Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7abea8e9d4 | |||
| 31573bd522 |
@@ -0,0 +1,19 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
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<!-- Background circle -->
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||||
<circle cx="50" cy="50" r="48" fill="#f0f0f0" stroke="#333" stroke-width="2" />
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||||
|
||||
<!-- Star for achievement/advancement -->
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<path d="M 50 20 L 55 38 L 74 38 L 59 49 L 64 67 L 50 56 L 36 67 L 41 49 L 26 38 L 45 38 Z"
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fill="#ffd700" stroke="#333" stroke-width="1.5" />
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||||
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||||
<!-- Upward arrow for progression -->
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<path d="M 50 75 L 50 85" stroke="#333" stroke-width="3" stroke-linecap="round" />
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||||
<path d="M 45 78 L 50 73 L 55 78" fill="none" stroke="#333" stroke-width="3"
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stroke-linecap="round" stroke-linejoin="round" />
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||||
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||||
<!-- Small accent dots for decoration -->
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<circle cx="20" cy="30" r="2" fill="#666" />
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<circle cx="80" cy="30" r="2" fill="#666" />
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<circle cx="20" cy="70" r="2" fill="#666" />
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<circle cx="80" cy="70" r="2" fill="#666" />
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</svg>
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|
After Width: | Height: | Size: 891 B |
@@ -3227,6 +3227,118 @@ i.prismrpg {
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.prismrpg .class-content label {
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flex: 10%;
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}
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.prismrpg .class-content .advancement-level {
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margin-bottom: 1.5rem;
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padding: 0.5rem;
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border: 1px solid rgba(0, 0, 0, 0.2);
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border-radius: 4px;
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}
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.prismrpg .class-content .advancement-level h3 {
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display: flex;
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align-items: center;
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justify-content: space-between;
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margin: 0 0 0.5rem 0;
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padding-bottom: 0.5rem;
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border-bottom: 1px solid rgba(0, 0, 0, 0.1);
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}
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.prismrpg .class-content .advancement-level h3 .level-title {
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color: #000000;
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font-weight: bold;
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font-size: 80%;
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement:hover {
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background: var(--color-control-bg-hover);
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}
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.prismrpg .class-content .advancement-level h3 .add-advancement i {
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margin: 0;
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}
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.prismrpg .class-content .advancement-level .empty-advancements {
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font-style: italic;
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color: rgba(0, 0, 0, 0.5);
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margin: 0.5rem 0;
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}
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.prismrpg .class-content .advancement-list {
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display: flex;
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flex-direction: column;
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gap: 1rem;
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}
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.prismrpg .class-content .advancement-item {
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padding: 0.75rem;
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background: rgba(0, 0, 0, 0.05);
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border-radius: 4px;
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}
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.prismrpg .class-content .advancement-item .advancement-header {
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display: flex;
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align-items: center;
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gap: 0.5rem;
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margin-bottom: 0.5rem;
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}
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.prismrpg .class-content .advancement-item .advancement-header .advancement-icon {
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width: 40px;
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height: 40px;
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border: 1px solid rgba(0, 0, 0, 0.2);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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}
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.prismrpg .class-content .advancement-item .advancement-header .advancement-icon:hover {
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border-color: var(--color-border-highlight);
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}
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.prismrpg .class-content .advancement-item .advancement-header input[type="text"] {
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flex: 1;
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font-weight: bold;
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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margin-left: 0.25rem;
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description:hover {
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background: var(--color-control-bg-hover);
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}
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.prismrpg .class-content .advancement-item .advancement-header .toggle-advancement-description i {
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margin: 0;
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color: rgba(0, 0, 0, 0.7);
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement {
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padding: 0.25rem 0.5rem;
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background: var(--color-control-bg);
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border: 1px solid var(--color-border-dark);
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border-radius: 3px;
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cursor: pointer;
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flex-shrink: 0;
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement:hover {
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background: rgba(255, 0, 0, 0.1);
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border-color: rgba(255, 0, 0, 0.5);
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}
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.prismrpg .class-content .advancement-item .advancement-header .delete-advancement i {
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margin: 0;
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color: rgba(255, 0, 0, 0.7);
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}
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.prismrpg .class-content .advancement-item .advancement-description {
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margin-top: 0.5rem;
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overflow: hidden;
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transition: max-height 0.3s ease-out, opacity 0.3s ease-out;
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max-height: 500px;
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opacity: 1;
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}
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.prismrpg .class-content .advancement-item .advancement-description.collapsed {
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max-height: 0;
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opacity: 0;
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margin-top: 0;
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}
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.prismrpg .character-path-content {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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+7
-1
@@ -688,7 +688,13 @@
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"spellcastingTypeMana": "Mana",
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"spellcastingTypeFaith": "Faith",
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"attributeBonuses": "Attribute Bonuses",
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"classFeatures": "Class Features"
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"classFeatures": "Class Features",
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"advancement": "Advancement",
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"addAdvancement": "Add Advancement",
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"deleteAdvancement": "Delete Advancement",
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"advancementName": "Advancement Name",
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"noAdvancements": "No advancements defined for this level",
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"toggleDescription": "Toggle Description"
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},
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"CoreSkill": {
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"acrobatics": "Acrobatics",
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@@ -1,104 +1,6 @@
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/* -------------------------------------------- */
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export class PrismRPGCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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static PARTS = {
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"header": {
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-header-v2.hbs"
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},
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"tracker": {
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-v2.hbs"
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},
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"footer": {
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs"
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}
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}
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static DEFAULT_OPTIONS = foundry.utils.mergeObject(super.DEFAULT_OPTIONS, {
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actions: {
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initiativePlus: PrismRPGCombatTracker.#initiativePlus,
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initiativeMinus: PrismRPGCombatTracker.#initiativeMinus,
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},
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});
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async _prepareContext(options) {
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let data = await super._prepareContext(options);
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console?.log("Combat Tracker Data", data);
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/*for (let u of data.turns) {
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let c = game.combat.combatants.get(u.id);
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u.progressionCount = c.system.progressionCount
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u.isMonster = c.actor.type === "monster"
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}
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console.log("Combat Data", data);*/
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return data;
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}
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static #initiativePlus(ev) {
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ev.preventDefault();
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let cId = ev.target.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative + 1 });
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console.log("Initiative Plus");
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}
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static #initiativeMinus(ev) {
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ev.preventDefault();
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let cId = ev.target.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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let newInit = Math.max(c.initiative - 1, 0);
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c.update({ 'initiative': newInit });
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}
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activateListeners(html) {
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super.activateListeners(html);
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// Display Combat settings
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html.find(".initiative-plus").click(ev => {
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ev.preventDefault();
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let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative + 1 });
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});
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html.find(".initiative-minus").click(ev => {
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ev.preventDefault();
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let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative - 1 });
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console.log("Initiative Minus");
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});
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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let path = "systems/fvtt-prism-rpg/templates/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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}
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}
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export class PrismRPGCombat extends Combat {
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/**
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* Return the Array of combatants sorted into initiative order, breaking ties alphabetically by name.
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* @returns {Combatant[]}
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*/
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setupTurns() {
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console?.log("Setup Turns....");
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this.turns ||= [];
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// Determine the turn order and the current turn
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const turns = this.combatants.contents.sort(this.sortCombatantsLF);
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if (this.turn !== null) this.turn = Math.clamp(this.turn, 0, turns.length - 1);
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// Update state tracking
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let c = turns[this.turn];
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this.current = this._getCurrentState(c);
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if (!this.previous) this.previous = this.current;
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// Return the array of prepared turns
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return this.turns = turns;
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}
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async rollInitiative(ids, options) {
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console.log("%%%%%%%%% Roll Initiative", ids, options);
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@@ -123,98 +25,5 @@ export class PrismRPGCombat extends Combat {
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return this;
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}
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resetProgression(cId) {
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let c = this.combatants.get(cId);
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c.update({ 'system.progressionCount': 0 });
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}
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setCasting(cId) {
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let c = this.combatants.get(cId);
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c.setFlag(SYSTEM.id, "casting", true);
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}
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resetCasting(cId) {
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let c = this.combatants.get(cId);
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c.setFlag(SYSTEM.id, "casting", false);
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}
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isCasting(cId) {
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let c = this.combatants.get(cId);
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return c.getFlag(SYSTEM.id, "casting");
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}
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async nextTurn() {
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console.log("NEXT TURN");
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let turn = this.turn ?? -1;
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let skipDefeated = this.settings.skipDefeated;
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// Determine the next turn number
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let next = null;
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for (let [i, t] of this.turns.entries()) {
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console.log("Turn", t);
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if (i <= turn) continue;
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if (skipDefeated && t.isDefeated) continue;
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next = i;
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break;
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}
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// Maybe advance to the next round
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let round = this.round;
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if ((this.round === 0) || (next === null) || (next >= this.turns.length)) {
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return this.nextRound();
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}
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// Update the document, passing data through a hook first
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const updateData = { round, turn: next };
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const updateOptions = { advanceTime: CONFIG.time.turnTime, direction: 1 };
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Hooks.callAll("combatTurn", this, updateData, updateOptions);
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return this.update(updateData, updateOptions);
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}
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async nextRound() {
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this.turnsDone = false
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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console.log("ROUND", this);
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let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
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advanceTime += CONFIG.time.roundTime;
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let nextRound = this.round + 1;
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let initOK = true;
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for (let c of this.combatants) {
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if (c.initiative === null) {
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initOK = false;
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break;
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}
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}
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if (!initOK) {
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ui.notifications.error("All combatants must have initiative rolled before the round can advance.");
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return this;
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}
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for (let c of this.combatants) {
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if (nextRound >= c.initiative) {
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let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
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if (user?.hasPlayerOwner) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
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} else {
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user = game.users.find(u => u.active && u.isGM);
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c.actor.system.rollProgressionDice(this.id, c.id);
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}
|
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}
|
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}
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// Update the document, passing data through a hook first
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const updateData = { round: nextRound, turn };
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const updateOptions = { advanceTime, direction: 1 };
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Hooks.callAll("combatRound", this, updateData, updateOptions);
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return this.update(updateData, updateOptions);
|
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}
|
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|
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sortCombatantsLF(a, b) {
|
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return a.initiative - b.initiative;
|
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}
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
||||
#getTabs() {
|
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const tabs = {
|
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details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
advancements: { id: "advancements", group: "primary", label: "PRISMRPG.Label.advancement" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
@@ -56,6 +57,142 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
||||
context.enrichedFeatures[key] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.features[key], { async: true })
|
||||
}
|
||||
|
||||
// Enrich all advancement descriptions
|
||||
context.enrichedAdvancements = {}
|
||||
context.advancementsByLevel = []
|
||||
|
||||
for (let i = 1; i <= 10; i++) {
|
||||
const key = `level${i}`
|
||||
const advancements = this.document.system.advancements[key] || []
|
||||
context.enrichedAdvancements[key] = []
|
||||
|
||||
const enrichedAdvancementsList = []
|
||||
for (let j = 0; j < advancements.length; j++) {
|
||||
const enrichedDesc = await foundry.applications.ux.TextEditor.implementation.enrichHTML(advancements[j].description, { async: true })
|
||||
const enrichedAdv = {
|
||||
...advancements[j],
|
||||
enrichedDescription: enrichedDesc,
|
||||
index: j,
|
||||
levelKey: key
|
||||
}
|
||||
context.enrichedAdvancements[key].push(enrichedAdv)
|
||||
enrichedAdvancementsList.push(enrichedAdv)
|
||||
}
|
||||
|
||||
context.advancementsByLevel.push({
|
||||
level: i,
|
||||
levelKey: key,
|
||||
advancements: enrichedAdvancementsList
|
||||
})
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
|
||||
// Add advancement button listeners
|
||||
this.element.querySelectorAll(".add-advancement").forEach(btn => {
|
||||
btn.addEventListener("click", this._onAddAdvancement.bind(this))
|
||||
})
|
||||
|
||||
// Delete advancement button listeners
|
||||
this.element.querySelectorAll(".delete-advancement").forEach(btn => {
|
||||
btn.addEventListener("click", this._onDeleteAdvancement.bind(this))
|
||||
})
|
||||
|
||||
// Edit advancement icon listeners
|
||||
this.element.querySelectorAll(".advancement-icon").forEach(img => {
|
||||
img.addEventListener("click", this._onEditAdvancementIcon.bind(this))
|
||||
})
|
||||
|
||||
// Toggle advancement description listeners
|
||||
this.element.querySelectorAll(".toggle-advancement-description").forEach(btn => {
|
||||
btn.addEventListener("click", this._onToggleAdvancementDescription.bind(this))
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling advancement description visibility
|
||||
* @param {Event} event
|
||||
*/
|
||||
_onToggleAdvancementDescription(event) {
|
||||
event.preventDefault()
|
||||
const button = event.currentTarget
|
||||
const item = button.closest(".advancement-item")
|
||||
const description = item.querySelector(".advancement-description")
|
||||
const icon = button.querySelector("i")
|
||||
|
||||
description.classList.toggle("collapsed")
|
||||
|
||||
if (description.classList.contains("collapsed")) {
|
||||
icon.classList.remove("fa-chevron-up")
|
||||
icon.classList.add("fa-chevron-down")
|
||||
} else {
|
||||
icon.classList.remove("fa-chevron-down")
|
||||
icon.classList.add("fa-chevron-up")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle adding a new advancement to a level
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onAddAdvancement(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
|
||||
advancements.push({
|
||||
icon: "systems/fvtt-prism-rpg/assets/icons/advancement.svg",
|
||||
name: "",
|
||||
description: ""
|
||||
})
|
||||
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an advancement from a level
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onDeleteAdvancement(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const index = parseInt(event.currentTarget.dataset.index)
|
||||
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
advancements.splice(index, 1)
|
||||
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an advancement icon
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onEditAdvancementIcon(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const index = parseInt(event.currentTarget.dataset.index)
|
||||
|
||||
const fp = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.system.advancements[level][index].icon,
|
||||
callback: async (path) => {
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
advancements[index].icon = path
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
})
|
||||
fp.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,6 +68,41 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
level10: new fields.HTMLField({ initial: "" })
|
||||
})
|
||||
|
||||
// Advancements (list of advancements per level with icon, name and description)
|
||||
const advancementSchema = () => new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
icon: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Icon"
|
||||
}),
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Name"
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Description"
|
||||
})
|
||||
}),
|
||||
{ initial: [] }
|
||||
)
|
||||
|
||||
schema.advancements = new fields.SchemaField({
|
||||
level1: advancementSchema(),
|
||||
level2: advancementSchema(),
|
||||
level3: advancementSchema(),
|
||||
level4: advancementSchema(),
|
||||
level5: advancementSchema(),
|
||||
level6: advancementSchema(),
|
||||
level7: advancementSchema(),
|
||||
level8: advancementSchema(),
|
||||
level9: advancementSchema(),
|
||||
level10: advancementSchema()
|
||||
})
|
||||
|
||||
// Proficiencies granted by this class
|
||||
schema.weaponProficiencies = new fields.StringField({
|
||||
required: true,
|
||||
@@ -156,4 +191,36 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
return features
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current level's advancements
|
||||
*/
|
||||
get currentLevelAdvancements() {
|
||||
return this.advancements[`level${this.level}`] || []
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all advancements up to current level
|
||||
*/
|
||||
get allAdvancementsUpToLevel() {
|
||||
const advancements = []
|
||||
for (let i = 1; i <= this.level; i++) {
|
||||
const levelAdvancements = this.advancements[`level${i}`]
|
||||
if (levelAdvancements && levelAdvancements.length > 0) {
|
||||
advancements.push({
|
||||
level: i,
|
||||
advancements: levelAdvancements
|
||||
})
|
||||
}
|
||||
}
|
||||
return advancements
|
||||
}
|
||||
|
||||
/**
|
||||
* Get advancements for a specific level
|
||||
*/
|
||||
getAdvancementsForLevel(level) {
|
||||
if (level < 1 || level > 10) return []
|
||||
return this.advancements[`level${level}`] || []
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,11 +13,6 @@ export default class PrismRPGUtils {
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushCombatOptions(html, options) {
|
||||
options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
|
||||
+1
-7
@@ -11,7 +11,7 @@ import * as models from "./module/models/_module.mjs"
|
||||
import * as documents from "./module/documents/_module.mjs"
|
||||
import * as applications from "./module/applications/_module.mjs"
|
||||
|
||||
import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||
import { PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||
import { Macros } from "./module/macros.mjs"
|
||||
import { setupTextEnrichers } from "./module/enrichers.mjs"
|
||||
import { default as PrismRPGUtils } from "./module/utils.mjs"
|
||||
@@ -36,7 +36,6 @@ Hooks.once("init", function () {
|
||||
documents,
|
||||
}
|
||||
|
||||
CONFIG.ui.combat = PrismRPGCombatTracker
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20 + @subAttributes.initiative.value",
|
||||
@@ -212,11 +211,6 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
await actor.prepareRoll("weapon-damage-medium", weaponId)
|
||||
})
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PrismRPGUtils.pushCombatOptions(html, options);
|
||||
});
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog
|
||||
|
||||
@@ -13,4 +13,139 @@
|
||||
label {
|
||||
flex: 10%;
|
||||
}
|
||||
|
||||
.advancement-level {
|
||||
margin-bottom: 1.5rem;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 4px;
|
||||
|
||||
h3 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin: 0 0 0.5rem 0;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||
|
||||
.level-title {
|
||||
color: #000000;
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
.add-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.empty-advancements {
|
||||
font-style: italic;
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.advancement-item {
|
||||
padding: 0.75rem;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 4px;
|
||||
|
||||
.advancement-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.advancement-icon {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
border-color: var(--color-border-highlight);
|
||||
}
|
||||
}
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.toggle-advancement-description {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
margin-left: 0.25rem;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
.delete-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border-color: rgba(255, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(255, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-description {
|
||||
margin-top: 0.5rem;
|
||||
overflow: hidden;
|
||||
transition:
|
||||
max-height 0.3s ease-out,
|
||||
opacity 0.3s ease-out;
|
||||
max-height: 500px;
|
||||
opacity: 1;
|
||||
|
||||
&.collapsed {
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "13.0.1",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.advancements.cssClass}}" data-tab="advancements">{{localize "PRISMRPG.Label.advancement"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
</nav>
|
||||
|
||||
@@ -73,6 +74,59 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Advancements }}
|
||||
<div class="tab {{tabs.advancements.cssClass}}" data-group="primary" data-tab="advancements">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.advancement"}}</legend>
|
||||
|
||||
{{#each advancementsByLevel as |levelData|}}
|
||||
<div class="advancement-level">
|
||||
<h3>
|
||||
<span class="level-title">{{localize "PRISMRPG.Label.level"}} {{levelData.level}}</span>
|
||||
<button type="button" class="add-advancement" data-level="{{levelData.levelKey}}" data-tooltip="{{localize 'PRISMRPG.Label.addAdvancement'}}">
|
||||
<i class="fas fa-plus"></i>
|
||||
</button>
|
||||
</h3>
|
||||
|
||||
{{#if levelData.advancements.length}}
|
||||
<div class="advancement-list">
|
||||
{{#each levelData.advancements as |advancement|}}
|
||||
<div class="advancement-item">
|
||||
<div class="advancement-header">
|
||||
<img class="advancement-icon" src="{{advancement.icon}}" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" />
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.name
|
||||
value=advancement.name
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".name")
|
||||
placeholder=(localize "PRISMRPG.Label.advancementName")
|
||||
}}
|
||||
<button type="button" class="toggle-advancement-description" data-tooltip="{{localize 'PRISMRPG.Label.toggleDescription'}}">
|
||||
<i class="fas fa-chevron-down"></i>
|
||||
</button>
|
||||
<button type="button" class="delete-advancement" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" data-tooltip="{{localize 'PRISMRPG.Label.deleteAdvancement'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div class="advancement-description collapsed">
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.description
|
||||
enriched=advancement.enrichedDescription
|
||||
value=advancement.description
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".description")
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<p class="empty-advancements">{{localize "PRISMRPG.Label.noAdvancements"}}</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
|
||||
Reference in New Issue
Block a user