permission_viewer) | Lets you see instantly who has permissions to see what item | Verified for v13+ |
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| [Dice So Nice!](https://foundryvtt.com/packages/dice-so-nice) | Add 3D dices that bounce on the screen when you roll | Verified for v13+ |
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| [Small Legend of the 5 Rings Tools](https://foundryvtt.com/packages/l5r-dragruler) | Series of tools for L5R | This module is no longer available |
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| [Search Anywhere](https://foundryvtt.com/packages/searchanywhere) | Don't spent too much time searching the right technique | This module is outdated (Verified v9). Alternative: [Spotlight Omnisearch](https://foundryvtt.com/packages/spotlight-omnisearch) |
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| [FXMaster](https://foundryvtt.com/packages/fxmaster) | More effects | Verified for v13+ |
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| [Scene Clicker](https://foundryvtt.com/packages/scene-clicker) | Clicking on a Scene or a Scene Link will now "view" the Scene instead of rendering the Scene Config Sheet | This module is outdated (verified v9). Alternative: [Monk's Scene Navigation](https://foundryvtt.com/packages/monks-scene-navigation) |
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| [Universal Battlemap Importer](https://foundryvtt.com/packages/dd-import) | Allows Importing [DungeonDraft](https://dungeondraft.net/), [DungeonFog](https://www.dungeonfog.com/) or [Arkenforge](https://arkenforge.com/) export files into FoundryVTT | Verified for v13+ |
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| [Compendium Folders](https://foundryvtt.com/packages/compendium-folders) | Add folders to compendiums | This module is outdated (Verified v11). Generally not needed since folder support is now enabled.
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| [Chat Images](https://foundryvtt.com/packages/chat-images) | Lets you drag images into the chat, one of the quicker ways to do 'he looks like this' | Verified for v13+ |
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| [Combat Utility Belt](https://foundryvtt.com/packages/combat-utility-belt) | A totally over-engineered but helpful app that will, among other things, let you set up custom statuses | This project is abandoned and has multiple integration errors with v13. Use at your own risk. |
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| [Timer](https://foundryvtt.com/packages/timer) | A simple timer, useful to stress your players a bit. | Verified for v13+ |
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### Map Module
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The official 5e Rokugan map is publish under the module section in FoundryVTT. It is also available for download on Forge.
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### Map module
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The official 5e Rokugan map is publish under the module section in FoundryVTT.
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- [L5R5e - Rokugan map for Legend of the Five Rings (5th edition)](https://foundryvtt.com/packages/l5r5e-map)
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## Worlds
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We have published the official free content in form of worlds ready to play :
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- [L5R5E - Cresting Waves](https://foundryvtt.com/packages/l5r5e-world-waves)
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- [L5R5E - In the Palace of the Emerald Champion](https://foundryvtt.com/packages/l5r5e-world-palace)
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- [L5R5E - The Highwayman](https://foundryvtt.com/packages/l5r5e-world-highwayman)
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@@ -1,6 +1,8 @@
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# Symbols replacement list
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In sheets or journals, you can use these tags to use symbols :
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```
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In sheets or journals, you can use these tags to embed a symbol in the text:
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```md
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Dice symbols : (op) (su) (ex) (st) (skill) (ring)
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Rings : (earth) (water) (fire) (air) (void)
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Tech: (kiho) (maho) (ninjutsu) (ritual) (shuji) (invocation) (kata) (prereq) (inversion) (mantra)
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@@ -10,4 +12,4 @@ Others : (courtier) (bushi) (shugenja)
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Result :
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@@ -1,10 +1,13 @@
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# Techniques skill and difficulty syntaxe
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# Techniques skill and difficulty syntax
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On the Technique sheets, you will find two fields `Difficulty` and `Skill`.
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These fields have special constraints, you will find theirs rules below.
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These fields have special constraints, with the following rules listed below:
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## Difficulty
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Can be :
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Valid values for this field are:
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- A integer number : `1` to `9`.
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- Or specific syntax "@`S`:`prop1`" or "@`T`:`prop1`|`max`" or "@`T`:`prop1`|`max`(`prop2`)" :
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- `@` fixed, trigger the parser
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@@ -18,9 +21,10 @@ Can be :
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- `@T:vigilance|min` : Difficulty will be the `vigilance` from the target with the minimum vigilance (implicit) value. it's the same to wrote `@T:vigilance|min(vigilance)`.
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- `@T:vigilance|max(statusRank)` : Difficulty will be the `vigilance` from the target with the maximum `statusRank` value.
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## Skill
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Can be :
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Valid values for this field are:
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- Any `Skill` id : `melee`, `fitness`...
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- Any `SkillCategory` id : `scholar`, `martial`...
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- Or both in list, coma separated.
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@@ -1,4 +1,10 @@
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# Updating - Bests practices
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- Anytime you update to a major version make a backup of foundry's data directory (default : `%localappdata%/FoundryVTT/data/`).
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- Take time to upgrading to a major version (ex FoundryVTT v9->v10).<br>A lot of bugs can be on firsts patchs, and a lots of systems/modules won't upgrade fast and will be incompatible or not tested (a lot of us do it only on our free time).<br>If you need some timing windows: let at least 2 weeks to 1 month.
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- Anytime you update to a major version:
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- **Foundry**: make a backup of foundry's data directory (default : `%localappdata%/FoundryVTT/data/`).
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- **Forge**: you will be prompted on Foundry upgrades (both major and minor) to download a local copy of the world for backup. It is recommended you complete this step to avoid data loss.
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- It is recommended that you wait for some time before a major upgrade (ex FoundryVTT v9 -> v10) when a new version is released. This are a number of reasons to avoid immediate upgrades:
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- Several modules your world uses will have a lot of bugs introduced that aren't fully corrected in the first few patches.
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- Several systems/modules won't update quickly, will be incompatible with the current Foundry version, or left untested (the developers for a many of modules and systems only make updates in their free time).
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- A solid recommendation for update delay should be somewhere in the range of 2 weeks to 1 month, if not longer. Generally, this is less of a concern with minor upgrades which don't change core systems in Foundry.
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- Make sure you check the compatibility of your world's modules with the new versions and potentially disable certain modules if there is little chance of a near-term update. A good tool to use for managing modules profiles is [Module Profiles](https://foundryvtt.com/packages/module-profiles) to ensure that game-breaking modules can be deactivated by having a master profile.
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Reference in New Issue
Block a user