Divers fixes autour des sorts et icones
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@ -135,24 +135,30 @@ export class VadentisActor extends Actor {
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if (myRoll.results[0] > 1 && myRoll.total >= devotionSort.data.difficulty) {
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msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_sort_réussi.webp';
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let effectClean = devotionSort.data.effect; //.replace( /(<([^>]+)>)/ig, '');
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msgData.msg = `${this.name} a réussi son ${name} et perd ${devotionSort.data.pe} Points d'Energie (lancer : ${formulaFull}).<br>${effectClean}`;
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msgData.msg = `${this.name} a réussi son ${name} et perd ${devotionSort.data.pe} Points d'Energie (lancer : ${formulaFull} => <strong>${myRoll.total} / ${devotionSort.data.difficulty}</strong>).`;
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let maintain = (devotionSort.data.ismaintain)?"Oui":"Non";
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let complex = (devotionSort.data.complexactions)?"Oui":"Non";
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msgData.msg += `<br>Peut être maintenu: ${maintain}<br>Actions complexes : ${complex}`;
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msgData.msg += `<br><strong>Description : </strong>${devotionSort.data.notes.replace(/<\/?[^>]+(>|$)/g, "")}`;
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let newEnergie = this.data.data.stats.pointsenergie.value - devotionSort.data.pe;
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await this.update( {'data.stats.pointsenergie.value': newEnergie });
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if (myRoll.results[0] >= devotionSort.data.valuecritical ) { // Critique ?
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msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_réussite_critique.webp';
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msgData.ms += "<br>C'est une <strong>réussite critique</strong> !";
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msgData.msg += "<br>C'est une <strong>réussite critique</strong> !";
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msgData.msg += `<br><strong>Effet critique : </strong>${devotionSort.data.criticaleffect.replace(/<\/?[^>]+(>|$)/g, "")}`;
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} else {
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msgData.msg += `<br><strong>Effet : </strong>${devotionSort.data.effect.replace(/<\/?[^>]+(>|$)/g, "")}`;
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}
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if ( devotionSort.data.damage != "") {
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let formula = devotionSort.data.damage;
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if (myRoll.results[0] == 20 ) { // Critique ?
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if (myRoll.results[0] >= devotionSort.data.valuecritical ) { // Critique ?
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msgData.msg += `<br>Et provoque les dégats critiques suivants : `;
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formula = devotionSort.data.damagecritical;
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} else {
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msgData.msg += `<br>Et provoque les dégats suivants : `;
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}
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content += `${formula}`;
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}
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if ( newEnergie < 0) {
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msgData.msg += `<br><strong>Attention</strong> : Les Points d'Energie de ${this.name} sont négatifs ! Il convient d'éditer ses Points de Vie en conséquence.`;
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@ -166,6 +172,7 @@ export class VadentisActor extends Actor {
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msgData.msg = `${this.name} a échoué son lancer de ${name}`;
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}
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}
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console.log(devotionSort.data.description, msgData);
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ChatMessage.create({
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//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
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content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
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@ -318,7 +325,7 @@ export class VadentisActor extends Actor {
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}
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/* -------------------------------------------- */
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async genericRoll( stat ) {
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async genericRoll( stat, key ) {
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let statValue = this._getCombatValue( stat );
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let formulaFull = this.buildTexteFormula( stat );
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@ -326,7 +333,7 @@ export class VadentisActor extends Actor {
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let myRoll = await VadentisUtility.processRoll("1d20+"+statValue );
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let msgData = {
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alias: this.name,
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img: "",
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img: `systems/foundryvtt-vadentis/images/icons/feuille_perso_${key}.webp`,
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title: VadentisUtility.buildJetText( stat),
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msg: `${formulaFull} => <strong>${myRoll.total}</strong>`
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}
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@ -349,13 +356,13 @@ export class VadentisActor extends Actor {
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/* -------------------------------------------- */
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async rollCombat( combatName ) {
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let stat = this.data.data.combat[combatName];
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this.genericRoll( stat );
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this.genericRoll( stat, combatName );
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}
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/* -------------------------------------------- */
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rollMagie( magieName ) {
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let stat = this.data.data.magie[magieName];
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this.genericRoll( stat );
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this.genericRoll( stat, magieName );
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}
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/* -------------------------------------------- */
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