Fix combat depuis joueur
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@ -380,7 +380,7 @@ export class VadentisActor extends Actor {
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if (game.user.isGM) {
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VadentisUtility.performAttack( combatData);
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} else {
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game.socket.emit("system.foundryvtt-vadentis", { name: "msg_attack", data: { combatData } } );
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game.socket.emit("system.foundryvtt-vadentis", { name: "msg_attack", data: combatData } );
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}
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}
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} else {
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@ -85,6 +85,7 @@ export class VadentisUtility extends Entity {
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static async performAttack( combatData) {
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let attacker = game.actors.get(combatData.attackerActorId);
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let defender = game.actors.get(combatData.targetActorId);
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console.log("ATTACK !!", attacker, defender);
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if( attacker && defender) {
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let defense = defender.getDefenseScore();
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let attaque = attacker.getAttaqueScore();
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