Files

62 lines
2.5 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE })
// MRR - Movement Rating Reduction (reduced by Vigor sub-attribute)
schema.mrr = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0, label: "Movement Rating Reduction" })
// Armor Passive - the passive ability of this armor piece
schema.passive = new fields.StringField({ required: false, initial: "", label: "Armor Passive" })
schema.passiveDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Passive Description" })
// Armor Augment - the Withstand action effect (requires augment from class feature)
schema.augment = new fields.StringField({ required: false, initial: "", label: "Armor Augment" })
schema.augmentDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Augment Description" })
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.isHelmet = new fields.BooleanField({ required: true, initial: false })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["PRISMRPG.Armor"]
static migrateData(data) {
// Migrate old money types to new ones
if (data?.money) {
const moneyMigration = {
"tinbit": "coppercoin",
"copper": "coppercoin",
"silver": "silvercoin",
"gold": "goldcoin",
"platinum": "note"
}
if (moneyMigration[data.money]) {
data.money = moneyMigration[data.money]
}
// If still invalid, default to coppercoin
if (!SYSTEM.MONEY[data.money]) {
console.warn(`Prism RPG | Migrate armor: Invalid money type "${data.money}", defaulting to coppercoin`)
data.money = "coppercoin"
}
}
return super.migrateData(data)
}
}