Ehance UI and weapon damages
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@@ -3,5 +3,43 @@ import { VadentisUtility } from "./vadentis-utility.js";
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/* -------------------------------------------- */
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export class VadentisCombat extends Combat {
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/* -------------------------------------------- */
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async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
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console.log("Initiative is requested !!!");
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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for (let cId = 0; cId < ids.length; cId++) {
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const c = this.getCombatant(ids[cId]);
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let initBonus = c.actor ? c.actor.getInitiativeScore() : 0;
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console.log("Init for ", initBonus);
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const roll = super._getInitiativeRoll(c, "1d20+"+initBonus);
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if (roll.total <= 0) roll.total = 0;
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console.log("Compute init for", roll.total);
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await this.updateEmbeddedEntity("Combatant", { _id: c._id, initiative: roll.total });
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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{
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speaker: {
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scene: canvas.scene._id,
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actor: c.actor ? c.actor._id : null,
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token: c.token._id,
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alias: c.token.name,
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sound: CONFIG.sounds.dice,
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},
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flavor: `${c.token.name} a fait son jet d'Initiative (1d20+${initBonus})
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<br>
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`,
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},
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messageOptions
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);
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roll.toMessage(messageData, { rollMode, create: true });
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}
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return this;
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}
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}
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