Files
fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs
2025-11-05 20:35:04 +01:00

40 lines
2.1 KiB
Handlebars

<nav class="combat-controls" data-tooltip-direction="UP">
{{~#if hasCombat~}}
{{!-- GM Controls --}}
{{#if user.isGM}}
{{#if combat.round}}
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
data-tooltip aria-label="{{ localize "COMBAT.TurnPrev" }}"></button> -->
<button type="button" class="combat-control combat-control-lg" data-action="endCombat">
<i class="fa-solid fa-xmark" inert></i>
<span>{{ localize "COMBAT.End" }}</span>
</button>
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
data-tooltip aria-label="{{ localize "COMBAT.RoundNext" }}"></button>
{{else}}
<button type="button" class="combat-control combat-control-lg" data-action="startCombat">
<i class="fa-solid fa-swords" inert></i>
<span>{{ localize "COMBAT.Begin" }}</span>
</button>
{{/if}}
{{!-- Active Player Controls --}}
{{else if control}}
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
data-tooltip aria-label="{{ localize "COMBAT.TurnPrev" }}"></button>
<button type="button" class="combat-control combat-control-lg" data-action="nextTurn">
<i class="fa-solid fa-check"></i>
<span>{{ localize "COMBAT.TurnEnd" }}</span>
</button>
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
{{/if}}
{{/if}}
</nav>