First roll
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@@ -29,7 +29,8 @@ export class VadentisActorSheet extends ActorSheet {
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data.combat = this.actor.combat;
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data.magie = this.actor.magie;
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data.editScore = this.options.editScore;
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console.log("Edit : ", data.editScore);
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data.donnees = this.actor.getDonnees();
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data.competences = this.actor.getCompetences();
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data.isGM = game.user.isGM;
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return data;
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@@ -63,27 +64,34 @@ export class VadentisActorSheet extends ActorSheet {
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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SoSUtility.confirmDelete(this, li);
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VadentisUtility.confirmDelete(this, li);
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});
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html.find('.stat-label a').click((event) => {
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let statName = event.currentTarget.attributes.name.value;
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this.actor.rollStat(statName);
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html.find('.combat-label a').click((event) => {
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let combatName = event.currentTarget.attributes.name.value;
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this.actor.rollCombat(combatName);
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});
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html.find('.skill-label a').click((event) => {
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html.find('.competence-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skill = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollSkill(skill);
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const competenceId = li.data("item-id");
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this.actor.rollCompetence(competenceId);
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});
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html.find('.weapon-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.getOwnedItem(li.data("item-id"));
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this.actor.rollWeapon(weapon);
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});
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html.find('.skill-value').change((event) => {
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html.find('.competence-base').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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//console.log("Competence changed :", skillName);
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this.actor.updateSkill(skillName, parseInt(event.target.value));
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this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
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});
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html.find('.competence-bonus').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "bonus", parseInt(event.target.value));
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});
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html.find('.competence-malus').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
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});
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html.find('.skill-xp').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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