{{localize (concat "PRISMRPG.Label." rollType)}} - {{actorName}} {{#if hasModifier}}
{{upperFirst rollName}} : {{dice}} + {{baseValue}}
{{#if (eq rollType "save")}}
(Ability Mod: {{#if (gt rollTarget.abilityModifier 0) }}+{{/if}}{{rollTarget.abilityModifier}} + Save Bonus: {{#if (gt rollTarget.saveProficiency 0) }}+{{/if}}{{rollTarget.saveProficiency}})
{{/if}} {{else}}
{{upperFirst rollName}} : {{dice}}
{{/if}} {{#if rollTarget.weapon}}
{{localize "PRISMRPG.Label.weapon"}} : {{rollTarget.weapon.name}}
{{localize "PRISMRPG.Label.skill"}} : {{rollTarget.name}}
{{/if}}
{{#if hasAdvantage}}
{{localize "PRISMRPG.Roll.advantageDisadvantage"}}
{{/if}} {{#if hasModifier}}
{{localize "PRISMRPG.Roll.modifierBonusMalus"}}
{{/if}}
{{localize "PRISMRPG.Roll.visibility"}}