import { SYSTEM } from "../config/system.mjs" export default class PrismRPGShield extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) // Prism RPG shield properties schema.shieldType = new fields.StringField({ required: true, initial: "buckler", choices: SYSTEM.SHIELD_TYPE_CHOICES }) // APC (Action Point Cost) for Block action schema.apc = new fields.NumberField({ ...requiredInteger, required: true, initial: 1, min: 1, max: 4, label: "Block APC" }) // Shield Rating (SR) - damage prevention dice (e.g., "1d4", "1d8", "1d12", "3d6") schema.sr = new fields.StringField({ required: true, initial: "1d4", label: "Shield Rating (SR)" }) // Block Augment - passive ability when using Block action schema.blockAugment = new fields.StringField({ required: true, initial: "", label: "Block Augment" }) schema.blockAugmentDescription = new fields.HTMLField({ required: true, initial: "", label: "Block Augment Description" }) // Augment effects (for equipment progression) schema.augment = new fields.StringField({ required: true, initial: "", label: "Shield Augment" }) schema.augmentDescription = new fields.HTMLField({ required: true, initial: "", label: "Augment Description" }) // Equipment properties schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY }) schema.equipped = new fields.BooleanField({ required: true, initial: false }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["PRISMRPG.Shield"] static migrateData(data) { // Migrate old money types to new ones if (data?.money) { const moneyMigration = { "tinbit": "coppercoin", "copper": "coppercoin", "silver": "silvercoin", "gold": "goldcoin", "platinum": "note" } if (moneyMigration[data.money]) { data.money = moneyMigration[data.money] } // If still invalid, default to coppercoin if (!SYSTEM.MONEY[data.money]) { console.warn(`Prism RPG | Migrate shield: Invalid money type "${data.money}", defaulting to coppercoin`) data.money = "coppercoin" } } return super.migrateData(data) } }