import { SYSTEM } from "../config/system.mjs" export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.category = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.EQUIPMENT_CATEGORIES }) schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }) schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY }) // Kit properties schema.isKit = new fields.BooleanField({ required: true, initial: false, label: "Is Kit" }) // Kit passive (only applies when isKit is true) schema.passive = new fields.StringField({ required: false, initial: "", label: "Passive Name" }) schema.passiveDescription = new fields.HTMLField({ required: false, initial: "", label: "Passive Description" }) // Special Activations (only applies when isKit is true) schema.specialActivations = new fields.ArrayField(new fields.SchemaField({ name: new fields.StringField({ required: true, initial: "" }), description: new fields.HTMLField({ required: true, initial: "" }) }), { required: true, initial: [] }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["PRISMRPG.Equipment"] }