{ "COMBAT": { "Round": "Second {round}", "Rounds": "Seconds", "RoundNext": "Next second" }, "PRISMRPG": { "Armor": { "Category": { "heavy": "Heavy", "light": "Light", "medium": "Medium" }, "FIELDS": { "armorType": { "label": "Armor Type" }, "cost": { "label": "Cost" }, "damageReduction": { "label": "Damage Reduction" }, "defense": { "label": "Armor Class (AC)" }, "mrr": { "label": "Maximum Reduction Rating (MRR)" }, "passive": { "label": "Armor Passive" }, "passiveDescription": { "label": "Passive Description" }, "augment": { "label": "Armor Augment" }, "augmentDescription": { "label": "Augment Description" }, "encLoad": { "label": "Encumbrance Load" }, "equipped": { "label": "Equipped?" }, "hp": { "label": "Armor HP" }, "isHelmet": { "label": "Is Helmet?" }, "maximumMovement": { "label": "Movement Penalty" }, "money": { "label": "Currency" } } }, "Character": { "str": { "label": "Strength" }, "dex": { "label": "Dexterity" }, "con": { "label": "Constitution" }, "int": { "label": "Intelligence" }, "wis": { "label": "Wisdom" }, "cha": { "label": "Charisma" }, "prowess": { "label": "Prowess", "description": "Physical power and combat capability (STR+DEX)" }, "vigor": { "label": "Vigor", "description": "Endurance and physical resilience (STR+CON)" }, "competence": { "label": "Competence", "description": "Practical application of knowledge (STR+INT)" }, "authority": { "label": "Authority", "description": "Command and leadership presence (STR+WIS)" }, "presence": { "label": "Presence", "description": "Physical charisma and intimidation (STR+CHA)" }, "stamina": { "label": "Stamina", "description": "Athletic endurance (DEX+CON)" }, "initiative": { "label": "Initiative", "description": "Reaction speed and alertness (DEX+INT)" }, "wit": { "label": "Wit", "description": "Mental agility and cleverness (DEX+WIS)" }, "grace": { "label": "Grace", "description": "Social finesse and charm (DEX+CHA)" }, "tenacity": { "label": "Tenacity", "description": "Mental and physical toughness (CON+INT)" }, "willpower": { "label": "Willpower", "description": "Inner strength and determination (CON+WIS)" }, "resilience": { "label": "Resilience", "description": "Ability to endure hardship (CON+CHA)" }, "cunning": { "label": "Cunning", "description": "Strategic thinking (INT+WIS)" }, "guile": { "label": "Guile", "description": "Deceptive intellect (INT+CHA)" }, "sovereignty": { "label": "Sovereignty", "description": "Diplomatic wisdom and influence (WIS+CHA)" }, "FIELDS": { "moneys": { "coppercoin": { "label": "Copper Coin", "value": { "label": "Copper Coin" } }, "silvercoin": { "label": "Silver Coin", "value": { "label": "Silver Coin" } }, "goldcoin": { "label": "Gold Coin", "value": { "label": "Gold Coin" } }, "note": { "label": "Note", "value": { "label": "Note" } }, "steam": { "label": "Steam", "value": { "label": "Steam" } } }, "app": { "label": "Appearance" }, "challenges": { "agility": { "label": "Dexterity" }, "dying": { "label": "Dying" }, "str": { "label": "Strength" } }, "developmentPoints": { "label": "Development points", "total": { "label": "Total" }, "remaining": { "label": "Remaining" } }, "char": { "label": "Charisma" }, "combat": { "armorHitPoints": { "label": "Armor hit points" } }, "con": { "label": "Constitution" }, "dex": { "label": "Dexterity" }, "int": { "label": "Intelligence" }, "perception": { "bonus": { "label": "Bonus" }, "value": { "label": "Perception" } }, "saves": { "contagion": { "label": "Contagion" }, "dodge": { "label": "Dodge" }, "pain": { "label": "Pain" }, "poison": { "label": "Poison" }, "toughness": { "label": "Toughness" }, "will": { "label": "Will" } }, "str": { "label": "Strength" }, "wis": { "label": "Wisdom" } } }, "Monster": { "FIELDS": { "resists": { "resistTorture": { "label": "Resist torture" }, "resistPerformance": { "label": "Resist performance" }, "resistIntimidation": { "label": "Resist intimidation" }, "perception": { "label": "Perception" }, "stealth": { "label": "Stealth" } }, "painCourage": { "label": "Pain/Courage" }, "app": { "label": "Appearance" }, "challenges": { "agility": { "label": "Dexterity" }, "dying": { "label": "Dying" }, "str": { "label": "Strength" } }, "developmentPoints": { "label": "Development points", "total": { "label": "Total" }, "remaining": { "label": "Remaining" } }, "char": { "label": "Charisma" }, "combat": { "armorHitPoints": { "label": "Armor hit points" } }, "con": { "label": "Constitution" }, "dex": { "label": "Dexterity" }, "int": { "label": "Intelligence" }, "perception": { "bonus": { "label": "Bonus" }, "value": { "label": "Perception" } }, "saves": { "contagion": { "label": "Contagion" }, "dodge": { "label": "Dodge" }, "pain": { "label": "Pain" }, "poison": { "label": "Poison" }, "toughness": { "label": "Toughness" }, "will": { "label": "Will" } }, "str": { "label": "Strength" }, "wis": { "label": "Wisdom" } } }, "Delete": "Delete", "Edit": "Edit", "Equipment": { "FIELDS": { "cost": { "label": "Cost" }, "description": { "label": "Description" }, "encLoad": { "label": "Load" }, "money": { "label": "Money unit" }, "isKit": { "label": "Is Kit?" }, "passive": { "label": "Passive Name" }, "passiveDescription": { "label": "Passive Description" }, "specialActivations": { "label": "Special Activations" } } }, "RacialAbility": { "FIELDS": { "description": { "label": "Description" } } }, "Ability": { "FIELDS": { "description": { "label": "Description" } } }, "Combat": { "newRound": "New Round —", "restoreAP": "Reset AP & +1 Mana", "allPC": "All PC" }, "Status": { "Aided": "Aided", "Alert": "Alert", "Alkalized": "Alkalized", "Anchored": "Anchored", "Banished": "Banished", "Bestowed": "Bestowed", "Blessed": "Blessed", "Bleed": "Bleed", "Blind": "Blind", "Burning": "Burning", "Chilled": "Chilled", "Comatose": "Comatose", "Compulsed": "Compulsed", "Concealed": "Concealed", "Corroded": "Corroded", "Cursed": "Cursed", "Dazed": "Dazed", "Deaf": "Deaf", "Diseased": "Diseased", "Distracted": "Distracted", "Enchanted": "Enchanted", "Enhance": "Enhance", "Exhaustion": "Exhaustion", "Fatigue": "Fatigue", "Frightened": "Frightened", "Fury": "Fury", "Haste": "Haste", "Heroism": "Heroism", "Horror": "Horror", "Inspired": "Inspired", "Invisible": "Invisible", "Keen": "Keen", "LifeDrain": "Life Drain", "Locked": "Locked", "Madness": "Madness", "ManaDrain": "Mana Drain", "Marked": "Marked", "Mute": "Mute", "Necrosis": "Necrosis (Elemental)", "Numbed": "Numbed", "Paralyzed": "Paralyzed", "Petrified": "Petrified", "Plagued": "Plagued", "Poison": "Poison", "Prepared": "Prepared", "Prone": "Prone", "Radiated": "Radiated (Elemental)", "Rage": "Rage", "Regeneration": "Regeneration", "Reinforced": "Reinforced", "Renewed": "Renewed", "Saturated": "Saturated", "Sealed": "Sealed", "Seep": "Seep", "Shattered": "Shattered", "Shocked": "Shocked (Elemental)", "Sightless": "Sightless", "Silenced": "Silenced", "Soundless": "Soundless", "Staggered": "Staggered", "Stunned": "Stunned", "Supplied": "Supplied", "Surged": "Surged", "Taunt": "Taunt", "Trance": "Trance", "Unconscious": "Unconscious", "Warded": "Warded", "Wounded": "Wounded" }, "Label": { "agility": "Dexterity", "gotoToken": "Go to token", "combatAction": "Combat action", "currentAction": "Current ongoing action", "selectAction": "Select an action", "spell-power": "Spell - Power", "spell-attack": "Spell - Attack", "miracle-power": "Miracle - Power", "miracle-attack": "Miracle - Attack", "spell": "Spell", "will":"Will", "dodge":"Dodge", "toughness":"Toughness", "contagion":"Contagion", "poison":"Poison", "pain":"Pain", "paincourage":"Pain/Courage", "granted": "Granted Dice", "shields": "Shields", "armorHitPoints": "Armor hit points", "grantedAttackDice": "Granted attack", "grantedDamageDice": "Granted damage", "grantedDefenseDice": "Granted defense", "damageResistance": "Damage resistance", "damageResistanceShort": "DR", "damageReduction": "Damage Reduction", "stealth": "Stealth", "progressionDice": "Progression/Lethargy dice", "rollProgressionCount": "Roll progression count", "rollProgressionDice": "Roll progression/Lethargy dice", "earned": "Earned", "divinityPoints": "Divinity points", "manaPoints": "Mana points", "attacks": "Attacks", "monster": "Monster", "Resist" :"Resist", "resist": "Resist", "resistTorture": "Resist torture", "resistPerformance": "Resist performance", "resistIntimidation": "Resist intimidation", "initiative": "Initiative", "maxInitiativeWisdom": "Max initiative (from wisdom)", "combat": "Combat", "rollInitiative": "Roll initiative", "money": "Money", "favorResult": "Favor result", "disfavorResult": "Disfavor result", "otherResult": "Other result", "disfavor": "Disfavor", "favor": "Favor", "wounds": "Wounds", "name": "Name", "hp": "HP", "duration": "Duration", "combatDetails": "Combat details", "Challenges": "Challenges", "HP": "HP", "HPTemp": "Temporary Hit Points", "Movement": "Movement", "Saves": "Saves", "app": "APP", "armor": "Armor", "armors": "Armors", "baseModifier": "Base modifier", "biodata": "Biodata", "biography": "Biography", "bonus": "Bonus", "cha": "CHA", "challenge": "Challenge", "challenges": { "agility": "Dexterity", "dying": "Dying", "strength": "Strength" }, "characteristic": "Characteristic", "characteristics": "Characteristics", "con": "CON", "damage": "Damage", "description": "Description", "details": "Details", "effects": "Effects", "source": "Source", "temporary": "Temporary", "passive": "Passive", "inactive": "Inactive", "dex": "DEX", "equipment": "Equipment", "experience": "Experience", "racialAbilities": "Racial Abilities", "grit": "Grit", "gritEarned": "Grit earned", "int": "INT", "jet": "Roll", "level": "Level", "luc": "LUC", "luck": "Luck", "luckEarned": "Luck earned", "malus": "Malus", "maximum": "Maximum", "miracles": "Miracles", "movement": { "jog": "Jog", "run": "Run", "sprint": "Sprint", "walk": "Walk", "jumpBroad": "Broad jump", "jumpRunning": "Running jump", "jumpVertical": "Vertical jump" }, "newArmor": "New armor", "newWeapon": "New weapon", "notes": "Notes", "pc": "PC", "perception": "Perception", "rangeDefenseDialog": "Ranged defense dialog", "rangeDefenseRoll": "Ranged defense roll", "rangedAttackDefense": "Ranged attack defense", "resource": "Resource", "resources": "Resources", "save": "Save", "saves": { "contagion": "Contagion", "dodge": "Dodge", "pain": "Pain", "poison": "Poison", "toughness": "Toughness", "will": "Will", "paincourage": "Pain/Courage" }, "skill": "Skill", "skillBonus": "Skill bonus", "skills": "Skills", "sub-attribute": "Sub-Attribute", "subattributes": "Sub-Attributes", "subAttribute1": "Sub-Attribute 1", "subAttribute2": "Sub-Attribute 2", "spells": "Spells", "str": "STR", "titleChallenge": "Challenge", "titleSave": "Save", "titleSkill": "Skill", "total": "Total", "vulnerabilities": "Vulnerabilities", "weapon": "Weapon", "weapon-attack": "Weapon attack", "weapon-damage": "Weapon damage", "weapon-defense": "Weapon defense", "monster-attack": "Monster attack", "monster-damage": "Monster damage", "monster-defense": "Monster defense", "weapons": "Weapons", "wis": "WIS", "subAttributes": "Sub-Attributes", "prowess": "Prowess", "vigor": "Vigor", "competence": "Competence", "authority": "Authority", "presence": "Presence", "stamina": "Stamina", "wit": "Wit", "grace": "Grace", "tenacity": "Tenacity", "willpower": "Willpower", "resilience": "Resilience", "cunning": "Cunning", "guile": "Guile", "sovereignty": "Sovereignty", "coreSkill": "Core Skill", "isCoreSkill": "Is Core Skill?", "coreSkillType": "Core Skill Type", "attributeBonusChoice": "Attribute Bonus (+2)", "selectAttribute": "Select Attribute", "modifier": "Modifier", "basicChecks": "Basic Checks", "advancedChecks": "Advanced Checks", "enabled": "Enabled", "disabled": "Disabled", "coreSkillClass": "Core Skill Class", "yourCoreSkill": "Your Core Skill", "availableCoreSkills": "Available Core Skills", "attributeChoices": "Attribute Choices", "customSkills": "Custom Skills", "advancedChecksEnabled": "Advanced Checks Enabled", "chooseSkill": "Choose a Core Skill", "armorType": "Armor Type", "armorClass": "Armor Class (AC)", "mrr": "Maximum Reduction Rating (MRR)", "movementPenalty": "Movement Penalty", "armorHP": "Armor Hit Points", "encumbranceLoad": "Encumbrance Load", "isHelmet": "Is Helmet?", "equipped": "Equipped?", "isImplement": "Is Implement?", "armorPassive": "Armor Passive", "passiveName": "Passive Name", "passiveDescription": "Passive Description", "armorAugment": "Armor Augment", "augmentName": "Augment Name", "augmentDescription": "Augment Description", "cost": "Cost", "currency": "Currency", "weaponType": "Weapon Type", "weaponGroup": "Weapon Group", "apc": "Action Point Cost (APC)", "damageType": "Damage Type", "piercing": "Piercing (P)", "bludgeoning": "Bludgeoning (B)", "slashing": "Slashing (S)", "shortRange": "Short Range", "longRange": "Long Range", "range": "Range", "reloadAPC": "Reload APC", "bonuses": "Bonuses", "attackBonus": "Attack Bonus", "damageBonus": "Damage Bonus", "hands": "Hands Required", "groupPassive": "Weapon Group Passive", "groupPassiveName": "Group Passive Name", "weaponPassives": "Weapon Passives", "addPassive": "Add Passive", "deletePassive": "Delete Passive", "weaponManeuvers": "Weapon Maneuvers", "addManeuver": "Add Maneuver", "deleteManeuver": "Delete Maneuver", "maneuverName": "Maneuver Name", "maneuverDescription": "Maneuver Description", "weaponAugment": "Weapon Augment", "isKit": "Is Kit?", "kitPassive": "Kit Passive", "specialActivations": "Special Activations", "addSpecialActivation": "Add Special Activation", "deleteSpecialActivation": "Delete Special Activation", "activationName": "Activation Name", "activationDescription": "Activation Description", "shieldType": "Shield Type", "blockAPC": "Block APC", "shieldRating": "Shield Rating (SR)", "defenseBonus": "Defense Bonus", "blockAugment": "Block Augment", "blockAugmentName": "Block Augment Name", "blockAugmentDescription": "Block Augment Description", "shieldAugment": "Shield Augment", "manaCost": "Mana Cost", "manaUpkeep": "Mana Upkeep", "prismColor": "Prism Color", "colorEffect": "Color Effect", "spellAscension": "Spell Ascension", "canAscend": "Can Ascend?", "ascensionEffect": "Ascension Effect", "components": "Components", "verbal": "Verbal", "somatic": "Somatic", "material": "Material", "catalyst": "Catalyst", "religious": "Religious", "materialComponent": "Material Component", "catalystDetails": "Catalyst Details", "memorized": "Memorized?", "castingTime": "Casting Time", "areaAffected": "Area Affected", "savingThrow": "Saving Throw", "keywords": "Keywords", "targets": "Targets", "resolve": "Resolve", "miracleType": "Miracle Type", "faithCost": "Faith Cost", "divineFavor": "Divine Favor", "miracleAugment": "Miracle Augment", "prayerTime": "Prayer Time", "basicInformation": "Basic Information", "racialPassive": "Racial Passive", "racialPassiveName": "Racial Passive Name", "subrace": "Sub-race", "subraceName": "Sub-race Name", "subraceAbility": "Sub-race Ability", "subraceAbilityName": "Sub-race Ability Name", "senses": "Senses", "size": "Size", "sizeSmall": "Small", "sizeMedium": "Medium", "sizeLarge": "Large", "ageCategory": "Age Category", "ageShort": "Short", "ageMedium": "Medium", "ageLong": "Long", "language": "Language", "classInformation": "Class Information", "archetype": "Archetype", "archetypeFaith": "Faith", "archetypeMana": "Mana", "archetypeWanderer": "Wanderer", "archetypeWarrior": "Warrior", "classType": "Class Type", "classTypeCore": "Core Class", "classTypeContinental": "Continental Class", "continent": "Continent", "classLevel": "Class Level", "proficiencies": "Proficiencies", "weaponProficiencies": "Weapon Proficiencies", "armorProficiencies": "Armor Proficiencies", "spellcasting": "Spellcasting", "hasSpellcasting": "Has Spellcasting", "spellcastingType": "Spellcasting Type", "spellcastingTypeMana": "Mana", "spellcastingTypeFaith": "Faith", "attributeBonuses": "Attribute Bonuses", "classFeatures": "Class Features", "advancement": "Advancement", "addAdvancement": "Add Advancement", "deleteAdvancement": "Delete Advancement", "advancementName": "Advancement Name", "noAdvancements": "No advancements defined for this level", "toggleDescription": "Toggle Description" }, "CoreSkill": { "acrobatics": "Acrobatics", "animalHandling": "Animal Handling", "arcana": "Arcana", "athletics": "Athletics", "deception": "Deception", "history": "History", "insight": "Insight", "intimidation": "Intimidation", "investigation": "Investigation", "medicine": "Medicine", "nature": "Nature", "perception": "Perception", "performance": "Performance", "persuasion": "Persuasion", "religion": "Religion", "sleightOfHand": "Sleight of Hand", "stealth": "Stealth", "survival": "Survival" }, "SubAttribute": { "prowess": "Prowess", "vigor": "Vigor", "competence": "Competence", "authority": "Authority", "presence": "Presence", "stamina": "Stamina", "wit": "Wit", "grace": "Grace", "tenacity": "Tenacity", "willpower": "Willpower", "resilience": "Resilience", "cunning": "Cunning", "guile": "Guile", "sovereignty": "Sovereignty", "prowessDesc": "Physical power and combat capability (STR+DEX)", "vigorDesc": "Endurance and physical resilience (STR+CON)", "competenceDesc": "Practical application of knowledge (STR+INT)", "authorityDesc": "Command and leadership presence (STR+WIS)", "presenceDesc": "Physical charisma and intimidation (STR+CHA)", "staminaDesc": "Athletic endurance (DEX+CON)", "initiativeDesc": "Reaction speed and alertness (DEX+INT)", "witDesc": "Mental agility and cleverness (DEX+WIS)", "graceDesc": "Social finesse and charm (DEX+CHA)", "tenacityDesc": "Mental and physical toughness (CON+INT)", "willpowerDesc": "Inner strength and determination (CON+WIS)", "resilienceDesc": "Ability to endure hardship (CON+CHA)", "cunningDesc": "Strategic thinking (INT+WIS)", "guileDesc": "Deceptive intellect (INT+CHA)", "sovereigntyDesc": "Diplomatic wisdom and influence (WIS+CHA)" }, "ArmorType": { "light": "Light Armor", "medium": "Medium Armor", "heavy": "Heavy Armor" }, "WeaponGroup": { "shortsword": "Shortsword", "longsword": "Longsword", "greatsword": "Greatsword", "handaxe": "Handaxe", "battleaxe": "Battleaxe", "greataxe": "Greataxe", "club": "Club", "mace": "Mace", "greatMaul": "Great Maul", "javelin": "Javelin", "spear": "Spear", "longSpear": "Long Spear", "warhammer": "Warhammer", "dagger": "Dagger", "crossbow": "Crossbow", "longbow": "Longbow" }, "WeaponGroupPassive": { "longsword": "Turning Edge: +1 AC when wielding longsword", "warhammer": "Puncturing Blows: Ignore 2 points of armor", "battleaxe": "Shield Eater: Break shields on critical hits", "dagger": "Balancing Stance: Can use DEX for attack/damage", "crossbow": "Boltlock: Advantage on first shot if not moved", "longbow": "Volley Fire: Can shoot twice with disadvantage" }, "ShieldType": { "buckler": "Buckler (1d4, 1 APC)", "light": "Light Shield (1d8, 2 APC)", "heavy": "Heavy Shield (1d12, 3 APC)", "tower": "Tower Shield (3d6, 4 APC)" }, "SpellColor": { "indigo": "Indigo", "blue": "Blue", "green": "Green", "yellow": "Yellow", "orange": "Orange", "red": "Red", "violet": "Violet" }, "Hint": { "noPassives": "No passives defined. Click the + button to add one.", "noSpecialActivations": "No special activations defined. Click the + button to add one.", "noManeuvers": "No maneuvers defined. Click the + button to add one.", "isCoreSkill": "Check this if this is your character's chosen Core Skill", "attributeBonus": "Choose which attribute receives the +2 bonus", "advancedChecks": "Only Core Skills allow advanced checks", "spellAscension": "Spell Ascension increases mana cost and APC by +1 per level", "groupPassive": "Passive ability from weapon group (auto-filled)", "classLevel": "Current progression level in this class (1-10)" }, "Tooltip": { "coreSkill": "Your character's chosen Core Skill provides +5 to basic checks and access to advanced checks", "coreSkills": "List of all 18 available Core Skills in Prism RPG", "advancedChecks": "Advanced checks are only available for your Core Skill", "addEquipment": "New equipment", "addSpell": "Add new spell", "addMiracle": "Add new miracle", "skill": "Skills list", "skills": "Skills - Your character's skills and abilities", "racialAbilities": "Racial Abilities from your character's race and sub-race" }, "RollSavingThrow": "Roll Saving Throw", "Message": { "selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.", "dropRace": "Drag and drop a Race item here", "dropClass": "Drag and drop a Class item here" }, "Miracle": { "FIELDS": { "miracleType": { "label": "Miracle Type" }, "apc": { "label": "APC (Action Point Cost)" }, "faithCost": { "label": "Faith Cost" }, "divineFavor": { "label": "Divine Favor" }, "augment": { "label": "Miracle Augment" }, "augmentDescription": { "label": "Augment Description" }, "materialComponent": { "label": "Material Component" }, "catalyst": { "label": "Catalyst" }, "areaAffected": { "label": "Area Affected" }, "components": { "catalyst": { "label": "Catalyst" }, "material": { "label": "Material" }, "religious": { "label": "Religious" }, "somatic": { "label": "Somatic" }, "verbal": { "label": "Verbal" } }, "description": { "label": "Description" }, "duration": { "label": "Duration" }, "level": { "label": "Level" }, "miracleRange": { "label": "Range" }, "prayerTime": { "label": "Prayer Time" }, "savingThrow": { "label": "Saving Throw" } } }, "Money": { "CopperCoin": "Copper Coin", "SilverCoin": "Silver Coin", "GoldCoin": "Gold Coin", "Note": "Note", "Steam": "Steam" }, "Notifications": { "rollFromWeapon": "Roll from an equipped weapon", "rollTypeNotFound": "Roll type not found", "skillNotFound": "Skill not found", "messageProgressionOK": "{name} can perform his action !", "messageLethargyOK": "{spellName} : Lethargy ended ( dice result {roll}).
{name} can perform a new action !", "messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )", "messageProgressionKO": "{name} can't attack this second.", "messageProgressionOKMonster": "{name} can attack this second with {weapon}.", "messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})." }, "Opponent": { "FIELDS": {} }, "Roll": { "changeDice": "Change dice", "failure": "Failure", "modifier": "Modifier", "modifierBonusMalus": "Modifier bonus/malus", "normal": "Normal", "roll": "Roll", "save": "Save roll {save}", "success": "Success", "visibility": "Visibility", "advantageDisadvantage": "Advantage/Disadvantage" }, "Save": { "FIELDS": { "description": { "label": "Description" }, "value": { "label": "Value" } } }, "Setting": { "displayOpponentMalus": "Afficher le malus d'adversité", "displayOpponentMalusHint": "Affiche le malus d'adversité pour les joueurs.", "fortune": "Roue de Fortune", "fortuneHint": "Valeur de la roue de Fortune. Nombre de joueurs + 1 en début de partie." }, "Shield": { "Type": { "buckler": "Buckler", "light": "Light Shield", "heavy": "Heavy Shield", "tower": "Tower Shield" }, "FIELDS": { "shieldType": { "label": "Shield Type" }, "apc": { "label": "Block APC" }, "sr": { "label": "Shield Rating (SR)" }, "blockAugment": { "label": "Block Augment" }, "blockAugmentDescription": { "label": "Block Augment Description" }, "augment": { "label": "Shield Augment" }, "augmentDescription": { "label": "Augment Description" }, "cost": { "label": "Cost" }, "defense": { "label": "Defense Bonus" }, "encLoad": { "label": "Encumbrance Load" }, "equipped": { "label": "Equipped" }, "money": { "label": "Currency" } } }, "Skill": { "Category": { "armor": "Armor", "layperson": "Layperson", "professional": "Professional", "resist": "Resist", "weapon": "Weapon" }, "FIELDS": { "coreSkill": { "label": "Core Skill Type" }, "isCoreSkill": { "label": "Is Character's Core Skill?" }, "attributeBonus": { "label": "Attribute Bonus (+2)" }, "modifier": { "label": "Skill Modifier" }, "canAdvancedCheck": { "label": "Can Perform Advanced Checks" }, "coreSkillClass": { "label": "Core Skill Class" }, "notes": { "label": "Notes" }, "description": { "label": "Description" } } }, "Spell": { "Color": { "indigo": "Indigo", "blue": "Blue", "green": "Green", "yellow": "Yellow", "orange": "Orange", "red": "Red", "violet": "Violet" }, "FIELDS": { "manaCost": { "label": "Mana Cost" }, "manaUpkeep": { "label": "Mana Upkeep" }, "apc": { "label": "APC (Action Point Cost)" }, "color": { "label": "Prism Color" }, "colorEffect": { "label": "Color Effect" }, "canAscend": { "label": "Can Use Spell Ascension?" }, "ascensionEffect": { "label": "Ascension Effect" }, "keywords": { "label": "Keywords" }, "areaAffected": { "label": "Area Affected" }, "castingTime": { "label": "Casting Time" }, "components": { "material": { "label": "Material" }, "somatic": { "label": "Somatic" }, "verbal": { "label": "Verbal" }, "catalyst": { "label": "Catalyst" } }, "memorized": { "label": "Memorized" }, "cost": { "label": "Cost" }, "description": { "label": "Description" }, "duration": { "label": "Duration" }, "level": { "label": "Level" }, "savingThrow": { "label": "Saving Throw" }, "spellRange": { "label": "Range" }, "materialComponent": { "label": "Material Component" }, "catalyst": { "label": "Catalyst" } } }, "ToggleSheet": "Toggle mode", "Vulnerability": { "FIELDS": { "cost": { "label": "Cost" }, "description": { "label": "Description" }, "gainedPoints": { "label": "Gained points" } } }, "Warning": {}, "Weapon": { "Type": { "light": "Light", "oneHanded": "One-Handed", "heavy": "Heavy", "projectile": "Projectile" }, "Group": { "longsword": "Longsword", "warhammer": "Warhammer", "battleaxe": "Battleaxe", "dagger": "Dagger", "crossbow": "Crossbow", "longbow": "Longbow" }, "Passive": { "quickBlade": "Quick Blade", "turningEdge": "Turning Edge", "cleave": "Cleave", "throwingAxe": "Throwing Axe", "shieldEater": "Shield Eater", "devastatingBlow": "Devastating Blow", "stun": "Stun", "armorBreaker": "Armor Breaker", "earthshatter": "Earthshatter", "piercingThrow": "Piercing Throw", "reach": "Reach", "extendedReach": "Extended Reach", "puncturingBlows": "Puncturing Blows", "balancingStance": "Balancing Stance", "boltlock": "Boltlock", "volleyFire": "Volley Fire" }, "PassiveDescription": { "quickBlade": "Your attacks with shortswords cost 1 less APC (minimum 1).", "turningEdge": "When you successfully parry an attack, you may immediately make a free attack against the attacker.", "cleave": "When you kill an enemy, you may make a free attack against an adjacent enemy.", "throwingAxe": "Handaxes can be thrown with a range of 20/60 feet.", "shieldEater": "Your attacks ignore shield bonuses to defense.", "devastatingBlow": "Your critical hits deal maximum damage instead of rolling.", "stun": "When you hit with a club, the target must make a CON save or be stunned until the end of their next turn.", "armorBreaker": "Your attacks ignore 3 points of armor.", "earthshatter": "When you hit with a great maul, all enemies within 5 feet must make a DEX save or be knocked prone.", "piercingThrow": "Your javelin throws ignore cover and deal +2 damage.", "reach": "Your spear attacks have 10 feet of reach.", "extendedReach": "Your long spear attacks have 15 feet of reach.", "puncturingBlows": "Your attacks ignore 2 points of armor.", "balancingStance": "You gain +1 to defense when wielding a dagger.", "boltlock": "Reloading costs 0 APC instead of the normal reload cost.", "volleyFire": "You may attack two targets with a single attack action." }, "DamageType": { "piercing": "Piercing", "bludgeoning": "Bludgeoning", "slashing": "Slashing" }, "FIELDS": { "weaponType": { "label": "Weapon Type" }, "weaponGroup": { "label": "Weapon Group" }, "apc": { "label": "APC (Action Point Cost)" }, "damage": { "label": "Damage" }, "damageType": { "typeB": { "label": "Bludgeoning" }, "typeP": { "label": "Piercing" }, "typeS": { "label": "Slashing" } }, "groupPassive": { "label": "Group Passive" }, "passive": { "label": "Weapon Passive" }, "passiveDescription": { "label": "Passive Description" }, "maneuver": { "label": "Weapon Maneuver" }, "maneuverDescription": { "label": "Maneuver Description" }, "augment": { "label": "Weapon Augment" }, "augmentDescription": { "label": "Augment Description" }, "isProjectile": { "label": "Is Projectile?" }, "range": { "label": "Range" }, "reloadAPC": { "label": "Reload APC" }, "cost": { "label": "Cost" }, "encLoad": { "label": "Encumbrance Load" }, "equipped": { "label": "Equipped" }, "hands": { "label": "Hands Required" }, "money": { "label": "Currency" }, "applyStrengthDamageBonus": { "label": "Apply Strength Damage Bonus" }, "bonuses": { "attackBonus": { "label": "Attack Bonus" }, "damageBonus": { "label": "Damage Bonus" }, "defenseBonus": { "label": "Defense Bonus" } } } }, "Race": { "Size": { "small": "Small", "medium": "Medium", "large": "Large" }, "AgeCategory": { "short": "Short", "medium": "Medium", "long": "Long" }, "FIELDS": { "senses": { "label": "Senses" }, "size": { "label": "Size" }, "ageCategory": { "label": "Age Category" }, "language": { "label": "Language" }, "racialPassive": { "label": "Racial Passive Name" }, "racialPassiveDescription": { "label": "Racial Passive Description" }, "subrace": { "label": "Sub-race" }, "subraceAbility": { "label": "Sub-race Ability Name" }, "subraceAbilityDescription": { "label": "Sub-race Ability Description" }, "notes": { "label": "Notes" } } }, "Class": { "Archetype": { "faith": "Faith", "mana": "Mana", "wanderer": "Wanderer", "warrior": "Warrior" }, "ClassType": { "core": "Core Class", "continental": "Continental Class" }, "SpellcastingType": { "mana": "Mana", "faith": "Faith" }, "FIELDS": { "archetype": { "label": "Archetype" }, "classType": { "label": "Class Type" }, "continent": { "label": "Continent" }, "level": { "label": "Class Level" }, "weaponProficiencies": { "label": "Weapon Proficiencies" }, "armorProficiencies": { "label": "Armor Proficiencies" }, "spellcasting": { "label": "Has Spellcasting" }, "spellcastingType": { "label": "Spellcasting Type" }, "attributeBonuses": { "label": "Attribute Bonuses" }, "notes": { "label": "Notes" }, "features": { "label": "Class Features" } } }, "Settings": { "customWeaponTypes": { "name": "Custom Weapon Types", "hint": "Custom weapon types configured for this world" }, "customWeaponGroups": { "name": "Custom Weapon Groups", "hint": "Custom weapon groups configured for this world" }, "weaponTypesConfig": { "name": "Weapon Types Configuration", "hint": "Configure weapon types and weapon groups", "label": "Configure Weapons", "title": "Weapon Types & Groups Configuration" }, "tabs": { "weaponTypes": "Weapon Types", "weaponGroups": "Weapon Groups" }, "weaponTypes": { "header": "Weapon Types" }, "weaponType": { "id": "ID", "label": "Label", "apc": "Action Point Cost", "hands": "Hands Required" }, "weaponGroups": { "header": "Weapon Groups" }, "weaponGroup": { "id": "ID", "label": "Label", "passive": "Passive ID", "passiveLabel": "Passive Label", "passiveDescription": "Passive Description" }, "addWeaponType": "Add Weapon Type", "deleteWeaponType": "Delete Weapon Type", "addWeaponGroup": "Add Weapon Group", "deleteWeaponGroup": "Delete Weapon Group", "resetDefaults": "Reset to Defaults", "save": "Save Changes", "weaponTypesSaved": "Weapon types and groups saved successfully", "resetConfirm": { "title": "Reset to Defaults?", "content": "This will reset all weapon types and groups to their default values. Are you sure?" } } }, "TYPES": { "Actor": { "character": "Character", "monster": "Monster" }, "Item": { "armor": "Armor", "equipment": "Equipment", "racial-ability": "Racial Ability", "ability": "Ability", "miracle": "Miracle", "save": "Save", "shield": "Shield", "skill": "Skill", "spell": "Spell", "vulnerability": "Vulnerability", "weapon": "Weapon", "race": "Race", "class": "Class", "character-path": "Character Path" } } }