Cruxis/update wiki content
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# Sockets API
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Here is the list of Socket's methods, most of them is design to be use internally by the system, but you can find some useful for your projects.
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Here is the list of Socket's methods, most of them are designed to be use internally by the system, but you can find some useful ones for your projects.
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## deleteChatMessage
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Delete ChatMessage by his `id`, the GM permission is required, so a GM need to be connected for this to work. Used in RnK.
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Delete ChatMessage by his `id`, the GM permission is required, so a GM needs to be connected for this to work. Used in RnK.
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Usage :
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```js
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game.l5r5e.sockets.deleteChatMessage(messageId);
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```
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## refreshAppId
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Refresh an application windows by his `id` (not `appId`). Used in RnK.
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<br>Ex : `l5r5e-twenty-questions-dialog-kZHczAFghMNYFRWe`, not `65`.
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Usage :
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```js
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game.l5r5e.sockets.refreshAppId(applicationId);
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```
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## updateMessageIdAndRefresh
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Change the message in the selected application windows, and re-render the application to force the refresh. Used in RnK.
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Usage :
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```js
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game.l5r5e.sockets.refreshAppId(applicationId, messageId);
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```
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## openDicePicker
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_Added in v1.9.0_
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Remotely open the DicePicker (DP) on targeted Users/Actors if they are active users. Used in initiative roll.
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Arguments :
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| Property | Type | Notes / Examples |
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|-----------|---------|----------------------------------------------------------------------------|
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| users | User[] | Users list to trigger the DP (will be reduce to `id` for network perf.) |
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| Property | Type | Notes / Examples |
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|:----------|:--------|:-----------------|
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| users | User[] | Users list to trigger the DP (will be reduce to `id` for network perf.) |
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| actors | Actor[] | Actors list to trigger the DP (will be reduce to `uuid` for network perf.) |
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| dpOptions | Object | Any [DicePickerDialog.options](dicepicker.md#constructor-options) |
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| dpOptions | Object | Any [DicePickerDialog.options](dicepicker.md#constructor-options) |
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### Examples
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#### Fitness skill roll for the all combat targets
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```js
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game.l5r5e.sockets.openDicePicker({
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actors: Array.from(game.user.targets).map(t => t.document.actor),
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@@ -58,6 +62,7 @@ game.l5r5e.sockets.openDicePicker({
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```
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#### Initiative roll (skirmish) for all player's character who are in combat tracker
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```js
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game.l5r5e.sockets.openDicePicker({
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actors: game.combat.combatants.filter(c => c.hasPlayerOwner && !c.isDefeated && !c.initiative).map(c => c.actor),
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@@ -70,6 +75,7 @@ game.l5r5e.sockets.openDicePicker({
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```
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#### Melee skill roll with "fire" ring, pre-selected for all the selected tokens
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```js
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game.l5r5e.sockets.openDicePicker({
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actors: canvas.tokens.controlled.map(t => t.actor),
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@@ -82,6 +88,7 @@ game.l5r5e.sockets.openDicePicker({
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```
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#### Skill roll with skill list for all active players (but GM)
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```js
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game.l5r5e.sockets.openDicePicker({
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users: game.users.players.filter(u => u.active && u.hasPlayerOwner),
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