Sorts et dévotions

This commit is contained in:
2021-04-02 16:47:38 +02:00
parent 558a7c08a7
commit 3880dfb034
12 changed files with 196 additions and 153 deletions

View File

@ -31,6 +31,8 @@ export class VadentisActorSheet extends ActorSheet {
data.editScore = this.options.editScore;
data.donnees = this.actor.getDonnees();
data.competences = this.actor.getCompetences();
data.sorts = this.actor.getSorts();
data.devotions = this.actor.getDevotions();
data.isGM = game.user.isGM;
return data;
@ -50,17 +52,6 @@ export class VadentisActorSheet extends ActorSheet {
const item = this.actor.getOwnedItem(li.data("item-id"));
item.sheet.render(true);
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.equipObject( li.data("item-id") );
this.render(true);
});
html.find('.item-worn').click(ev => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.wornObject( li.data("item-id") );
this.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
@ -76,6 +67,16 @@ export class VadentisActorSheet extends ActorSheet {
const competenceId = li.data("item-id");
this.actor.rollCompetence(competenceId);
});
html.find('.sort-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const sortId = li.data("item-id");
this.actor.rollSort(sortId);
});
html.find('.devotion-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const devotionId = li.data("item-id");
this.actor.rollDevotion(devotionId);
});
html.find('.weapon-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.getOwnedItem(li.data("item-id"));
@ -93,11 +94,6 @@ export class VadentisActorSheet extends ActorSheet {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "malus", parseInt(event.target.value));
});
html.find('.skill-xp').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
//console.log("Competence changed :", skillName);
this.actor.updateSkillExperience(skillName, parseInt(event.target.value));
});
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);

View File

@ -57,6 +57,16 @@ export class VadentisActor extends Actor {
return this.data.items.filter( item => item.type == 'donnee');
}
/* -------------------------------------------- */
getSorts() {
return this.data.items.filter( item => item.type == 'sort');
}
/* -------------------------------------------- */
getDevotions() {
return this.data.items.filter( item => item.type == 'devotion');
}
/* -------------------------------------------- */
async updateCompetence( name, field, value) {
let competence = this.data.items.find( item => item.type == 'competence' && item.name == name);
@ -65,10 +75,76 @@ export class VadentisActor extends Actor {
await this.updateOwnedItem( { _id: competence._id, [dataPath]:value });
}
}
/* -------------------------------------------- */
rollSort( sortId ) {
let sort = this.data.items.find( item => item.type == 'sort' && item._id == sortId );
if ( sort ) {
if ( sort.data.pe > this.data.data.stats.pointsenergie.value) { // Vérification du ~ de points d'énergie
ChatMessage.create({ content: `Vous n'avez pas assez de Points d'Energie pour lancer votre sort ${sort.name}` } );
return;
}
let magieElementaire = this.data.data.magie['matriseelementaire'];
let statValue = magieElementaire.base + magieElementaire.malus + magieElementaire.bonus;
let formulaFull = `1d20+${magieElementaire.base}+${magieElementaire.malus}+${magieElementaire.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { flavor: `Lancer de Sort : ${sort.name} (${formulaFull})` } );
console.log("ROLL", myRoll);
if (myRoll.total >= sort.data.difficulty) {
let content = `Votre sort ${sort.name} a réussi ! Vous perdez ${sort.data.pe} Points d'Energie et votre sort produit l'effet : <br>${sort.data.effect}`;
if ( sort.data.damage != "") {
if (myRoll.results[0] == 20 ) { // Critique ?
content += `<br>Et provoque les dégats critiques suivants : ${sort.data.damagecritical}`;
} else {
content += `<br>Et provoque les dégats suivants : ${sort.data.damage}`;
}
}
ChatMessage.create({ content:content} );
} else {
ChatMessage.create({ content: `Votre sort ${sort.name} a échoué !`});
}
}
}
/* -------------------------------------------- */
rollDevotion( devotionId ) {
let devotion = this.data.items.find( item => item.type == 'devotion' && item._id == devotionId );
if ( devotion ) {
if ( devotion.data.pe > this.data.data.stats.pointsenergie.value) { // Vérification du ~ de points d'énergie
ChatMessage.create({ content: `Vous n'avez pas assez de Points d'Energie pour lancer votre dévotion ${devotion.name}` } );
return;
}
let devotionComp = this.data.data.magie['devotion'];
let statValue = devotionComp.base + devotionComp.malus + devotionComp.bonus;
let formulaFull = `1d20+${devotionComp.base}+${devotionComp.malus}+${devotionComp.bonus}`;
let myRoll = new Roll("1d20+"+statValue);
myRoll.evaluate();
myRoll.toMessage( { flavor: `Lancer de Dévotion : ${devotion.name} (${formulaFull})` } );
if (myRoll.total >= devotion.data.difficulty) {
let content = `Votre dévotion ${devotion.name} a réussie ! Vous perdez ${devotion.data.pe} Points d'Energie et votre dévotion produit l'effet : <br>${devotion.data.effect}`;
if ( devotion.data.damage != "") {
if (myRoll.results[0] == 20 ) { // Critique ?
content += `<br>Et provoque les dégats critiques suivants : ${devotion.data.damagecritical}`;
} else {
content += `<br>Et provoque les dégats suivants : ${devotion.data.damage}`;
}
}
ChatMessage.create({ content:content} );
} else {
ChatMessage.create({ content: `Votre dévotion ${devotion.name} a échoué !`});
}
}
}
/* -------------------------------------------- */
rollCompetence( competenceId ) {
console.log("HERE !!!!", competenceId);
let competence = this.data.items.find( item => item.type == 'competence' && item._id == competenceId);
if ( competence) {
let statValue = competence.data.base + competence.data.malus + competence.data.bonus;

View File

@ -44,7 +44,14 @@ export class VadentisItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
let data = super.getData();
if (data.item.type == 'sort') {
data.donnees = await VadentisUtility.getDonnees();
}
if (data.item.type == 'devotion') {
data.eglises = await VadentisUtility.getEglises();
}
data.isGM = game.user.isGM;
console.log("DATA", data);
return data;
}

View File

@ -61,6 +61,15 @@ export class VadentisUtility extends Entity {
return list;
}
/* -------------------------------------------- */
static getDonnees( ) {
return this.loadCompendiumNames('foundryvtt-vadentis.donnees');
}
/* -------------------------------------------- */
static getEglises( ) {
return this.loadCompendiumNames('foundryvtt-vadentis.eglises');
}
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");