<section class="tab standard-form scrollable {{tabs.character.cssClass}}"
         data-tab="character" data-group="{{tabs.character.group}}">
         <table>
         <thead>
             <th class="img"></th>
             <th class="name">{{localize 'l5r5e.sheets.name'}}</th>
             <th class="stance"><i class="i_earth"></i></th>
             <th class="prepared"><i class="fas prepared-icon-true"></i></th>
             <th class="weapon"><i class="fas fa-fan"></i></th>
             <th class="armor"><i class="fas fa-user-shield"></i></th>
             <th class="rank">{{localize 'l5r5e.sheets.rank'}}</th>
             <th class="fatigue">{{localize 'l5r5e.attributes.fatigue'}}</th>
             <th class="strife">{{localize 'l5r5e.attributes.strife'}}</th>
             <th class="vigilance">{{localize 'l5r5e.gm.monitor.focus_vigilance'}}</th>
             <th class="void"><i class="i_void"></i></th>
             <th class=""></th>
             <th class=""></th>
         </thead>
         <tbody>
         {{#each characters as |actor|}}
         <tr>
             <td><img data-actor-uuid="{{actor.uuid}}" draggable="true" class="profile actor-profile dragndrop-actor-uuid pointer" title="{{actor.name}}" src="{{actor.img}}"></td>
             <td>
                 <a data-uuid="{{actor.uuid}}" class="open-sheet-from-uuid">{{actor.name}}</a>
                 {{#if actor.system.attitude}}<p>({{actor.system.attitude}})</p>{{/if}}
             </td>
             <td>
                 <a data-actor-uuid="{{actor.uuid}}" class="actor-modify-control" data-action="change_stance">
                     <i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.stance'}} ({{localizeRing actor.system.stance}} - {{lookup actor.system.rings actor.system.stance}})</h2>{{localizeStanceTip actor.system.stance}}" class="i_{{actor.system.stance}} actor-infos-control"></i>
                 </a>
             </td>
             <td>
                 <a data-actor-uuid="{{actor.uuid}}" class="actor-modify-control" data-action="toggle_prepared">
                     <i data-type="text" data-text="<h2>{{localize 'l5r5e.conflict.initiative.title'}} : {{localizeEmbedded 'l5r5e.conflict.initiative.prepared_{value}' value=actor.isPrepared}}</h2>" class="fa fas prepared-icon-{{actor.isPrepared}} {{#ifCond actor.isPrepared '==' 'false'}}badvalue{{/ifCond}} actor-infos-control"></i>
                 </a>
             </td>
             <td>{{#if actor.haveWeaponEquipped}}<i data-type="weapons" data-actor-uuid="{{actor.uuid}}" class="fas fa-fan actor-infos-control {{#if actor.haveWeaponReadied}}badvalue{{/if}}"></i>{{/if}}</td>
             <td>{{#if actor.haveArmorEquipped}}<i data-type="armors" data-actor-uuid="{{actor.uuid}}" class="fas fa-user-shield actor-infos-control"></i>{{/if}}</td>
             <td>
                 <p>
                     {{#if actor.system.identity.school_rank}}
                         {{actor.system.identity.school_rank}}
                     {{else}}
                         <i class="i_bushi" title="{{localize 'l5r5e.social.npc.combat'}}"></i> {{actor.system.conflict_rank.martial}} <i class="i_courtier" title="{{localize 'l5r5e.social.npc.intrigue'}}"></i> {{actor.system.conflict_rank.social}}
                     {{/if}}
                 </p>
                 <p>
                     {{#if actor.system.rings_affinities}}
                     {{#each actor.system.rings_affinities as |ringValue ringId|}}
                         {{#if ringValue}}
                             <i class="i_{{ringId}}" title="{{localizeRing ringId}}"></i> {{ringValue}}
                         {{/if}}
                     {{/each}}
                     {{/if}}
                 </p>
             </td>
             <td>
                 <a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_fatigue" class="actor-modify-control">
                     <span class="{{#ifCond actor.system.fatigue.value '>' actor.system.fatigue.max}}badvalue{{/ifCond}}">{{actor.system.fatigue.value}}</span>
                     / {{actor.system.fatigue.max}}
                 </a>
             </td>
             <td>
                 <a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_strife" class="actor-modify-control">
                     <span class="{{#ifCond actor.system.strife.value '>' actor.system.strife.max}}badvalue{{/ifCond}}">{{actor.system.strife.value}}</span>
                     / {{actor.system.strife.max}}
                 </a>
             </td>
             <td>
                 {{actor.system.focus}}
                 / {{#if actor.system.is_afflicted_or_compromised}}<span class="badvalue">1</span>{{else}}{{actor.system.vigilance}}{{/if}}
             </td>
             <td>
                 <a title="{{localize 'l5r5e.gm.monitor.mouse_control'}}" data-actor-uuid="{{actor.uuid}}" data-action="modify_voidPoint" class="actor-modify-control">
                     {{actor.system.void_points.value}}
                     / {{actor.system.void_points.max}}
                 </a>
             </td>
             <td><i data-actor-uuid="{{actor.uuid}}" data-type="global" class="fas fa-question-circle actor-infos-control"></i></td>
             <td><span data-actor-uuid="{{actor.uuid}}" class="actor-remove-control pointer" data-action="remove_actor" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span></td>
         </tr>
         {{/each}}
         </tbody>
     </table>
</section>