{{! Prism RPG: Weapon Type (Light/One-Handed/Heavy/Projectile) }}
{{formField
systemFields.weaponType
value=system.weaponType
localize=true
label="PRISMRPG.Label.weaponType"
}}
{{! Prism RPG: Weapon Group (6 groups) }}
{{formField
systemFields.weaponGroup
value=system.weaponGroup
localize=true
label="PRISMRPG.Label.weaponGroup"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField systemFields.apc value=system.apc label="PRISMRPG.Label.apc"}}
{{! Damage }}
{{formField
systemFields.damage
value=system.damage
label="PRISMRPG.Label.damage"
}}
{{! Damage Type }}
{{formField
systemFields.damageType.fields.typeP
value=system.damageType.typeP
label="PRISMRPG.Label.piercing"
}}
{{formField
systemFields.damageType.fields.typeB
value=system.damageType.typeB
label="PRISMRPG.Label.bludgeoning"
}}
{{formField
systemFields.damageType.fields.typeS
value=system.damageType.typeS
label="PRISMRPG.Label.slashing"
}}
{{formField
systemFields.applyStrengthDamageBonus
value=system.applyStrengthDamageBonus
localize=true
}}
{{formField systemFields.hands value=system.hands localize=true}}
{{formField systemFields.equipped value=system.equipped}}
{{! Prism RPG: Projectile Properties }}
{{#if system.isProjectile}}
{{formField
systemFields.isProjectile
value=system.isProjectile
label="PRISMRPG.Label.isProjectile"
}}
{{formField
systemFields.range
value=system.range
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.reloadAPC
value=system.reloadAPC
label="PRISMRPG.Label.reloadAPC"
}}
{{/if}}
{{formField
systemFields.bonuses.fields.attackBonus
value=system.bonuses.attackBonus
}}
{{formField
systemFields.bonuses.fields.defenseBonus
value=system.bonuses.defenseBonus
}}
{{formField
systemFields.bonuses.fields.damageBonus
value=system.bonuses.damageBonus
}}
{{formField systemFields.encLoad value=system.encLoad}}
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.money value=system.money localize=true}}