{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
{{formField
systemFields.weaponType
value=system.weaponType
localize=true
label="PRISMRPG.Label.weaponType"
}}
{{! Prism RPG: Weapon Group (6 groups) }}
{{formField
systemFields.weaponGroup
value=system.weaponGroup
localize=true
label="PRISMRPG.Label.weaponGroup"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Damage }}
{{formField
systemFields.damage
value=system.damage
localize=true
label="PRISMRPG.Label.damage"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{formField
systemFields.isImplement
value=system.isImplement
localize=true
label="PRISMRPG.Label.isImplement"
}}
{{! Prism RPG: Projectile Properties }}
{{#if system.isProjectile}}
{{formField
systemFields.isProjectile
value=system.isProjectile
localize=true
label="PRISMRPG.Label.isProjectile"
}}
{{formField
systemFields.range
value=system.range
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.reloadAPC
value=system.reloadAPC
localize=true
label="PRISMRPG.Label.reloadAPC"
}}
{{/if}}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField systemFields.money value=system.money localize=true}}
{{! Prism RPG: Weapon Passives }}