import { SYSTEM } from "../config/system.mjs" export default class PrismRPGArmor extends foundry.abstract.TypeDataModel { static defineSchema() { const fields = foundry.data.fields const schema = {} const requiredInteger = { required: true, nullable: false, integer: true } schema.description = new fields.HTMLField({ required: true, textSearch: true }) schema.armorType = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE }) // MRR - Movement Rating Reduction (reduced by Vigor sub-attribute) schema.mrr = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0, label: "Movement Rating Reduction" }) // Armor Passive - the passive ability of this armor piece schema.passive = new fields.StringField({ required: false, initial: "", label: "Armor Passive" }) schema.passiveDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Passive Description" }) // Armor Augment - the Withstand action effect (requires augment from class feature) schema.augment = new fields.StringField({ required: false, initial: "", label: "Armor Augment" }) schema.augmentDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Augment Description" }) schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.equipped = new fields.BooleanField({ required: true, initial: false }) schema.isHelmet = new fields.BooleanField({ required: true, initial: false }) schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 }) schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY }) return schema } /** @override */ static LOCALIZATION_PREFIXES = ["PRISMRPG.Armor"] static migrateData(data) { // Migrate old money types to new ones if (data?.money) { const moneyMigration = { "tinbit": "coppercoin", "copper": "coppercoin", "silver": "silvercoin", "gold": "goldcoin", "platinum": "note" } if (moneyMigration[data.money]) { data.money = moneyMigration[data.money] } // If still invalid, default to coppercoin if (!SYSTEM.MONEY[data.money]) { console.warn(`Prism RPG | Migrate armor: Invalid money type "${data.money}", defaulting to coppercoin`) data.money = "coppercoin" } } return super.migrateData(data) } }