Migration à Foundry v11/v12 + changes requests
This commit is contained in:
@@ -13,7 +13,7 @@ export class VadentisActorSheet extends ActorSheet {
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return mergeObject(super.defaultOptions, {
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classes: ["vadentis", "sheet", "actor"],
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template: "systems/foundryvtt-vadentis/templates/actor-sheet.html",
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width: 640,
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width: 680,
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height: 720,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }],
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dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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@@ -22,19 +22,17 @@ export class VadentisActorSheet extends ActorSheet {
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}
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/* -------------------------------------------- */
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getData() {
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async getData() {
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this.actor.calculerSommeStats();
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const objectData = VadentisUtility.data(this.object);
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let actorData = duplicate(VadentisUtility.templateData(this.object));
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let formData = {
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let actorData = foundry.utils.duplicate(this.object.system);
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let formData = {
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title: this.title,
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id: objectData.id,
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type: objectData.type,
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img: objectData.img,
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name: objectData.name,
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id: this.object.id,
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type: this.object.type,
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img: this.object.img,
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name: this.object.name,
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editable: this.isEditable,
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cssClass: this.isEditable ? "editable" : "locked",
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data: actorData,
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@@ -43,28 +41,31 @@ export class VadentisActorSheet extends ActorSheet {
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options: this.options,
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owner: this.document.isOwner,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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isGM: game.user.isGM,
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history: await TextEditor.enrichHTML(this.object.system.history, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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gmnotes: await TextEditor.enrichHTML(this.object.system.gmnotes, { async: true }),
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}
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formData.editScore = this.options.editScore;
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formData.donnees = this.actor.getDonnees();
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formData.eglises = this.actor.getEglises();
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formData.editScore = this.options.editScore;
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formData.donnees = this.actor.getDonnees();
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formData.eglises = this.actor.getEglises();
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formData.competences = this.actor.getCompetences();
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formData.sorts = this.actor.getSorts();
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formData.devotions = this.actor.getDevotions();
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formData.attributs = this.actor.getAttributs();
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formData.techniques = this.actor.getTechniques();
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formData.armes = this.actor.getArmes();
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formData.armures = this.actor.getArmures();
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formData.sorts = this.actor.getSorts();
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formData.devotions = this.actor.getDevotions();
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formData.attributs = this.actor.getAttributs();
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formData.techniques = this.actor.getTechniques();
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formData.armes = this.actor.getArmes();
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formData.armures = this.actor.getArmures();
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formData.equipements = this.actor.getEquipements();
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formData.monnaies = this.actor.getMonnaies();
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formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
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formData.monnaies = this.actor.getMonnaies();
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formData.optionsBase = VadentisUtility.createDirectOptionList(0, 50);
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formData.optionsMalus = VadentisUtility.createDirectReverseOptionList(-50, 0);
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formData.optionsBonus = VadentisUtility.createDirectOptionList(0, 50);
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formData.optionsPV = VadentisUtility.createOptionList(-50, 200);
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formData.optionsPE = VadentisUtility.createOptionList(-50, 200);
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formData.optionsPA = VadentisUtility.createOptionList(0, 20);
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formData.optionsPV = VadentisUtility.createDirectIntegerOptionList(-50, 999);
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formData.optionsPE = VadentisUtility.createOptionList(-50, 999);
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formData.optionsPA = VadentisUtility.createOptionList(0, 20);
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return formData;
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@@ -73,13 +74,25 @@ export class VadentisActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async checkSort(sortId) {
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await Dialog.confirm({
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title: "Lancer un sort",
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content: "Etes vous certain de vouloir incanter ce sort ?",
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title: "Lancer un Sort",
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content: "Etes vous certain de vouloir incanter ce Sort ?",
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yes: async () => {
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this.actor.rollSort(sortId);
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},
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no: () => {},
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});
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no: () => { },
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});
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}
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/* -------------------------------------------- */
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async checkDevotion(devotionId) {
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await Dialog.confirm({
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title: "Lancer une Dévotion",
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content: "Etes vous certain de vouloir incanter cette Dévotion ?",
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yes: async () => {
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this.actor.rollDevotion(devotionId);
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},
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no: () => { },
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});
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}
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/* -------------------------------------------- */
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@@ -91,7 +104,7 @@ export class VadentisActorSheet extends ActorSheet {
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console.log("Technique ", techniqueId)
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this.actor.rollTechnique(techniqueId);
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},
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no: () => {},
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no: () => { },
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});
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}
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@@ -114,38 +127,38 @@ export class VadentisActorSheet extends ActorSheet {
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const li = $(ev.currentTarget).parents(".item");
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VadentisUtility.confirmDelete(this, li);
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});
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html.find('.munition-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeMunition( item );
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} );
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this.actor.decrementeMunition(item);
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});
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html.find('.munition-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeMunition( item );
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} );
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this.actor.incrementeMunition(item);
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});
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html.find('.equipement-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeQuantite( item );
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} );
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this.actor.decrementeQuantite(item);
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});
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html.find('.equipement-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeQuantite( item );
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} );
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this.actor.incrementeQuantite(item);
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});
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html.find('.argent-moins').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.decrementeArgent( item );
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} );
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this.actor.decrementeArgent(item);
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});
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html.find('.argent-plus').click(event => {
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const li = $(event.currentTarget).parents(".item");
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const item = this.actor.items.get(li.data("item-id"));
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this.actor.incrementeArgent( item );
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} );
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this.actor.incrementeArgent(item);
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});
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html.find('.combat-label a').click((event) => {
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let combatName = event.currentTarget.attributes.name.value;
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@@ -169,17 +182,17 @@ export class VadentisActorSheet extends ActorSheet {
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const li = $(event.currentTarget).parents(".item");
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const sortId = li.data("item-id");
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this.checkSort(sortId);
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});
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});
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html.find('.arme-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const armeId = li.data("item-id");
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this.actor.rollArme(armeId);
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});
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});
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html.find('.devotion-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const devotionId = li.data("item-id");
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this.actor.rollDevotion(devotionId);
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});
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this.checkDevotion(devotionId);
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});
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html.find('.weapon-label a').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const weapon = this.actor.items.get(li.data("item-id"));
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@@ -205,7 +218,7 @@ export class VadentisActorSheet extends ActorSheet {
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const weapon = this.actor.items.get(li.data("item-id"));
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this.actor.rollSortDevotionDamage(weapon, 'damagecritical');
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});
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html.find('.competence-base').change((event) => {
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let skillName = event.currentTarget.attributes.skillname.value;
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this.actor.updateCompetence(skillName, "base", parseInt(event.target.value));
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@@ -221,15 +234,15 @@ export class VadentisActorSheet extends ActorSheet {
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.render(true);
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});
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const item = this.actor.items.get(itemId);
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item.sheet.render(true);
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});
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});
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html.find('.item-equip').click(ev => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.equiperObject( li.data("item-id") );
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this.actor.equiperObject(li.data("item-id"));
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this.render(true);
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});
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@@ -31,7 +31,7 @@ export class VadentisActor extends Actor {
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return super.create(data, options);
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}
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// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
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if (data.items) {
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if (system.items) {
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let actor = super.create(data, options);
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return actor;
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}
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@@ -46,55 +46,55 @@ export class VadentisActor extends Actor {
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/* -------------------------------------------- */
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getCompetences() {
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return duplicate( this.data.items.filter( item => item.type == 'competence') || [] );
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return duplicate( this.items.filter( item => item.type == 'competence') || [] );
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}
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/* -------------------------------------------- */
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getDonnees() {
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return duplicate( this.data.items.filter( item => item.type == 'donnee')|| [] );
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return duplicate( this.items.filter( item => item.type == 'donnee')|| [] );
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}
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/* -------------------------------------------- */
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getEglises() {
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return duplicate( this.data.items.filter( item => item.type == 'eglise')|| [] );
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return duplicate( this.items.filter( item => item.type == 'eglise')|| [] );
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}
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/* -------------------------------------------- */
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getSorts() {
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return duplicate( this.data.items.filter( item => item.type == 'sort')|| [] );
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return duplicate( this.items.filter( item => item.type == 'sort')|| [] );
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}
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/* -------------------------------------------- */
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getAttributs() {
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return duplicate( this.data.items.filter( item => item.type == 'attribut')|| [] );
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return duplicate( this.items.filter( item => item.type == 'attribut')|| [] );
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}
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/* -------------------------------------------- */
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getTechniques() {
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return duplicate( this.data.items.filter( item => item.type == 'technique') || [] );
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return duplicate( this.items.filter( item => item.type == 'technique') || [] );
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}
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/* -------------------------------------------- */
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getDevotions() {
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return duplicate(this.data.items.filter( item => item.type == 'devotion')|| [] );
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return duplicate(this.items.filter( item => item.type == 'devotion')|| [] );
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}
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/* -------------------------------------------- */
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getEquipements() {
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return duplicate(this.data.items.filter( item => item.type == 'equipement' ) || [] );
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return duplicate(this.items.filter( item => item.type == 'equipement' ) || [] );
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}
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/* -------------------------------------------- */
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getArmes() {
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return duplicate(this.data.items.filter( item => item.type == 'armecc' || item.type == 'tir' ) || [] );
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return duplicate(this.items.filter( item => item.type == 'armecc' || item.type == 'tir' ) || [] );
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}
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/* -------------------------------------------- */
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getArmures() {
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return duplicate(this.data.items.filter( item => item.type == 'armurebouclier' ) || [] );
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return duplicate(this.items.filter( item => item.type == 'armurebouclier' ) || [] );
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}
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/* -------------------------------------------- */
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getMonnaies() {
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return duplicate(this.data.items.filter( item => item.type == 'monnaie' ) || [] );
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return duplicate(this.items.filter( item => item.type == 'monnaie' ) || [] );
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}
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/* -------------------------------------------- */
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async updateCompetence( name, field, value) {
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let competence = this.data.items.find( item => item.type == 'competence' && item.name == name);
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let competence = this.items.find( item => item.type == 'competence' && item.name == name);
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if (competence) {
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let dataPath = 'data.'+field;
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let dataPath = 'system.'+field;
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await this.updateEmbeddedDocuments( "Item", [{ _id: competence.id, [dataPath]:value }] );
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}
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}
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@@ -103,7 +103,7 @@ export class VadentisActor extends Actor {
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async equiperObject( equipementId ) {
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let item = this.items.get(equipementId)
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if (item) {
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let update = { _id: item.id, "data.equipee": !item.data.data.equipee };
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let update = { _id: item.id, "system.equipee": !item.system.equipee };
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await this.updateEmbeddedDocuments("Item", [ update ] );
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}
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}
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@@ -116,24 +116,24 @@ export class VadentisActor extends Actor {
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/* -------------------------------------------- */
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calculerSommeStats( ) {
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for (const key in this.data.data.combat) {
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let combatData = this.data.data.combat[key];
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for (const key in this.system.combat) {
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let combatData = this.system.combat[key];
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combatData.total = combatData.base + combatData.malus + combatData.bonus;
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}
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for (const key in this.data.data.magie) {
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let magieData = this.data.data.magie[key];
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for (const key in this.system.magie) {
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let magieData = this.system.magie[key];
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magieData.total = magieData.base + magieData.malus + magieData.bonus;
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}
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}
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/* -------------------------------------------- */
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async processSortDevotion( name, devotionSort ) {
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if ( this.data.data.stats.pointsenergie.value == 0) { // Vérification du ~ de points d'énergie
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if ( this.system.stats.pointsenergie.value == 0) { // Vérification du ~ de points d'énergie
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ChatMessage.create({ content: `${this.name} n'a pas assez de Points d'Energie pour lancer ${name} ${devotionSort.name}` } );
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return;
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}
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let scores = this.data.data.magie[(name =="devotion") ? 'devotion': 'matriseelementaire'];
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let scores = this.system.magie[(name =="devotion") ? 'devotion': 'matriseelementaire'];
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let statValue = scores.base + scores.malus + scores.bonus;
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let formulaFull = this.buildTexteFormula( scores );
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let myRoll = await VadentisUtility.processRoll("1d20+"+statValue );
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@@ -143,33 +143,33 @@ export class VadentisActor extends Actor {
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isSort: true
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}
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if (myRoll.dice[0].results[0].result > 1 && myRoll.total >= devotionSort.data.difficulty) {
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if (myRoll.dice[0].results[0].result > 1 && myRoll.total >= devotionSort.system.difficulty) {
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msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_sort_réussi.webp';
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msgData.msg = `${this.name} a réussi son ${name} et perd ${devotionSort.data.pe} Points d'Energie (lancer : ${formulaFull} => <strong>${myRoll.total} / ${devotionSort.data.difficulty}</strong>).`;
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msgData.msg = `${this.name} a réussi son ${name} et perd ${devotionSort.system.pe} Points d'Energie (lancer : ${formulaFull} => <strong>${myRoll.total} / ${devotionSort.system.difficulty}</strong>).`;
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let maintain = (devotionSort.data.ismaintain)?"Oui":"Non";
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let complex = (devotionSort.data.complexactions)?"Oui":"Non";
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let maintain = (devotionSort.system.ismaintain)?"Oui":"Non";
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let complex = (devotionSort.system.complexactions)?"Oui":"Non";
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msgData.msg += `<br>Peut être maintenu: ${maintain}<br>Actions complexes : ${complex}`;
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if ( !devotionSort.data.notes) devotionSort.data.notes = "";
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msgData.msg += `<br><strong>Description : </strong>${devotionSort.data.notes.replace(/<\/?[^>]+(>|$)/g, "")}`;
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if ( !devotionSort.system.notes) devotionSort.system.notes = "";
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msgData.msg += `<br><strong>Description : </strong>${devotionSort.system.notes.replace(/<\/?[^>]+(>|$)/g, "")}`;
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let newEnergie = this.data.data.stats.pointsenergie.value - devotionSort.data.pe;
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await this.update( {'data.stats.pointsenergie.value': newEnergie });
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if (myRoll.dice[0].results[0].result >= devotionSort.data.valuecritical ) { // Critique ?
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let newEnergie = this.system.stats.pointsenergie.value - devotionSort.system.pe;
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await this.update( {'system.stats.pointsenergie.value': newEnergie });
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if (myRoll.dice[0].results[0].result >= devotionSort.system.valuecritical ) { // Critique ?
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msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_réussite_critique.webp';
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msgData.msg += "<br>C'est une <strong>réussite critique</strong> !";
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msgData.msg += `<br><strong>Effet critique : </strong>${devotionSort.data.criticaleffect.replace(/<\/?[^>]+(>|$)/g, "")}`;
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msgData.msg += `<br><strong>Effet critique : </strong>${devotionSort.system.criticaleffect.replace(/<\/?[^>]+(>|$)/g, "")}`;
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} else {
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msgData.msg += `<br><strong>Effet : </strong>${devotionSort.data.effect.replace(/<\/?[^>]+(>|$)/g, "")}`;
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msgData.msg += `<br><strong>Effet : </strong>${devotionSort.system.effect.replace(/<\/?[^>]+(>|$)/g, "")}`;
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}
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if ( devotionSort.data.damage != "") {
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let formula = devotionSort.data.damage;
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if (myRoll.dice[0].results[0].result >= devotionSort.data.valuecritical ) { // Critique ?
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msgData.msg += `<br>Et provoque les dégats critiques suivants : [[/roll ${devotionSort.data.damagecritical}]]`;
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formula = devotionSort.data.damagecritical;
|
||||
if ( devotionSort.system.damage != "") {
|
||||
let formula = devotionSort.system.damage;
|
||||
if (myRoll.dice[0].results[0].result >= devotionSort.system.valuecritical ) { // Critique ?
|
||||
msgData.msg += `<br>Et provoque les dégats critiques suivants : [[/roll ${devotionSort.system.damagecritical}]]`;
|
||||
formula = devotionSort.system.damagecritical;
|
||||
} else {
|
||||
msgData.msg += `<br>Et provoque les dégats suivants : [[/roll ${devotionSort.data.damage}]]`;
|
||||
msgData.msg += `<br>Et provoque les dégats suivants : [[/roll ${devotionSort.system.damage}]]`;
|
||||
}
|
||||
}
|
||||
if ( newEnergie < 0) {
|
||||
@@ -184,7 +184,7 @@ export class VadentisActor extends Actor {
|
||||
msgData.msg = `${this.name} a échoué son lancer de ${name}`;
|
||||
}
|
||||
}
|
||||
console.log(devotionSort.data.description, msgData);
|
||||
console.log(devotionSort.system.description, msgData);
|
||||
ChatMessage.create({
|
||||
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-vadentis/templates/chat-generic-result.html`, msgData)
|
||||
@@ -193,7 +193,7 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollDamage( weapon, damageType ) {
|
||||
let formula = VadentisUtility.processDamageString( weapon.data.data[damageType], this );
|
||||
let formula = VadentisUtility.processDamageString( weapon.system.data[damageType], this );
|
||||
let degatsRoll = await VadentisUtility.processRoll( formula );
|
||||
let msgData = {
|
||||
alias: this.name,
|
||||
@@ -209,7 +209,7 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollSortDevotionDamage( sort, damageType ) {
|
||||
let formula = VadentisUtility.processDamageString( sort.data.data[damageType], this );
|
||||
let formula = VadentisUtility.processDamageString( sort.system.data[damageType], this );
|
||||
let degatsRoll = await VadentisUtility.processRoll( formula );
|
||||
let msgData = {
|
||||
alias: this.name,
|
||||
@@ -226,9 +226,9 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async applyDamage( damageValue ) {
|
||||
let pvData = this.data.data.stats.pointsvie;
|
||||
let pvData = this.system.stats.pointsvie;
|
||||
let newValue = Math.max( pvData.value - damageValue, MIN_PV);
|
||||
await this.update( {'data.stats.pointsvie.value': newValue });
|
||||
await this.update( {'system.stats.pointsvie.value': newValue });
|
||||
|
||||
let msgData = {
|
||||
alias: this.name,
|
||||
@@ -262,22 +262,22 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getInitiativeScore( ) {
|
||||
let initData = this.data.data.combat.initiative;
|
||||
let initData = this.system.combat.initiative;
|
||||
return this._getCombatValue( initData);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getDefenseScore( ) {
|
||||
let defenseData = this.data.data.combat.defense;
|
||||
let defenseData = this.system.combat.defense;
|
||||
return this._getCombatValue( defenseData);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getForceScore( ) {
|
||||
let forceData = this.data.data.combat.force;
|
||||
let forceData = this.system.combat.force;
|
||||
return this._getCombatValue( forceData);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getAttaqueScore( ) {
|
||||
let attaqueData = this.data.data.combat.attaque;
|
||||
let attaqueData = this.system.combat.attaque;
|
||||
return this._getCombatValue( attaqueData);
|
||||
}
|
||||
|
||||
@@ -289,7 +289,7 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollSort( sortId ) {
|
||||
let sort = this.data.items.get( sortId );
|
||||
let sort = this.items.get( sortId );
|
||||
if ( sort ) {
|
||||
sort = duplicate(sort)
|
||||
this.processSortDevotion( "sort", sort);
|
||||
@@ -298,7 +298,7 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollDevotion( devotionId ) {
|
||||
let devotion = this.data.items.get( devotionId );
|
||||
let devotion = this.items.get( devotionId );
|
||||
if ( devotion ) {
|
||||
devotion = duplicate(devotion)
|
||||
this.processSortDevotion( "devotion", devotion);
|
||||
@@ -307,14 +307,14 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollSortOuDevotion( sortId ) {
|
||||
let sort = this.data.items.get( sortId );
|
||||
let sort = this.items.get( sortId );
|
||||
this.processSortDevotion( sort.type, sort);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollTechnique( techniqueId ) {
|
||||
let technique = this.data.items.get( techniqueId )
|
||||
let technique = this.items.get( techniqueId )
|
||||
if (technique) {
|
||||
technique = duplicate(technique)
|
||||
let msgData = {
|
||||
@@ -322,13 +322,13 @@ export class VadentisActor extends Actor {
|
||||
img: technique.img,
|
||||
title: `Technique ${technique.name}`
|
||||
}
|
||||
if ( this.data.data.stats.pointsadrenaline.value < technique.data.pacost) { // Vérification du ~ de points d'adrénaline
|
||||
if ( this.system.stats.pointsadrenaline.value < technique.system.pacost) { // Vérification du ~ de points d'adrénaline
|
||||
msgData.msg = `${this.name} n'a pas assez de Points d'Adrénaline pour éxecuter sa technique ${technique.name}`;
|
||||
} else {
|
||||
let newAdrenaline = this.data.data.stats.pointsadrenaline.value - technique.data.pacost;
|
||||
await this.update( {'data.stats.pointsadrenaline.value': newAdrenaline });
|
||||
msgData.msg = `${this.name} execute sa technique ${technique.name}, pour un côut de ${technique.data.pacost} Points d'Adrénaline<br>
|
||||
Les effets sont : ${technique.data.effect}`;
|
||||
let newAdrenaline = this.system.stats.pointsadrenaline.value - technique.system.pacost;
|
||||
await this.update( {'system.stats.pointsadrenaline.value': newAdrenaline });
|
||||
msgData.msg = `${this.name} execute sa technique ${technique.name}, pour un côut de ${technique.system.pacost} Points d'Adrénaline<br>
|
||||
Les effets sont : ${technique.system.effect}`;
|
||||
}
|
||||
ChatMessage.create({
|
||||
//whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
@@ -342,7 +342,7 @@ export class VadentisActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async rollCompetence( competenceId ) {
|
||||
console.log(competenceId)
|
||||
let competence = this.data.items.get( competenceId);
|
||||
let competence = this.items.get( competenceId);
|
||||
if ( competence) {
|
||||
competence = duplicate(competence)
|
||||
let msgData = {
|
||||
@@ -352,7 +352,7 @@ export class VadentisActor extends Actor {
|
||||
title: `Compétence ${competence.name}`
|
||||
}
|
||||
|
||||
let statValue = competence.data.base + competence.data.malus + competence.data.bonus;
|
||||
let statValue = competence.system.base + competence.system.malus + competence.system.bonus;
|
||||
let formulaFull = this.buildTexteFormula( competence.data );
|
||||
let myRoll = await VadentisUtility.processRoll("1d20+"+statValue, msgData.rollMode );
|
||||
msgData.msg = `${formulaFull} => <strong>${myRoll.total}</strong>`;
|
||||
@@ -410,74 +410,74 @@ export class VadentisActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCombat( combatName ) {
|
||||
let stat = this.data.data.combat[combatName];
|
||||
let stat = this.system.combat[combatName];
|
||||
this.genericRoll( stat, combatName );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
rollMagie( magieName ) {
|
||||
let stat = this.data.data.magie[magieName];
|
||||
let stat = this.system.magie[magieName];
|
||||
this.genericRoll( stat, magieName );
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementeArgent( arme ) {
|
||||
let monnaie = this.data.items.find( item => item.type == 'monnaie' && item.name == arme.name);
|
||||
let monnaie = this.items.find( item => item.type == 'monnaie' && item.name == arme.name);
|
||||
if (monnaie) {
|
||||
monnaie = duplicate(monnaie)
|
||||
let newValeur = monnaie.data.nombre + 1;
|
||||
await this.updateEmbeddedDocuments( 'Item', [{ _id: monnaie._id, 'data.nombre': newValeur }] );
|
||||
let newValeur = monnaie.system.nombre + 1;
|
||||
await this.updateEmbeddedDocuments( 'Item', [{ _id: monnaie._id, 'system.nombre': newValeur }] );
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async decrementeArgent( arme ) {
|
||||
let monnaie = this.data.items.find( item => item.type == 'monnaie' && item.name == arme.name);
|
||||
let monnaie = this.items.find( item => item.type == 'monnaie' && item.name == arme.name);
|
||||
if (monnaie) {
|
||||
monnaie = duplicate(monnaie)
|
||||
let newValeur = monnaie.data.nombre - 1;
|
||||
let newValeur = monnaie.system.nombre - 1;
|
||||
newValeur = (newValeur <= 0) ? 0 : newValeur;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: monnaie._id, 'data.nombre': newValeur }] );
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: monnaie._id, 'system.nombre': newValeur }] );
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementeMunition( arme ) {
|
||||
let armeTir = this.data.items.find( item => item.type == 'tir' && item.name == arme.name);
|
||||
let armeTir = this.items.find( item => item.type == 'tir' && item.name == arme.name);
|
||||
if (armeTir) {
|
||||
armeTir = duplicate(armeTir)
|
||||
let newMunition = armeTir.data.munition + 1;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: armeTir._id, 'data.munition': newMunition }] );
|
||||
let newMunition = armeTir.system.munition + 1;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: armeTir._id, 'system.munition': newMunition }] );
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async decrementeMunition( arme ) {
|
||||
let armeTir = this.data.items.find( item => item.type == 'tir' && item.name == arme.name);
|
||||
let armeTir = this.items.find( item => item.type == 'tir' && item.name == arme.name);
|
||||
if (armeTir) {
|
||||
armeTir = duplicate(armeTir)
|
||||
let newMunition = armeTir.data.munition - 1;
|
||||
let newMunition = armeTir.system.munition - 1;
|
||||
newMunition = (newMunition <= 0) ? 0 : newMunition;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: armeTir._id, 'data.munition': newMunition } ]);
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: armeTir._id, 'system.munition': newMunition } ]);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async incrementeQuantite( objet ) {
|
||||
let objetQ = this.data.items.find( item => item._id == objet._id );
|
||||
let objetQ = this.items.find( item => item._id == objet._id );
|
||||
if (objetQ) {
|
||||
objetQ = duplicate(objetQ)
|
||||
let newQ = objetQ.data.quantite + 1;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: objetQ._id, 'data.quantite': newQ } ] );
|
||||
let newQ = objetQ.system.quantite + 1;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: objetQ._id, 'system.quantite': newQ } ] );
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async decrementeQuantite( objet ) {
|
||||
let objetQ = this.data.items.find( item => item._id == objet._id );
|
||||
let objetQ = this.items.find( item => item._id == objet._id );
|
||||
if (objetQ) {
|
||||
objetQ = duplicate(objetQ)
|
||||
let newQ = objetQ.data.quantite - 1;
|
||||
let newQ = objetQ.system.quantite - 1;
|
||||
newQ = (newQ <= 0) ? 0 : newQ;
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: objetQ._id, 'data.quantite': newQ } ]);
|
||||
await this.updateEmbeddedDocuments( "Item", [{ _id: objetQ._id, 'system.quantite': newQ } ]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -486,10 +486,10 @@ export class VadentisActor extends Actor {
|
||||
let target = VadentisUtility.getTarget();
|
||||
|
||||
if ( target ) {
|
||||
let arme = this.data.items.find( item => (item.type == 'armecc' || item.type == 'tir') && item.id == armeId);
|
||||
let arme = this.items.find( item => (item.type == 'armecc' || item.type == 'tir') && item.id == armeId);
|
||||
if (arme) {
|
||||
arme = duplicate(arme)
|
||||
if ( arme.type == 'tir' && arme.data.munition <= 0 ) {
|
||||
if ( arme.type == 'tir' && arme.system.munition <= 0 ) {
|
||||
ui.notifications.warn("Vous n'avez plus de munitions avec cette arme.");
|
||||
return;
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@ export class VadentisCombat extends Combat {
|
||||
console.log("Initiative is requested !!!");
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
const currentId = this.combatant._id;
|
||||
//const currentId = this.combatant.id;
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
let initBonus = c.actor ? c.actor.getInitiativeScore() : 0;
|
||||
|
@@ -22,24 +22,24 @@ export class VadentisTokenHud {
|
||||
|
||||
let token = canvas.tokens.get(tokenId);
|
||||
let actor = token.actor;
|
||||
let combatant = game.combat.data.combatants.find(c => c.tokenId == token.data._id);
|
||||
//let combatant = game.combat.combatants.find(c => c.tokenId == token._id);
|
||||
app.hasExtension = true;
|
||||
|
||||
let armesList = combatant.actor.getArmes() ;
|
||||
let sortsList = combatant.actor.getSorts().concat( combatant.actor.getDevotions() );
|
||||
const hudData = { combatant: combatant, armes: armesList, sorts: sortsList }
|
||||
let armesList = actor.getArmes() ;
|
||||
let sortsList = actor.getSorts().concat( actor.getDevotions() );
|
||||
const hudData = { actor: actor, armes: armesList, sorts: sortsList }
|
||||
|
||||
// sort
|
||||
await VadentisTokenHud._configureSubMenu(html.find('.control-icon.combat'), 'systems/foundryvtt-vadentis/templates/hud-actor-sort.html', hudData,
|
||||
await VadentisTokenHud._configureSubMenu(html.find('.control-icon[data-action=combat]'), 'systems/foundryvtt-vadentis/templates/hud-actor-sort.html', hudData,
|
||||
(event) => {
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
|
||||
const combatant = game.combat.getCombatant(combatantId);
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
const actor = game.actors.get(actorId);
|
||||
let sortId = event.currentTarget.attributes['data-sort-id'].value;
|
||||
combatant.actor.rollSortOuDevotion( sortId );
|
||||
actor.rollSortOuDevotion( sortId );
|
||||
});
|
||||
|
||||
// combat
|
||||
await VadentisTokenHud._configureSubMenu(html.find('.control-icon.target'), 'systems/foundryvtt-vadentis/templates/hud-actor-attaque.html', hudData,
|
||||
await VadentisTokenHud._configureSubMenu(html.find('.control-icon[data-action=target]'), 'systems/foundryvtt-vadentis/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
let armeId = event.currentTarget.attributes['data-arme-id'].value;
|
||||
actor.rollArme(armeId);
|
||||
@@ -49,7 +49,7 @@ export class VadentisTokenHud {
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
|
||||
html.find('.control-icon.combat').click(event => {
|
||||
html.find('.control-icon[data-action=combat]').click(event => {
|
||||
if ( event.currentTarget.className.includes('active')) {
|
||||
VadentisTokenHud.removeExtensionHud( app, html, tokenId);
|
||||
} else {
|
||||
@@ -57,9 +57,9 @@ export class VadentisTokenHud {
|
||||
}
|
||||
} );
|
||||
|
||||
let combatIcon = html.find('.control-icon.combat');
|
||||
let combatIcon = html.find('.control-icon[data-action=combat]');
|
||||
//console.log("COMBAT ICON", combatIcon)
|
||||
if ( combatIcon[0] && combatIcon[0].className.includes('active') ) {
|
||||
if ( combatIcon[0]?.className.includes('active') ) {
|
||||
VadentisTokenHud.addExtensionHud( app, html, tokenId);
|
||||
}
|
||||
}
|
||||
|
@@ -43,27 +43,38 @@ export class VadentisItemSheet extends ItemSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = VadentisUtility.data(this.object);
|
||||
|
||||
let itemData = foundry.utils.deepClone(VadentisUtility.templateData(this.object));
|
||||
let itemData = foundry.utils.deepClone(this.object.system);
|
||||
let formData = {
|
||||
title: this.title,
|
||||
id: this.id,
|
||||
type: objectData.type,
|
||||
img: objectData.img,
|
||||
name: objectData.name,
|
||||
type: this.object.type,
|
||||
img: this.object.img,
|
||||
name: this.object.name,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
data: itemData,
|
||||
limited: this.object.limited,
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
isGM: game.user.isGM
|
||||
isGM: game.user.isGM,
|
||||
}
|
||||
if (objectData.type == 'sort') {
|
||||
if (itemData.description) {
|
||||
formData.description = await TextEditor.enrichHTML(this.object.system.description, { async: true })
|
||||
}
|
||||
if (itemData.notes) {
|
||||
formData.notes = await TextEditor.enrichHTML(this.object.system.notes, { async: true })
|
||||
}
|
||||
if (itemData.effect) {
|
||||
formData.effect = await TextEditor.enrichHTML(this.object.system.effect, { async: true })
|
||||
}
|
||||
if (itemData.criticaleffect) {
|
||||
formData.criticaleffect = await TextEditor.enrichHTML(this.object.system.criticaleffect, { async: true })
|
||||
}
|
||||
if (this.object.type == 'sort') {
|
||||
formData.donnees = await VadentisUtility.getDonnees();
|
||||
}
|
||||
if (objectData.type == 'devotion') {
|
||||
if (this.object.type == 'devotion') {
|
||||
formData.eglises = await VadentisUtility.getEglises();
|
||||
}
|
||||
|
||||
|
@@ -19,9 +19,9 @@ export class VadentisUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateCombat( combat, round, diff, id ) {
|
||||
if (game.user.isGM && combat.data.round != 0 && combat.turns && combat.data.active) {
|
||||
if (game.user.isGM && combat.round != 0 && combat.turns && combat.active) {
|
||||
let turn = combat.turns.find(t => t.tokenId == combat.current.tokenId);
|
||||
ChatMessage.create( { content: `Round ${combat.data.round} : C'est au tour de ${turn.actor.name}<br>` } );
|
||||
ChatMessage.create( { content: `Round ${combat.round} : C'est au tour de ${turn.actor.name}<br>` } );
|
||||
|
||||
canvas.tokens.get(turn.token._id).control();
|
||||
canvas.tokens.cycleTokens(1, true);
|
||||
@@ -46,6 +46,14 @@ export class VadentisUtility {
|
||||
return options;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static createDirectIntegerOptionList( min, max) {
|
||||
let options = {};
|
||||
for(let i=min; i<=max; i++) {
|
||||
options[i] = `${i}`;
|
||||
}
|
||||
return options;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static createDirectReverseOptionList( min, max) {
|
||||
let options = {};
|
||||
for(let i=max; i>=min; i--) {
|
||||
@@ -64,19 +72,6 @@ export class VadentisUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static templateData(it) {
|
||||
return VadentisUtility.data(it)?.data ?? {}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static data(it) {
|
||||
if (it instanceof Actor || it instanceof Item || it instanceof Combatant) {
|
||||
return it.data;
|
||||
}
|
||||
return it;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static processDamageString( formula, actor ) {
|
||||
let workFormula = formula.toLowerCase();
|
||||
@@ -90,7 +85,7 @@ export class VadentisUtility {
|
||||
static async processRoll( formula, rollMode ) {
|
||||
let myRoll = new Roll(formula);
|
||||
myRoll.roll( { async: false} );
|
||||
if (game.modules.get("dice-so-nice") && game.modules.get("dice-so-nice").active) {
|
||||
if (game.modules.get("dice-so-nice")?.active) {
|
||||
await game.dice3d.showForRoll(myRoll, game.user, true);
|
||||
}
|
||||
return myRoll;
|
||||
@@ -117,17 +112,17 @@ export class VadentisUtility {
|
||||
}
|
||||
|
||||
let formulaTouche = "1d20+"+attaque;
|
||||
let formulaFull = attacker.buildTexteFormula( attacker.data.data.combat.attaque );
|
||||
let formulaFull = attacker.buildTexteFormula( attacker.system.combat.attaque );
|
||||
let myRoll = await this.processRoll(formulaTouche);
|
||||
if (myRoll.dice[0].results[0].result > 1 && myRoll.total >= defense) { // Success !
|
||||
let degats = `normaux : ${combatData.arme.data.damage}`;
|
||||
let formula = combatData.arme.data.damage.toLowerCase();
|
||||
let degats = `normaux : ${combatData.arme.system.damage}`;
|
||||
let formula = combatData.arme.system.damage.toLowerCase();
|
||||
msgData.msg = `${attacker.name} a réussi son attaque sur ${defender.name} (${formulaFull} => ${myRoll.total} / ${defense}) !<br> Les dégâts sont ${degats}.`;
|
||||
|
||||
msgData.msg += tirMsg;
|
||||
if ( myRoll.dice[0].results[0].result >= combatData.arme.data.valuecritical ) {
|
||||
degats = `critiques : ${combatData.arme.data.criticaldamage}`;
|
||||
formula = combatData.arme.data.criticaldamage.toLowerCase();
|
||||
if ( myRoll.dice[0].results[0].result >= combatData.arme.system.valuecritical ) {
|
||||
degats = `critiques : ${combatData.arme.system.criticaldamage}`;
|
||||
formula = combatData.arme.system.criticaldamage.toLowerCase();
|
||||
msgData.msg += `<br>C'est une <strong>réussite critique</strong> !`;
|
||||
}
|
||||
msgData.img = 'systems/foundryvtt-vadentis/images/icons/tchat_attaque_réussie.webp'
|
||||
|
Reference in New Issue
Block a user