JS structure
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155
modules/vadentis-actor-sheet.js
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155
modules/vadentis-actor-sheet.js
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/**
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* Extend the basic ActorSheet with some very simple modifications
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* @extends {ActorSheet}
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*/
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import { VadentisUtility } from "./vadentis-utility.js";
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/* -------------------------------------------- */
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export class VadentisActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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classes: ["sos", "sheet", "actor"],
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template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
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width: 640,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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editStatSkill: false
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});
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}
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/* -------------------------------------------- */
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getData() {
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let data = super.getData();
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this.actor.checkDeck();
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return data;
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}
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/* -------------------------------------------- */
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/** @override */
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activateListeners(html) {
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super.activateListeners(html);
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//HtmlUtility._showControlWhen($(".gm-only"), game.user.isGM);
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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item.sheet.render(true);
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.equipObject( li.data("item-id") );
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this.render(true);
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});
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html.find('.item-worn').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.wornObject( li.data("item-id") );
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this.render(true);
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});
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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SoSUtility.confirmDelete(this, li);
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});
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html.find('.stat-label a').click((event) => {
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let statName = event.currentTarget.attributes.name.value;
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this.actor.rollStat(statName);
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});
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html.find('.skill-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skill = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollSkill(skill);
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});
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html.find('.weapon-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollWeapon(weapon);
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});
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html.find('.skill-value').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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//console.log("Competence changed :", skillName);
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this.actor.updateSkill(skillName, parseInt(event.target.value));
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});
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html.find('.skill-xp').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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//console.log("Competence changed :", skillName);
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this.actor.updateSkillExperience(skillName, parseInt(event.target.value));
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});
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html.find('.wound-value').change((event) => {
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let woundName = event.currentTarget.attributes.woundname.value;
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//console.log("Competence changed :", skillName);
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this.actor.updateWound(woundName, parseInt(event.target.value));
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});
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html.find('.reset-deck-full').click((event) => {
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this.actor.resetDeckFull();
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this.render(true);
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});
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html.find('.draw-new-edge').click((event) => {
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this.actor.drawNewEdge();
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this.render(true);
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});
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html.find('.reset-deck').click((event) => {
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this.actor.resetDeck();
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this.render(true);
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});
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html.find('.discard-card').click((event) => {
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const cardName = $(event.currentTarget).data("discard");
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this.actor.discardEdge( cardName );
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});
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html.find('.consequence-severity').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("item-id"));
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let severity = $(event.currentTarget).val();
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this.actor.updateOwnedItem( { _id: item._id, 'data.severity': severity});
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this.render(true);
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});
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editStatSkill = !this.options.editStatSkill;
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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}
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/* -------------------------------------------- */
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async _onDrop(event) {
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let toSuper = await SoSUtility.processItemDropEvent(this, event);
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if ( toSuper) {
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super._onDrop(event);
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}
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}
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/* -------------------------------------------- */
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/** @override */
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setPosition(options = {}) {
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const position = super.setPosition(options);
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const sheetBody = this.element.find(".sheet-body");
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const bodyHeight = position.height - 192;
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sheetBody.css("height", bodyHeight);
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return position;
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}
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/* -------------------------------------------- */
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/** @override */
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_updateObject(event, formData) {
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// Update the Actor
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return this.object.update(formData);
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}
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}
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