standardization pass

This commit is contained in:
Vlyan
2020-12-18 16:31:03 +01:00
parent 9893ca4223
commit 003bcc1761
65 changed files with 131 additions and 149 deletions

View File

@@ -4,13 +4,13 @@
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
{{> 'systems/l5r5e/templates/sheets/actor/identity.html' }}
{{> 'systems/l5r5e/templates/actors/character/identity.html' }}
</div>
<div class="header-fields">
{{> 'systems/l5r5e/templates/sheets/actor/social.html' }}
{{> 'systems/l5r5e/templates/actors/character/social.html' }}
<h2>{{ localize 'l5r5e.attributes.title' }}</h2>
{{> 'systems/l5r5e/templates/sheets/actor/rings.html' }}
{{> 'systems/l5r5e/templates/sheets/actor/attributes.html' }}
{{> 'systems/l5r5e/templates/actors/character/rings.html' }}
{{> 'systems/l5r5e/templates/actors/character/attributes.html' }}
</div>
</header>
{{!-- Sheet Body --}}
@@ -28,31 +28,31 @@
<article class="tab skills" data-group="primary" data-tab="skills">
<ul class="skills-wrapper">
{{#each data.skills as |category id|}}
{{> 'systems/l5r5e/templates/sheets/actor/category.html' category=category categoryId=id}}
{{> 'systems/l5r5e/templates/actors/character/category.html' category=category categoryId=id}}
{{/each}}
</ul>
{{> 'systems/l5r5e/templates/sheets/actor/techniques.html' }}
{{> 'systems/l5r5e/templates/actors/character/techniques.html' }}
</article>
{{!-- Narrative Tab --}}
<article class="tab narrative" data-group="primary" data-tab="narrative">
{{> 'systems/l5r5e/templates/sheets/actor/narrative.html' }}
{{> 'systems/l5r5e/templates/actors/character/narrative.html' }}
</article>
{{!-- Conflict Tab --}}
<article class="tab conflict" data-group="primary" data-tab="conflict">
{{> 'systems/l5r5e/templates/sheets/actor/conflict.html' }}
{{> 'systems/l5r5e/templates/item/weapons.html' }}
{{> 'systems/l5r5e/templates/item/armors.html' }}
{{> 'systems/l5r5e/templates/actors/character/conflict.html' }}
{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
{{> 'systems/l5r5e/templates/items/armor/armors.html' }}
</article>
<article class="tab inventory" data-group="primary" data-tab="inventory">
{{> 'systems/l5r5e/templates/item/items.html' }}
{{> 'systems/l5r5e/templates/items/item/items.html' }}
</article>
{{!-- Experience Tab --}}
<article class="tab experience" data-group="primary" data-tab="experience">
{{> 'systems/l5r5e/templates/sheets/actor/experience.html' }}
{{> 'systems/l5r5e/templates/actors/character/experience.html' }}
</article>
</section>
</form>

View File

@@ -2,7 +2,7 @@
<h4 class="section-header">{{ localizeSkill categoryId 'title' }}</h4>
<ul class="skill-category-skills-list">
{{#each category as |skill id| }}
{{> 'systems/l5r5e/templates/sheets/actor/skill.html' categoryId=../categoryId skill=skill skillId=id }}
{{> 'systems/l5r5e/templates/actors/character/skill.html' categoryId=../categoryId skill=skill skillId=id }}
{{/each}}
</ul>
<ul class="skill-category-ring-actions">

View File

@@ -2,7 +2,7 @@
<legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend>
<ul>
{{#each data.rings as |ringValue ringId|}}
{{> 'systems/l5r5e/templates/sheets/actor/stance.html' stance=../data.stance ringId=ringId }}
{{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.stance ringId=ringId }}
{{/each}}
</ul>
</fieldset>

View File

@@ -33,7 +33,7 @@
<tbody class="flex">
{{#each actor.items as |advancement advancementId|}}
{{#ifCond '["peculiarity", "technique","advancement"]' 'includes' advancement.type}}
{{> 'systems/l5r5e/templates/sheets/actor/advancement.html' advancement=advancement }}
{{> 'systems/l5r5e/templates/actors/character/advancement.html' advancement=advancement }}
{{/ifCond}}
{{/each}}
</tbody>

View File

@@ -17,7 +17,7 @@
<ul class="item-list">
{{#each actor.item as |item id|}}
{{#ifCond item.type '==' 'advantage'}}
{{> 'systems/l5r5e/templates/item/item-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>
@@ -29,7 +29,7 @@
<ul class="item-list">
{{#each actor.item as |item id|}}
{{#ifCond item.type '==' 'disadvantage'}}
{{> 'systems/l5r5e/templates/item/item-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -7,7 +7,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'technique'}}
{{> 'systems/l5r5e/templates/item/technique-entry.html' technique=item }}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -4,35 +4,35 @@
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="150" width="150"/>
<div class="header-fields identity-wrapper">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
{{> 'systems/l5r5e/templates/sheets/npc/identity.html' }}
{{> 'systems/l5r5e/templates/actors/npc/identity.html' }}
</div>
<fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.notes' }}</legend>
{{ editor content=data.notes.value target="data.notes.value" button=true editable=editable }}
</fieldset>
<div class="header-fields">
{{> 'systems/l5r5e/templates/sheets/npc/social.html' }}
{{> 'systems/l5r5e/templates/sheets/npc/rings.html' }}
{{> 'systems/l5r5e/templates/sheets/npc/attributes.html' }}
{{> 'systems/l5r5e/templates/actors/npc/social.html' }}
{{> 'systems/l5r5e/templates/actors/npc/rings.html' }}
{{> 'systems/l5r5e/templates/actors/npc/attributes.html' }}
</div>
</header>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> 'systems/l5r5e/templates/sheets/npc/skill.html' }}
{{> 'systems/l5r5e/templates/actors/npc/skill.html' }}
<article>
{{> 'systems/l5r5e/templates/sheets/npc/techniques.html' }}
{{> 'systems/l5r5e/templates/actors/npc/techniques.html' }}
</article>
<article>
{{> 'systems/l5r5e/templates/sheets/npc/narrative.html' }}
{{> 'systems/l5r5e/templates/actors/npc/narrative.html' }}
</article>
<article>
{{> 'systems/l5r5e/templates/item/items.html' }}
{{> 'systems/l5r5e/templates/items/item/items.html' }}
</article>
<article>
{{> 'systems/l5r5e/templates/item/weapons.html' }}
{{> 'systems/l5r5e/templates/items/weapon/weapons.html' }}
</article>
<article>
{{> 'systems/l5r5e/templates/item/armors.html' }}
{{> 'systems/l5r5e/templates/items/armor/armors.html' }}
</article>
</section>
</form>

View File

@@ -2,7 +2,7 @@
<legend class="section-header">{{ localize 'l5r5e.conflict.stance' }}</legend>
<ul>
{{#each data.rings as |ringValue ringId|}}
{{> 'systems/l5r5e/templates/sheets/actor/stance.html' stance=../data.stance ringId=ringId }}
{{> 'systems/l5r5e/templates/actors/character/stance.html' stance=../data.stance ringId=ringId }}
{{/each}}
</ul>
</fieldset>

View File

@@ -3,7 +3,7 @@
<ul class="item-list">
{{#each actor.item as |item id|}}
{{#ifCond item.type '==' 'advantage'}}
{{> 'systems/l5r5e/templates/item/item-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>
@@ -13,7 +13,7 @@
<ul class="item-list">
{{#each actor.item as |item id|}}
{{#ifCond item.type '==' 'disadvantage'}}
{{> 'systems/l5r5e/templates/item/item-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -7,7 +7,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'technique'}}
{{> 'systems/l5r5e/templates/item/technique-entry.html' technique=item }}
{{> 'systems/l5r5e/templates/items/technique/technique-entry.html' technique=item }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -1,10 +0,0 @@
<fieldset class="weapons-content">
<legend class="section-header">{{ localize 'l5r5e.quality' }}</legend>
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'quality'}}
{{> 'systems/l5r5e/templates/item/quality-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>

View File

@@ -3,7 +3,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'advancement'}}
{{> 'systems/l5r5e/templates/item/advancement-entry.html' advancement=item id=id }}
{{> 'systems/l5r5e/templates/items/advancement/advancement-entry.html' advancement=item id=id }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -56,7 +56,7 @@
<fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.properties' }}</legend>
<!-- TODO data.properties a faire en dnd avec les items de type "quality" -->
<!-- TODO data.properties a faire en dnd avec les items de type "property" -->
</fieldset>
</article>
</section>

View File

@@ -3,7 +3,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'armor'}}
{{> 'systems/l5r5e/templates/item/armor-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/armor/armor-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -51,7 +51,7 @@
<ol class="attributes-list">
<fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.properties' }}</legend>
<!-- TODO data.properties a faire en dnd avec les items de type "quality" -->
<!-- TODO data.properties a faire en dnd avec les items de type "property" -->
</fieldset>
<!--{{#each data.attributes as |attr key|}} {{/each}}-->
</ol>

View File

@@ -3,7 +3,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'item'}}
{{> 'systems/l5r5e/templates/item/item-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/item/item-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -3,7 +3,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'advancement'}}
{{> 'systems/l5r5e/templates/item/advancement-entry.html' advancement=item id=id }}
{{> 'systems/l5r5e/templates/items/advancement/advancement-entry.html' advancement=item id=id }}
{{/ifCond}}
{{/each}}
</ul>

View File

@@ -0,0 +1,10 @@
<fieldset class="weapons-content">
<legend class="section-header">{{ localize 'l5r5e.property' }}</legend>
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'property'}}
{{> 'systems/l5r5e/templates/items/property/property-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>
</fieldset>

View File

@@ -76,7 +76,7 @@
</fieldset>
<fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.properties' }}</legend>
<!-- TODO data.properties a faire en dnd avec les items de type "quality" -->
<!-- TODO data.properties a faire en dnd avec les items de type "property" -->
</fieldset>
<fieldset>
<legend class="text-block-header">{{ localize 'l5r5e.description' }}</legend>

View File

@@ -3,7 +3,7 @@
<ul class="item-list">
{{#each actor.items as |item id|}}
{{#ifCond item.type '==' 'weapon'}}
{{> 'systems/l5r5e/templates/item/weapon-entry.html' item=item id=id }}
{{> 'systems/l5r5e/templates/items/weapon/weapon-entry.html' item=item id=id }}
{{/ifCond}}
{{/each}}
</ul>