Various fixes

This commit is contained in:
2024-04-29 08:56:44 +02:00
parent 9ee3ba4d79
commit ea3486bc03
4 changed files with 11 additions and 7 deletions

View File

@@ -63,7 +63,7 @@ export class VadentisActorSheet extends ActorSheet {
formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
formData.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
formData.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
formData.optionsPV = VadentisUtility.createDirectIntegerOptionList(-50, 999);
formData.optionsPV = VadentisUtility.createOptionList(-50, 999);
formData.optionsPE = VadentisUtility.createOptionList(-50, 999);
formData.optionsPA = VadentisUtility.createOptionList(0, 20);

View File

@@ -31,7 +31,7 @@ export class VadentisActor extends Actor {
return super.create(data, options);
}
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
if (system.items) {
if (data.items) {
let actor = super.create(data, options);
return actor;
}
@@ -193,7 +193,7 @@ export class VadentisActor extends Actor {
/* -------------------------------------------- */
async rollDamage( weapon, damageType ) {
let formula = VadentisUtility.processDamageString( weapon.system.data[damageType], this );
let formula = VadentisUtility.processDamageString( weapon.system[damageType], this );
let degatsRoll = await VadentisUtility.processRoll( formula );
let msgData = {
alias: this.name,
@@ -209,7 +209,7 @@ export class VadentisActor extends Actor {
/* -------------------------------------------- */
async rollSortDevotionDamage( sort, damageType ) {
let formula = VadentisUtility.processDamageString( sort.system.data[damageType], this );
let formula = VadentisUtility.processDamageString( sort.system[damageType], this );
let degatsRoll = await VadentisUtility.processRoll( formula );
let msgData = {
alias: this.name,
@@ -353,7 +353,7 @@ export class VadentisActor extends Actor {
}
let statValue = competence.system.base + competence.system.malus + competence.system.bonus;
let formulaFull = this.buildTexteFormula( competence.data );
let formulaFull = this.buildTexteFormula( competence.system );
let myRoll = await VadentisUtility.processRoll("1d20+"+statValue, msgData.rollMode );
msgData.msg = `${formulaFull} => <strong>${myRoll.total}</strong>`;
console.log(formulaFull, myRoll)