Various fixes

This commit is contained in:
2021-04-03 22:48:02 +02:00
parent 2e4f94d7af
commit e686de9210
9 changed files with 420 additions and 355 deletions

View File

@@ -18,6 +18,57 @@ export class VadentisUtility extends Entity {
return loadTemplates(templatePaths);
}
/* -------------------------------------------- */
static createOptionList( min, max) {
let options = ""
for(let i=min; i<=max; i++) {
options+= `<option value="${i}">${i}</option>\n`;
}
return options;
}
/* -------------------------------------------- */
static createDirectOptionList( min, max) {
let options = []
for(let i=min; i<=max; i++) {
options.push( i ) ;
}
return options;
}
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
for (let target of game.user.targets) {
return target;
}
}
return undefined;
}
/* -------------------------------------------- */
static async performAttack( combatData) {
let attacker = game.actors.get(combatData.attackerActorId);
let defender = game.actors.get(combatData.targetActorId);
if( attacker && defender) {
let defense = defender.getDefenseScore();
let attaque = attacker.getAttaqueScore();
console.log("Attaque : ", attaque);
let myRoll = new Roll("1d20"+attaque);
myRoll.evaluate()
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
await game.dice3d.showForRoll(myRoll, game.user, true);
}
if (myRoll.total >= defense) { // Success !
ChatMessage.create( { content: `${attacker.name} a réussi son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !<br> Les dégâts sont de : ${combatData.arme.data.damage}`});
} else { //Echec
ChatMessage.create( { content: `${attacker.name} a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !` });
}
} else {
ui.notifications.warn("Impossible de trouver l'attaquant et le défenseur.")
}
}
/* -------------------------------------------- */
static registerChatCallbacks( ) {
@@ -32,7 +83,8 @@ export class VadentisUtility extends Entity {
static onSocketMesssage( msg ) {
if( !game.user.isGM ) return; // Only GM
if (msg.name == 'msg_declare_actions' ) {
if (msg.name == 'msg_attack' ) {
this.performAttack( msg.data );
}
}