import PrismRPGItemSheet from "./base-item-sheet.mjs" export default class PrismRPGLootSheet extends PrismRPGItemSheet { /** @override */ static DEFAULT_OPTIONS = { classes: ["loot"], position: { width: 500 }, window: { contentClasses: ["loot-content"] }, } /** @override */ static PARTS = { main: { template: "systems/fvtt-prism-rpg/templates/loot.hbs" }, } /** @override */ tabGroups = { primary: "details" } #getTabs() { const tabs = { details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" }, description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" }, effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" }, } for (const v of Object.values(tabs)) { v.active = this.tabGroups[v.group] === v.id v.cssClass = v.active ? "active" : "" } return tabs } /** @override */ async _prepareContext() { const context = await super._prepareContext() context.tabs = this.#getTabs() context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML( this.document.system.description, { async: true } ) context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML( this.document.system.notes, { async: true } ) return context } }