Move to new compendiums
This commit is contained in:
@@ -10,7 +10,7 @@ export class VadentisActorSheet extends ActorSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["vadentis", "sheet", "actor"],
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template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
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width: 680,
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@@ -30,7 +30,7 @@ export class VadentisActor extends Actor {
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if (data instanceof Array) {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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// If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
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if (data.items) {
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let actor = super.create(data, options);
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return actor;
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@@ -46,48 +46,48 @@ export class VadentisActor extends Actor {
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/* -------------------------------------------- */
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getCompetences() {
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return duplicate( this.items.filter( item => item.type == 'competence') || [] );
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return foundry.utils.duplicate( this.items.filter( item => item.type == 'competence') || [] );
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}
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/* -------------------------------------------- */
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getDonnees() {
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return duplicate( this.items.filter( item => item.type == 'donnee')|| [] );
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return foundry.utils.duplicate( this.items.filter( item => item.type == 'donnee')|| [] );
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}
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/* -------------------------------------------- */
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getEglises() {
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return duplicate( this.items.filter( item => item.type == 'eglise')|| [] );
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return foundry.utils.duplicate( this.items.filter( item => item.type == 'eglise')|| [] );
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}
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/* -------------------------------------------- */
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getSorts() {
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return duplicate( this.items.filter( item => item.type == 'sort')|| [] );
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return foundry.utils.duplicate( this.items.filter( item => item.type == 'sort')|| [] );
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}
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/* -------------------------------------------- */
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getAttributs() {
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return duplicate( this.items.filter( item => item.type == 'attribut')|| [] );
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return foundry.utils.duplicate( this.items.filter( item => item.type == 'attribut')|| [] );
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}
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/* -------------------------------------------- */
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getTechniques() {
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return duplicate( this.items.filter( item => item.type == 'technique') || [] );
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return foundry.utils.duplicate( this.items.filter( item => item.type == 'technique') || [] );
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}
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/* -------------------------------------------- */
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getDevotions() {
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return duplicate(this.items.filter( item => item.type == 'devotion')|| [] );
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return foundry.utils.duplicate(this.items.filter( item => item.type == 'devotion')|| [] );
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}
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/* -------------------------------------------- */
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getEquipements() {
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return duplicate(this.items.filter( item => item.type == 'equipement' ) || [] );
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return foundry.utils.duplicate(this.items.filter( item => item.type == 'equipement' ) || [] );
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}
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/* -------------------------------------------- */
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getArmes() {
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return duplicate(this.items.filter( item => item.type == 'armecc' || item.type == 'tir' ) || [] );
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return foundry.utils.duplicate(this.items.filter( item => item.type == 'armecc' || item.type == 'tir' ) || [] );
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}
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/* -------------------------------------------- */
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getArmures() {
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return duplicate(this.items.filter( item => item.type == 'armurebouclier' ) || [] );
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return foundry.utils.duplicate(this.items.filter( item => item.type == 'armurebouclier' ) || [] );
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}
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/* -------------------------------------------- */
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getMonnaies() {
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return duplicate(this.items.filter( item => item.type == 'monnaie' ) || [] );
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return foundry.utils.duplicate(this.items.filter( item => item.type == 'monnaie' ) || [] );
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}
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/* -------------------------------------------- */
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@@ -291,7 +291,7 @@ export class VadentisActor extends Actor {
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async rollSort( sortId ) {
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let sort = this.items.get( sortId );
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if ( sort ) {
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sort = duplicate(sort)
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sort = foundry.utils.duplicate(sort)
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this.processSortDevotion( "sort", sort);
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}
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}
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@@ -300,7 +300,7 @@ export class VadentisActor extends Actor {
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async rollDevotion( devotionId ) {
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let devotion = this.items.get( devotionId );
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if ( devotion ) {
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devotion = duplicate(devotion)
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devotion = foundry.utils.duplicate(devotion)
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this.processSortDevotion( "devotion", devotion);
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}
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}
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@@ -316,7 +316,7 @@ export class VadentisActor extends Actor {
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async rollTechnique( techniqueId ) {
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let technique = this.items.get( techniqueId )
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if (technique) {
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technique = duplicate(technique)
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technique = foundry.utils.duplicate(technique)
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let msgData = {
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alias: this.name,
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img: technique.img,
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@@ -344,7 +344,7 @@ export class VadentisActor extends Actor {
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console.log(competenceId)
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let competence = this.items.get( competenceId);
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if ( competence) {
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competence = duplicate(competence)
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competence = foundry.utils.duplicate(competence)
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let msgData = {
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alias: this.name,
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img: competence.img,
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@@ -424,7 +424,7 @@ export class VadentisActor extends Actor {
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async incrementeArgent( arme ) {
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let monnaie = this.items.find( item => item.type == 'monnaie' && item.name == arme.name);
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if (monnaie) {
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monnaie = duplicate(monnaie)
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monnaie = foundry.utils.duplicate(monnaie)
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let newValeur = monnaie.system.nombre + 1;
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await this.updateEmbeddedDocuments( 'Item', [{ _id: monnaie._id, 'system.nombre': newValeur }] );
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}
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@@ -433,7 +433,7 @@ export class VadentisActor extends Actor {
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async decrementeArgent( arme ) {
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let monnaie = this.items.find( item => item.type == 'monnaie' && item.name == arme.name);
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if (monnaie) {
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monnaie = duplicate(monnaie)
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monnaie = foundry.utils.duplicate(monnaie)
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let newValeur = monnaie.system.nombre - 1;
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newValeur = (newValeur <= 0) ? 0 : newValeur;
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await this.updateEmbeddedDocuments( "Item", [{ _id: monnaie._id, 'system.nombre': newValeur }] );
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@@ -444,7 +444,7 @@ export class VadentisActor extends Actor {
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async incrementeMunition( arme ) {
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let armeTir = this.items.find( item => item.type == 'tir' && item.name == arme.name);
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if (armeTir) {
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armeTir = duplicate(armeTir)
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armeTir = foundry.utils.duplicate(armeTir)
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let newMunition = armeTir.system.munition + 1;
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await this.updateEmbeddedDocuments( "Item", [{ _id: armeTir._id, 'system.munition': newMunition }] );
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}
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@@ -453,7 +453,7 @@ export class VadentisActor extends Actor {
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async decrementeMunition( arme ) {
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let armeTir = this.items.find( item => item.type == 'tir' && item.name == arme.name);
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if (armeTir) {
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armeTir = duplicate(armeTir)
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armeTir = foundry.utils.duplicate(armeTir)
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let newMunition = armeTir.system.munition - 1;
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newMunition = (newMunition <= 0) ? 0 : newMunition;
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await this.updateEmbeddedDocuments( "Item", [{ _id: armeTir._id, 'system.munition': newMunition } ]);
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@@ -464,7 +464,7 @@ export class VadentisActor extends Actor {
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async incrementeQuantite( objet ) {
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let objetQ = this.items.find( item => item._id == objet._id );
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if (objetQ) {
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objetQ = duplicate(objetQ)
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objetQ = foundry.utils.duplicate(objetQ)
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let newQ = objetQ.system.quantite + 1;
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await this.updateEmbeddedDocuments( "Item", [{ _id: objetQ._id, 'system.quantite': newQ } ] );
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}
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@@ -474,7 +474,7 @@ export class VadentisActor extends Actor {
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async decrementeQuantite( objet ) {
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let objetQ = this.items.find( item => item._id == objet._id );
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if (objetQ) {
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objetQ = duplicate(objetQ)
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objetQ = foundry.utils.duplicate(objetQ)
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let newQ = objetQ.system.quantite - 1;
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newQ = (newQ <= 0) ? 0 : newQ;
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await this.updateEmbeddedDocuments( "Item", [{ _id: objetQ._id, 'system.quantite': newQ } ]);
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@@ -488,7 +488,7 @@ export class VadentisActor extends Actor {
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if ( target ) {
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let arme = this.items.find( item => (item.type == 'armecc' || item.type == 'tir') && item.id == armeId);
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if (arme) {
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arme = duplicate(arme)
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arme = foundry.utils.duplicate(arme)
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if ( arme.type == 'tir' && arme.system.munition <= 0 ) {
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ui.notifications.warn("Vous n'avez plus de munitions avec cette arme.");
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return;
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@@ -496,7 +496,7 @@ export class VadentisActor extends Actor {
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let combatData = {
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attackerActorId: this.id,
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targetActorId: target.actor.id,
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arme: duplicate(arme)
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arme: foundry.utils.duplicate(arme)
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}
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if (game.user.isGM) {
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VadentisUtility.performAttack( combatData);
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@@ -23,7 +23,7 @@ export class VadentisCombat extends Combat {
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// Send a chat message
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let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
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let messageData = mergeObject(
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let messageData = foundry.utils.mergeObject(
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{
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speaker: {
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scene: canvas.scene.id,
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@@ -8,7 +8,7 @@ export class VadentisItemSheet extends ItemSheet {
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/** @override */
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static get defaultOptions() {
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return mergeObject(super.defaultOptions, {
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return foundry.utils.mergeObject(super.defaultOptions, {
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classes: ["foundryvtt-vadentis", "sheet", "item"],
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template: "systems/foundryvtt-vadentis/templates/item-sheet.html",
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width: 550,
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@@ -1,12 +1,19 @@
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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import { VadentisCombat } from "./vadentis-combat.js";
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/* -------------------------------------------- */
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export class VadentisUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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export class VadentisUtility {
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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// Handle v12 removal of this helper
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Handlebars.registerHelper('select', function (selected, options) {
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const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
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const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
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const html = options.fn(this);
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return html.replace(rgx, "$& selected");
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});
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const templatePaths = [
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'systems/foundryvtt-vadentis/templates/actor-sheet.html',
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'systems/foundryvtt-vadentis/templates/item-sheet.html',
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@@ -14,77 +21,77 @@ export class VadentisUtility {
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'systems/foundryvtt-vadentis/templates/hud-actor-attaque.html',
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'systems/foundryvtt-vadentis/templates/hud-actor-sort.html'
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]
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return loadTemplates(templatePaths);
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static updateCombat( combat, round, diff, id ) {
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static updateCombat(combat, round, diff, id) {
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if (game.user.isGM && combat.round != 0 && combat.turns && combat.active) {
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let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
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ChatMessage.create( { content: `Round ${combat.round} : C'est au tour de ${turn.actor.name}<br>` } );
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ChatMessage.create({ content: `Round ${combat.round} : C'est au tour de ${turn.actor.name}<br>` });
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canvas.tokens.get(turn.token._id).control();
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canvas.tokens.cycleTokens(1, true);
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}
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}
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}
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/* -------------------------------------------- */
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static createOptionList( min, max) {
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static createOptionList(min, max) {
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let options = ""
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for(let i=min; i<=max; i++) {
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>\n`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static createDirectOptionList( min, max) {
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static createDirectOptionList(min, max) {
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let options = {};
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for(let i=min; i<=max; i++) {
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static createDirectIntegerOptionList( min, max) {
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static createDirectIntegerOptionList(min, max) {
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let options = {};
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for(let i=min; i<=max; i++) {
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for (let i = min; i <= max; i++) {
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options[i] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static createDirectReverseOptionList( min, max) {
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static createDirectReverseOptionList(min, max) {
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let options = {};
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for(let i=max; i>=min; i--) {
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for (let i = max; i >= min; i--) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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for (let target of game.user.targets) {
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return target;
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for (let target of game.user.targets) {
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return target;
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}
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static processDamageString( formula, actor ) {
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static processDamageString(formula, actor) {
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let workFormula = formula.toLowerCase();
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if ( workFormula.includes('bonus de force')) {
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if (workFormula.includes('bonus de force')) {
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workFormula = workFormula.replace('bonus de force', actor.getForceScore());
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}
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return workFormula;
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}
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}
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/* -------------------------------------------- */
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static async processRoll( formula, rollMode ) {
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static async processRoll(formula, rollMode) {
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let myRoll = new Roll(formula);
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myRoll.roll( { async: false} );
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await myRoll.roll();
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if (game.modules.get("dice-so-nice")?.active) {
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await game.dice3d.showForRoll(myRoll, game.user, true);
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}
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@@ -92,48 +99,48 @@ export class VadentisUtility {
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}
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/* -------------------------------------------- */
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static async performAttack( combatData) {
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static async performAttack(combatData) {
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let attacker = game.actors.get(combatData.attackerActorId);
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let defender = game.actors.get(combatData.targetActorId);
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console.log("ATTACK !!", attacker, defender);
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if( attacker && defender) {
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let defense = defender.getDefenseScore();
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if (attacker && defender) {
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let defense = defender.getDefenseScore();
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let attaque = attacker.getAttaqueScore();
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let msgData = {
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alias: this.name,
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alias: this.name,
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title: `${attacker.name} attaque ${defender.name}`
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}
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let tirMsg = "";
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if ( combatData.arme.type == 'tir') {
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if (combatData.arme.type == 'tir') {
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attacker.decrementeMunition(combatData.arme);
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tirMsg += `<br>C'est un tir, les munitions de l'attaquant ont été décrémentées`;
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}
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let formulaTouche = "1d20+"+attaque;
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let formulaFull = attacker.buildTexteFormula( attacker.system.combat.attaque );
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let formulaTouche = "1d20+" + attaque;
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let formulaFull = attacker.buildTexteFormula(attacker.system.combat.attaque);
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let myRoll = await this.processRoll(formulaTouche);
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if (myRoll.dice[0].results[0].result > 1 && myRoll.total >= defense) { // Success !
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let degats = `normaux : ${combatData.arme.system.damage}`;
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let formula = combatData.arme.system.damage.toLowerCase();
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msgData.msg = `${attacker.name} a réussi son attaque sur ${defender.name} (${formulaFull} => ${myRoll.total} / ${defense}) !<br> Les dégâts sont ${degats}.`;
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msgData.msg += tirMsg;
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if ( myRoll.dice[0].results[0].result >= combatData.arme.system.valuecritical ) {
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if (myRoll.dice[0].results[0].result >= combatData.arme.system.valuecritical) {
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degats = `critiques : ${combatData.arme.system.criticaldamage}`;
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formula = combatData.arme.system.criticaldamage.toLowerCase();
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msgData.msg += `<br>C'est une <strong>réussite critique</strong> !`;
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}
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}
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msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_attaque_réussie.webp'
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formula = this.processDamageString( formula, attacker );
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formula = this.processDamageString(formula, attacker);
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let degatsRoll = await this.processRoll(formula);
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msgData.msg +=`<br>Les dégats infligés sont de <strong>${degatsRoll.total}</strong> (${formula}).`;
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defender.applyDamage( degatsRoll.total );
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msgData.msg += `<br>Les dégats infligés sont de <strong>${degatsRoll.total}</strong> (${formula}).`;
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defender.applyDamage(degatsRoll.total);
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} else { //Echec
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msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_attaque_échouée.webp';
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if ( myRoll.dice[0].results[0].result == 1) {
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if (myRoll.dice[0].results[0].result == 1) {
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msgData.msg = `${attacker.name} a fait un <strong>échec critique</strong> et a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !`;
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} else {
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msgData.msg = `${attacker.name} a raté son attaque sur ${defender.name} (${myRoll.total} / ${defense}) !`;
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@@ -143,38 +150,38 @@ export class VadentisUtility {
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ChatMessage.create({
|
||||
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
|
||||
});
|
||||
});
|
||||
} else {
|
||||
ui.notifications.warn("Impossible de trouver l'attaquant et le défenseur.")
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildJetText( stat) {
|
||||
static buildJetText(stat) {
|
||||
let name = stat.label;
|
||||
let title = `Jet de ${name}`;
|
||||
if ( name.toLowerCase().substr(0,1).match(/[aeoiou]/g) ) {
|
||||
if (name.toLowerCase().substr(0, 1).match(/[aeoiou]/g)) {
|
||||
title = `Jet d'${name}`;
|
||||
}
|
||||
}
|
||||
return title;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static registerChatCallbacks( ) {
|
||||
static registerChatCallbacks() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static fillRange (start, end) {
|
||||
static fillRange(start, end) {
|
||||
return Array(end - start + 1).fill().map((item, index) => start + index);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage( msg ) {
|
||||
if( !game.user.isGM ) return; // Only GM
|
||||
|
||||
if (msg.name == 'msg_attack' ) {
|
||||
this.performAttack( msg.data );
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
if (!game.user.isGM) return; // Only GM
|
||||
|
||||
if (msg.name == 'msg_attack') {
|
||||
this.performAttack(msg.data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -185,7 +192,7 @@ export class VadentisUtility {
|
||||
await pack.getIndex().then(index => competences = index);
|
||||
return competences;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumItems = await SoSUtility.loadCompendiumNames(compendium);
|
||||
@@ -204,11 +211,11 @@ export class VadentisUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDonnees( ) {
|
||||
static getDonnees() {
|
||||
return this.loadCompendiumNames('foundryvtt-vadentis.donnees');
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getEglises( ) {
|
||||
static getEglises() {
|
||||
return this.loadCompendiumNames('foundryvtt-vadentis.croyances');
|
||||
}
|
||||
|
||||
@@ -218,26 +225,26 @@ export class VadentisUtility {
|
||||
let msgTxt = "<p>Etes vous certain de souhaiter supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Oui, à supprimer",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments('Item', [ itemId] );
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler"
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Oui, à supprimer",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler"
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirmer la suppression",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user