/** * Spell colors from the Prism * Each color gives a different effect to spells */ export const COLORS = Object.freeze({ indigo: { id: "indigo", label: "PRISMRPG.Spell.Color.indigo", description: "PRISMRPG.Spell.ColorEffect.indigo" }, blue: { id: "blue", label: "PRISMRPG.Spell.Color.blue", description: "PRISMRPG.Spell.ColorEffect.blue" }, green: { id: "green", label: "PRISMRPG.Spell.Color.green", description: "PRISMRPG.Spell.ColorEffect.green" }, yellow: { id: "yellow", label: "PRISMRPG.Spell.Color.yellow", description: "PRISMRPG.Spell.ColorEffect.yellow" }, orange: { id: "orange", label: "PRISMRPG.Spell.Color.orange", description: "PRISMRPG.Spell.ColorEffect.orange" }, red: { id: "red", label: "PRISMRPG.Spell.Color.red", description: "PRISMRPG.Spell.ColorEffect.red" }, violet: { id: "violet", label: "PRISMRPG.Spell.Color.violet", description: "PRISMRPG.Spell.ColorEffect.violet" } }); /** * Simplified Spell Colors object for form choices (label-only format) */ export const COLORS_CHOICES = Object.freeze( Object.fromEntries( Object.entries(COLORS).map(([key, value]) => [key, value.label]) ) ); /** * Spell ranges (legacy - to be replaced with Prism system) */ export const RANGE = Object.freeze({ na: { id: "na", label: "PRISMRPG.Spell.Range.na", }, contact: { id: "contact", label: "PRISMRPG.Spell.Range.contact", }, proche: { id: "proche", label: "PRISMRPG.Spell.Range.proche", }, loin: { id: "loin", label: "PRISMRPG.Spell.Range.loin", }, distant: { id: "distant", label: "PRISMRPG.Spell.Range.distant", }, })