110 lines
3.0 KiB
Handlebars
110 lines
3.0 KiB
Handlebars
{{!log 'chat-message' this}}
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<div class="{{cssClass}}">
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<div class="intro-chat">
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<div class="intro-img">
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<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
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</div>
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<div class="intro-right">
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<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
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{{#if (match rollType "attack")}}
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<span>Attack roll !</span>
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{{/if}}
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{{#if (match rollType "defense")}}
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<span>Defense roll !</span>
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{{/if}}
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{{#if (eq rollData.favor "favor")}}
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<span><strong>Favor roll</strong></span>
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{{/if}}
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{{#if (eq rollData.favor "disfavor")}}
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<span><strong>Disfavor roll</strong></span>
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{{/if}}
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{{#if badResult}}
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<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong>
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:
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{{badResult}}</span>
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{{/if}}
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{{#if rollTarget.weapon}}
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<span>{{rollTarget.weapon.name}}</span>
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{{/if}}
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{{#if rollData.letItFly}}
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<span>Let It Fly attack ! </span>
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{{/if}}
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{{#if rollData.pointBlank}}
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<span>Point Blank Range Attack !</span>
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{{/if}}
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{{#if rollData.beyondSkill}}
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<span>Beyond Skill Range Attack !</span>
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{{/if}}
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<span><strong>Formula</strong> : {{titleFormula}}</span>
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{{#if (eq rollType "save")}}
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{{#if rollTarget.abilityModifier}}
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<span style="font-size: 0.9em;">
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(Ability Mod:
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{{#if
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(gt rollTarget.abilityModifier 0)
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}}+{{/if}}{{rollTarget.abilityModifier}}, Save Bonus:
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{{#if
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(gt rollTarget.saveProficiency 0)
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}}+{{/if}}{{rollTarget.saveProficiency}})
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</span>
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{{/if}}
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{{/if}}
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{{#each diceResults as |result|}}
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<span>{{result.dice}} : {{result.value}}</span>
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{{/each}}
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</div>
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</div>
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{{#if isSave}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isResource}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if
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isFailure
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}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize
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"PRISMRPG.Roll.displayArmor"
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targetName=targetName
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targetArmor=targetArmor
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realDamage=realDamage
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}}}
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{{/if}}
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</div>
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{{/if}}
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{{#unless isPrivate}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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</div>
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{{#if D30result}}
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<div class="dice-result">
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<h4 class="dice-total">D30 result: {{D30result}}</h4>
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</div>
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{{/if}}
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{{/unless}}
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</div> |