First roll

This commit is contained in:
2021-04-02 14:59:58 +02:00
parent 963cb00944
commit 558a7c08a7
6 changed files with 143 additions and 44 deletions

View File

@@ -29,7 +29,8 @@ export class VadentisActorSheet extends ActorSheet {
data.combat = this.actor.combat;
data.magie = this.actor.magie;
data.editScore = this.options.editScore;
console.log("Edit : ", data.editScore);
data.donnees = this.actor.getDonnees();
data.competences = this.actor.getCompetences();
data.isGM = game.user.isGM;
return data;
@@ -63,27 +64,34 @@ export class VadentisActorSheet extends ActorSheet {
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
SoSUtility.confirmDelete(this, li);
VadentisUtility.confirmDelete(this, li);
});
html.find('.stat-label a').click((event) => {
let statName = event.currentTarget.attributes.name.value;
this.actor.rollStat(statName);
html.find('.combat-label a').click((event) => {
let combatName = event.currentTarget.attributes.name.value;
this.actor.rollCombat(combatName);
});
html.find('.skill-label a').click((event) => {
html.find('.competence-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skill = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollSkill(skill);
const competenceId = li.data("item-id");
this.actor.rollCompetence(competenceId);
});
html.find('.weapon-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.getOwnedItem(li.data("item-id"));
this.actor.rollWeapon(weapon);
});
html.find('.skill-value').change((event) => {
html.find('.competence-base').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
//console.log("Competence changed :", skillName);
this.actor.updateSkill(skillName, parseInt(event.target.value));
this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
});
html.find('.competence-bonus').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value));
});
html.find('.competence-malus').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
});
html.find('.skill-xp').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;