# Basic usage and filling sheets

Most interactions are done via drag and drop.  You will need to activate the appropriate `Techniques` to allow you to place them in the sheet slots.

## Creating a Character (PC)

In the `Actor` tab, you can create a new `Character` by clicking the add actor button and using the `Player Character` sheet format.  Generally, the Game Master (GM) will have to complete this step for you and assign you ownership before you can modify the character sheet.

1. You can build the character manually following the game system 20 questions sheet *or* you can use the `20Q` link at the top of the sheet and configure it with the 20 question output.  Most of the steps below should ben completed automatically if you used the `20Q` feature.
2. Fill in your `Honor`, `Glory` and `Status` stats.  Increase your rings to the appropriate level for your character build.  Your `Endurance`, `Composure`, `Focus` and `Vigilance` stats should all auto-calculate based on your ring bonus.
3. Add any additional skill points in each of the `Artisan`, `Martial`, `Scholar`, `Social` or `Trade` skill groups.
4. Select your allowed technique categories.  You can select new techniques by dragging and dropping them from the L5R5e system compendiums under `L5R5e` > `Techniques` > selection of the appropriate technique category.
5. Apply your school ability from the `School Abilities` compendium and a `Signature Scroll`, if appropriate.
6. Ensure your `Ninjo` and `Giri` have been defined.  Select `Distinctions`, `Passions` and `Bonds` from the `L5R5e` > `Character Related` section of the compendium.
7. Define the `Paramount` and `Less Significant` Bushido aspects of your clan and any additional notes or character description in the respective fields.
8. In the `Inventory` screen, you can drag elements from the `L5R5e` > `Objects related` section for `Items`, `Armors` and `Weapons` to add them to your character sheet.

> **Note**: Several of the default weapons and armors that are on your characters may not be available in the compendium.  Simply drag the closest description item you can find and rename and change the stats appropriately once it's been placed in your character sheet.

9. Add `Item Patterns` from the `Item Patterns` compendium, if appropriate.

## Creating an NPC

Non-player Characters (NPCs) come in two flavors: minions and adversaries.  While they differ in L5R in terms of power and influence on the narrative, they are basically built the same way in the Non-Player Character sheet.

1. Define the `Combat` and `Intrigue` difficulty, as appropriate, at the top of the sheet.
2. Similar to the PCs, you will define `Honor`, `Glory`, `Status`, and Ring values for each character.  Unlike players, you will need to manually define `Endurance`, `Composure`, `Focus` and `Vigilance`.
3. Determine the demeanor for the character, and fill that in the `Demeanor` section.  Modify the ring values based on the demeanor below the box.  Acceptable values are an integer (i.e., 1, 2, 3, etc.) or an integer with a negative number (i.e., -1, -2, -3, etc.).  Do not use `+` symbols in these fields.
4. Define the general skill values in the `Artisan`, `Martial`, `Scholar`, `Social`, and `Trade` boxes.  Unlike player characters, the skills are generalized for NPCs.
5. The `Narrative` tab is filled out similarly to players.  Note that most of the Distinctions and Passions of NPCs do not have a compendium equivalent.  You can either build a custom compendium of these or manually define them by click the `+` button above each section to add and modify them.
6. The inventory tab is filled out in much the same way as players.

## Creating an Army

> Todo