Migration à Foundry v11/v12 + changes requests

This commit is contained in:
2024-04-27 23:28:28 +02:00
parent 0b86c3b159
commit 1e0f982b90
30 changed files with 473 additions and 415 deletions

View File

@@ -13,7 +13,7 @@ export class VadentisActorSheet extends ActorSheet {
return mergeObject(super.defaultOptions, {
classes: ["vadentis", "sheet", "actor"],
template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
width: 640,
width: 680,
height: 720,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
@@ -22,19 +22,17 @@ export class VadentisActorSheet extends ActorSheet {
}
/* -------------------------------------------- */
getData() {
async getData() {
this.actor.calculerSommeStats();
const objectData = VadentisUtility.data(this.object);
let actorData = duplicate(VadentisUtility.templateData(this.object));
let formData = {
let actorData = foundry.utils.duplicate(this.object.system);
let formData = {
title: this.title,
id: objectData.id,
type: objectData.type,
img: objectData.img,
name: objectData.name,
id: this.object.id,
type: this.object.type,
img: this.object.img,
name: this.object.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
data: actorData,
@@ -43,28 +41,31 @@ export class VadentisActorSheet extends ActorSheet {
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
history: await TextEditor.enrichHTML(this.object.system.history, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, { async: true }),
}
formData.editScore = this.options.editScore;
formData.donnees = this.actor.getDonnees();
formData.eglises = this.actor.getEglises();
formData.editScore = this.options.editScore;
formData.donnees = this.actor.getDonnees();
formData.eglises = this.actor.getEglises();
formData.competences = this.actor.getCompetences();
formData.sorts = this.actor.getSorts();
formData.devotions = this.actor.getDevotions();
formData.attributs = this.actor.getAttributs();
formData.techniques = this.actor.getTechniques();
formData.armes = this.actor.getArmes();
formData.armures = this.actor.getArmures();
formData.sorts = this.actor.getSorts();
formData.devotions = this.actor.getDevotions();
formData.attributs = this.actor.getAttributs();
formData.techniques = this.actor.getTechniques();
formData.armes = this.actor.getArmes();
formData.armures = this.actor.getArmures();
formData.equipements = this.actor.getEquipements();
formData.monnaies = this.actor.getMonnaies();
formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
formData.monnaies = this.actor.getMonnaies();
formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
formData.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
formData.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
formData.optionsPV = VadentisUtility.createOptionList(-50, 200);
formData.optionsPE = VadentisUtility.createOptionList(-50, 200);
formData.optionsPA = VadentisUtility.createOptionList(0, 20);
formData.optionsPV = VadentisUtility.createDirectIntegerOptionList(-50, 999);
formData.optionsPE = VadentisUtility.createOptionList(-50, 999);
formData.optionsPA = VadentisUtility.createOptionList(0, 20);
return formData;
@@ -73,13 +74,25 @@ export class VadentisActorSheet extends ActorSheet {
/* -------------------------------------------- */
async checkSort(sortId) {
await Dialog.confirm({
title: "Lancer un sort",
content: "Etes vous certain de vouloir incanter ce sort ?",
title: "Lancer un Sort",
content: "Etes vous certain de vouloir incanter ce Sort ?",
yes: async () => {
this.actor.rollSort(sortId);
},
no: () => {},
});
no: () => { },
});
}
/* -------------------------------------------- */
async checkDevotion(devotionId) {
await Dialog.confirm({
title: "Lancer une Dévotion",
content: "Etes vous certain de vouloir incanter cette Dévotion ?",
yes: async () => {
this.actor.rollDevotion(devotionId);
},
no: () => { },
});
}
/* -------------------------------------------- */
@@ -91,7 +104,7 @@ export class VadentisActorSheet extends ActorSheet {
console.log("Technique ", techniqueId)
this.actor.rollTechnique(techniqueId);
},
no: () => {},
no: () => { },
});
}
@@ -114,38 +127,38 @@ export class VadentisActorSheet extends ActorSheet {
const li = $(ev.currentTarget).parents(".item");
VadentisUtility.confirmDelete(this, li);
});
html.find('.munition-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeMunition( item );
} );
this.actor.decrementeMunition(item);
});
html.find('.munition-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeMunition( item );
} );
this.actor.incrementeMunition(item);
});
html.find('.equipement-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeQuantite( item );
} );
this.actor.decrementeQuantite(item);
});
html.find('.equipement-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeQuantite( item );
} );
this.actor.incrementeQuantite(item);
});
html.find('.argent-moins').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.decrementeArgent( item );
} );
this.actor.decrementeArgent(item);
});
html.find('.argent-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
const item = this.actor.items.get(li.data("item-id"));
this.actor.incrementeArgent( item );
} );
this.actor.incrementeArgent(item);
});
html.find('.combat-label a').click((event) => {
let combatName = event.currentTarget.attributes.name.value;
@@ -169,17 +182,17 @@ export class VadentisActorSheet extends ActorSheet {
const li = $(event.currentTarget).parents(".item");
const sortId = li.data("item-id");
this.checkSort(sortId);
});
});
html.find('.arme-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const armeId = li.data("item-id");
this.actor.rollArme(armeId);
});
});
html.find('.devotion-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const devotionId = li.data("item-id");
this.actor.rollDevotion(devotionId);
});
this.checkDevotion(devotionId);
});
html.find('.weapon-label a').click((event) => {
const li = $(event.currentTarget).parents(".item");
const weapon = this.actor.items.get(li.data("item-id"));
@@ -205,7 +218,7 @@ export class VadentisActorSheet extends ActorSheet {
const weapon = this.actor.items.get(li.data("item-id"));
this.actor.rollSortDevotionDamage(weapon, 'damagecritical');
});
html.find('.competence-base').change((event) => {
let skillName = event.currentTarget.attributes.skillname.value;
this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
@@ -221,15 +234,15 @@ export class VadentisActorSheet extends ActorSheet {
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-link a').click((event) => {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equiperObject( li.data("item-id") );
this.actor.equiperObject(li.data("item-id"));
this.render(true);
});