export const WEAPON_TYPE = { "melee": "PRISMRPG.Weapon.WeaponType.melee", "ranged": "PRISMRPG.Weapon.WeaponType.ranged" } export const WEAPON_CLASS = { "longblade": "PRISMRPG.Weapon.WeaponClass.longblade", "shortblade": "PRISMRPG.Weapon.WeaponClass.shortblade", "mediumblade": "PRISMRPG.Weapon.WeaponClass.mediumblade", "axe": "PRISMRPG.Weapon.WeaponClass.axe", "hammer": "PRISMRPG.Weapon.WeaponClass.hammer", "mace": "PRISMRPG.Weapon.WeaponClass.mace", "flail": "PRISMRPG.Weapon.WeaponClass.flail", "bow": "PRISMRPG.Weapon.WeaponClass.bow", "sling": "PRISMRPG.Weapon.WeaponClass.sling", "thrown": "PRISMRPG.Weapon.WeaponClass.thrown", "polearm": "PRISMRPG.Weapon.WeaponClass.polearm", "unarmed" : "PRISMRPG.Weapon.WeaponClass.unarmed" } export const WEAPON_CATEGORIES = { "longblade": ["mediumblade", "shortblade"], "shortblade": ["mediumblade", "longblade"], "mediumblade": ["shortblade", "longblade"], "axe": ["hammer", "mace", "flail", "bow", "sling", "thrown", "polearm"], "hammer": ["axe", "mace", "flail", "bow", "sling", "thrown", "polearm"], "mace": ["axe", "hammer", "flail", "bow", "sling", "thrown", "polearm"], "flail": ["axe", "hammer", "mace", "bow", "sling", "thrown", "polearm"], "bow": ["axe", "hammer", "mace", "flail", "sling", "thrown", "polearm"], "sling": ["axe", "hammer", "mace", "flail", "bow", "thrown", "polearm"], "thrown": ["axe", "hammer", "mace", "flail", "bow", "sling", "polearm"], "polearm": ["axe", "hammer", "mace", "flail", "bow", "sling", "thrown"] }