{{formInput fields.name value=source.name}}
{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }} {{formField systemFields.weaponType value=system.weaponType localize=true label="PRISMRPG.Label.weaponType" }} {{! Prism RPG: Weapon Group (6 groups) }} {{formField systemFields.weaponGroup value=system.weaponGroup localize=true label="PRISMRPG.Label.weaponGroup" }} {{! Prism RPG: APC (Action Point Cost) }} {{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}} {{! Damage }} {{formField systemFields.damage value=system.damage label="PRISMRPG.Label.damage" }} {{! Damage Type }}
{{formField systemFields.damageType.fields.typeP value=system.damageType.typeP label="PRISMRPG.Label.piercing" }} {{formField systemFields.damageType.fields.typeB value=system.damageType.typeB label="PRISMRPG.Label.bludgeoning" }} {{formField systemFields.damageType.fields.typeS value=system.damageType.typeS label="PRISMRPG.Label.slashing" }}
{{formField systemFields.applyStrengthDamageBonus value=system.applyStrengthDamageBonus localize=true }} {{formField systemFields.hands value=system.hands localize=true}} {{formField systemFields.equipped value=system.equipped}}
{{! Prism RPG: Projectile Properties }} {{#if system.isProjectile}} {{formField systemFields.isProjectile value=system.isProjectile label="PRISMRPG.Label.isProjectile" }} {{formField systemFields.range value=system.range label="PRISMRPG.Label.range" }} {{formField systemFields.reloadAPC value=system.reloadAPC label="PRISMRPG.Label.reloadAPC" }} {{/if}}
{{formField systemFields.bonuses.fields.attackBonus value=system.bonuses.attackBonus }} {{formField systemFields.bonuses.fields.defenseBonus value=system.bonuses.defenseBonus }} {{formField systemFields.bonuses.fields.damageBonus value=system.bonuses.damageBonus }}
{{formField systemFields.encLoad value=system.encLoad}} {{formField systemFields.cost value=system.cost}} {{formField systemFields.money value=system.money localize=true}}
{{! Prism RPG: Group Passive }}
{{localize "PRISMRPG.Label.groupPassive"}}

{{localize "PRISMRPG.Hint.groupPassive"}}

{{! Prism RPG: Weapon Passive }}
{{localize "PRISMRPG.Label.weaponPassive"}} {{formField systemFields.passive value=system.passive label="PRISMRPG.Label.passiveName" }}
{{formInput systemFields.passiveDescription enriched=enrichedPassiveDescription value=system.passiveDescription name="system.passiveDescription" toggled=true }}
{{! Prism RPG: Weapon Maneuver }}
{{localize "PRISMRPG.Label.weaponManeuver"}} {{formField systemFields.maneuver value=system.maneuver label="PRISMRPG.Label.maneuverName" }}
{{formInput systemFields.maneuverDescription enriched=enrichedManeuverDescription value=system.maneuverDescription name="system.maneuverDescription" toggled=true }}
{{! Prism RPG: Weapon Augment }}
{{localize "PRISMRPG.Label.weaponAugment"}} {{formField systemFields.augment value=system.augment label="PRISMRPG.Label.augmentName" }}
{{formInput systemFields.augmentDescription enriched=enrichedAugmentDescription value=system.augmentDescription name="system.augmentDescription" toggled=true }}
{{localize "PRISMRPG.Label.description"}} {{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true }}