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@@ -0,0 +1,71 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
|
||||
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# Extrait la version depuis le tag (ex: v1.2.3 → 1.2.3)
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
# Met à jour version, manifest et download dans system.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: "system.json"
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-prism-rpg-${{github.event.release.tag_name}}.zip
|
||||
|
||||
# Compile le CSS depuis les sources LESS (gitignored)
|
||||
- name: Setup Node.js
|
||||
uses: https://github.com/actions/setup-node@v4
|
||||
with:
|
||||
node-version: "22"
|
||||
|
||||
- name: Build CSS
|
||||
run: npm install && npx gulp css
|
||||
|
||||
# Crée le zip de release avec tous les fichiers nécessaires au système
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
|
||||
- run: zip -r ./fvtt-prism-rpg-${{github.event.release.tag_name}}.zip system.json prism-rpg.mjs assets/ css/ lang/ module/ styles/ templates/
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: ">=1.20.1"
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-prism-rpg-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: "${{secrets.RELEASE_PRISM }}"
|
||||
|
||||
#- name: Publish to Foundry server
|
||||
# uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
||||
# with:
|
||||
# token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||
# id: "fvtt-prism-rpg"
|
||||
# version: ${{github.event.release.tag_name}}
|
||||
# manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json"
|
||||
# notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-prism-rpg-${{github.event.release.tag_name}}.zip"
|
||||
# compatibility-minimum: "14"
|
||||
# compatibility-verified: "14"
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
# IDE
|
||||
.idea/
|
||||
.vs/
|
||||
styles/*.css
|
||||
|
||||
# Node Modules
|
||||
node_modules/
|
||||
|
||||
.history
|
||||
|
||||
# GitHub/Copilot config
|
||||
.github/
|
||||
|
||||
@@ -1,20 +1,8 @@
|
||||
|
||||
## Prism RPG RPG for Foundry Virtual TableTop
|
||||
|
||||
The Official game system for playing Prism RPG TTRPG: The Role Playing Game on FoundryVTT. This fully functional system is the foundational framework to build your game.
|
||||
|
||||
This product's format, programming code, and presentation is copyrighted by Prism RPG Games LLC.
|
||||
|
||||
This system & product are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Prism RPG Games LLC. It uses the following trademarks and/or copyrights:
|
||||
This system & product are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Prism RPG Games LLC.
|
||||
|
||||
© 2025 Prism RPG Games. Content copyright Ted McClintock, Prism RPG Games LLC. All Rights Reserved. Prism RPG® is a Registered Trademark of Prism RPG Games LLC. All Rights Reserved.
|
||||
|
||||
Prism RPG Games is ©2025 Prism RPG Games, LLC. All rights reserved. Prism RPG, Prism RPG Games, and their associated logos are trademarks of Prism RPG Games, LLC. https://lethalfantasy.com/
|
||||
|
||||
For inquiries on developing content for this ruleset please contact Lethalted@lethalfantasy.com
|
||||
|
||||
## Community
|
||||
|
||||
Please join our Discord server Prism RPG games https://discord.gg/UDvnnyvreV
|
||||
|
||||
It's the place to ask questions on how to use the system, make feature request and follow the development of the system.
|
||||
@@ -0,0 +1,19 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100" width="100" height="100">
|
||||
<!-- Background circle -->
|
||||
<circle cx="50" cy="50" r="48" fill="#f0f0f0" stroke="#333" stroke-width="2" />
|
||||
|
||||
<!-- Star for achievement/advancement -->
|
||||
<path d="M 50 20 L 55 38 L 74 38 L 59 49 L 64 67 L 50 56 L 36 67 L 41 49 L 26 38 L 45 38 Z"
|
||||
fill="#ffd700" stroke="#333" stroke-width="1.5" />
|
||||
|
||||
<!-- Upward arrow for progression -->
|
||||
<path d="M 50 75 L 50 85" stroke="#333" stroke-width="3" stroke-linecap="round" />
|
||||
<path d="M 45 78 L 50 73 L 55 78" fill="none" stroke="#333" stroke-width="3"
|
||||
stroke-linecap="round" stroke-linejoin="round" />
|
||||
|
||||
<!-- Small accent dots for decoration -->
|
||||
<circle cx="20" cy="30" r="2" fill="#666" />
|
||||
<circle cx="80" cy="30" r="2" fill="#666" />
|
||||
<circle cx="20" cy="70" r="2" fill="#666" />
|
||||
<circle cx="80" cy="70" r="2" fill="#666" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 891 B |
Binary file not shown.
|
After Width: | Height: | Size: 895 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.8 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 1.5 MiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.6 MiB |
+2855
-59
File diff suppressed because it is too large
Load Diff
+468
-35
@@ -60,36 +60,114 @@
|
||||
}
|
||||
},
|
||||
"Character": {
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
},
|
||||
"cha": {
|
||||
"label": "Charisma"
|
||||
},
|
||||
"prowess": {
|
||||
"label": "Prowess",
|
||||
"description": "Physical power and combat capability (STR+DEX)"
|
||||
},
|
||||
"vigor": {
|
||||
"label": "Vigor",
|
||||
"description": "Endurance and physical resilience (STR+CON)"
|
||||
},
|
||||
"competence": {
|
||||
"label": "Competence",
|
||||
"description": "Practical application of knowledge (STR+INT)"
|
||||
},
|
||||
"authority": {
|
||||
"label": "Authority",
|
||||
"description": "Command and leadership presence (STR+WIS)"
|
||||
},
|
||||
"presence": {
|
||||
"label": "Presence",
|
||||
"description": "Physical charisma and intimidation (STR+CHA)"
|
||||
},
|
||||
"stamina": {
|
||||
"label": "Stamina",
|
||||
"description": "Athletic endurance (DEX+CON)"
|
||||
},
|
||||
"initiative": {
|
||||
"label": "Initiative",
|
||||
"description": "Reaction speed and alertness (DEX+INT)"
|
||||
},
|
||||
"wit": {
|
||||
"label": "Wit",
|
||||
"description": "Mental agility and cleverness (DEX+WIS)"
|
||||
},
|
||||
"grace": {
|
||||
"label": "Grace",
|
||||
"description": "Social finesse and charm (DEX+CHA)"
|
||||
},
|
||||
"tenacity": {
|
||||
"label": "Tenacity",
|
||||
"description": "Mental and physical toughness (CON+INT)"
|
||||
},
|
||||
"willpower": {
|
||||
"label": "Willpower",
|
||||
"description": "Inner strength and determination (CON+WIS)"
|
||||
},
|
||||
"resilience": {
|
||||
"label": "Resilience",
|
||||
"description": "Ability to endure hardship (CON+CHA)"
|
||||
},
|
||||
"cunning": {
|
||||
"label": "Cunning",
|
||||
"description": "Strategic thinking (INT+WIS)"
|
||||
},
|
||||
"guile": {
|
||||
"label": "Guile",
|
||||
"description": "Deceptive intellect (INT+CHA)"
|
||||
},
|
||||
"sovereignty": {
|
||||
"label": "Sovereignty",
|
||||
"description": "Diplomatic wisdom and influence (WIS+CHA)"
|
||||
},
|
||||
"FIELDS": {
|
||||
"moneys": {
|
||||
"tinbit": {
|
||||
"label": "Tin Bits",
|
||||
"coppercoin": {
|
||||
"label": "Copper Coin",
|
||||
"value": {
|
||||
"label": "Tin Bits"
|
||||
"label": "Copper Coin"
|
||||
}
|
||||
},
|
||||
"silver": {
|
||||
"label": "Silver",
|
||||
"silvercoin": {
|
||||
"label": "Silver Coin",
|
||||
"value": {
|
||||
"label": "Silver"
|
||||
"label": "Silver Coin"
|
||||
}
|
||||
},
|
||||
"copper": {
|
||||
"label": "Copper",
|
||||
"goldcoin": {
|
||||
"label": "Gold Coin",
|
||||
"value": {
|
||||
"label": "Copper"
|
||||
"label": "Gold Coin"
|
||||
}
|
||||
},
|
||||
"gold": {
|
||||
"label": "Gold",
|
||||
"note": {
|
||||
"label": "Note",
|
||||
"value": {
|
||||
"label": "Gold"
|
||||
"label": "Note"
|
||||
}
|
||||
},
|
||||
"platinum": {
|
||||
"label": "Platinum",
|
||||
"steam": {
|
||||
"label": "Steam",
|
||||
"value": {
|
||||
"label": "Platinum"
|
||||
"label": "Steam"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -166,6 +244,17 @@
|
||||
},
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
},
|
||||
"movementRating": {
|
||||
"label": "Movement Rating",
|
||||
"subAttribute": { "label": "Sub-Attribute" },
|
||||
"other": { "label": "Other" },
|
||||
"reduction": { "label": "Reduction" }
|
||||
},
|
||||
"burden": {
|
||||
"label": "Burden",
|
||||
"subAttribute": { "label": "Sub-Attribute" },
|
||||
"other": { "label": "Other" }
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -282,6 +371,21 @@
|
||||
},
|
||||
"money": {
|
||||
"label": "Money unit"
|
||||
},
|
||||
"equipped": {
|
||||
"label": "Equipped"
|
||||
},
|
||||
"isKit": {
|
||||
"label": "Is Kit?"
|
||||
},
|
||||
"passive": {
|
||||
"label": "Passive Name"
|
||||
},
|
||||
"passiveDescription": {
|
||||
"label": "Passive Description"
|
||||
},
|
||||
"specialActivations": {
|
||||
"label": "Special Activations"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -292,6 +396,88 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Ability": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Combat": {
|
||||
"newRound": "New Round —",
|
||||
"restoreAP": "Reset AP & +1 Mana",
|
||||
"allPC": "All PC"
|
||||
},
|
||||
"Status": {
|
||||
"Aided": "Aided",
|
||||
"Alert": "Alert",
|
||||
"Alkalized": "Alkalized",
|
||||
"Anchored": "Anchored",
|
||||
"Banished": "Banished",
|
||||
"Bestowed": "Bestowed",
|
||||
"Blessed": "Blessed",
|
||||
"Bleed": "Bleed",
|
||||
"Blind": "Blind",
|
||||
"Burning": "Burning",
|
||||
"Chilled": "Chilled",
|
||||
"Comatose": "Comatose",
|
||||
"Compulsed": "Compulsed",
|
||||
"Concealed": "Concealed",
|
||||
"Corroded": "Corroded",
|
||||
"Cursed": "Cursed",
|
||||
"Dazed": "Dazed",
|
||||
"Deaf": "Deaf",
|
||||
"Diseased": "Diseased",
|
||||
"Distracted": "Distracted",
|
||||
"Enchanted": "Enchanted",
|
||||
"Enhance": "Enhance",
|
||||
"Exhaustion": "Exhaustion",
|
||||
"Fatigue": "Fatigue",
|
||||
"Frightened": "Frightened",
|
||||
"Fury": "Fury",
|
||||
"Haste": "Haste",
|
||||
"Heroism": "Heroism",
|
||||
"Horror": "Horror",
|
||||
"Inspired": "Inspired",
|
||||
"Invisible": "Invisible",
|
||||
"Keen": "Keen",
|
||||
"LifeDrain": "Life Drain",
|
||||
"Locked": "Locked",
|
||||
"Madness": "Madness",
|
||||
"ManaDrain": "Mana Drain",
|
||||
"Marked": "Marked",
|
||||
"Mute": "Mute",
|
||||
"Necrosis": "Necrosis (Elemental)",
|
||||
"Numbed": "Numbed",
|
||||
"Paralyzed": "Paralyzed",
|
||||
"Petrified": "Petrified",
|
||||
"Plagued": "Plagued",
|
||||
"Poison": "Poison",
|
||||
"Prepared": "Prepared",
|
||||
"Prone": "Prone",
|
||||
"Radiated": "Radiated (Elemental)",
|
||||
"Rage": "Rage",
|
||||
"Regeneration": "Regeneration",
|
||||
"Reinforced": "Reinforced",
|
||||
"Renewed": "Renewed",
|
||||
"Saturated": "Saturated",
|
||||
"Sealed": "Sealed",
|
||||
"Seep": "Seep",
|
||||
"Shattered": "Shattered",
|
||||
"Shocked": "Shocked (Elemental)",
|
||||
"Sightless": "Sightless",
|
||||
"Silenced": "Silenced",
|
||||
"Soundless": "Soundless",
|
||||
"Staggered": "Staggered",
|
||||
"Stunned": "Stunned",
|
||||
"Supplied": "Supplied",
|
||||
"Surged": "Surged",
|
||||
"Taunt": "Taunt",
|
||||
"Trance": "Trance",
|
||||
"Unconscious": "Unconscious",
|
||||
"Warded": "Warded",
|
||||
"Wounded": "Wounded"
|
||||
},
|
||||
"Label": {
|
||||
"agility": "Dexterity",
|
||||
"gotoToken": "Go to token",
|
||||
@@ -325,7 +511,7 @@
|
||||
"rollProgressionDice": "Roll progression/Lethargy dice",
|
||||
"earned": "Earned",
|
||||
"divinityPoints": "Divinity points",
|
||||
"aetherPoints": "Aether points",
|
||||
"manaPoints": "Mana points",
|
||||
"attacks": "Attacks",
|
||||
"monster": "Monster",
|
||||
"Resist" :"Resist",
|
||||
@@ -350,6 +536,18 @@
|
||||
"combatDetails": "Combat details",
|
||||
"Challenges": "Challenges",
|
||||
"HP": "HP",
|
||||
"HPTemp": "Temporary Hit Points",
|
||||
"movementRating": "Movement Rating",
|
||||
"burdenCharacter": "Burden",
|
||||
"packBurden": "Pack Burden",
|
||||
"container": "Container",
|
||||
"containers": "Containers",
|
||||
"consumables": "Consumables",
|
||||
"loot": "Loot",
|
||||
"kits": "Kits",
|
||||
"weapons": "Weapons",
|
||||
"encLoad": "Enc. Load",
|
||||
"reduction": "Reduction",
|
||||
"Movement": "Movement",
|
||||
"Saves": "Saves",
|
||||
"app": "APP",
|
||||
@@ -372,10 +570,16 @@
|
||||
"damage": "Damage",
|
||||
"description": "Description",
|
||||
"details": "Details",
|
||||
"effects": "Effects",
|
||||
"source": "Source",
|
||||
"temporary": "Temporary",
|
||||
"passive": "Passive",
|
||||
"inactive": "Inactive",
|
||||
"dex": "DEX",
|
||||
"equipment": "Equipment",
|
||||
"experience": "Experience",
|
||||
"racialAbilities": "Racial Abilities",
|
||||
"abilities": "Abilities",
|
||||
"grit": "Grit",
|
||||
"gritEarned": "Grit earned",
|
||||
"int": "INT",
|
||||
@@ -419,6 +623,10 @@
|
||||
"skill": "Skill",
|
||||
"skillBonus": "Skill bonus",
|
||||
"skills": "Skills",
|
||||
"sub-attribute": "Sub-Attribute",
|
||||
"subattributes": "Sub-Attributes",
|
||||
"subAttribute1": "Sub-Attribute 1",
|
||||
"subAttribute2": "Sub-Attribute 2",
|
||||
"spells": "Spells",
|
||||
"str": "STR",
|
||||
"titleChallenge": "Challenge",
|
||||
@@ -475,6 +683,7 @@
|
||||
"encumbranceLoad": "Encumbrance Load",
|
||||
"isHelmet": "Is Helmet?",
|
||||
"equipped": "Equipped?",
|
||||
"isImplement": "Is Implement?",
|
||||
"armorPassive": "Armor Passive",
|
||||
"passiveName": "Passive Name",
|
||||
"passiveDescription": "Passive Description",
|
||||
@@ -490,7 +699,8 @@
|
||||
"piercing": "Piercing (P)",
|
||||
"bludgeoning": "Bludgeoning (B)",
|
||||
"slashing": "Slashing (S)",
|
||||
"isProjectile": "Is Projectile?",
|
||||
"shortRange": "Short Range",
|
||||
"longRange": "Long Range",
|
||||
"range": "Range",
|
||||
"reloadAPC": "Reload APC",
|
||||
"bonuses": "Bonuses",
|
||||
@@ -499,11 +709,22 @@
|
||||
"hands": "Hands Required",
|
||||
"groupPassive": "Weapon Group Passive",
|
||||
"groupPassiveName": "Group Passive Name",
|
||||
"weaponPassive": "Weapon Passive",
|
||||
"weaponManeuver": "Weapon Maneuver",
|
||||
"weaponPassives": "Weapon Passives",
|
||||
"addPassive": "Add Passive",
|
||||
"deletePassive": "Delete Passive",
|
||||
"weaponManeuvers": "Weapon Maneuvers",
|
||||
"addManeuver": "Add Maneuver",
|
||||
"deleteManeuver": "Delete Maneuver",
|
||||
"maneuverName": "Maneuver Name",
|
||||
"maneuverDescription": "Maneuver Description",
|
||||
"weaponAugment": "Weapon Augment",
|
||||
"isKit": "Is Kit?",
|
||||
"kitPassive": "Kit Passive",
|
||||
"specialActivations": "Special Activations",
|
||||
"addSpecialActivation": "Add Special Activation",
|
||||
"deleteSpecialActivation": "Delete Special Activation",
|
||||
"activationName": "Activation Name",
|
||||
"activationDescription": "Activation Description",
|
||||
"shieldType": "Shield Type",
|
||||
"blockAPC": "Block APC",
|
||||
"shieldRating": "Shield Rating (SR)",
|
||||
@@ -576,7 +797,13 @@
|
||||
"spellcastingTypeMana": "Mana",
|
||||
"spellcastingTypeFaith": "Faith",
|
||||
"attributeBonuses": "Attribute Bonuses",
|
||||
"classFeatures": "Class Features"
|
||||
"classFeatures": "Class Features",
|
||||
"advancement": "Advancement",
|
||||
"addAdvancement": "Add Advancement",
|
||||
"deleteAdvancement": "Delete Advancement",
|
||||
"advancementName": "Advancement Name",
|
||||
"noAdvancements": "No advancements defined for this level",
|
||||
"toggleDescription": "Toggle Description"
|
||||
},
|
||||
"CoreSkill": {
|
||||
"acrobatics": "Acrobatics",
|
||||
@@ -635,9 +862,19 @@
|
||||
"heavy": "Heavy Armor"
|
||||
},
|
||||
"WeaponGroup": {
|
||||
"shortsword": "Shortsword",
|
||||
"longsword": "Longsword",
|
||||
"warhammer": "Warhammer",
|
||||
"greatsword": "Greatsword",
|
||||
"handaxe": "Handaxe",
|
||||
"battleaxe": "Battleaxe",
|
||||
"greataxe": "Greataxe",
|
||||
"club": "Club",
|
||||
"mace": "Mace",
|
||||
"greatMaul": "Great Maul",
|
||||
"javelin": "Javelin",
|
||||
"spear": "Spear",
|
||||
"longSpear": "Long Spear",
|
||||
"warhammer": "Warhammer",
|
||||
"dagger": "Dagger",
|
||||
"crossbow": "Crossbow",
|
||||
"longbow": "Longbow"
|
||||
@@ -666,6 +903,9 @@
|
||||
"violet": "Violet"
|
||||
},
|
||||
"Hint": {
|
||||
"noPassives": "No passives defined. Click the + button to add one.",
|
||||
"noSpecialActivations": "No special activations defined. Click the + button to add one.",
|
||||
"noManeuvers": "No maneuvers defined. Click the + button to add one.",
|
||||
"isCoreSkill": "Check this if this is your character's chosen Core Skill",
|
||||
"attributeBonus": "Choose which attribute receives the +2 bonus",
|
||||
"advancedChecks": "Only Core Skills allow advanced checks",
|
||||
@@ -678,12 +918,51 @@
|
||||
"coreSkills": "List of all 18 available Core Skills in Prism RPG",
|
||||
"advancedChecks": "Advanced checks are only available for your Core Skill",
|
||||
"addEquipment": "New equipment",
|
||||
"addSpell": "New spells",
|
||||
"addSpell": "Add new spell",
|
||||
"addMiracle": "Add new miracle",
|
||||
"skill": "Skills list",
|
||||
"racialAbilities": "Racial Abilities from your character's race and sub-race"
|
||||
"skills": "Skills - Your character's skills and abilities",
|
||||
"racialAbilities": "Racial Abilities from your character's race and sub-race",
|
||||
"abilities": "Abilities acquired through class, paths, or other sources",
|
||||
"movementRating": "Movement Rating (MR): 3 + Sub-Attribute + Other - Reduction",
|
||||
"burdenCharacter": "Burden: Base Burden + Sub-Attribute + Other (max); Used = sum of equipped item load",
|
||||
"packBurden": "Pack Burden capacity of this container",
|
||||
"uses": "Remaining uses / Max uses",
|
||||
"useConsumable": "Use this consumable",
|
||||
"toggleEquipped": "Toggle equipped (affects Pack Burden)",
|
||||
"addWeapon": "Add weapon",
|
||||
"addArmor": "Add armor",
|
||||
"addShield": "Add shield",
|
||||
"addConsumable": "Add consumable",
|
||||
"addKit": "Add kit",
|
||||
"addEquipment": "Add equipment",
|
||||
"addLoot": "Add loot",
|
||||
"addContainer": "Add container",
|
||||
"addRacialAbility": "Add racial ability",
|
||||
"addAbility": "Add ability",
|
||||
"excessBurden": "Equipped burden exceeds max — excess reduces Movement Rating",
|
||||
"assignToContainer": "Assign to container",
|
||||
"removeFromContainer": "Remove from container",
|
||||
"packBurden": "Pack Burden"
|
||||
},
|
||||
"RollSavingThrow": "Roll Saving Throw",
|
||||
"Dialog": {
|
||||
"useConsumable": "Use Consumable",
|
||||
"useConsumableContent": "Use one charge of <strong>{name}</strong>? ({uses} remaining)",
|
||||
"assignToContainer": "Assign to Container"
|
||||
},
|
||||
"Message": {
|
||||
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation."
|
||||
"selectCoreSkill": "You must select a Core Skill for your character. Each character chooses one Core Skill at creation.",
|
||||
"dropRace": "Drag and drop a Race item here",
|
||||
"dropClass": "Drag and drop a Class item here",
|
||||
"noContainers": "No containers in inventory",
|
||||
"noConsumables": "No consumables in inventory",
|
||||
"noLoot": "No loot in inventory",
|
||||
"noWeapons": "No weapons",
|
||||
"noArmor": "No armor or shields",
|
||||
"noKits": "No kits",
|
||||
"noEquipment": "No equipment",
|
||||
"noStoredItems": "Nothing stored"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -752,11 +1031,11 @@
|
||||
}
|
||||
},
|
||||
"Money": {
|
||||
"Coppers": "Copper",
|
||||
"Golds": "Gold",
|
||||
"Platinums": "Platinum",
|
||||
"Silvers": "Silver",
|
||||
"Tinbits": "Tin Bits"
|
||||
"CopperCoin": "Copper Coin",
|
||||
"SilverCoin": "Silver Coin",
|
||||
"GoldCoin": "Gold Coin",
|
||||
"Note": "Note",
|
||||
"Steam": "Steam"
|
||||
},
|
||||
"Notifications": {
|
||||
"rollFromWeapon": "Roll from an equipped weapon",
|
||||
@@ -782,7 +1061,7 @@
|
||||
"save": "Save roll {save}",
|
||||
"success": "Success",
|
||||
"visibility": "Visibility",
|
||||
"favorDisfavor": "Favor/Disfavor"
|
||||
"advantageDisadvantage": "Advantage/Disadvantage"
|
||||
},
|
||||
"Save": {
|
||||
"FIELDS": {
|
||||
@@ -982,10 +1261,10 @@
|
||||
"Warning": {},
|
||||
"Weapon": {
|
||||
"Type": {
|
||||
"light": "Light Weapon",
|
||||
"oneHanded": "One-Handed Weapon",
|
||||
"heavy": "Heavy Weapon",
|
||||
"projectile": "Projectile Weapon"
|
||||
"light": "Light",
|
||||
"oneHanded": "One-Handed",
|
||||
"heavy": "Heavy",
|
||||
"projectile": "Projectile"
|
||||
},
|
||||
"Group": {
|
||||
"longsword": "Longsword",
|
||||
@@ -995,6 +1274,42 @@
|
||||
"crossbow": "Crossbow",
|
||||
"longbow": "Longbow"
|
||||
},
|
||||
"Passive": {
|
||||
"quickBlade": "Quick Blade",
|
||||
"turningEdge": "Turning Edge",
|
||||
"cleave": "Cleave",
|
||||
"throwingAxe": "Throwing Axe",
|
||||
"shieldEater": "Shield Eater",
|
||||
"devastatingBlow": "Devastating Blow",
|
||||
"stun": "Stun",
|
||||
"armorBreaker": "Armor Breaker",
|
||||
"earthshatter": "Earthshatter",
|
||||
"piercingThrow": "Piercing Throw",
|
||||
"reach": "Reach",
|
||||
"extendedReach": "Extended Reach",
|
||||
"puncturingBlows": "Puncturing Blows",
|
||||
"balancingStance": "Balancing Stance",
|
||||
"boltlock": "Boltlock",
|
||||
"volleyFire": "Volley Fire"
|
||||
},
|
||||
"PassiveDescription": {
|
||||
"quickBlade": "Your attacks with shortswords cost 1 less APC (minimum 1).",
|
||||
"turningEdge": "When you successfully parry an attack, you may immediately make a free attack against the attacker.",
|
||||
"cleave": "When you kill an enemy, you may make a free attack against an adjacent enemy.",
|
||||
"throwingAxe": "Handaxes can be thrown with a range of 20/60 feet.",
|
||||
"shieldEater": "Your attacks ignore shield bonuses to defense.",
|
||||
"devastatingBlow": "Your critical hits deal maximum damage instead of rolling.",
|
||||
"stun": "When you hit with a club, the target must make a CON save or be stunned until the end of their next turn.",
|
||||
"armorBreaker": "Your attacks ignore 3 points of armor.",
|
||||
"earthshatter": "When you hit with a great maul, all enemies within 5 feet must make a DEX save or be knocked prone.",
|
||||
"piercingThrow": "Your javelin throws ignore cover and deal +2 damage.",
|
||||
"reach": "Your spear attacks have 10 feet of reach.",
|
||||
"extendedReach": "Your long spear attacks have 15 feet of reach.",
|
||||
"puncturingBlows": "Your attacks ignore 2 points of armor.",
|
||||
"balancingStance": "You gain +1 to defense when wielding a dagger.",
|
||||
"boltlock": "Reloading costs 0 APC instead of the normal reload cost.",
|
||||
"volleyFire": "You may attack two targets with a single attack action."
|
||||
},
|
||||
"DamageType": {
|
||||
"piercing": "Piercing",
|
||||
"bludgeoning": "Bludgeoning",
|
||||
@@ -1124,6 +1439,69 @@
|
||||
"subraceAbilityDescription": {
|
||||
"label": "Sub-race Ability Description"
|
||||
},
|
||||
"notes": {
|
||||
"label": "Notes"
|
||||
},
|
||||
"baseBurden": {
|
||||
"label": "Base Burden"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Container": {
|
||||
"FIELDS": {
|
||||
"packBurden": {
|
||||
"label": "Pack Burden (Capacity)"
|
||||
},
|
||||
"encLoad": {
|
||||
"label": "Enc. Load"
|
||||
},
|
||||
"cost": {
|
||||
"label": "Cost"
|
||||
},
|
||||
"equipped": {
|
||||
"label": "Equipped"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"notes": {
|
||||
"label": "Notes"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Consumable": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"usesMax": {
|
||||
"label": "Max Uses"
|
||||
},
|
||||
"uses": {
|
||||
"label": "Uses"
|
||||
},
|
||||
"encLoad": {
|
||||
"label": "Enc. Load"
|
||||
},
|
||||
"cost": {
|
||||
"label": "Cost"
|
||||
},
|
||||
"notes": {
|
||||
"label": "Notes"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Loot": {
|
||||
"FIELDS": {
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
"encLoad": {
|
||||
"label": "Enc. Load"
|
||||
},
|
||||
"cost": {
|
||||
"label": "Cost"
|
||||
},
|
||||
"notes": {
|
||||
"label": "Notes"
|
||||
}
|
||||
@@ -1179,6 +1557,56 @@
|
||||
"label": "Class Features"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Settings": {
|
||||
"customWeaponTypes": {
|
||||
"name": "Custom Weapon Types",
|
||||
"hint": "Custom weapon types configured for this world"
|
||||
},
|
||||
"customWeaponGroups": {
|
||||
"name": "Custom Weapon Groups",
|
||||
"hint": "Custom weapon groups configured for this world"
|
||||
},
|
||||
"weaponTypesConfig": {
|
||||
"name": "Weapon Types Configuration",
|
||||
"hint": "Configure weapon types and weapon groups",
|
||||
"label": "Configure Weapons",
|
||||
"title": "Weapon Types & Groups Configuration"
|
||||
},
|
||||
"tabs": {
|
||||
"weaponTypes": "Weapon Types",
|
||||
"weaponGroups": "Weapon Groups"
|
||||
},
|
||||
"weaponTypes": {
|
||||
"header": "Weapon Types"
|
||||
},
|
||||
"weaponType": {
|
||||
"id": "ID",
|
||||
"label": "Label",
|
||||
"apc": "Action Point Cost",
|
||||
"hands": "Hands Required"
|
||||
},
|
||||
"weaponGroups": {
|
||||
"header": "Weapon Groups"
|
||||
},
|
||||
"weaponGroup": {
|
||||
"id": "ID",
|
||||
"label": "Label",
|
||||
"passive": "Passive ID",
|
||||
"passiveLabel": "Passive Label",
|
||||
"passiveDescription": "Passive Description"
|
||||
},
|
||||
"addWeaponType": "Add Weapon Type",
|
||||
"deleteWeaponType": "Delete Weapon Type",
|
||||
"addWeaponGroup": "Add Weapon Group",
|
||||
"deleteWeaponGroup": "Delete Weapon Group",
|
||||
"resetDefaults": "Reset to Defaults",
|
||||
"save": "Save Changes",
|
||||
"weaponTypesSaved": "Weapon types and groups saved successfully",
|
||||
"resetConfirm": {
|
||||
"title": "Reset to Defaults?",
|
||||
"content": "This will reset all weapon types and groups to their default values. Are you sure?"
|
||||
}
|
||||
}
|
||||
},
|
||||
"TYPES": {
|
||||
@@ -1190,6 +1618,7 @@
|
||||
"armor": "Armor",
|
||||
"equipment": "Equipment",
|
||||
"racial-ability": "Racial Ability",
|
||||
"ability": "Ability",
|
||||
"miracle": "Miracle",
|
||||
"save": "Save",
|
||||
"shield": "Shield",
|
||||
@@ -1198,7 +1627,11 @@
|
||||
"vulnerability": "Vulnerability",
|
||||
"weapon": "Weapon",
|
||||
"race": "Race",
|
||||
"class": "Class"
|
||||
"class": "Class",
|
||||
"character-path": "Character Path",
|
||||
"container": "Container",
|
||||
"consumable": "Consumable",
|
||||
"loot": "Loot"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ export { default as PrismRPGMonsterSheet } from "./sheets/monster-sheet.mjs"
|
||||
export { default as PrismRPGWeaponSheet } from "./sheets/weapon-sheet.mjs"
|
||||
export { default as PrismRPGSkillSheet } from "./sheets/skill-sheet.mjs"
|
||||
export { default as PrismRPGRacialAbilitySheet } from "./sheets/racial-ability-sheet.mjs"
|
||||
export { default as PrismRPGAbilitySheet } from "./sheets/ability-sheet.mjs"
|
||||
export { default as PrismRPGVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
|
||||
export { default as PrismRPGArmorSheet } from "./sheets/armor-sheet.mjs"
|
||||
export { default as PrismRPGSpellSheet } from "./sheets/spell-sheet.mjs"
|
||||
@@ -11,3 +12,8 @@ export { default as PrismRPGShieldSheet } from "./sheets/shield-sheet.mjs"
|
||||
export { default as PrismRPGMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
||||
export { default as PrismRPGRaceSheet } from "./sheets/race-sheet.mjs"
|
||||
export { default as PrismRPGClassSheet } from "./sheets/class-sheet.mjs"
|
||||
export { default as PrismRPGCharacterPathSheet } from "./sheets/character-path-sheet.mjs"
|
||||
export { default as PrismRPGContainerSheet } from "./sheets/container-sheet.mjs"
|
||||
export { default as PrismRPGConsumableSheet } from "./sheets/consumable-sheet.mjs"
|
||||
export { default as PrismRPGLootSheet } from "./sheets/loot-sheet.mjs"
|
||||
export { WeaponTypesConfig } from "./weapon-types-config.mjs"
|
||||
|
||||
@@ -1,104 +1,6 @@
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class PrismRPGCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
|
||||
|
||||
static PARTS = {
|
||||
"header": {
|
||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-header-v2.hbs"
|
||||
},
|
||||
"tracker": {
|
||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-v2.hbs"
|
||||
},
|
||||
"footer": {
|
||||
"template": "systems/fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs"
|
||||
}
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = foundry.utils.mergeObject(super.DEFAULT_OPTIONS, {
|
||||
actions: {
|
||||
initiativePlus: PrismRPGCombatTracker.#initiativePlus,
|
||||
initiativeMinus: PrismRPGCombatTracker.#initiativeMinus,
|
||||
},
|
||||
});
|
||||
|
||||
async _prepareContext(options) {
|
||||
let data = await super._prepareContext(options);
|
||||
console?.log("Combat Tracker Data", data);
|
||||
/*for (let u of data.turns) {
|
||||
let c = game.combat.combatants.get(u.id);
|
||||
u.progressionCount = c.system.progressionCount
|
||||
u.isMonster = c.actor.type === "monster"
|
||||
}
|
||||
console.log("Combat Data", data);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
static #initiativePlus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
console.log("Initiative Plus");
|
||||
}
|
||||
|
||||
static #initiativeMinus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
let newInit = Math.max(c.initiative - 1, 0);
|
||||
c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
html.find(".initiative-plus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
});
|
||||
|
||||
html.find(".initiative-minus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative - 1 });
|
||||
console.log("Initiative Minus");
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-prism-rpg/templates/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class PrismRPGCombat extends Combat {
|
||||
|
||||
/**
|
||||
* Return the Array of combatants sorted into initiative order, breaking ties alphabetically by name.
|
||||
* @returns {Combatant[]}
|
||||
*/
|
||||
setupTurns() {
|
||||
console?.log("Setup Turns....");
|
||||
this.turns ||= [];
|
||||
|
||||
// Determine the turn order and the current turn
|
||||
const turns = this.combatants.contents.sort(this.sortCombatantsLF);
|
||||
if (this.turn !== null) this.turn = Math.clamp(this.turn, 0, turns.length - 1);
|
||||
|
||||
// Update state tracking
|
||||
let c = turns[this.turn];
|
||||
this.current = this._getCurrentState(c);
|
||||
if (!this.previous) this.previous = this.current;
|
||||
|
||||
// Return the array of prepared turns
|
||||
return this.turns = turns;
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
@@ -123,98 +25,5 @@ export class PrismRPGCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
}
|
||||
|
||||
setCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", true);
|
||||
}
|
||||
|
||||
resetCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", false);
|
||||
}
|
||||
|
||||
isCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
return c.getFlag(SYSTEM.id, "casting");
|
||||
}
|
||||
|
||||
async nextTurn() {
|
||||
console.log("NEXT TURN");
|
||||
|
||||
let turn = this.turn ?? -1;
|
||||
let skipDefeated = this.settings.skipDefeated;
|
||||
|
||||
// Determine the next turn number
|
||||
let next = null;
|
||||
for (let [i, t] of this.turns.entries()) {
|
||||
console.log("Turn", t);
|
||||
if (i <= turn) continue;
|
||||
if (skipDefeated && t.isDefeated) continue;
|
||||
next = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// Maybe advance to the next round
|
||||
let round = this.round;
|
||||
if ((this.round === 0) || (next === null) || (next >= this.turns.length)) {
|
||||
return this.nextRound();
|
||||
}
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = { round, turn: next };
|
||||
const updateOptions = { advanceTime: CONFIG.time.turnTime, direction: 1 };
|
||||
Hooks.callAll("combatTurn", this, updateData, updateOptions);
|
||||
return this.update(updateData, updateOptions);
|
||||
}
|
||||
|
||||
async nextRound() {
|
||||
this.turnsDone = false
|
||||
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
console.log("ROUND", this);
|
||||
|
||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
let nextRound = this.round + 1;
|
||||
|
||||
let initOK = true;
|
||||
for (let c of this.combatants) {
|
||||
if (c.initiative === null) {
|
||||
initOK = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!initOK) {
|
||||
ui.notifications.error("All combatants must have initiative rolled before the round can advance.");
|
||||
return this;
|
||||
}
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update the document, passing data through a hook first
|
||||
const updateData = { round: nextRound, turn };
|
||||
const updateOptions = { advanceTime, direction: 1 };
|
||||
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
||||
return this.update(updateData, updateOptions);
|
||||
}
|
||||
|
||||
|
||||
sortCombatantsLF(a, b) {
|
||||
return a.initiative - b.initiative;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGAbilitySheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["ability"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["ability-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/ability.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
@@ -19,10 +19,32 @@ export default class PrismRPGArmorSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
|
||||
context.enrichedAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.augmentDescription, { async: true })
|
||||
|
||||
@@ -31,6 +31,9 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
|
||||
actions: {
|
||||
toggleSheet: PrismRPGItemSheet.#onToggleSheet,
|
||||
editImage: PrismRPGItemSheet.#onEditImage,
|
||||
"create-effect": PrismRPGItemSheet.#onCreateActiveEffect,
|
||||
"effect-edit": PrismRPGItemSheet.#onEffectEdit,
|
||||
"effect-delete": PrismRPGItemSheet.#onEffectDelete,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -65,6 +68,7 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
|
||||
context.system = this.document.system
|
||||
context.source = this.document.toObject()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.effectCategories = this.#prepareActiveEffectCategories(this.document.effects)
|
||||
context.isEditMode = this.isEditMode
|
||||
context.isPlayMode = this.isPlayMode
|
||||
context.isEditable = this.isEditable
|
||||
@@ -75,6 +79,20 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Activate tab navigation
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
const tab = event.currentTarget.dataset.tab
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
@@ -189,5 +207,99 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare Active Effects organized by category (temporary, passive, inactive).
|
||||
* @param {ActiveEffect[]} effects The raw Active Effects collection
|
||||
* @returns {object} The categorized effects
|
||||
* @private
|
||||
*/
|
||||
#prepareActiveEffectCategories(effects) {
|
||||
// Define effect header categories
|
||||
const categories = {
|
||||
temporary: {
|
||||
type: "temporary",
|
||||
label: game.i18n.localize("PRISMRPG.Label.temporary"),
|
||||
effects: [],
|
||||
},
|
||||
passive: {
|
||||
type: "passive",
|
||||
label: game.i18n.localize("PRISMRPG.Label.passive"),
|
||||
effects: [],
|
||||
},
|
||||
inactive: {
|
||||
type: "inactive",
|
||||
label: game.i18n.localize("PRISMRPG.Label.inactive"),
|
||||
effects: [],
|
||||
},
|
||||
}
|
||||
|
||||
// Iterate over active effects, classifying them into categories
|
||||
for (let e of effects) {
|
||||
const effect = e.toObject()
|
||||
if (e.disabled) categories.inactive.effects.push(effect)
|
||||
else if (e.isTemporary) categories.temporary.effects.push(effect)
|
||||
else categories.passive.effects.push(effect)
|
||||
}
|
||||
return categories
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle creating a new Active Effect on the Item.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
* @private
|
||||
*/
|
||||
static async #onCreateActiveEffect(event, target) {
|
||||
const effectType = target.dataset.effectType
|
||||
let durationValue = undefined
|
||||
let disabled = false
|
||||
|
||||
if (effectType === "temporary") {
|
||||
durationValue = 10
|
||||
}
|
||||
if (effectType === "inactive") {
|
||||
disabled = true
|
||||
}
|
||||
|
||||
const effectData = {
|
||||
name: game.i18n.format("DOCUMENT.New", { type: game.i18n.localize("DOCUMENT.ActiveEffect") }),
|
||||
img: "icons/svg/aura.svg",
|
||||
origin: this.document.uuid,
|
||||
disabled: disabled,
|
||||
changes: [],
|
||||
duration: durationValue !== undefined ? { rounds: durationValue } : {},
|
||||
flags: {}
|
||||
}
|
||||
await this.document.createEmbeddedDocuments("ActiveEffect", [effectData])
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an Active Effect on the Item.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
* @private
|
||||
*/
|
||||
static async #onEffectEdit(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const effectId = li.dataset.itemId
|
||||
const effect = this.document.effects.get(effectId)
|
||||
if (!effect) return
|
||||
effect.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an Active Effect from the Item.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
* @private
|
||||
*/
|
||||
static async #onEffectDelete(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const effectId = li.dataset.itemId
|
||||
const effect = this.document.effects.get(effectId)
|
||||
if (!effect) return
|
||||
await effect.delete()
|
||||
}
|
||||
// #endregion
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGCharacterPathSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character-path"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["character-path-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-path.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,12 +1,13 @@
|
||||
import PrismRPGActorSheet from "./base-actor-sheet.mjs"
|
||||
import PrismRPGRoll from "../../documents/roll.mjs"
|
||||
import { SYSTEM } from "../../config/system.mjs"
|
||||
|
||||
export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 972,
|
||||
width: 780,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
@@ -14,14 +15,25 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
},
|
||||
actions: {
|
||||
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
|
||||
rangedAttackDefense: PrismRPGCharacterSheet.#onRangedAttackDefense,
|
||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||
divinityPointsPlus: PrismRPGCharacterSheet.#onDivinityPointsPlus,
|
||||
divinityPointsMinus: PrismRPGCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: PrismRPGCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: PrismRPGCharacterSheet.#onAetherPointsMinus,
|
||||
armorPointsPlus: PrismRPGCharacterSheet.#onArmorPointsPlus,
|
||||
armorPointsMinus: PrismRPGCharacterSheet.#onArmorPointsMinus,
|
||||
actionPointsPlus: PrismRPGCharacterSheet.#onActionPointsPlus,
|
||||
actionPointsMinus: PrismRPGCharacterSheet.#onActionPointsMinus,
|
||||
manaPointsPlus: PrismRPGCharacterSheet.#onManaPointsPlus,
|
||||
manaPointsMinus: PrismRPGCharacterSheet.#onManaPointsMinus,
|
||||
hpPlus: PrismRPGCharacterSheet.#onHpPlus,
|
||||
hpMinus: PrismRPGCharacterSheet.#onHpMinus,
|
||||
hpTempPlus: PrismRPGCharacterSheet.#onHpTempPlus,
|
||||
hpTempMinus: PrismRPGCharacterSheet.#onHpTempMinus,
|
||||
postItemToChat: PrismRPGCharacterSheet.#onPostItemToChat,
|
||||
useConsumable: PrismRPGCharacterSheet.#onUseConsumable,
|
||||
toggleContainerEquipped: PrismRPGCharacterSheet.#onToggleContainerEquipped,
|
||||
toggleEquipped: PrismRPGCharacterSheet.#onToggleEquipped,
|
||||
assignToContainer: PrismRPGCharacterSheet.#onAssignToContainer,
|
||||
removeFromContainer: PrismRPGCharacterSheet.#onRemoveFromContainer,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -36,6 +48,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
skills: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-skills.hbs",
|
||||
},
|
||||
subattributes: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-subattributes.hbs",
|
||||
},
|
||||
combat: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-combat.hbs",
|
||||
},
|
||||
@@ -45,11 +60,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
spells: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
|
||||
},
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
miracles: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-miracles.hbs",
|
||||
},
|
||||
*/
|
||||
biography: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
|
||||
},
|
||||
@@ -67,6 +77,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
#getTabs() {
|
||||
let tabs = {
|
||||
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "PRISMRPG.Label.skills" },
|
||||
subattributes: { id: "subattributes", group: "sheet", icon: "fa-solid fa-diagram-project", label: "PRISMRPG.Label.subattributes" },
|
||||
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" },
|
||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "PRISMRPG.Label.equipment" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" },
|
||||
@@ -74,11 +85,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
|
||||
}
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "PRISMRPG.Label.miracles" }
|
||||
}
|
||||
*/
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
@@ -90,6 +96,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.config = SYSTEM
|
||||
|
||||
return context
|
||||
}
|
||||
@@ -99,25 +106,56 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
context.race = doc.itemTypes.race?.[0] || null
|
||||
const classes = doc.itemTypes.class || []
|
||||
// Create 3 class slots
|
||||
context.classSlots = [
|
||||
classes[0] || null,
|
||||
classes[1] || null,
|
||||
classes[2] || null
|
||||
]
|
||||
// Burden computed values
|
||||
const bSubAttr = doc.system.burden.subAttribute
|
||||
const bSubVal = doc.system.subAttributes[bSubAttr]?.value ?? 0
|
||||
const baseBurden = doc.itemTypes.race?.[0]?.system.baseBurden ?? 0
|
||||
context.burdenMax = Math.max(0, baseBurden + bSubVal + doc.system.burden.other)
|
||||
// Equipped burden: only items with equipped=true count toward burden
|
||||
const equippableTypes = [
|
||||
...doc.itemTypes.weapon,
|
||||
...doc.itemTypes.armor,
|
||||
...doc.itemTypes.shield,
|
||||
...doc.itemTypes.equipment,
|
||||
...doc.itemTypes.container,
|
||||
]
|
||||
const burdenEquipped = equippableTypes
|
||||
.filter(i => i.system.equipped)
|
||||
.reduce((sum, i) => sum + (i.system.encLoad ?? 0), 0)
|
||||
context.burdenUsed = burdenEquipped
|
||||
// Excess equipped burden reduces Movement Rating
|
||||
const excessBurden = Math.max(0, burdenEquipped - context.burdenMax)
|
||||
// Movement Rating computed value (excess burden adds to reduction)
|
||||
const mrSubAttr = doc.system.movementRating.subAttribute
|
||||
const mrSubVal = doc.system.subAttributes[mrSubAttr]?.value ?? 0
|
||||
context.movementRatingValue = Math.max(0,
|
||||
3 + mrSubVal + doc.system.movementRating.other - doc.system.movementRating.reduction - excessBurden
|
||||
)
|
||||
context.excessBurden = excessBurden
|
||||
break
|
||||
case "skills":
|
||||
context.tab = context.tabs.skills
|
||||
context.skills = doc.itemTypes.skill
|
||||
context.racialAbilities = doc.itemTypes["racial-ability"]
|
||||
context.vulnerabilities = doc.itemTypes.vulnerability
|
||||
context.abilities = doc.itemTypes.ability
|
||||
context.vulnerabilities = doc.itemTypes.vulnerability ?? []
|
||||
break
|
||||
case "subattributes":
|
||||
context.tab = context.tabs.subattributes
|
||||
break
|
||||
case "spells":
|
||||
context.tab = context.tabs.spells
|
||||
context.spells = doc.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
break
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
case "miracles":
|
||||
context.tab = context.tabs.miracles
|
||||
context.miracles = doc.itemTypes.miracle
|
||||
context.hasMiracles = context.miracles.length > 0
|
||||
break
|
||||
*/
|
||||
case "combat":
|
||||
context.tab = context.tabs.combat
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
@@ -126,7 +164,45 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.equipments = doc.itemTypes.equipment
|
||||
// All items that can be stored in containers
|
||||
const allStorable = [
|
||||
...doc.itemTypes.weapon,
|
||||
...doc.itemTypes.armor,
|
||||
...doc.itemTypes.shield,
|
||||
...doc.itemTypes.equipment,
|
||||
...doc.itemTypes.consumable,
|
||||
...doc.itemTypes.loot,
|
||||
]
|
||||
// Build a map: containerId → items[]
|
||||
const containerGroups = {}
|
||||
for (const container of doc.itemTypes.container) {
|
||||
containerGroups[container.id] = { container, items: [] }
|
||||
}
|
||||
for (const item of allStorable) {
|
||||
const cid = item.system.containerId
|
||||
if (cid && containerGroups[cid]) {
|
||||
containerGroups[cid].items.push(item)
|
||||
}
|
||||
}
|
||||
context.containerGroups = Object.values(containerGroups)
|
||||
|
||||
// Items are "uncontained" if they have no containerId, or if their container was deleted
|
||||
const isUncontained = i => !i.system.containerId || !containerGroups[i.system.containerId]
|
||||
context.weapons = doc.itemTypes.weapon.filter(isUncontained)
|
||||
context.armors = [...doc.itemTypes.armor, ...doc.itemTypes.shield].filter(isUncontained)
|
||||
context.consumables = doc.itemTypes.consumable.filter(isUncontained)
|
||||
context.kits = doc.itemTypes.equipment.filter(i => i.system.isKit && isUncontained(i))
|
||||
context.equipmentItems = doc.itemTypes.equipment.filter(i => !i.system.isKit && isUncontained(i))
|
||||
context.loots = doc.itemTypes.loot.filter(isUncontained)
|
||||
context.containers = doc.itemTypes.container
|
||||
|
||||
context.packBurdenMax = doc.itemTypes.container
|
||||
.filter(c => c.system.equipped)
|
||||
.reduce((sum, c) => sum + (c.system.packBurden ?? 0), 0)
|
||||
// Pack burden = items stored in an existing container
|
||||
context.packBurdenUsed = allStorable
|
||||
.filter(i => i.system.containerId && containerGroups[i.system.containerId])
|
||||
.reduce((sum, i) => sum + (i.system.encLoad ?? 0), 0)
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
@@ -151,68 +227,332 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
// Handle different data types
|
||||
if (data.type === "Item") {
|
||||
const item = await fromUuid(data.uuid)
|
||||
|
||||
// Check if dropped onto a container row
|
||||
const containerEl = event.target.closest("[data-container-id]")
|
||||
if (containerEl && item?.parent === this.document) {
|
||||
const containerId = containerEl.dataset.containerId
|
||||
// Don't store containers inside containers
|
||||
if (item.type !== "container") {
|
||||
await item.update({ "system.containerId": containerId })
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRangedAttackDefense(event, target) {
|
||||
// Future use : const hasTarget = false
|
||||
|
||||
let roll = await PrismRPGRoll.promptRangedDefense({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
static async #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
static async #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
static async #onManaPointsPlus(event, target) {
|
||||
let mana = this.actor.system.manaPoints.value
|
||||
mana += 1
|
||||
this.actor.update({ "system.manaPoints.value": Math.min(mana, this.actor.system.manaPoints.max) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
static async #onManaPointsMinus(event, target) {
|
||||
let mana = this.actor.system.manaPoints.value
|
||||
mana -= 1
|
||||
this.actor.update({ "system.manaPoints.value": Math.max(mana, 0) })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
static async #onArmorPointsPlus(event, target) {
|
||||
let armor = this.actor.system.armorPoints.value
|
||||
armor += 1
|
||||
this.actor.update({ "system.armorPoints.value": Math.min(armor, this.actor.system.armorPoints.max) })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
static async #onArmorPointsMinus(event, target) {
|
||||
let armor = this.actor.system.armorPoints.value
|
||||
armor -= 1
|
||||
this.actor.update({ "system.armorPoints.value": Math.max(armor, 0) })
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
static async#onActionPointsPlus(event, target) {
|
||||
let actionPoints = this.actor.system.actionPoints.value
|
||||
actionPoints += 1
|
||||
this.actor.update({ "system.actionPoints.value": Math.min(actionPoints, this.actor.system.actionPoints.max) })
|
||||
}
|
||||
|
||||
static async#onActionPointsMinus(event, target) {
|
||||
let actionPoints = this.actor.system.actionPoints.value
|
||||
actionPoints -= 1
|
||||
this.actor.update({ "system.actionPoints.value": Math.max(actionPoints, 0) })
|
||||
}
|
||||
|
||||
static async#onHpPlus(event, target) {
|
||||
let hp = this.actor.system.hp.value
|
||||
hp += 1
|
||||
this.actor.update({ "system.hp.value": Math.min(hp, this.actor.system.hp.max) })
|
||||
}
|
||||
|
||||
static async#onHpMinus(event, target) {
|
||||
let hp = this.actor.system.hp.value
|
||||
hp -= 1
|
||||
this.actor.update({ "system.hp.value": Math.max(hp, 0) })
|
||||
}
|
||||
|
||||
static async#onHpTempPlus(event, target) {
|
||||
const temp = this.actor.system.hp.temp
|
||||
this.actor.update({ "system.hp.temp": temp + 1 })
|
||||
}
|
||||
|
||||
static async#onHpTempMinus(event, target) {
|
||||
const temp = this.actor.system.hp.temp
|
||||
this.actor.update({ "system.hp.temp": Math.max(temp - 1, 0) })
|
||||
}
|
||||
|
||||
static async #onCreateEquipment(event, target) {
|
||||
const itemType = target.dataset.itemType ?? "equipment"
|
||||
const isKit = target.dataset.itemKit === "true"
|
||||
const typeLabel = game.i18n.localize(`TYPES.Item.${itemType}`) || itemType
|
||||
const itemData = {
|
||||
name: game.i18n.format("DOCUMENT.New", { type: typeLabel }),
|
||||
type: itemType,
|
||||
}
|
||||
if (isKit) itemData["system.isKit"] = true
|
||||
await this.document.createEmbeddedDocuments("Item", [itemData])
|
||||
}
|
||||
|
||||
static async #onUseConsumable(event, target) {
|
||||
const itemElement = target.closest("[data-item-id]")
|
||||
if (!itemElement) return
|
||||
const item = this.document.items.get(itemElement.dataset.itemId)
|
||||
if (!item) return
|
||||
if (item.system.uses <= 0) return
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("PRISMRPG.Dialog.useConsumable") },
|
||||
content: `<p>${game.i18n.format("PRISMRPG.Dialog.useConsumableContent", { name: item.name, uses: item.system.uses })}</p>`,
|
||||
})
|
||||
if (!confirmed) return
|
||||
|
||||
if (item.system.uses <= 1) {
|
||||
await item.delete()
|
||||
} else {
|
||||
await item.update({ "system.uses": item.system.uses - 1 })
|
||||
}
|
||||
}
|
||||
|
||||
static async #onToggleContainerEquipped(event, target) {
|
||||
const itemElement = target.closest("[data-item-id]")
|
||||
if (!itemElement) return
|
||||
const item = this.document.items.get(itemElement.dataset.itemId)
|
||||
if (!item) return
|
||||
await item.update({ "system.equipped": !item.system.equipped })
|
||||
}
|
||||
|
||||
static async #onToggleEquipped(event, target) {
|
||||
const itemElement = target.closest("[data-item-id]")
|
||||
if (!itemElement) return
|
||||
const item = this.document.items.get(itemElement.dataset.itemId)
|
||||
if (!item) return
|
||||
await item.update({ "system.equipped": !item.system.equipped })
|
||||
}
|
||||
|
||||
static async #onAssignToContainer(event, target) {
|
||||
const itemElement = target.closest("[data-item-id]")
|
||||
if (!itemElement) return
|
||||
const item = this.document.items.get(itemElement.dataset.itemId)
|
||||
if (!item || item.type === "container") return
|
||||
|
||||
const containers = this.document.itemTypes.container
|
||||
if (!containers.length) {
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Message.noContainers"))
|
||||
return
|
||||
}
|
||||
|
||||
const options = containers.map(c => {
|
||||
const escapedName = foundry.utils.escapeHTML(c.name)
|
||||
return `<option value="${c.id}">${escapedName}</option>`
|
||||
}).join("")
|
||||
const content = `<div class="form-group">
|
||||
<label>${game.i18n.localize("PRISMRPG.Label.container")}</label>
|
||||
<div class="form-fields">
|
||||
<select name="containerId">${options}</select>
|
||||
</div>
|
||||
</div>`
|
||||
|
||||
const containerId = await foundry.applications.api.DialogV2.prompt({
|
||||
window: { title: game.i18n.localize("PRISMRPG.Dialog.assignToContainer") },
|
||||
classes: ["prismrpg"],
|
||||
content,
|
||||
ok: {
|
||||
callback: (event, button) => button.form.elements.containerId.value,
|
||||
},
|
||||
})
|
||||
if (containerId) await item.update({ "system.containerId": containerId })
|
||||
}
|
||||
|
||||
static async #onRemoveFromContainer(event, target) {
|
||||
const itemElement = target.closest("[data-item-id]")
|
||||
if (!itemElement) return
|
||||
const item = this.document.items.get(itemElement.dataset.itemId)
|
||||
if (!item) return
|
||||
await item.update({ "system.containerId": "" })
|
||||
}
|
||||
|
||||
static async #onPostItemToChat(event, target) {
|
||||
console.log("PRISM RPG | PostItemToChat action triggered", { event: event, target: target })
|
||||
|
||||
// Try to find the item element from the clicked target or its parents
|
||||
let itemElement = null
|
||||
|
||||
// First try with the target (the actual clicked element)
|
||||
if (event.target) {
|
||||
itemElement = event.target.closest('[data-item-id]')
|
||||
}
|
||||
|
||||
// If not found, try with currentTarget (the element with the action)
|
||||
if (!itemElement && event.currentTarget) {
|
||||
itemElement = event.currentTarget.closest('[data-item-id]')
|
||||
}
|
||||
|
||||
// If still not found, try with the target parameter
|
||||
if (!itemElement && target) {
|
||||
itemElement = target.closest('[data-item-id]')
|
||||
}
|
||||
|
||||
console.log("PRISM RPG | Found item element", { itemElement: itemElement })
|
||||
|
||||
if (!itemElement) {
|
||||
console.warn("PRISM RPG | Could not find item element for posting to chat")
|
||||
return
|
||||
}
|
||||
|
||||
const itemId = itemElement.dataset.itemId
|
||||
|
||||
if (!itemId) {
|
||||
console.warn("PRISM RPG | Item ID not found for posting to chat")
|
||||
return
|
||||
}
|
||||
|
||||
const item = this.actor.items.get(itemId)
|
||||
|
||||
if (!item) {
|
||||
console.warn("PRISM RPG | Item not found for posting to chat", { itemId: itemId })
|
||||
return
|
||||
}
|
||||
|
||||
// Create a chat message with the item data
|
||||
const speaker = ChatMessage.getSpeaker({ actor: this.actor })
|
||||
const content = await this.formatItemForChat(item)
|
||||
|
||||
await ChatMessage.create({
|
||||
content: content,
|
||||
speaker: speaker,
|
||||
})
|
||||
}
|
||||
|
||||
async formatItemForChat(item) {
|
||||
// Format the item data for chat display
|
||||
const itemTypeClass = `${item.type}-item`
|
||||
let htmlContent = `
|
||||
<div class="prismrpg-item-chat-card ${itemTypeClass}">
|
||||
<div class="item-header">
|
||||
<h3>${item.name}</h3>
|
||||
<span class="item-type">${game.i18n.localize(`TYPES.Item.${item.type}`) || item.type}</span>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Add item image if available
|
||||
if (item.img && !item.img.includes('icons/svg/mystery-man.svg')) {
|
||||
htmlContent += `<div class="item-image"><img src="${item.img}" alt="${item.name}"></div>`
|
||||
}
|
||||
|
||||
// Add item description if available
|
||||
if (item.system.description && item.system.description.trim() !== '') {
|
||||
const enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(item.system.description, { async: true })
|
||||
htmlContent += `<div class="item-description">${enrichedDescription}</div>`
|
||||
}
|
||||
|
||||
// Add specific item data based on item type
|
||||
htmlContent += `<div class="item-details">`
|
||||
|
||||
switch (item.type) {
|
||||
case 'weapon':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Type:</strong> ${item.system.weaponType || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Damage:</strong> ${item.system.damage || 'N/A'}</div>
|
||||
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||
`
|
||||
if (item.system.damageType) {
|
||||
const damageTypes = []
|
||||
if (item.system.damageType.piercing) damageTypes.push('Piercing')
|
||||
if (item.system.damageType.bludgeoning) damageTypes.push('Bludgeoning')
|
||||
if (item.system.damageType.slashing) damageTypes.push('Slashing')
|
||||
if (damageTypes.length > 0) {
|
||||
htmlContent += `<div class="item-detail"><strong>Damage Type:</strong> ${damageTypes.join('/')}</div>`
|
||||
}
|
||||
}
|
||||
break
|
||||
|
||||
case 'armor':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Armor Type:</strong> ${item.system.armorType || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
|
||||
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'shield':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Shield Type:</strong> ${item.system.shieldType || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Armor Points:</strong> ${item.system.armorPoints || 0}</div>
|
||||
<div class="item-detail"><strong>APC:</strong> ${item.system.apc || 0}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'skill':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Modifier:</strong> ${item.system.modifier || 0}</div>
|
||||
<div class="item-detail"><strong>Core Skill:</strong> ${item.system.isCoreSkill ? 'Yes' : 'No'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'spell':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Level:</strong> ${item.system.level || 'Unknown'}</div>
|
||||
<div class="item-detail"><strong>Mana Cost:</strong> ${item.system.manaCost || 0}</div>
|
||||
<div class="item-detail"><strong>Casting Time:</strong> ${item.system.castingTime || 'N/A'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'miracle':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Prayer Time:</strong> ${item.system.prayerTime || 'N/A'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
case 'equipment':
|
||||
htmlContent += `
|
||||
<div class="item-detail"><strong>Weight:</strong> ${item.system.weight || 'N/A'}</div>
|
||||
`
|
||||
break
|
||||
|
||||
default:
|
||||
// For other item types, just show basic info
|
||||
htmlContent += `<div class="item-detail"><strong>Item Type:</strong> ${item.type}</div>`
|
||||
}
|
||||
|
||||
htmlContent += `</div></div>`
|
||||
|
||||
return htmlContent
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
@@ -231,6 +571,17 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
this.actor.update({ "system.hp.wounds": tab });
|
||||
})
|
||||
}
|
||||
|
||||
// Container drag-over highlight
|
||||
this.element.querySelectorAll("[data-container-id]").forEach(el => {
|
||||
el.addEventListener("dragover", (e) => {
|
||||
e.preventDefault()
|
||||
el.classList.add("drag-over")
|
||||
})
|
||||
el.addEventListener("dragleave", () => el.classList.remove("drag-over"))
|
||||
el.addEventListener("drop", () => el.classList.remove("drag-over"))
|
||||
})
|
||||
|
||||
super._onRender();
|
||||
}
|
||||
|
||||
@@ -252,9 +603,11 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey;
|
||||
let rollDice = event.target.dataset?.rollDice;
|
||||
// Use closest to find the rollable element in case user clicked on a child
|
||||
const rollableElement = event.target.closest('.rollable') || event.target
|
||||
const rollType = rollableElement.dataset.rollType
|
||||
let rollKey = rollableElement.dataset.rollKey;
|
||||
let rollDice = rollableElement.dataset?.rollDice;
|
||||
|
||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||
|
||||
|
||||
@@ -20,9 +20,32 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
advancements: { id: "advancements", group: "primary", label: "PRISMRPG.Label.advancement" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedAttributeBonuses = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.attributeBonuses, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
|
||||
@@ -34,6 +57,142 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
|
||||
context.enrichedFeatures[key] = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.features[key], { async: true })
|
||||
}
|
||||
|
||||
// Enrich all advancement descriptions
|
||||
context.enrichedAdvancements = {}
|
||||
context.advancementsByLevel = []
|
||||
|
||||
for (let i = 1; i <= 10; i++) {
|
||||
const key = `level${i}`
|
||||
const advancements = this.document.system.advancements[key] || []
|
||||
context.enrichedAdvancements[key] = []
|
||||
|
||||
const enrichedAdvancementsList = []
|
||||
for (let j = 0; j < advancements.length; j++) {
|
||||
const enrichedDesc = await foundry.applications.ux.TextEditor.implementation.enrichHTML(advancements[j].description, { async: true })
|
||||
const enrichedAdv = {
|
||||
...advancements[j],
|
||||
enrichedDescription: enrichedDesc,
|
||||
index: j,
|
||||
levelKey: key
|
||||
}
|
||||
context.enrichedAdvancements[key].push(enrichedAdv)
|
||||
enrichedAdvancementsList.push(enrichedAdv)
|
||||
}
|
||||
|
||||
context.advancementsByLevel.push({
|
||||
level: i,
|
||||
levelKey: key,
|
||||
advancements: enrichedAdvancementsList
|
||||
})
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
|
||||
// Add advancement button listeners
|
||||
this.element.querySelectorAll(".add-advancement").forEach(btn => {
|
||||
btn.addEventListener("click", this._onAddAdvancement.bind(this))
|
||||
})
|
||||
|
||||
// Delete advancement button listeners
|
||||
this.element.querySelectorAll(".delete-advancement").forEach(btn => {
|
||||
btn.addEventListener("click", this._onDeleteAdvancement.bind(this))
|
||||
})
|
||||
|
||||
// Edit advancement icon listeners
|
||||
this.element.querySelectorAll(".advancement-icon").forEach(img => {
|
||||
img.addEventListener("click", this._onEditAdvancementIcon.bind(this))
|
||||
})
|
||||
|
||||
// Toggle advancement description listeners
|
||||
this.element.querySelectorAll(".toggle-advancement-description").forEach(btn => {
|
||||
btn.addEventListener("click", this._onToggleAdvancementDescription.bind(this))
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle toggling advancement description visibility
|
||||
* @param {Event} event
|
||||
*/
|
||||
_onToggleAdvancementDescription(event) {
|
||||
event.preventDefault()
|
||||
const button = event.currentTarget
|
||||
const item = button.closest(".advancement-item")
|
||||
const description = item.querySelector(".advancement-description")
|
||||
const icon = button.querySelector("i")
|
||||
|
||||
description.classList.toggle("collapsed")
|
||||
|
||||
if (description.classList.contains("collapsed")) {
|
||||
icon.classList.remove("fa-chevron-up")
|
||||
icon.classList.add("fa-chevron-down")
|
||||
} else {
|
||||
icon.classList.remove("fa-chevron-down")
|
||||
icon.classList.add("fa-chevron-up")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle adding a new advancement to a level
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onAddAdvancement(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
|
||||
advancements.push({
|
||||
icon: "systems/fvtt-prism-rpg/assets/icons/advancement.svg",
|
||||
name: "",
|
||||
description: ""
|
||||
})
|
||||
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle deleting an advancement from a level
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onDeleteAdvancement(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const index = parseInt(event.currentTarget.dataset.index)
|
||||
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
advancements.splice(index, 1)
|
||||
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle editing an advancement icon
|
||||
* @param {Event} event
|
||||
*/
|
||||
async _onEditAdvancementIcon(event) {
|
||||
event.preventDefault()
|
||||
const level = event.currentTarget.dataset.level
|
||||
const index = parseInt(event.currentTarget.dataset.index)
|
||||
|
||||
const fp = new FilePicker({
|
||||
type: "image",
|
||||
current: this.document.system.advancements[level][index].icon,
|
||||
callback: async (path) => {
|
||||
const advancements = foundry.utils.deepClone(this.document.system.advancements[level] || [])
|
||||
advancements[index].icon = path
|
||||
await this.document.update({
|
||||
[`system.advancements.${level}`]: advancements
|
||||
})
|
||||
}
|
||||
})
|
||||
fp.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGConsumableSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["consumable"],
|
||||
position: { width: 550 },
|
||||
window: { contentClasses: ["consumable-content"] },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-prism-rpg/templates/consumable.hbs" },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.description, { async: true }
|
||||
)
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.notes, { async: true }
|
||||
)
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGContainerSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["container"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["container-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/container.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.description, { async: true }
|
||||
)
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.notes, { async: true }
|
||||
)
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -19,10 +19,75 @@ export default class PrismRPGEquipmentSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
|
||||
// Enrich passive description if equipment is a kit
|
||||
if (this.document.system.isKit && this.document.system.passiveDescription) {
|
||||
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
|
||||
}
|
||||
|
||||
// Enrich descriptions for all special activations
|
||||
context.enrichedSpecialActivations = await Promise.all(
|
||||
this.document.system.specialActivations.map(async (activation) => ({
|
||||
...activation,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(activation.description, { async: true })
|
||||
}))
|
||||
)
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
|
||||
// Add event listeners for special activation management
|
||||
this.element.querySelectorAll('[data-action="add-special-activation"]').forEach(el => {
|
||||
el.addEventListener("click", this._onAddSpecialActivation.bind(this))
|
||||
})
|
||||
|
||||
this.element.querySelectorAll('[data-action="delete-special-activation"]').forEach(el => {
|
||||
el.addEventListener("click", this._onDeleteSpecialActivation.bind(this))
|
||||
})
|
||||
}
|
||||
|
||||
async _onAddSpecialActivation(event) {
|
||||
event.preventDefault()
|
||||
const specialActivations = [...this.document.system.specialActivations]
|
||||
specialActivations.push({ name: "", description: "" })
|
||||
await this.document.update({ "system.specialActivations": specialActivations })
|
||||
}
|
||||
|
||||
async _onDeleteSpecialActivation(event) {
|
||||
event.preventDefault()
|
||||
const index = parseInt(event.currentTarget.closest("[data-activation-index]").dataset.activationIndex)
|
||||
const specialActivations = this.document.system.specialActivations.filter((_, i) => i !== index)
|
||||
await this.document.update({ "system.specialActivations": specialActivations })
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGLootSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["loot"],
|
||||
position: { width: 500 },
|
||||
window: { contentClasses: ["loot-content"] },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: "systems/fvtt-prism-rpg/templates/loot.hbs" },
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "details" }
|
||||
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.description, { async: true }
|
||||
)
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
|
||||
this.document.system.notes, { async: true }
|
||||
)
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -19,9 +19,32 @@ export default class PrismRPGMiracleSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
|
||||
@@ -162,9 +162,11 @@ export default class PrismRPGMonsterSheet extends PrismRPGActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
let rollDice = event.target.dataset?.rollDice || "0"
|
||||
// Use closest to find the rollable element in case user clicked on a child
|
||||
const rollableElement = event.target.closest('.rollable') || event.target
|
||||
const rollType = rollableElement.dataset.rollType
|
||||
let rollKey = rollableElement.dataset.rollKey
|
||||
let rollDice = rollableElement.dataset?.rollDice || "0"
|
||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -19,9 +19,31 @@ export default class PrismRPGRaceSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedRacialPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.racialPassiveDescription, { async: true })
|
||||
context.enrichedSubraceAbilityDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.subraceAbilityDescription, { async: true })
|
||||
|
||||
@@ -19,4 +19,32 @@ export default class PrismRPGRacialAbilitySheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -19,9 +19,32 @@ export default class PrismRPGShieldSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedBlockAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.blockAugmentDescription, { async: true })
|
||||
return context
|
||||
|
||||
@@ -19,9 +19,32 @@ export default class PrismRPGSpellSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedColorEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.colorEffect, { async: true })
|
||||
context.enrichedAscensionEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ascensionEffect, { async: true })
|
||||
|
||||
@@ -19,13 +19,102 @@ export default class PrismRPGWeaponSheet extends PrismRPGItemSheet {
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "details",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
|
||||
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
|
||||
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
|
||||
context.enrichedManeuverDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.maneuverDescription, { async: true })
|
||||
|
||||
// Enrich descriptions for all passives
|
||||
context.enrichedPassives = await Promise.all(
|
||||
this.document.system.passives.map(async (passive) => ({
|
||||
...passive,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(passive.description, { async: true })
|
||||
}))
|
||||
)
|
||||
|
||||
// Enrich descriptions for all maneuvers
|
||||
context.enrichedManeuvers = await Promise.all(
|
||||
this.document.system.maneuvers.map(async (maneuver) => ({
|
||||
...maneuver,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(maneuver.description, { async: true })
|
||||
}))
|
||||
)
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
|
||||
// Add event listeners for passive management
|
||||
this.element.querySelectorAll('[data-action="add-passive"]').forEach(el => {
|
||||
el.addEventListener("click", this._onAddPassive.bind(this))
|
||||
})
|
||||
|
||||
this.element.querySelectorAll('[data-action="delete-passive"]').forEach(el => {
|
||||
el.addEventListener("click", this._onDeletePassive.bind(this))
|
||||
})
|
||||
|
||||
// Add event listeners for maneuver management
|
||||
this.element.querySelectorAll('[data-action="add-maneuver"]').forEach(el => {
|
||||
el.addEventListener("click", this._onAddManeuver.bind(this))
|
||||
})
|
||||
|
||||
this.element.querySelectorAll('[data-action="delete-maneuver"]').forEach(el => {
|
||||
el.addEventListener("click", this._onDeleteManeuver.bind(this))
|
||||
})
|
||||
}
|
||||
|
||||
async _onAddPassive(event) {
|
||||
event.preventDefault()
|
||||
const passives = [...this.document.system.passives]
|
||||
passives.push({ name: "", description: "" })
|
||||
await this.document.update({ "system.passives": passives })
|
||||
}
|
||||
|
||||
async _onDeletePassive(event) {
|
||||
event.preventDefault()
|
||||
const index = parseInt(event.currentTarget.closest("[data-passive-index]").dataset.passiveIndex)
|
||||
const passives = this.document.system.passives.filter((_, i) => i !== index)
|
||||
await this.document.update({ "system.passives": passives })
|
||||
}
|
||||
|
||||
async _onAddManeuver(event) {
|
||||
event.preventDefault()
|
||||
const maneuvers = [...this.document.system.maneuvers]
|
||||
maneuvers.push({ name: "", description: "" })
|
||||
await this.document.update({ "system.maneuvers": maneuvers })
|
||||
}
|
||||
|
||||
async _onDeleteManeuver(event) {
|
||||
event.preventDefault()
|
||||
const index = parseInt(event.currentTarget.closest("[data-maneuver-index]").dataset.maneuverIndex)
|
||||
const maneuvers = this.document.system.maneuvers.filter((_, i) => i !== index)
|
||||
await this.document.update({ "system.maneuvers": maneuvers })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,219 @@
|
||||
/**
|
||||
* Application to configure weapon types and groups
|
||||
*/
|
||||
import { getWeaponTypes, getWeaponGroups } from "../config/weapon.mjs"
|
||||
|
||||
export class WeaponTypesConfig extends FormApplication {
|
||||
|
||||
constructor(object, options) {
|
||||
super(object, options)
|
||||
|
||||
// Store working copies that won't trigger settings changes
|
||||
this.workingTypes = null
|
||||
this.workingGroups = null
|
||||
}
|
||||
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
title: game.i18n.localize("PRISMRPG.Settings.weaponTypesConfig.title"),
|
||||
id: "weapon-types-config",
|
||||
classes: ["prismrpg", "weapon-types-config"],
|
||||
template: "systems/fvtt-prism-rpg/templates/weapon-types-config.hbs",
|
||||
width: 1000,
|
||||
height: "auto",
|
||||
closeOnSubmit: true,
|
||||
submitOnChange: false,
|
||||
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "types" }]
|
||||
})
|
||||
}
|
||||
|
||||
getData() {
|
||||
const data = super.getData()
|
||||
|
||||
// Get default weapon types from config with proper translation keys
|
||||
const defaultTypes = getWeaponTypes()
|
||||
|
||||
// Get default weapon groups from config with proper translation keys
|
||||
const defaultGroups = getWeaponGroups()
|
||||
|
||||
// Initialize working copies on first render
|
||||
if (!this.workingTypes) {
|
||||
const customTypes = game.settings.get("fvtt-prism-rpg", "customWeaponTypes") || {}
|
||||
this.workingTypes = foundry.utils.deepClone(customTypes)
|
||||
}
|
||||
|
||||
if (!this.workingGroups) {
|
||||
const customGroups = game.settings.get("fvtt-prism-rpg", "customWeaponGroups") || {}
|
||||
this.workingGroups = foundry.utils.deepClone(customGroups)
|
||||
}
|
||||
|
||||
// Merge default and working copies
|
||||
data.weaponTypes = {}
|
||||
const mergedTypes = foundry.utils.mergeObject(defaultTypes, this.workingTypes, { inplace: false })
|
||||
console.log("Merged types in getData:", mergedTypes)
|
||||
for (const [key, type] of Object.entries(mergedTypes)) {
|
||||
data.weaponTypes[key] = {
|
||||
...type,
|
||||
// Translate label if it's a translation key
|
||||
label: type.label.startsWith("PRISMRPG.") ? game.i18n.localize(type.label) : type.label,
|
||||
// Mark if it's a custom type (can be deleted)
|
||||
isCustom: key.startsWith("custom_")
|
||||
}
|
||||
}
|
||||
|
||||
data.weaponGroups = {}
|
||||
const mergedGroups = foundry.utils.mergeObject(defaultGroups, this.workingGroups, { inplace: false })
|
||||
for (const [key, group] of Object.entries(mergedGroups)) {
|
||||
data.weaponGroups[key] = {
|
||||
...group,
|
||||
// Translate labels if they're translation keys
|
||||
label: group.label.startsWith("PRISMRPG.") ? game.i18n.localize(group.label) : group.label,
|
||||
passiveLabel: group.passiveLabel.startsWith("PRISMRPG.") ? game.i18n.localize(group.passiveLabel) : group.passiveLabel,
|
||||
passiveDescription: group.passiveDescription.startsWith("PRISMRPG.") ? game.i18n.localize(group.passiveDescription) : group.passiveDescription,
|
||||
// Mark if it's a custom group (can be deleted)
|
||||
isCustom: key.startsWith("custom_")
|
||||
}
|
||||
}
|
||||
|
||||
return data
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html)
|
||||
|
||||
// Add new weapon type
|
||||
html.find('[data-action="add-weapon-type"]').click(this._onAddWeaponType.bind(this))
|
||||
|
||||
// Delete weapon type
|
||||
html.find('[data-action="delete-weapon-type"]').click(this._onDeleteWeaponType.bind(this))
|
||||
|
||||
// Add new weapon group
|
||||
html.find('[data-action="add-weapon-group"]').click(this._onAddWeaponGroup.bind(this))
|
||||
|
||||
// Delete weapon group
|
||||
html.find('[data-action="delete-weapon-group"]').click(this._onDeleteWeaponGroup.bind(this))
|
||||
|
||||
// Reset to defaults
|
||||
html.find('[data-action="reset-defaults"]').click(this._onResetDefaults.bind(this))
|
||||
|
||||
console.log("Listeners activated, weapon types count:", html.find('.weapon-type-entry').length)
|
||||
}
|
||||
|
||||
async _onAddWeaponType(event) {
|
||||
event.preventDefault()
|
||||
|
||||
const newId = `custom_${foundry.utils.randomID()}`
|
||||
|
||||
// Add new empty type to working copy (no settings save)
|
||||
this.workingTypes[newId] = {
|
||||
id: newId,
|
||||
label: "New Weapon Type",
|
||||
apc: 1,
|
||||
hands: 1
|
||||
}
|
||||
|
||||
// Force re-render without saving
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
async _onDeleteWeaponType(event) {
|
||||
event.preventDefault()
|
||||
const typeId = $(event.currentTarget).data('id')
|
||||
|
||||
console.log("Delete weapon type clicked:", typeId)
|
||||
console.log("Working types before:", this.workingTypes)
|
||||
|
||||
// Delete from working copy (no settings save)
|
||||
delete this.workingTypes[typeId]
|
||||
|
||||
console.log("Working types after:", this.workingTypes)
|
||||
|
||||
// Save to settings immediately so it persists
|
||||
await game.settings.set("fvtt-prism-rpg", "customWeaponTypes", this.workingTypes)
|
||||
|
||||
// Find and remove the entry from DOM immediately
|
||||
this.element.find(`.weapon-type-entry[data-id="${typeId}"]`).remove()
|
||||
}
|
||||
|
||||
async _onAddWeaponGroup(event) {
|
||||
event.preventDefault()
|
||||
|
||||
const newId = `custom_${foundry.utils.randomID()}`
|
||||
|
||||
// Add new empty group to working copy (no settings save)
|
||||
this.workingGroups[newId] = {
|
||||
id: newId,
|
||||
label: "New Weapon Group",
|
||||
passive: "newPassive",
|
||||
passiveLabel: "New Passive",
|
||||
passiveDescription: "Description of the new passive ability."
|
||||
}
|
||||
|
||||
// Force re-render without saving
|
||||
this.render(true)
|
||||
}
|
||||
|
||||
async _onDeleteWeaponGroup(event) {
|
||||
event.preventDefault()
|
||||
const groupId = $(event.currentTarget).data('id')
|
||||
|
||||
// Delete from working copy (no settings save)
|
||||
delete this.workingGroups[groupId]
|
||||
|
||||
// Save to settings immediately so it persists
|
||||
await game.settings.set("fvtt-prism-rpg", "customWeaponGroups", this.workingGroups)
|
||||
|
||||
// Find and remove the entry from DOM immediately
|
||||
this.element.find(`.weapon-group-entry[data-id="${groupId}"]`).remove()
|
||||
}
|
||||
|
||||
async _onResetDefaults(event) {
|
||||
event.preventDefault()
|
||||
|
||||
const confirm = await Dialog.confirm({
|
||||
title: game.i18n.localize("PRISMRPG.Settings.resetConfirm.title"),
|
||||
content: game.i18n.localize("PRISMRPG.Settings.resetConfirm.content"),
|
||||
yes: () => true,
|
||||
no: () => false
|
||||
})
|
||||
|
||||
if (confirm) {
|
||||
// Reset working copies
|
||||
this.workingTypes = {}
|
||||
this.workingGroups = {}
|
||||
this.render(true)
|
||||
}
|
||||
}
|
||||
|
||||
async _updateObject(event, formData) {
|
||||
const expanded = foundry.utils.expandObject(formData)
|
||||
|
||||
// Extract only custom types (those with custom_ prefix)
|
||||
const customTypes = {}
|
||||
if (expanded.weaponTypes) {
|
||||
for (const [key, type] of Object.entries(expanded.weaponTypes)) {
|
||||
if (key.startsWith("custom_")) {
|
||||
customTypes[key] = type
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Extract only custom groups (those with custom_ prefix)
|
||||
const customGroups = {}
|
||||
if (expanded.weaponGroups) {
|
||||
for (const [key, group] of Object.entries(expanded.weaponGroups)) {
|
||||
if (key.startsWith("custom_")) {
|
||||
customGroups[key] = group
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Save custom weapon types (this will trigger page reload)
|
||||
await game.settings.set("fvtt-prism-rpg", "customWeaponTypes", customTypes)
|
||||
|
||||
// Save custom weapon groups (this will trigger page reload)
|
||||
await game.settings.set("fvtt-prism-rpg", "customWeaponGroups", customGroups)
|
||||
|
||||
ui.notifications.info(game.i18n.localize("PRISMRPG.Settings.weaponTypesSaved"))
|
||||
}
|
||||
}
|
||||
+18
-18
@@ -135,28 +135,28 @@ export const CHALLENGES = Object.freeze({
|
||||
})
|
||||
|
||||
export const SAVES = Object.freeze({
|
||||
will: {
|
||||
id: "will",
|
||||
label: "PRISMRPG.Character.will.label"
|
||||
str: {
|
||||
id: "str",
|
||||
label: "PRISMRPG.Character.str.label"
|
||||
},
|
||||
dodge: {
|
||||
id: "dodge",
|
||||
label: "PRISMRPG.Character.dodge.label"
|
||||
dex: {
|
||||
id: "dex",
|
||||
label: "PRISMRPG.Character.dex.label"
|
||||
},
|
||||
toughness: {
|
||||
id: "toughness",
|
||||
label: "PRISMRPG.Character.toughness.label"
|
||||
con: {
|
||||
id: "con",
|
||||
label: "PRISMRPG.Character.con.label"
|
||||
},
|
||||
contagion: {
|
||||
id: "contagion",
|
||||
label: "PRISMRPG.Character.contagion.label"
|
||||
int: {
|
||||
id: "int",
|
||||
label: "PRISMRPG.Character.int.label"
|
||||
},
|
||||
poison: {
|
||||
id: "poison",
|
||||
label: "PRISMRPG.Character.poison.label"
|
||||
wis: {
|
||||
id: "wis",
|
||||
label: "PRISMRPG.Character.wis.label"
|
||||
},
|
||||
pain: {
|
||||
id: "pain",
|
||||
label: "PRISMRPG.Character.pain.label"
|
||||
cha: {
|
||||
id: "cha",
|
||||
label: "PRISMRPG.Character.cha.label"
|
||||
}
|
||||
})
|
||||
|
||||
@@ -9,7 +9,7 @@ export const TABLES = {
|
||||
"damage": -7,
|
||||
"attack": -4,
|
||||
"challenge": -9,
|
||||
"aether_points": -20,
|
||||
"mana_points": -20,
|
||||
"hp": -3,
|
||||
"encumbered": 1,
|
||||
"lift": 3,
|
||||
@@ -20,7 +20,7 @@ export const TABLES = {
|
||||
"damage": -6,
|
||||
"attack": -4,
|
||||
"challenge": -8,
|
||||
"aether_points": -20,
|
||||
"mana_points": -20,
|
||||
"hp": -2,
|
||||
"encumbered": 1,
|
||||
"lift": 4,
|
||||
@@ -31,7 +31,7 @@ export const TABLES = {
|
||||
"damage": -5,
|
||||
"attack": -3,
|
||||
"challenge": -7,
|
||||
"aether_points": -20,
|
||||
"mana_points": -20,
|
||||
"hp": -1,
|
||||
"encumbered": 1,
|
||||
"lift": 5,
|
||||
@@ -42,7 +42,7 @@ export const TABLES = {
|
||||
"damage": -4,
|
||||
"attack": -3,
|
||||
"challenge": -6,
|
||||
"aether_points": -20,
|
||||
"mana_points": -20,
|
||||
"hp": -1,
|
||||
"encumbered": 2,
|
||||
"lift": 6,
|
||||
@@ -53,7 +53,7 @@ export const TABLES = {
|
||||
"damage": -3,
|
||||
"attack": -2,
|
||||
"challenge": -5,
|
||||
"aether_points": -20,
|
||||
"mana_points": -20,
|
||||
"hp": 0,
|
||||
"encumbered": 2,
|
||||
"lift": 7,
|
||||
@@ -64,7 +64,7 @@ export const TABLES = {
|
||||
"damage": -2,
|
||||
"attack": -1,
|
||||
"challenge": -4,
|
||||
"aether_points": -10,
|
||||
"mana_points": -10,
|
||||
"hp": 0,
|
||||
"encumbered": 3,
|
||||
"lift": 8,
|
||||
@@ -75,7 +75,7 @@ export const TABLES = {
|
||||
"damage": -2,
|
||||
"attack": 0,
|
||||
"challenge": -3,
|
||||
"aether_points": -10,
|
||||
"mana_points": -10,
|
||||
"hp": 0,
|
||||
"encumbered": 3,
|
||||
"lift": 9,
|
||||
@@ -86,7 +86,7 @@ export const TABLES = {
|
||||
"damage": -1,
|
||||
"attack": 0,
|
||||
"challenge": -2,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 0,
|
||||
"encumbered": 4,
|
||||
"lift": 11,
|
||||
@@ -97,7 +97,7 @@ export const TABLES = {
|
||||
"damage": -1,
|
||||
"attack": 0,
|
||||
"challenge": -1,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 0,
|
||||
"encumbered": 5,
|
||||
"lift": 12,
|
||||
@@ -108,7 +108,7 @@ export const TABLES = {
|
||||
"damage": 0,
|
||||
"attack": 0,
|
||||
"challenge": 0,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 0,
|
||||
"encumbered": 6,
|
||||
"lift": 13,
|
||||
@@ -119,7 +119,7 @@ export const TABLES = {
|
||||
"damage": 0,
|
||||
"attack": 0,
|
||||
"challenge": 0,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 0,
|
||||
"encumbered": 7,
|
||||
"lift": 15,
|
||||
@@ -130,7 +130,7 @@ export const TABLES = {
|
||||
"damage": 1,
|
||||
"attack": 0,
|
||||
"challenge": 1,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 0,
|
||||
"encumbered": 8,
|
||||
"lift": 17,
|
||||
@@ -141,7 +141,7 @@ export const TABLES = {
|
||||
"damage": 1,
|
||||
"attack": 0,
|
||||
"challenge": 2,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 0,
|
||||
"encumbered": 9,
|
||||
"lift": 20,
|
||||
@@ -152,7 +152,7 @@ export const TABLES = {
|
||||
"damage": 2,
|
||||
"attack": 1,
|
||||
"challenge": 3,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 1,
|
||||
"encumbered": 10,
|
||||
"lift": 22,
|
||||
@@ -163,7 +163,7 @@ export const TABLES = {
|
||||
"damage": 3,
|
||||
"attack": 1,
|
||||
"challenge": 4,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 2,
|
||||
"encumbered": 11,
|
||||
"lift": 24,
|
||||
@@ -174,7 +174,7 @@ export const TABLES = {
|
||||
"damage": 4,
|
||||
"attack": 2,
|
||||
"challenge": 5,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"hp": 3,
|
||||
"encumbered": 12,
|
||||
"lift": 26,
|
||||
@@ -185,7 +185,7 @@ export const TABLES = {
|
||||
"damage": 5,
|
||||
"attack": 2,
|
||||
"challenge": 6,
|
||||
"aether_points": 10,
|
||||
"mana_points": 10,
|
||||
"hp": 4,
|
||||
"encumbered": 13,
|
||||
"lift": 28,
|
||||
@@ -196,7 +196,7 @@ export const TABLES = {
|
||||
"damage": 6,
|
||||
"attack": 3,
|
||||
"challenge": 7,
|
||||
"aether_points": 20,
|
||||
"mana_points": 20,
|
||||
"hp": 5,
|
||||
"encumbered": 14,
|
||||
"lift": 30,
|
||||
@@ -207,7 +207,7 @@ export const TABLES = {
|
||||
"damage": 7,
|
||||
"attack": 3,
|
||||
"challenge": 8,
|
||||
"aether_points": 20,
|
||||
"mana_points": 20,
|
||||
"hp": 6,
|
||||
"encumbered": 15,
|
||||
"lift": 31,
|
||||
@@ -218,7 +218,7 @@ export const TABLES = {
|
||||
"damage": 8,
|
||||
"attack": 4,
|
||||
"challenge": 9,
|
||||
"aether_points": 30,
|
||||
"mana_points": 30,
|
||||
"hp": 7,
|
||||
"encumbered": 15,
|
||||
"lift": 32,
|
||||
@@ -229,7 +229,7 @@ export const TABLES = {
|
||||
"damage": 9,
|
||||
"attack": 4,
|
||||
"challenge": 10,
|
||||
"aether_points": 30,
|
||||
"mana_points": 30,
|
||||
"hp": 8,
|
||||
"encumbered": 16,
|
||||
"lift": 33,
|
||||
@@ -240,7 +240,7 @@ export const TABLES = {
|
||||
"damage": 10,
|
||||
"attack": 5,
|
||||
"challenge": 11,
|
||||
"aether_points": 40,
|
||||
"mana_points": 40,
|
||||
"hp": 9,
|
||||
"encumbered": 16,
|
||||
"lift": 34,
|
||||
@@ -251,7 +251,7 @@ export const TABLES = {
|
||||
"damage": 12,
|
||||
"attack": 5,
|
||||
"challenge": 12,
|
||||
"aether_points": 40,
|
||||
"mana_points": 40,
|
||||
"hp": 10,
|
||||
"encumbered": 17,
|
||||
"lift": 35,
|
||||
@@ -262,7 +262,7 @@ export const TABLES = {
|
||||
"damage": 14,
|
||||
"attack": 5,
|
||||
"challenge": 13,
|
||||
"aether_points": 50,
|
||||
"mana_points": 50,
|
||||
"hp": 11,
|
||||
"encumbered": 18,
|
||||
"lift": 36,
|
||||
@@ -273,7 +273,7 @@ export const TABLES = {
|
||||
"damage": 16,
|
||||
"attack": 6,
|
||||
"challenge": 14,
|
||||
"aether_points": 60,
|
||||
"mana_points": 60,
|
||||
"hp": 12,
|
||||
"encumbered": 19,
|
||||
"lift": 38,
|
||||
@@ -286,7 +286,7 @@ export const TABLES = {
|
||||
"attack": -5,
|
||||
"defense": -3,
|
||||
"development_points": 0,
|
||||
"aether": -50,
|
||||
"mana": -50,
|
||||
"spell_cognition": 0,
|
||||
"arkane_casting_mod": -4
|
||||
},
|
||||
@@ -295,7 +295,7 @@ export const TABLES = {
|
||||
"attack": -4,
|
||||
"defense": -3,
|
||||
"development_points": 0,
|
||||
"aether": -50,
|
||||
"mana": -50,
|
||||
"spell_cognition": 0,
|
||||
"arkane_casting_mod": -4
|
||||
},
|
||||
@@ -304,7 +304,7 @@ export const TABLES = {
|
||||
"attack": -3,
|
||||
"defense": -3,
|
||||
"development_points": 0,
|
||||
"aether": -50,
|
||||
"mana": -50,
|
||||
"spell_cognition": 0.01,
|
||||
"arkane_casting_mod": -3
|
||||
},
|
||||
@@ -313,7 +313,7 @@ export const TABLES = {
|
||||
"attack": -2,
|
||||
"defense": -2,
|
||||
"development_points": 0,
|
||||
"aether": -45,
|
||||
"mana": -45,
|
||||
"spell_cognition": 0.05,
|
||||
"arkane_casting_mod": -3
|
||||
},
|
||||
@@ -322,7 +322,7 @@ export const TABLES = {
|
||||
"attack": -2,
|
||||
"defense": -2,
|
||||
"development_points": 0,
|
||||
"aether": -45,
|
||||
"mana": -45,
|
||||
"spell_cognition": 0.1,
|
||||
"arkane_casting_mod": -2
|
||||
},
|
||||
@@ -331,7 +331,7 @@ export const TABLES = {
|
||||
"attack": -2,
|
||||
"defense": -2,
|
||||
"development_points": 0,
|
||||
"aether": -40,
|
||||
"mana": -40,
|
||||
"spell_cognition": 0.15,
|
||||
"arkane_casting_mod": -2
|
||||
},
|
||||
@@ -340,7 +340,7 @@ export const TABLES = {
|
||||
"attack": -1,
|
||||
"defense": -1,
|
||||
"development_points": 0,
|
||||
"aether": -40,
|
||||
"mana": -40,
|
||||
"spell_cognition": 0.2,
|
||||
"arkane_casting_mod": -1
|
||||
},
|
||||
@@ -349,7 +349,7 @@ export const TABLES = {
|
||||
"attack": -1,
|
||||
"defense": 0,
|
||||
"development_points": 0,
|
||||
"aether": -30,
|
||||
"mana": -30,
|
||||
"spell_cognition": 0.25,
|
||||
"arkane_casting_mod": -1
|
||||
},
|
||||
@@ -358,7 +358,7 @@ export const TABLES = {
|
||||
"attack": -1,
|
||||
"defense": 0,
|
||||
"development_points": 0,
|
||||
"aether": -30,
|
||||
"mana": -30,
|
||||
"spell_cognition": 0.3,
|
||||
"arkane_casting_mod": 0
|
||||
},
|
||||
@@ -367,7 +367,7 @@ export const TABLES = {
|
||||
"attack": 0,
|
||||
"defense": 0,
|
||||
"development_points": 0,
|
||||
"aether": -20,
|
||||
"mana": -20,
|
||||
"spell_cognition": 0.35,
|
||||
"arkane_casting_mod": 0
|
||||
},
|
||||
@@ -376,7 +376,7 @@ export const TABLES = {
|
||||
"attack": 0,
|
||||
"defense": 0,
|
||||
"development_points": 1,
|
||||
"aether": -10,
|
||||
"mana": -10,
|
||||
"spell_cognition": 0.45,
|
||||
"arkane_casting_mod": 0
|
||||
},
|
||||
@@ -385,7 +385,7 @@ export const TABLES = {
|
||||
"attack": 1,
|
||||
"defense": 0,
|
||||
"development_points": 2,
|
||||
"aether": 0,
|
||||
"mana": 0,
|
||||
"spell_cognition": 0.5,
|
||||
"arkane_casting_mod": 1
|
||||
},
|
||||
@@ -394,7 +394,7 @@ export const TABLES = {
|
||||
"attack": 1,
|
||||
"defense": 0,
|
||||
"development_points": 3,
|
||||
"aether": 0,
|
||||
"mana": 0,
|
||||
"spell_cognition": 0.6,
|
||||
"arkane_casting_mod": 1
|
||||
},
|
||||
@@ -403,7 +403,7 @@ export const TABLES = {
|
||||
"attack": 1,
|
||||
"defense": 1,
|
||||
"development_points": 4,
|
||||
"aether": 10,
|
||||
"mana": 10,
|
||||
"spell_cognition": 0.65,
|
||||
"arkane_casting_mod": 2
|
||||
},
|
||||
@@ -412,7 +412,7 @@ export const TABLES = {
|
||||
"attack": 2,
|
||||
"defense": 1,
|
||||
"development_points": 5,
|
||||
"aether": 20,
|
||||
"mana": 20,
|
||||
"spell_cognition": 0.75,
|
||||
"arkane_casting_mod": 2
|
||||
},
|
||||
@@ -421,7 +421,7 @@ export const TABLES = {
|
||||
"attack": 2,
|
||||
"defense": 1,
|
||||
"development_points": 7,
|
||||
"aether": 30,
|
||||
"mana": 30,
|
||||
"spell_cognition": 0.8,
|
||||
"arkane_casting_mod": 3
|
||||
},
|
||||
@@ -430,7 +430,7 @@ export const TABLES = {
|
||||
"attack": 2,
|
||||
"defense": 1,
|
||||
"development_points": 9,
|
||||
"aether": 40,
|
||||
"mana": 40,
|
||||
"spell_cognition": 0.85,
|
||||
"arkane_casting_mod": 3
|
||||
},
|
||||
@@ -439,7 +439,7 @@ export const TABLES = {
|
||||
"attack": 3,
|
||||
"defense": 2,
|
||||
"development_points": 11,
|
||||
"aether": 50,
|
||||
"mana": 50,
|
||||
"spell_cognition": 0.9,
|
||||
"arkane_casting_mod": 4
|
||||
},
|
||||
@@ -448,7 +448,7 @@ export const TABLES = {
|
||||
"attack": 3,
|
||||
"defense": 2,
|
||||
"development_points": 13,
|
||||
"aether": 60,
|
||||
"mana": 60,
|
||||
"spell_cognition": 0.92,
|
||||
"arkane_casting_mod": 5
|
||||
},
|
||||
@@ -457,7 +457,7 @@ export const TABLES = {
|
||||
"attack": 3,
|
||||
"defense": 2,
|
||||
"development_points": 15,
|
||||
"aether": 70,
|
||||
"mana": 70,
|
||||
"spell_cognition": 0.94,
|
||||
"arkane_casting_mod": 6
|
||||
},
|
||||
@@ -466,7 +466,7 @@ export const TABLES = {
|
||||
"attack": 4,
|
||||
"defense": 2,
|
||||
"development_points": 18,
|
||||
"aether": 80,
|
||||
"mana": 80,
|
||||
"spell_cognition": 0.95,
|
||||
"arkane_casting_mod": 7
|
||||
},
|
||||
@@ -475,7 +475,7 @@ export const TABLES = {
|
||||
"attack": 4,
|
||||
"defense": 3,
|
||||
"development_points": 21,
|
||||
"aether": 90,
|
||||
"mana": 90,
|
||||
"spell_cognition": 0.96,
|
||||
"arkane_casting_mod": 7
|
||||
},
|
||||
@@ -484,7 +484,7 @@ export const TABLES = {
|
||||
"attack": 4,
|
||||
"defense": 3,
|
||||
"development_points": 24,
|
||||
"aether": 100,
|
||||
"mana": 100,
|
||||
"spell_cognition": 0.97,
|
||||
"arkane_casting_mod": 8
|
||||
},
|
||||
@@ -493,7 +493,7 @@ export const TABLES = {
|
||||
"attack": 5,
|
||||
"defense": 3,
|
||||
"development_points": 27,
|
||||
"aether": 110,
|
||||
"mana": 110,
|
||||
"spell_cognition": 0.98,
|
||||
"arkane_casting_mod": 8
|
||||
},
|
||||
@@ -502,7 +502,7 @@ export const TABLES = {
|
||||
"attack": 5,
|
||||
"defense": 4,
|
||||
"development_points": 30,
|
||||
"aether": 125,
|
||||
"mana": 125,
|
||||
"spell_cognition": 0.99,
|
||||
"arkane_casting_mod": 9
|
||||
}
|
||||
@@ -688,7 +688,7 @@ export const TABLES = {
|
||||
{
|
||||
"value": 1,
|
||||
"hp ": 1,
|
||||
"aether_points": -50,
|
||||
"mana_points": -50,
|
||||
"pain_save": 1,
|
||||
"toughness_save": -5,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -698,7 +698,7 @@ export const TABLES = {
|
||||
"value": 2,
|
||||
|
||||
"hp ": 2,
|
||||
"aether_points": -40,
|
||||
"mana_points": -40,
|
||||
"pain_save": 2,
|
||||
"toughness_saave": -4,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -708,7 +708,7 @@ export const TABLES = {
|
||||
"value": 3,
|
||||
|
||||
"hp ": 3,
|
||||
"aether_points": -35,
|
||||
"mana_points": -35,
|
||||
"pain_save": 2,
|
||||
"toughness_save": -3,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -718,7 +718,7 @@ export const TABLES = {
|
||||
"value": 4,
|
||||
|
||||
"hp ": 4,
|
||||
"aether_points": -30,
|
||||
"mana_points": -30,
|
||||
"pain_save": 2,
|
||||
"toughness_save": -3,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -728,7 +728,7 @@ export const TABLES = {
|
||||
"value": 5,
|
||||
|
||||
"hp ": 5,
|
||||
"aether_points": -25,
|
||||
"mana_points": -25,
|
||||
"pain_save": 3,
|
||||
"toughness_save": -2,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -737,7 +737,7 @@ export const TABLES = {
|
||||
{
|
||||
"value": 6,
|
||||
"hp ": 6,
|
||||
"aether_points": -20,
|
||||
"mana_points": -20,
|
||||
"pain_save": 3,
|
||||
"toughness_save": -2,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -746,7 +746,7 @@ export const TABLES = {
|
||||
{
|
||||
"value": 7,
|
||||
"hp ": 7,
|
||||
"aether_points": -15,
|
||||
"mana_points": -15,
|
||||
"pain_save": 3,
|
||||
"toughness_save": -1,
|
||||
"stabilization_dice": "D6",
|
||||
@@ -756,7 +756,7 @@ export const TABLES = {
|
||||
"value": 8,
|
||||
|
||||
"hp ": 8,
|
||||
"aether_points": -10,
|
||||
"mana_points": -10,
|
||||
"pain_save": 4,
|
||||
"toughness_save": -1,
|
||||
"stabilization_dice": "D8",
|
||||
@@ -766,7 +766,7 @@ export const TABLES = {
|
||||
"value": 9,
|
||||
|
||||
"hp ": 9,
|
||||
"aether_points": -5,
|
||||
"mana_points": -5,
|
||||
"pain_save": 4,
|
||||
"toughness_save": 0,
|
||||
"stabilization_dice": "D8",
|
||||
@@ -776,7 +776,7 @@ export const TABLES = {
|
||||
"value": 10,
|
||||
|
||||
"hp ": 10,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"pain_save": 5,
|
||||
"toughness_save": 0,
|
||||
"stabilization_dice": "D8",
|
||||
@@ -786,7 +786,7 @@ export const TABLES = {
|
||||
"value": 11,
|
||||
|
||||
"hp ": 11,
|
||||
"aether_points": 0,
|
||||
"mana_points": 0,
|
||||
"pain_save": 5,
|
||||
"toughness_save": 0,
|
||||
"stabilization_dice": "D8",
|
||||
@@ -796,7 +796,7 @@ export const TABLES = {
|
||||
"value": 12,
|
||||
|
||||
"hp ": 12,
|
||||
"aether_points": 5,
|
||||
"mana_points": 5,
|
||||
"pain_save": 6,
|
||||
"toughness_save": 0,
|
||||
"stabilization_dice": "D10",
|
||||
@@ -806,7 +806,7 @@ export const TABLES = {
|
||||
"value": 13,
|
||||
|
||||
"hp ": 13,
|
||||
"aether_points": 10,
|
||||
"mana_points": 10,
|
||||
"pain_save": 7,
|
||||
"toughness_save": 1,
|
||||
"stabilization_dice": "D10",
|
||||
@@ -816,7 +816,7 @@ export const TABLES = {
|
||||
"value": 14,
|
||||
|
||||
"hp ": 14,
|
||||
"aether_points": 20,
|
||||
"mana_points": 20,
|
||||
"pain_save": 7,
|
||||
"toughness_save": 2,
|
||||
"stabilization_dice": "D10",
|
||||
@@ -826,7 +826,7 @@ export const TABLES = {
|
||||
"value": 15,
|
||||
|
||||
"hp ": 15,
|
||||
"aether_points": 30,
|
||||
"mana_points": 30,
|
||||
"pain_save": 8,
|
||||
"toughness_save": 3,
|
||||
"stabilization_dice": "D12",
|
||||
@@ -836,7 +836,7 @@ export const TABLES = {
|
||||
"value": 16,
|
||||
|
||||
"hp ": 16,
|
||||
"aether_points": 40,
|
||||
"mana_points": 40,
|
||||
"pain_save": 8,
|
||||
"toughness_save": 4,
|
||||
"stabilization_dice": "D12",
|
||||
@@ -846,7 +846,7 @@ export const TABLES = {
|
||||
"value": 17,
|
||||
|
||||
"hp ": 17,
|
||||
"aether_points": 50,
|
||||
"mana_points": 50,
|
||||
"pain_save": 9,
|
||||
"toughness_save": 5,
|
||||
"stabilization_dice": "D12",
|
||||
@@ -856,7 +856,7 @@ export const TABLES = {
|
||||
"value": 18,
|
||||
|
||||
"hp ": 18,
|
||||
"aether_points": 60,
|
||||
"mana_points": 60,
|
||||
"pain_save": 9,
|
||||
"toughness_save": 6,
|
||||
"stabilization_dice": "D12",
|
||||
@@ -866,7 +866,7 @@ export const TABLES = {
|
||||
"value": 19,
|
||||
|
||||
"hp ": 19,
|
||||
"aether_points": 70,
|
||||
"mana_points": 70,
|
||||
"pain_save": 10,
|
||||
"toughness_save": 7,
|
||||
"stabilization_dice": "D12",
|
||||
@@ -876,7 +876,7 @@ export const TABLES = {
|
||||
"value": 20,
|
||||
|
||||
"hp ": 20,
|
||||
"aether_points": 80,
|
||||
"mana_points": 80,
|
||||
"pain_save": 10,
|
||||
"toughness_save": 8,
|
||||
"stabilization_dice": "D12",
|
||||
@@ -886,7 +886,7 @@ export const TABLES = {
|
||||
"value": 21,
|
||||
|
||||
"hp ": 21,
|
||||
"aether_points": 90,
|
||||
"mana_points": 90,
|
||||
"pain_save": 11,
|
||||
"toughness_save": 9,
|
||||
"stabilization_dice": "D20",
|
||||
@@ -896,7 +896,7 @@ export const TABLES = {
|
||||
"value": 22,
|
||||
|
||||
"hp ": 22,
|
||||
"aether_points": 100,
|
||||
"mana_points": 100,
|
||||
"pain_save": 11,
|
||||
"toughness_save": 10,
|
||||
"stabilization_dice": "D20",
|
||||
@@ -906,7 +906,7 @@ export const TABLES = {
|
||||
"value": 23,
|
||||
|
||||
"hp ": 23,
|
||||
"aether_points": 110,
|
||||
"mana_points": 110,
|
||||
"pain_save": 12,
|
||||
"toughness_save": 11,
|
||||
"stabilization_dice": "D20",
|
||||
@@ -916,7 +916,7 @@ export const TABLES = {
|
||||
"value": 24,
|
||||
|
||||
"hp ": 24,
|
||||
"aether_points": 120,
|
||||
"mana_points": 120,
|
||||
"pain_save": 12,
|
||||
"toughness_save": 12,
|
||||
"stabilization_dice": "D20",
|
||||
@@ -925,7 +925,7 @@ export const TABLES = {
|
||||
{
|
||||
"value": 25,
|
||||
"hp ": 25,
|
||||
"aether_points": 130,
|
||||
"mana_points": 130,
|
||||
"pain_save": 13,
|
||||
"toughness_save": 13,
|
||||
"stabilization_dice": "D20",
|
||||
|
||||
@@ -0,0 +1,89 @@
|
||||
/**
|
||||
* Afflictions — negative status effects (Mundane & Magic)
|
||||
* @type {StatusEffectConfig[]}
|
||||
*/
|
||||
export const AFFLICTIONS = [
|
||||
// ── Mundane ────────────────────────────────────────────────────────────────
|
||||
{ id: "aff-alkalized", name: "PRISMRPG.Status.Alkalized", icon: "icons/svg/acid.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-bleed", name: "PRISMRPG.Status.Bleed", icon: "icons/svg/blood.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-blind", name: "PRISMRPG.Status.Blind", icon: "icons/svg/blind.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-deaf", name: "PRISMRPG.Status.Deaf", icon: "icons/svg/deaf.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-diseased", name: "PRISMRPG.Status.Diseased", icon: "icons/svg/biohazard.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-distracted", name: "PRISMRPG.Status.Distracted", icon: "icons/svg/daze.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-exhaustion", name: "PRISMRPG.Status.Exhaustion", icon: "icons/svg/sleep.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-frightened", name: "PRISMRPG.Status.Frightened", icon: "icons/svg/terror.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-marked", name: "PRISMRPG.Status.Marked", icon: "icons/svg/target.svg", category: "affliction", typing: "both" },
|
||||
{ id: "aff-mute", name: "PRISMRPG.Status.Mute", icon: "icons/svg/silenced.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-paralyzed", name: "PRISMRPG.Status.Paralyzed", icon: "icons/svg/paralysis.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-petrified", name: "PRISMRPG.Status.Petrified", icon: "icons/svg/frozen.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-poison", name: "PRISMRPG.Status.Poison", icon: "icons/svg/poison.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-prone", name: "PRISMRPG.Status.Prone", icon: "icons/svg/falling.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-rage", name: "PRISMRPG.Status.Rage", icon: "icons/svg/fire.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-sealed", name: "PRISMRPG.Status.Sealed", icon: "icons/svg/net.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-staggered", name: "PRISMRPG.Status.Staggered", icon: "icons/svg/daze.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-stunned", name: "PRISMRPG.Status.Stunned", icon: "icons/svg/stun.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-taunt", name: "PRISMRPG.Status.Taunt", icon: "icons/svg/eye.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-unconscious",name: "PRISMRPG.Status.Unconscious",icon: "icons/svg/unconscious.svg", category: "affliction", typing: "mundane" },
|
||||
{ id: "aff-wounded", name: "PRISMRPG.Status.Wounded", icon: "icons/svg/degen.svg", category: "affliction", typing: "mundane" },
|
||||
// ── Magic ──────────────────────────────────────────────────────────────────
|
||||
{ id: "aff-banished", name: "PRISMRPG.Status.Banished", icon: "icons/svg/wing.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-seep", name: "PRISMRPG.Status.Seep", icon: "icons/svg/acid.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-sightless", name: "PRISMRPG.Status.Sightless", icon: "icons/svg/blind.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-cursed", name: "PRISMRPG.Status.Cursed", icon: "icons/svg/sun.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-soundless", name: "PRISMRPG.Status.Soundless", icon: "icons/svg/deaf.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-plagued", name: "PRISMRPG.Status.Plagued", icon: "icons/svg/biohazard.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-compulsed", name: "PRISMRPG.Status.Compulsed", icon: "icons/svg/eye.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-fatigue", name: "PRISMRPG.Status.Fatigue", icon: "icons/svg/sleep.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-horror", name: "PRISMRPG.Status.Horror", icon: "icons/svg/terror.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-madness", name: "PRISMRPG.Status.Madness", icon: "icons/svg/daze.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-silenced", name: "PRISMRPG.Status.Silenced", icon: "icons/svg/silenced.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-locked", name: "PRISMRPG.Status.Locked", icon: "icons/svg/net.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-dazed", name: "PRISMRPG.Status.Dazed", icon: "icons/svg/daze.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-numbed", name: "PRISMRPG.Status.Numbed", icon: "icons/svg/frozen.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-comatose", name: "PRISMRPG.Status.Comatose", icon: "icons/svg/unconscious.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-shattered", name: "PRISMRPG.Status.Shattered", icon: "icons/svg/blood.svg", category: "affliction", typing: "magic" },
|
||||
// ── Elemental (Magic) ──────────────────────────────────────────────────────
|
||||
{ id: "aff-burning", name: "PRISMRPG.Status.Burning", icon: "icons/svg/fire.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-chilled", name: "PRISMRPG.Status.Chilled", icon: "icons/svg/frozen.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-corroded", name: "PRISMRPG.Status.Corroded", icon: "icons/svg/acid.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-necrosis", name: "PRISMRPG.Status.Necrosis", icon: "icons/svg/degen.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-radiated", name: "PRISMRPG.Status.Radiated", icon: "icons/svg/lightning.svg", category: "affliction", typing: "magic" },
|
||||
{ id: "aff-shocked", name: "PRISMRPG.Status.Shocked", icon: "icons/svg/lightning.svg", category: "affliction", typing: "magic" },
|
||||
]
|
||||
|
||||
/**
|
||||
* Imbuements — positive status effects (Mundane & Magic)
|
||||
* @type {StatusEffectConfig[]}
|
||||
*/
|
||||
export const IMBUEMENTS = [
|
||||
// ── Mundane ────────────────────────────────────────────────────────────────
|
||||
{ id: "imb-aided", name: "PRISMRPG.Status.Aided", icon: "icons/svg/upgrade.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-alert", name: "PRISMRPG.Status.Alert", icon: "icons/svg/eye.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-alkalized", name: "PRISMRPG.Status.Alkalized", icon: "icons/svg/acid.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-bestowed", name: "PRISMRPG.Status.Bestowed", icon: "icons/svg/angel.svg", category: "imbuement", typing: "both" },
|
||||
{ id: "imb-concealed", name: "PRISMRPG.Status.Concealed", icon: "icons/svg/invisible.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-enhance", name: "PRISMRPG.Status.Enhance", icon: "icons/svg/upgrade.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-inspired", name: "PRISMRPG.Status.Inspired", icon: "icons/svg/regen.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-keen", name: "PRISMRPG.Status.Keen", icon: "icons/svg/eye.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-life-drain", name: "PRISMRPG.Status.LifeDrain", icon: "icons/svg/regen.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-madness", name: "PRISMRPG.Status.Madness", icon: "icons/svg/daze.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-prepared", name: "PRISMRPG.Status.Prepared", icon: "icons/svg/upgrade.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-rage", name: "PRISMRPG.Status.Rage", icon: "icons/svg/fire.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-reinforced", name: "PRISMRPG.Status.Reinforced", icon: "icons/svg/mage-shield.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-renewed", name: "PRISMRPG.Status.Renewed", icon: "icons/svg/regen.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-supplied", name: "PRISMRPG.Status.Supplied", icon: "icons/svg/upgrade.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-surged", name: "PRISMRPG.Status.Surged", icon: "icons/svg/lightning.svg", category: "imbuement", typing: "mundane" },
|
||||
{ id: "imb-trance", name: "PRISMRPG.Status.Trance", icon: "icons/svg/sleep.svg", category: "imbuement", typing: "mundane" },
|
||||
// ── Magic ──────────────────────────────────────────────────────────────────
|
||||
{ id: "imb-blessed", name: "PRISMRPG.Status.Blessed", icon: "icons/svg/angel.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-anchored", name: "PRISMRPG.Status.Anchored", icon: "icons/svg/net.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-saturated", name: "PRISMRPG.Status.Saturated", icon: "icons/svg/regen.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-invisible", name: "PRISMRPG.Status.Invisible", icon: "icons/svg/invisible.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-enchanted", name: "PRISMRPG.Status.Enchanted", icon: "icons/svg/mage-shield.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-heroism", name: "PRISMRPG.Status.Heroism", icon: "icons/svg/upgrade.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-mana-drain", name: "PRISMRPG.Status.ManaDrain", icon: "icons/svg/regen.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-fury", name: "PRISMRPG.Status.Fury", icon: "icons/svg/fire.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-warded", name: "PRISMRPG.Status.Warded", icon: "icons/svg/holy-shield.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-regeneration", name: "PRISMRPG.Status.Regeneration", icon: "icons/svg/regen.svg", category: "imbuement", typing: "magic" },
|
||||
{ id: "imb-haste", name: "PRISMRPG.Status.Haste", icon: "icons/svg/wingfoot.svg", category: "imbuement", typing: "magic" },
|
||||
]
|
||||
+19
-63
@@ -4,98 +4,80 @@
|
||||
* - +5 bonus to basic skill checks
|
||||
* - Access to advanced skill checks
|
||||
* - Access to a Core Skill Class (based on archetype)
|
||||
* - +2 to one of 3 associated attributes
|
||||
* - +2 to one chosen attribute
|
||||
*/
|
||||
export const CORE_SKILLS = Object.freeze({
|
||||
acrobatics: {
|
||||
id: "acrobatics",
|
||||
label: "PRISMRPG.Skill.CoreSkill.acrobatics",
|
||||
attributeChoices: ["dex", "wis", "con"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.acrobatics"
|
||||
},
|
||||
animalHandling: {
|
||||
id: "animalHandling",
|
||||
label: "PRISMRPG.Skill.CoreSkill.animalHandling",
|
||||
attributeChoices: ["str", "con", "dex"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.animalHandling"
|
||||
},
|
||||
arcana: {
|
||||
id: "arcana",
|
||||
label: "PRISMRPG.Skill.CoreSkill.arcana",
|
||||
attributeChoices: ["str", "int", "wis"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.arcana"
|
||||
},
|
||||
athletics: {
|
||||
id: "athletics",
|
||||
label: "PRISMRPG.Skill.CoreSkill.athletics",
|
||||
attributeChoices: ["str", "dex", "con"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.athletics"
|
||||
},
|
||||
deception: {
|
||||
id: "deception",
|
||||
label: "PRISMRPG.Skill.CoreSkill.deception",
|
||||
attributeChoices: ["int", "wis", "cha"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.deception"
|
||||
},
|
||||
history: {
|
||||
id: "history",
|
||||
label: "PRISMRPG.Skill.CoreSkill.history",
|
||||
attributeChoices: ["str", "wis", "con"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.history"
|
||||
},
|
||||
insight: {
|
||||
id: "insight",
|
||||
label: "PRISMRPG.Skill.CoreSkill.insight",
|
||||
attributeChoices: ["int", "cha", "wis"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.insight"
|
||||
},
|
||||
intimidate: {
|
||||
id: "intimidate",
|
||||
label: "PRISMRPG.Skill.CoreSkill.intimidate",
|
||||
attributeChoices: ["str", "cha", "wis"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.intimidate"
|
||||
},
|
||||
investigation: {
|
||||
id: "investigation",
|
||||
label: "PRISMRPG.Skill.CoreSkill.investigation",
|
||||
attributeChoices: ["int", "wis", "con"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.investigation"
|
||||
},
|
||||
medicine: {
|
||||
id: "medicine",
|
||||
label: "PRISMRPG.Skill.CoreSkill.medicine",
|
||||
attributeChoices: ["con", "wis", "int"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.medicine"
|
||||
},
|
||||
nature: {
|
||||
id: "nature",
|
||||
label: "PRISMRPG.Skill.CoreSkill.nature",
|
||||
attributeChoices: ["str", "wis", "int"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.nature"
|
||||
},
|
||||
perception: {
|
||||
id: "perception",
|
||||
label: "PRISMRPG.Skill.CoreSkill.perception",
|
||||
attributeChoices: ["dex", "wis", "cha"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.perception"
|
||||
},
|
||||
performance: {
|
||||
id: "performance",
|
||||
label: "PRISMRPG.Skill.CoreSkill.performance",
|
||||
attributeChoices: ["str", "cha", "wis"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.performance"
|
||||
},
|
||||
persuasion: {
|
||||
id: "persuasion",
|
||||
label: "PRISMRPG.Skill.CoreSkill.persuasion",
|
||||
attributeChoices: ["cha", "dex", "int"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.persuasion"
|
||||
},
|
||||
religion: {
|
||||
id: "religion",
|
||||
label: "PRISMRPG.Skill.CoreSkill.religion",
|
||||
attributeChoices: ["str", "wis", "cha"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.religion"
|
||||
},
|
||||
sleightOfHand: {
|
||||
id: "sleightOfHand",
|
||||
label: "PRISMRPG.Skill.CoreSkill.sleightOfHand",
|
||||
attributeChoices: ["dex", "wis", "int"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.sleightOfHand"
|
||||
},
|
||||
stealth: {
|
||||
id: "stealth",
|
||||
label: "PRISMRPG.Skill.CoreSkill.stealth",
|
||||
attributeChoices: ["int", "dex", "cha"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.stealth"
|
||||
},
|
||||
survival: {
|
||||
id: "survival",
|
||||
label: "PRISMRPG.Skill.CoreSkill.survival",
|
||||
attributeChoices: ["int", "con", "cha"]
|
||||
label: "PRISMRPG.Skill.CoreSkill.survival"
|
||||
}
|
||||
});
|
||||
|
||||
@@ -130,29 +112,3 @@ export const CORE_SKILL_BONUS = Object.freeze({
|
||||
basic: 5, // +5 to basic skill checks
|
||||
attributeBonus: 2 // +2 to chosen attribute
|
||||
});
|
||||
|
||||
/**
|
||||
* Legacy skill categories (may be deprecated)
|
||||
*/
|
||||
export const CATEGORY = Object.freeze({
|
||||
layperson: {
|
||||
id: "layperson",
|
||||
label: "PRISMRPG.Skill.Category.layperson",
|
||||
},
|
||||
professional: {
|
||||
id: "professional",
|
||||
label: "PRISMRPG.Skill.Category.professional",
|
||||
},
|
||||
weapon: {
|
||||
id: "weapon",
|
||||
label: "PRISMRPG.Skill.Category.weapon",
|
||||
},
|
||||
armor: {
|
||||
id: "armor",
|
||||
label: "PRISMRPG.Skill.Category.armor",
|
||||
},
|
||||
resist: {
|
||||
id: "resist",
|
||||
label: "PRISMRPG.Skill.Category.resist",
|
||||
}
|
||||
})
|
||||
|
||||
+50
-36
@@ -14,35 +14,35 @@ export const SYSTEM_ID = "fvtt-prism-rpg"
|
||||
export const DEV_MODE = false
|
||||
|
||||
export const MONEY = {
|
||||
tinbit: {
|
||||
id: "tinbit",
|
||||
abbrev: "tb",
|
||||
label: "PRISMRPG.Money.Tinbits",
|
||||
coppercoin: {
|
||||
id: "coppercoin",
|
||||
abbrev: "cc",
|
||||
label: "PRISMRPG.Money.CopperCoin",
|
||||
valuetb: 1
|
||||
},
|
||||
copper: {
|
||||
id: "copper",
|
||||
abbrev: "cp",
|
||||
label: "PRISMRPG.Money.Coppers",
|
||||
silvercoin: {
|
||||
id: "silvercoin",
|
||||
abbrev: "sc",
|
||||
label: "PRISMRPG.Money.SilverCoin",
|
||||
valuetb: 5
|
||||
},
|
||||
goldcoin: {
|
||||
id: "goldcoin",
|
||||
abbrev: "gc",
|
||||
label: "PRISMRPG.Money.GoldCoin",
|
||||
valuetb: 10
|
||||
},
|
||||
silver: {
|
||||
id: "silver",
|
||||
abbrev: "sp",
|
||||
label: "PRISMRPG.Money.Silvers",
|
||||
note: {
|
||||
id: "note",
|
||||
abbrev: "nt",
|
||||
label: "PRISMRPG.Money.Note",
|
||||
valuetb: 100
|
||||
},
|
||||
gold: {
|
||||
id: "gold",
|
||||
abbrev: "gp",
|
||||
label: "PRISMRPG.Money.Golds",
|
||||
steam: {
|
||||
id: "steam",
|
||||
abbrev: "st",
|
||||
label: "PRISMRPG.Money.Steam",
|
||||
valuetb: 1000
|
||||
},
|
||||
platinum: {
|
||||
id: "platinum",
|
||||
abbrev: "pp",
|
||||
label: "PRISMRPG.Money.Platinums",
|
||||
valuetb: 10000
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,10 +56,10 @@ export const MORTAL_CHOICES = {
|
||||
"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
|
||||
}
|
||||
|
||||
export const FAVOR_CHOICES = {
|
||||
export const ADVANTAGE_CHOICES = {
|
||||
"none": { label: "None", value: "none" },
|
||||
"favor": { label: "Favor", value: "favor" },
|
||||
"disfavor": { label: "Disfavor", value: "disfavor" }
|
||||
"advantage": { label: "Advantage", value: "advantage" },
|
||||
"disadvantage": { label: "Disadvantage", value: "disadvantage" }
|
||||
}
|
||||
|
||||
export const MOVEMENT_CHOICES = {
|
||||
@@ -156,7 +156,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
|
||||
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
|
||||
],
|
||||
"magicuser": [
|
||||
{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
|
||||
{ "name": "Sleeping to recover Mana Points (2D20)", "value": "2D20" },
|
||||
{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
|
||||
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
|
||||
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||
@@ -261,15 +261,29 @@ export const CHOICE_MODIFIERS = {
|
||||
}
|
||||
|
||||
export const ASCII = `
|
||||
······················································································································
|
||||
: :
|
||||
:@@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@ @@@ @@@@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@ @@@ @@@ :
|
||||
:@@! @@! @!! @@! @@@ @@! @@@ @@! @@! @@! @@@ @@!@!@@@ @!! @@! @@@ !@@ @@! !@@ :
|
||||
:@!! @!!!:! @!! @!@!@!@! @!@!@!@! @!! @!!!:! @!@!@!@! @!@@!!@! @!! @!@!@!@! !@@!! !@!@! :
|
||||
:!!: !!: !!: !!: !!! !!: !!! !!: !!: !!: !!! !!: !!! !!: !!: !!! !:! !!: :
|
||||
:: ::.: : : :: :: : : : : : : : : ::.: : : : : : :: : : : : : ::.: : .: :
|
||||
: :
|
||||
······················································································································
|
||||
|
||||
|
||||
┌─────────────────────────────────────────────────────┐
|
||||
│8888888b. 8888888b. 8888888 .d8888b. 888b d888│
|
||||
│888 Y88b 888 Y88b 888 d88P Y88b 8888b d8888│
|
||||
│888 888 888 888 888 Y88b. 88888b.d88888│
|
||||
│888 d88P 888 d88P 888 "Y888b. 888Y88888P888│
|
||||
│8888888P" 8888888P" 888 "Y88b. 888 Y888P 888│
|
||||
│888 888 T88b 888 "888 888 Y8P 888│
|
||||
│888 888 T88b 888 Y88b d88P 888 " 888│
|
||||
│888 888 T88b 8888888 "Y8888P" 888 888│
|
||||
│ │
|
||||
│ │
|
||||
│ │
|
||||
│8888888b. 8888888b. .d8888b. │
|
||||
│888 Y88b 888 Y88b d88P Y88b │
|
||||
│888 888 888 888 888 888 │
|
||||
│888 d88P 888 d88P 888 │
|
||||
│8888888P" 8888888P" 888 88888 │
|
||||
│888 T88b 888 888 888 │
|
||||
│888 T88b 888 Y88b d88P │
|
||||
│888 T88b 888 "Y8888P88 │
|
||||
└─────────────────────────────────────────────────────┘
|
||||
`
|
||||
|
||||
/**
|
||||
@@ -327,7 +341,7 @@ export const SYSTEM = {
|
||||
MOVE_DIRECTION_CHOICES,
|
||||
SIZE_CHOICES,
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ADVANTAGE_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
MIRACLE_TYPES,
|
||||
|
||||
+182
-20
@@ -1,8 +1,8 @@
|
||||
/**
|
||||
* Weapon types based on Prism RPG rules
|
||||
* Default weapon types based on Prism RPG rules
|
||||
* APC determines weapon class: Light (1 APC), One-Handed (2 APC), Heavy (3 APC)
|
||||
*/
|
||||
export const TYPE = Object.freeze({
|
||||
const DEFAULT_TYPES = {
|
||||
light: {
|
||||
id: "light",
|
||||
label: "PRISMRPG.Weapon.Type.light",
|
||||
@@ -27,22 +27,75 @@ export const TYPE = Object.freeze({
|
||||
apc: 0, // Variable based on specific weapon
|
||||
hands: 2
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Get weapon types (default + custom from settings)
|
||||
*/
|
||||
export function getWeaponTypes() {
|
||||
if (!game?.settings) return DEFAULT_TYPES;
|
||||
|
||||
const customTypes = game.settings.get("fvtt-prism-rpg", "customWeaponTypes") || {};
|
||||
return foundry.utils.mergeObject(DEFAULT_TYPES, customTypes, { inplace: false });
|
||||
}
|
||||
|
||||
/**
|
||||
* Weapon types (dynamically loaded)
|
||||
*/
|
||||
export const TYPE = new Proxy({}, {
|
||||
get(target, prop) {
|
||||
const types = getWeaponTypes();
|
||||
return types[prop];
|
||||
},
|
||||
ownKeys(target) {
|
||||
return Object.keys(getWeaponTypes());
|
||||
},
|
||||
getOwnPropertyDescriptor(target, prop) {
|
||||
return {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Simplified Weapon Types object for form choices (label-only format)
|
||||
*/
|
||||
export const TYPE_CHOICES = Object.freeze(
|
||||
Object.fromEntries(
|
||||
Object.entries(TYPE).map(([key, value]) => [key, value.label])
|
||||
)
|
||||
);
|
||||
export function getWeaponTypeChoices() {
|
||||
const types = getWeaponTypes();
|
||||
return Object.fromEntries(
|
||||
Object.entries(types).map(([key, value]) => [key, value.label])
|
||||
);
|
||||
}
|
||||
|
||||
export const TYPE_CHOICES = new Proxy({}, {
|
||||
get(target, prop) {
|
||||
const choices = getWeaponTypeChoices();
|
||||
return choices[prop];
|
||||
},
|
||||
ownKeys(target) {
|
||||
return Object.keys(getWeaponTypeChoices());
|
||||
},
|
||||
getOwnPropertyDescriptor(target, prop) {
|
||||
return {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Weapon groups and their associated passives
|
||||
* Default weapon groups and their associated passives
|
||||
* Each weapon belongs to a group and possesses its passive while wielded
|
||||
*/
|
||||
export const WEAPON_GROUP = Object.freeze({
|
||||
const DEFAULT_WEAPON_GROUPS = {
|
||||
shortsword: {
|
||||
id: "shortsword",
|
||||
label: "PRISMRPG.WeaponGroup.shortsword",
|
||||
passive: "quickBlade",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.quickBlade",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.quickBlade"
|
||||
},
|
||||
longsword: {
|
||||
id: "longsword",
|
||||
label: "PRISMRPG.WeaponGroup.longsword",
|
||||
@@ -50,12 +103,19 @@ export const WEAPON_GROUP = Object.freeze({
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.turningEdge",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.turningEdge"
|
||||
},
|
||||
warhammer: {
|
||||
id: "warhammer",
|
||||
label: "PRISMRPG.WeaponGroup.warhammer",
|
||||
passive: "puncturingBlows",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.puncturingBlows",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.puncturingBlows"
|
||||
greatsword: {
|
||||
id: "greatsword",
|
||||
label: "PRISMRPG.WeaponGroup.greatsword",
|
||||
passive: "cleave",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.cleave",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.cleave"
|
||||
},
|
||||
handaxe: {
|
||||
id: "handaxe",
|
||||
label: "PRISMRPG.WeaponGroup.handaxe",
|
||||
passive: "throwingAxe",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.throwingAxe",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.throwingAxe"
|
||||
},
|
||||
battleaxe: {
|
||||
id: "battleaxe",
|
||||
@@ -64,6 +124,62 @@ export const WEAPON_GROUP = Object.freeze({
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.shieldEater",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.shieldEater"
|
||||
},
|
||||
greataxe: {
|
||||
id: "greataxe",
|
||||
label: "PRISMRPG.WeaponGroup.greataxe",
|
||||
passive: "devastatingBlow",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.devastatingBlow",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.devastatingBlow"
|
||||
},
|
||||
club: {
|
||||
id: "club",
|
||||
label: "PRISMRPG.WeaponGroup.club",
|
||||
passive: "stun",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.stun",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.stun"
|
||||
},
|
||||
mace: {
|
||||
id: "mace",
|
||||
label: "PRISMRPG.WeaponGroup.mace",
|
||||
passive: "armorBreaker",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.armorBreaker",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.armorBreaker"
|
||||
},
|
||||
greatMaul: {
|
||||
id: "greatMaul",
|
||||
label: "PRISMRPG.WeaponGroup.greatMaul",
|
||||
passive: "earthshatter",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.earthshatter",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.earthshatter"
|
||||
},
|
||||
javelin: {
|
||||
id: "javelin",
|
||||
label: "PRISMRPG.WeaponGroup.javelin",
|
||||
passive: "piercingThrow",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.piercingThrow",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.piercingThrow"
|
||||
},
|
||||
spear: {
|
||||
id: "spear",
|
||||
label: "PRISMRPG.WeaponGroup.spear",
|
||||
passive: "reach",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.reach",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.reach"
|
||||
},
|
||||
longSpear: {
|
||||
id: "longSpear",
|
||||
label: "PRISMRPG.WeaponGroup.longSpear",
|
||||
passive: "extendedReach",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.extendedReach",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.extendedReach"
|
||||
},
|
||||
warhammer: {
|
||||
id: "warhammer",
|
||||
label: "PRISMRPG.WeaponGroup.warhammer",
|
||||
passive: "puncturingBlows",
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.puncturingBlows",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.puncturingBlows"
|
||||
},
|
||||
dagger: {
|
||||
id: "dagger",
|
||||
label: "PRISMRPG.WeaponGroup.dagger",
|
||||
@@ -85,16 +201,62 @@ export const WEAPON_GROUP = Object.freeze({
|
||||
passiveLabel: "PRISMRPG.Weapon.Passive.volleyFire",
|
||||
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.volleyFire"
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Get weapon groups (default + custom from settings)
|
||||
*/
|
||||
export function getWeaponGroups() {
|
||||
if (!game?.settings) return DEFAULT_WEAPON_GROUPS;
|
||||
|
||||
const customGroups = game.settings.get("fvtt-prism-rpg", "customWeaponGroups") || {};
|
||||
return foundry.utils.mergeObject(DEFAULT_WEAPON_GROUPS, customGroups, { inplace: false });
|
||||
}
|
||||
|
||||
/**
|
||||
* Weapon groups (dynamically loaded)
|
||||
*/
|
||||
export const WEAPON_GROUP = new Proxy({}, {
|
||||
get(target, prop) {
|
||||
const groups = getWeaponGroups();
|
||||
return groups[prop];
|
||||
},
|
||||
ownKeys(target) {
|
||||
return Object.keys(getWeaponGroups());
|
||||
},
|
||||
getOwnPropertyDescriptor(target, prop) {
|
||||
return {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Simplified Weapon Groups object for form choices (label-only format)
|
||||
*/
|
||||
export const WEAPON_GROUP_CHOICES = Object.freeze(
|
||||
Object.fromEntries(
|
||||
Object.entries(WEAPON_GROUP).map(([key, value]) => [key, value.label])
|
||||
)
|
||||
);
|
||||
export function getWeaponGroupChoices() {
|
||||
const groups = getWeaponGroups();
|
||||
return Object.fromEntries(
|
||||
Object.entries(groups).map(([key, value]) => [key, value.label])
|
||||
);
|
||||
}
|
||||
|
||||
export const WEAPON_GROUP_CHOICES = new Proxy({}, {
|
||||
get(target, prop) {
|
||||
const choices = getWeaponGroupChoices();
|
||||
return choices[prop];
|
||||
},
|
||||
ownKeys(target) {
|
||||
return Object.keys(getWeaponGroupChoices());
|
||||
},
|
||||
getOwnPropertyDescriptor(target, prop) {
|
||||
return {
|
||||
enumerable: true,
|
||||
configurable: true
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
/**
|
||||
* Damage types for weapons
|
||||
|
||||
+83
-85
@@ -1,4 +1,6 @@
|
||||
import PrismRPGUtils from "../utils.mjs"
|
||||
import PrismRPGRoll from "./roll.mjs"
|
||||
|
||||
export default class PrismRPGActor extends Actor {
|
||||
|
||||
static async create(data, options) {
|
||||
@@ -34,39 +36,19 @@ export default class PrismRPGActor extends Actor {
|
||||
if (this.type === "character") {
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
|
||||
actorLink: false
|
||||
})
|
||||
this.updateSource({ prototypeToken })
|
||||
}
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
// This method is no longer needed in D&D 5e style system
|
||||
// Weapon proficiency is handled through character class/race features
|
||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||
let maxValue = 0
|
||||
let goodSkill = skills[0]
|
||||
for (let s of skills) {
|
||||
if (rollType === "weapon-attack") {
|
||||
if (s.system.weaponBonus.attack > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.attack)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
if (rollType === "weapon-defense") {
|
||||
if (s.system.weaponBonus.defense > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.defense)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
if (rollType.includes("weapon-damage")) {
|
||||
if (s.system.weaponBonus.damage > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.damage)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
}
|
||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
||||
return goodSkill
|
||||
// In D&D 5e, we don't need weapon skills with bonuses
|
||||
// Just return the first skill (or could be removed entirely)
|
||||
return skills[0]
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
@@ -79,17 +61,39 @@ export default class PrismRPGActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
||||
async prepareRoll(rollType, rollKey, rollDice) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "characteristic":
|
||||
if (!this.system.characteristics || !this.system.characteristics[rollKey]) {
|
||||
ui.notifications.error(`Characteristic ${rollKey} not found`)
|
||||
return
|
||||
}
|
||||
rollTarget = {
|
||||
...foundry.utils.duplicate(this.system.characteristics[rollKey]),
|
||||
rollKey: rollKey,
|
||||
name: game.i18n.localize(`PRISMRPG.Label.${rollKey}`)
|
||||
}
|
||||
break
|
||||
case "sub-attribute":
|
||||
if (!this.system.subAttributes || !this.system.subAttributes[rollKey]) {
|
||||
ui.notifications.error(`Sub-attribute ${rollKey} not found`)
|
||||
return
|
||||
}
|
||||
rollTarget = {
|
||||
...foundry.utils.duplicate(this.system.subAttributes[rollKey]),
|
||||
rollKey: rollKey,
|
||||
name: game.i18n.localize(SYSTEM.SUB_ATTRIBUTES[rollKey].label)
|
||||
}
|
||||
break
|
||||
case "granted":
|
||||
rollTarget = {
|
||||
name: rollKey,
|
||||
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
||||
rollKey: rollKey
|
||||
}
|
||||
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||
rollTarget.formula = 0
|
||||
}
|
||||
break;
|
||||
@@ -101,6 +105,10 @@ export default class PrismRPGActor extends Actor {
|
||||
rollTarget = foundry.utils.duplicate(this.system.saves[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.rollDice = rollDice
|
||||
// Pass the characteristic value for D&D 5e modifier calculation
|
||||
rollTarget.characteristicValue = this.system.characteristics[rollKey].value
|
||||
// The save bonus is the proficiency modifier (value stored in saves)
|
||||
rollTarget.saveBonus = this.system.saves[rollKey].value
|
||||
break
|
||||
case "spell":
|
||||
rollTarget = this.items.find((i) => i.type === "spell" && i.id === rollKey)
|
||||
@@ -110,86 +118,76 @@ export default class PrismRPGActor extends Actor {
|
||||
rollTarget = this.items.find((i) => i.type === "miracle" && i.id === rollKey)
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "skill":
|
||||
case "skill": {
|
||||
rollTarget = this.items.find((i) => i.type === "skill" && i.id === rollKey)
|
||||
rollTarget.rollKey = rollKey
|
||||
if (rollTarget.system.category === "weapon") {
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.rollFromWeapon"))
|
||||
return
|
||||
}
|
||||
// Get the two sub-attributes for this skill
|
||||
const subAttr1 = rollTarget.system.subAttribute1 || "prowess"
|
||||
const subAttr2 = rollTarget.system.subAttribute2 || "initiative"
|
||||
|
||||
// Store both sub-attribute values for the dialog to choose from
|
||||
rollTarget.subAttribute1 = subAttr1
|
||||
rollTarget.subAttribute2 = subAttr2
|
||||
rollTarget.subAttribute1Value = this.system.subAttributes?.[subAttr1]?.value || 0
|
||||
rollTarget.subAttribute2Value = this.system.subAttributes?.[subAttr2]?.value || 0
|
||||
rollTarget.subAttribute1Label = game.i18n.localize(SYSTEM.SUB_ATTRIBUTES?.[subAttr1]?.label || subAttr1)
|
||||
rollTarget.subAttribute2Label = game.i18n.localize(SYSTEM.SUB_ATTRIBUTES?.[subAttr2]?.label || subAttr2)
|
||||
rollTarget.proficiencyBonus = rollTarget.system.modifier
|
||||
break
|
||||
}
|
||||
case "spell-attack":
|
||||
case "spell-power":
|
||||
case "spell-cast":
|
||||
case "miracle-attack":
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type === "spell") && i.id === rollKey)
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "shield-roll": {
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||
rollTarget.skill = shieldSkill
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||
rollTarget.skill = shieldSkill
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
break;
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
||||
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if ( rollType === "weapon-attack") {
|
||||
rollTarget.grantedDice = this.system.granted.attackDice
|
||||
}
|
||||
if ( rollType === "weapon-defense") {
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
}
|
||||
case "weapon-attack": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
if (!weapon) {
|
||||
console.error("Weapon not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("PRISMRPG.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
|
||||
// Create a plain object for rollTarget to ensure weapon data is preserved
|
||||
rollTarget = {
|
||||
weapon: weapon.toObject(),
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
strMod: PrismRPGRoll.getAbilityModifier(this.system.characteristics.str.value),
|
||||
dexMod: PrismRPGRoll.getAbilityModifier(this.system.characteristics.dex.value)
|
||||
}
|
||||
}
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("PRISMRPG.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
return
|
||||
}
|
||||
|
||||
// In all cases
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
// In all cases - verify rollTarget exists
|
||||
if (!rollTarget) {
|
||||
console.error("Roll target is undefined for rollType:", rollType)
|
||||
return
|
||||
}
|
||||
|
||||
rollTarget.magicUser = this.system.biodata?.magicUser || false
|
||||
rollTarget.actorModifiers = this.system.modifiers ? foundry.utils.duplicate(this.system.modifiers) : {}
|
||||
rollTarget.actorLevel = this.system.biodata?.level || 1
|
||||
await this.system.roll(rollType, rollTarget)
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,9 @@ export const defaultItemImg = {
|
||||
shield: "systems/fvtt-prism-rpg/assets/icons/icon_shield.webp",
|
||||
spell: "systems/fvtt-prism-rpg/assets/icons/icon_spell.webp",
|
||||
race: "systems/fvtt-prism-rpg/assets/icons/icon_race.webp",
|
||||
class: "systems/fvtt-prism-rpg/assets/icons/icon_class.webp"
|
||||
class: "systems/fvtt-prism-rpg/assets/icons/icon_class.webp",
|
||||
"character-path": "systems/fvtt-prism-rpg/assets/icons/icon_character_path.webp",
|
||||
container: "icons/containers/bags/pack-leather-brown.webp",
|
||||
}
|
||||
|
||||
export default class PrismRPGItem extends Item {
|
||||
|
||||
+327
-981
File diff suppressed because it is too large
Load Diff
@@ -6,8 +6,11 @@ export { default as PrismRPGSkill } from "./skill.mjs"
|
||||
export { default as PrismRPGArmor } from "./armor.mjs"
|
||||
export { default as PrismRPGShield } from "./shield.mjs"
|
||||
export { default as PrismRPGRacialAbility } from "./racial-ability.mjs"
|
||||
export { default as PrismRPGVulnerability } from "./vulnerability.mjs"
|
||||
export { default as PrismRPGAbility } from "./ability.mjs"
|
||||
export { default as PrismRPGEquipment } from "./equipment.mjs"
|
||||
export { default as PrismRPGMiracle } from "./miracle.mjs"
|
||||
export { default as PrismRPGRace } from "./race.mjs"
|
||||
export { default as PrismRPGClass } from "./class.mjs"
|
||||
export { default as PrismRPGCharacterPath } from "./character-path.mjs"
|
||||
export { default as PrismRPGContainer } from "./container.mjs"
|
||||
export { default as PrismRPGConsumable } from "./consumable.mjs"
|
||||
export { default as PrismRPGLoot } from "./loot.mjs"
|
||||
@@ -0,0 +1,14 @@
|
||||
export default class PrismRPGAbility extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Ability"]
|
||||
|
||||
}
|
||||
+27
-1
@@ -24,7 +24,8 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
|
||||
schema.isHelmet = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
@@ -32,4 +33,29 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Armor"]
|
||||
|
||||
static migrateData(data) {
|
||||
// Migrate old money types to new ones
|
||||
if (data?.money) {
|
||||
const moneyMigration = {
|
||||
"tinbit": "coppercoin",
|
||||
"copper": "coppercoin",
|
||||
"silver": "silvercoin",
|
||||
"gold": "goldcoin",
|
||||
"platinum": "note"
|
||||
}
|
||||
|
||||
if (moneyMigration[data.money]) {
|
||||
data.money = moneyMigration[data.money]
|
||||
}
|
||||
|
||||
// If still invalid, default to coppercoin
|
||||
if (!SYSTEM.MONEY[data.money]) {
|
||||
console.warn(`Prism RPG | Migrate armor: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||
data.money = "coppercoin"
|
||||
}
|
||||
}
|
||||
|
||||
return super.migrateData(data)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
export default class PrismRPGCharacterPath extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.CharacterPath"]
|
||||
|
||||
}
|
||||
+95
-141
@@ -43,6 +43,20 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Sub-Attributes (derived from two parent characteristics)
|
||||
const subAttributeField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
schema.subAttributes = new fields.SchemaField(
|
||||
Object.values(SYSTEM.SUB_ATTRIBUTES).reduce((obj, subAttr) => {
|
||||
obj[subAttr.id] = subAttributeField(subAttr.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Challenges
|
||||
const challengeField = (label) => {
|
||||
const schema = {
|
||||
@@ -67,50 +81,21 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
initial: [{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 }, { description: "", value: 0, duration: 0 }], min: 8
|
||||
}),
|
||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
temp: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.perception = new fields.SchemaField({
|
||||
schema.armorPoints = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.grit = new fields.SchemaField({
|
||||
starting: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.luck = new fields.SchemaField({
|
||||
earned: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.granted = new fields.SchemaField({
|
||||
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
||||
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.movement = new fields.SchemaField({
|
||||
walk: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
jog: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
sprint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
run: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorAdjust: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
schema.jump = new fields.SchemaField({
|
||||
broad: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
running: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
vertical: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
schema.actionPoints = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.biodata = new fields.SchemaField({
|
||||
class: new fields.StringField({ required: true, initial: "untrained", choices: SYSTEM.CHAR_CLASSES }),
|
||||
level: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||
mortal: new fields.StringField({ required: true, initial: "mankind", choices: SYSTEM.MORTAL_CHOICES }),
|
||||
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 10 }),
|
||||
@@ -118,31 +103,14 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
magicUser: new fields.BooleanField({ initial: false }),
|
||||
clericUser: new fields.BooleanField({ initial: false }),
|
||||
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
})
|
||||
|
||||
schema.modifiers = new fields.SchemaField({
|
||||
levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
clericUser: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
|
||||
schema.developmentPoints = new fields.SchemaField({
|
||||
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.spellMiraclePoints = new fields.SchemaField({
|
||||
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
used: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.aetherPoints = new fields.SchemaField({
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.divinityPoints = new fields.SchemaField({
|
||||
schema.manaPoints = new fields.SchemaField({
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
@@ -168,19 +136,19 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Core Skill system (Prism RPG)
|
||||
schema.coreSkill = new fields.SchemaField({
|
||||
skill: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
choices: SYSTEM.CORE_SKILLS_CHOICES,
|
||||
label: "Selected Core Skill"
|
||||
}),
|
||||
attributeChoice: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Attribute Choice for +2 Bonus"
|
||||
})
|
||||
// Sub-attribute choices for movement rating and burden selectors
|
||||
const subAttributeChoices = () =>
|
||||
Object.values(SYSTEM.SUB_ATTRIBUTES).reduce((obj, s) => { obj[s.id] = s.label; return obj }, {})
|
||||
|
||||
schema.movementRating = new fields.SchemaField({
|
||||
subAttribute: new fields.StringField({ required: true, initial: "stamina", choices: subAttributeChoices }),
|
||||
other: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
reduction: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
|
||||
schema.burden = new fields.SchemaField({
|
||||
subAttribute: new fields.StringField({ required: true, initial: "vigor", choices: subAttributeChoices }),
|
||||
other: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
})
|
||||
|
||||
return schema
|
||||
@@ -216,43 +184,49 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
let grit = 0
|
||||
for (let c in this.characteristics) {
|
||||
if (SYSTEM.CHARACTERISTICS_MAJOR[c.id]) {
|
||||
grit += this.characteristics[c].value
|
||||
}
|
||||
|
||||
// Calculate action points max based on level
|
||||
const level = this.biodata.level
|
||||
let actionPointsMax = 4
|
||||
if (level >= 3 && level <= 5) {
|
||||
actionPointsMax = 5
|
||||
} else if (level >= 6 && level <= 8) {
|
||||
actionPointsMax = 6
|
||||
} else if (level >= 9 && level <= 10) {
|
||||
actionPointsMax = 7
|
||||
}
|
||||
// Set max action points (but don't override if already set to a higher value)
|
||||
if (this.actionPoints.max < actionPointsMax) {
|
||||
this.actionPoints.max = actionPointsMax
|
||||
}
|
||||
|
||||
this.modifiers.saveModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
this.modifiers.levelSpellModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
this.modifiers.levelMiracleModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
// Calculate sub-attributes from parent characteristics
|
||||
// Sub-attribute = lowest ability modifier between the two parent characteristics
|
||||
for (let subAttrKey in SYSTEM.SUB_ATTRIBUTES) {
|
||||
const subAttr = SYSTEM.SUB_ATTRIBUTES[subAttrKey]
|
||||
const parent1Value = this.characteristics[subAttr.parents[0]].value
|
||||
const parent2Value = this.characteristics[subAttr.parents[1]].value
|
||||
// Calculate D&D 5e style ability modifiers: (ability - 10) / 2
|
||||
const parent1Bonus = Math.floor((parent1Value - 10) / 2)
|
||||
const parent2Bonus = Math.floor((parent2Value - 10) / 2)
|
||||
// Take the lowest modifier
|
||||
this.subAttributes[subAttrKey].value = Math.min(parent1Bonus, parent2Bonus)
|
||||
}
|
||||
|
||||
this.grit.starting = Math.round(grit / 6)
|
||||
// Calculate save modifier locally (not stored)
|
||||
const saveModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
|
||||
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
|
||||
this.challenges.str.value = strDef.challenge
|
||||
|
||||
let intDef = SYSTEM.CHARACTERISTICS_TABLES.int.find(s => s.value === this.characteristics.int.value)
|
||||
this.modifiers.intSpellModifier = intDef.arkane_casting_mod
|
||||
|
||||
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
|
||||
this.challenges.agility.value = dexDef.challenge
|
||||
this.saves.dodge.value = dexDef.dodge + this.modifiers.saveModifier
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
|
||||
this.saves.will.value = wisDef.willpower_save + this.modifiers.saveModifier
|
||||
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES.cha.find(s => s.value === this.characteristics.cha.value)
|
||||
this.modifiers.chaMiracleModifier = chaDef.divine_miracle_bonus
|
||||
|
||||
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
|
||||
this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
|
||||
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
|
||||
this.challenges.dying.value = conDef.stabilization_dice
|
||||
|
||||
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
|
||||
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
|
||||
|
||||
this.combat.attackModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
@@ -302,66 +276,46 @@ export default class PrismRPGCharacter extends foundry.abstract.TypeDataModel {
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls initiative for the character: 1d20 + initiative modifier
|
||||
* @param {string} combatId - Optional combat ID to update
|
||||
* @param {string} combatantId - Optional combatant ID to update
|
||||
* @returns {Promise<Roll|null>} The initiative roll or null if cancelled
|
||||
*/
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
const hasTarget = false
|
||||
let actorClass = this.biodata.class;
|
||||
// Get the initiative sub-attribute modifier
|
||||
const initiativeModifier = this.subAttributes.initiative.value
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
||||
let maxInit = Number(wisDef.init_cap) || 1000
|
||||
// Create the roll formula: 1d20 + initiative modifier
|
||||
const formula = `1d20 + ${initiativeModifier}`
|
||||
|
||||
let roll = await PrismRPGRoll.promptInitiative({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
combatId,
|
||||
combatantId,
|
||||
actorClass,
|
||||
maxInit,
|
||||
// Roll the initiative
|
||||
let initRoll = new Roll(formula)
|
||||
await initRoll.evaluate()
|
||||
|
||||
// Create the chat message
|
||||
let msg = await initRoll.toMessage({
|
||||
flavor: `${game.i18n.localize("PRISMRPG.Label.initiative")} - ${this.parent.name}`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
|
||||
// Get all weapons from the actor
|
||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
||||
let weaponsChoices = weapons.map(w => { return { id: w.id, name: `${w.name} (${w.system.combatProgressionDice.toUpperCase()})`, combatProgressionDice: w.system.combatProgressionDice.toUpperCase() } })
|
||||
let rangeWeapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "ranged")
|
||||
for (let w of rangeWeapons) {
|
||||
weaponsChoices.push({ id: `${w.id}simpleAim`, name: `${w.name} (Simple Aim: ${w.system.speed.simpleAim.toUpperCase()})`, combatProgressionDice: w.system.speed.simpleAim.toUpperCase() })
|
||||
weaponsChoices.push({ id: `${w.id}carefulAim`, name: `${w.name} (Careful Aim: ${w.system.speed.carefulAim.toUpperCase()})`, combatProgressionDice: w.system.speed.carefulAim.toUpperCase() })
|
||||
weaponsChoices.push({ id: `${w.id}focusedAim`, name: `${w.name} (Focused Aim: ${w.system.speed.focusedAim.toUpperCase()})`, combatProgressionDice: w.system.speed.focusedAim.toUpperCase() })
|
||||
// Wait for 3D dice animation if enabled
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
if (this.biodata.magicUser || this.biodata.clericUser) {
|
||||
let spells = this.parent.items.filter(i => i.type === "spell" || i.type === "miracle")
|
||||
for (let s of spells) {
|
||||
let title = ""
|
||||
let formula = ""
|
||||
if (s.type === "spell") {
|
||||
let dice = PrismRPGUtils.getLethargyDice(s.system.level)
|
||||
title = `${s.name} (Casting time: ${s.system.castingTime}, Lethargy: ${dice})`
|
||||
formula = `${s.system.castingTime}+${dice}`
|
||||
} else {
|
||||
title = `${s.name} (Prayer time: ${s.system.prayerTime})`
|
||||
formula = `${s.system.prayerTime}`
|
||||
}
|
||||
weaponsChoices.push({ id: s.id, name: title, combatProgressionDice: formula })
|
||||
|
||||
// Update the combatant's initiative if in combat
|
||||
if (combatId && combatantId) {
|
||||
let combat = game.combats.get(combatId)
|
||||
if (combat) {
|
||||
await combat.updateEmbeddedDocuments("Combatant", [{
|
||||
_id: combatantId,
|
||||
initiative: initRoll.total
|
||||
}])
|
||||
}
|
||||
}
|
||||
|
||||
let roll = await PrismRPGRoll.promptCombatAction({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
weaponsChoices,
|
||||
combatId,
|
||||
combatantId,
|
||||
rollProgressionCount,
|
||||
type: "progression",
|
||||
|
||||
})
|
||||
return initRoll
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -68,6 +68,41 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
level10: new fields.HTMLField({ initial: "" })
|
||||
})
|
||||
|
||||
// Advancements (list of advancements per level with icon, name and description)
|
||||
const advancementSchema = () => new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
icon: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Icon"
|
||||
}),
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Name"
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Description"
|
||||
})
|
||||
}),
|
||||
{ initial: [] }
|
||||
)
|
||||
|
||||
schema.advancements = new fields.SchemaField({
|
||||
level1: advancementSchema(),
|
||||
level2: advancementSchema(),
|
||||
level3: advancementSchema(),
|
||||
level4: advancementSchema(),
|
||||
level5: advancementSchema(),
|
||||
level6: advancementSchema(),
|
||||
level7: advancementSchema(),
|
||||
level8: advancementSchema(),
|
||||
level9: advancementSchema(),
|
||||
level10: advancementSchema()
|
||||
})
|
||||
|
||||
// Proficiencies granted by this class
|
||||
schema.weaponProficiencies = new fields.StringField({
|
||||
required: true,
|
||||
@@ -156,4 +191,36 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
|
||||
}
|
||||
return features
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the current level's advancements
|
||||
*/
|
||||
get currentLevelAdvancements() {
|
||||
return this.advancements[`level${this.level}`] || []
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all advancements up to current level
|
||||
*/
|
||||
get allAdvancementsUpToLevel() {
|
||||
const advancements = []
|
||||
for (let i = 1; i <= this.level; i++) {
|
||||
const levelAdvancements = this.advancements[`level${i}`]
|
||||
if (levelAdvancements && levelAdvancements.length > 0) {
|
||||
advancements.push({
|
||||
level: i,
|
||||
advancements: levelAdvancements
|
||||
})
|
||||
}
|
||||
}
|
||||
return advancements
|
||||
}
|
||||
|
||||
/**
|
||||
* Get advancements for a specific level
|
||||
*/
|
||||
getAdvancementsForLevel(level) {
|
||||
if (level < 1 || level > 10) return []
|
||||
return this.advancements[`level${level}`] || []
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
export default class PrismRPGConsumable extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.usesMax = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
|
||||
schema.uses = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
|
||||
schema.encLoad = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.notes = new fields.HTMLField({ required: true })
|
||||
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Consumable"]
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
export default class PrismRPGContainer extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.packBurden = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.encLoad = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.notes = new fields.HTMLField({ required: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Container"]
|
||||
}
|
||||
@@ -7,11 +7,48 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.category = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.EQUIPMENT_CATEGORIES })
|
||||
schema.category = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.EQUIPMENT_CATEGORIES })
|
||||
|
||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
|
||||
|
||||
// Kit properties
|
||||
schema.isKit = new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: "Is Kit"
|
||||
})
|
||||
|
||||
// Kit passive (only applies when isKit is true)
|
||||
schema.passive = new fields.StringField({
|
||||
required: false,
|
||||
initial: "",
|
||||
label: "Passive Name"
|
||||
})
|
||||
|
||||
schema.passiveDescription = new fields.HTMLField({
|
||||
required: false,
|
||||
initial: "",
|
||||
label: "Passive Description"
|
||||
})
|
||||
|
||||
// Special Activations (only applies when isKit is true)
|
||||
schema.specialActivations = new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
}), {
|
||||
required: true,
|
||||
initial: []
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
@@ -19,4 +56,29 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Equipment"]
|
||||
|
||||
static migrateData(data) {
|
||||
// Migrate old money types to new ones
|
||||
if (data?.money) {
|
||||
const moneyMigration = {
|
||||
"tinbit": "coppercoin",
|
||||
"copper": "coppercoin",
|
||||
"silver": "silvercoin",
|
||||
"gold": "goldcoin",
|
||||
"platinum": "note"
|
||||
}
|
||||
|
||||
if (moneyMigration[data.money]) {
|
||||
data.money = moneyMigration[data.money]
|
||||
}
|
||||
|
||||
// If still invalid, default to coppercoin
|
||||
if (!SYSTEM.MONEY[data.money]) {
|
||||
console.warn(`Prism RPG | Migrate equipment: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||
data.money = "coppercoin"
|
||||
}
|
||||
}
|
||||
|
||||
return super.migrateData(data)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
export default class PrismRPGLoot extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.encLoad = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.notes = new fields.HTMLField({ required: true })
|
||||
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Loot"]
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class PrismRPGMiracle extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({
|
||||
required: false,
|
||||
blank: true,
|
||||
initial: "",
|
||||
textSearch: true,
|
||||
})
|
||||
|
||||
// Miracle level (1-7+)
|
||||
schema.level = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
initial: 1,
|
||||
min: 1,
|
||||
max: 25,
|
||||
})
|
||||
|
||||
// Miracle type
|
||||
schema.miracleType = new fields.StringField({
|
||||
required: true,
|
||||
initial: "combat",
|
||||
choices: SYSTEM.MIRACLE_TYPES
|
||||
})
|
||||
|
||||
// APC to pray
|
||||
schema.apc = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
required: true,
|
||||
initial: 1,
|
||||
min: 0,
|
||||
label: "Action Point Cost"
|
||||
})
|
||||
|
||||
// Faith cost (if applicable in Prism RPG)
|
||||
schema.faithCost = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
required: true,
|
||||
initial: 0,
|
||||
min: 0,
|
||||
label: "Faith Cost"
|
||||
})
|
||||
|
||||
// Divine favor required
|
||||
schema.divineFavor = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Divine Favor"
|
||||
})
|
||||
|
||||
// Components (Miracles have 'religious' component)
|
||||
schema.components = new fields.SchemaField({
|
||||
verbal: new fields.BooleanField({ initial: false }),
|
||||
somatic: new fields.BooleanField({ initial: false }),
|
||||
material: new fields.BooleanField({ initial: false }),
|
||||
catalyst: new fields.BooleanField({ initial: false }),
|
||||
religious: new fields.BooleanField({ initial: true })
|
||||
})
|
||||
|
||||
schema.materialComponent = new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
|
||||
schema.catalyst = new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
|
||||
// Prayer parameters
|
||||
schema.prayerTime = new fields.StringField({
|
||||
required: true,
|
||||
initial: "1 action"
|
||||
})
|
||||
|
||||
schema.miracleRange = new fields.StringField({
|
||||
required: true,
|
||||
initial: "Touch"
|
||||
})
|
||||
|
||||
schema.areaAffected = new fields.StringField({
|
||||
required: true,
|
||||
initial: "Single target"
|
||||
})
|
||||
|
||||
schema.duration = new fields.StringField({
|
||||
required: true,
|
||||
initial: "Instantaneous"
|
||||
})
|
||||
|
||||
schema.savingThrow = new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
|
||||
// Keywords
|
||||
schema.keywords = new fields.ArrayField(
|
||||
new fields.StringField()
|
||||
)
|
||||
|
||||
// Miracle augment (if applicable)
|
||||
schema.augment = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Miracle Augment"
|
||||
})
|
||||
|
||||
schema.augmentDescription = new fields.HTMLField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Augment Description"
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Miracle"]
|
||||
}
|
||||
@@ -46,6 +46,15 @@ export default class PrismRPGRace extends foundry.abstract.TypeDataModel {
|
||||
label: "Language"
|
||||
})
|
||||
|
||||
schema.baseBurden = new fields.NumberField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
min: 0,
|
||||
label: "Base Burden"
|
||||
})
|
||||
|
||||
// Racial Passive
|
||||
schema.racialPassive = new fields.StringField({
|
||||
required: true,
|
||||
|
||||
@@ -61,12 +61,38 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
|
||||
// Equipment properties
|
||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Shield"]
|
||||
|
||||
static migrateData(data) {
|
||||
// Migrate old money types to new ones
|
||||
if (data?.money) {
|
||||
const moneyMigration = {
|
||||
"tinbit": "coppercoin",
|
||||
"copper": "coppercoin",
|
||||
"silver": "silvercoin",
|
||||
"gold": "goldcoin",
|
||||
"platinum": "note"
|
||||
}
|
||||
|
||||
if (moneyMigration[data.money]) {
|
||||
data.money = moneyMigration[data.money]
|
||||
}
|
||||
|
||||
// If still invalid, default to coppercoin
|
||||
if (!SYSTEM.MONEY[data.money]) {
|
||||
console.warn(`Prism RPG | Migrate shield: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||
data.money = "coppercoin"
|
||||
}
|
||||
}
|
||||
|
||||
return super.migrateData(data)
|
||||
}
|
||||
}
|
||||
|
||||
+33
-19
@@ -1,4 +1,5 @@
|
||||
import { CORE_SKILLS_CHOICES, CORE_SKILL_BONUS, CORE_SKILLS } from "../config/skill.mjs"
|
||||
import { SUB_ATTRIBUTES } from "../config/character.mjs"
|
||||
|
||||
/**
|
||||
* Core Skill data model for Prism RPG
|
||||
@@ -21,14 +22,6 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
||||
initial: ""
|
||||
})
|
||||
|
||||
// Core Skill type (from the 18 available Core Skills)
|
||||
schema.coreSkill = new fields.StringField({
|
||||
required: true,
|
||||
initial: "acrobatics",
|
||||
choices: CORE_SKILLS_CHOICES,
|
||||
label: "Core Skill"
|
||||
})
|
||||
|
||||
// Is this the character's chosen Core Skill?
|
||||
schema.isCoreSkill = new fields.BooleanField({
|
||||
required: true,
|
||||
@@ -36,11 +29,18 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
||||
label: "Is Core Skill"
|
||||
})
|
||||
|
||||
// If Core Skill, which attribute receives the +2 bonus?
|
||||
schema.attributeBonus = new fields.StringField({
|
||||
// First sub-attribute for this skill
|
||||
schema.subAttribute1 = new fields.StringField({
|
||||
required: true,
|
||||
initial: "",
|
||||
label: "Attribute Bonus"
|
||||
initial: "prowess",
|
||||
label: "Sub-Attribute 1"
|
||||
})
|
||||
|
||||
// Second sub-attribute for this skill
|
||||
schema.subAttribute2 = new fields.StringField({
|
||||
required: true,
|
||||
initial: "initiative",
|
||||
label: "Sub-Attribute 2"
|
||||
})
|
||||
|
||||
// Skill modifier (includes Core Skill bonus if applicable)
|
||||
@@ -107,9 +107,9 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData()
|
||||
|
||||
// If this is the character's Core Skill, apply bonuses
|
||||
// Core Skill gives +5 proficiency bonus
|
||||
if (this.isCoreSkill) {
|
||||
this.modifier = CORE_SKILL_BONUS?.basic || 5
|
||||
this.modifier = 5
|
||||
this.canAdvancedCheck = true
|
||||
} else {
|
||||
this.modifier = 0
|
||||
@@ -119,16 +119,30 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
|
||||
|
||||
/**
|
||||
* Calculate skill check bonus
|
||||
* @param {string} attributeKey The attribute to use (str, dex, con, int, wis, cha)
|
||||
* @param {string} subAttributeKey The sub-attribute to use (prowess, vigor, etc.)
|
||||
* @returns {number} Total skill check bonus
|
||||
*/
|
||||
getSkillCheckBonus(attributeKey) {
|
||||
getSkillCheckBonus(subAttributeKey) {
|
||||
let actor = this.parent?.actor
|
||||
if (!actor) return this.modifier
|
||||
|
||||
const attribute = actor.system.characteristics?.[attributeKey]
|
||||
const attributeMod = attribute?.mod || 0
|
||||
const subAttribute = actor.system.subAttributes?.[subAttributeKey]
|
||||
const subAttributeMod = subAttribute?.value || 0
|
||||
|
||||
return attributeMod + this.modifier
|
||||
return subAttributeMod + this.modifier
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the available sub-attribute choices for this skill
|
||||
*/
|
||||
get subAttributeChoices() {
|
||||
const choices = {}
|
||||
if (this.subAttribute1) {
|
||||
choices[this.subAttribute1] = SUB_ATTRIBUTES[this.subAttribute1]?.label || this.subAttribute1
|
||||
}
|
||||
if (this.subAttribute2) {
|
||||
choices[this.subAttribute2] = SUB_ATTRIBUTES[this.subAttribute2]?.label || this.subAttribute2
|
||||
}
|
||||
return choices
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
export default class PrismRPGVulnerability extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.gainedPoints = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Vulnerability"]
|
||||
|
||||
}
|
||||
+63
-26
@@ -1,4 +1,5 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { getWeaponTypeChoices, getWeaponGroupChoices } from "../config/weapon.mjs"
|
||||
|
||||
export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
@@ -12,13 +13,13 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
||||
schema.weaponType = new fields.StringField({
|
||||
required: true,
|
||||
initial: "light",
|
||||
choices: SYSTEM.WEAPON_TYPE_CHOICES
|
||||
choices: () => getWeaponTypeChoices()
|
||||
})
|
||||
|
||||
schema.weaponGroup = new fields.StringField({
|
||||
required: true,
|
||||
initial: "longsword",
|
||||
choices: SYSTEM.WEAPON_GROUP_CHOICES
|
||||
choices: () => getWeaponGroupChoices()
|
||||
})
|
||||
|
||||
// APC (Action Point Cost) - determined by weapon type
|
||||
@@ -54,26 +55,34 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
||||
initial: ""
|
||||
})
|
||||
|
||||
// Weapon-specific passive ability
|
||||
schema.passive = new fields.StringField({
|
||||
// Weapon-specific passive abilities
|
||||
schema.passives = new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
}), {
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
|
||||
schema.passiveDescription = new fields.HTMLField({
|
||||
required: true,
|
||||
initial: ""
|
||||
initial: []
|
||||
})
|
||||
|
||||
// Maneuver(s) available with this weapon
|
||||
schema.maneuver = new fields.StringField({
|
||||
schema.maneuvers = new fields.ArrayField(new fields.SchemaField({
|
||||
name: new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
}),
|
||||
description: new fields.HTMLField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
}), {
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
|
||||
schema.maneuverDescription = new fields.HTMLField({
|
||||
required: true,
|
||||
initial: ""
|
||||
initial: []
|
||||
})
|
||||
|
||||
// Augment effects (for equipment progression)
|
||||
@@ -87,16 +96,17 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
||||
initial: ""
|
||||
})
|
||||
|
||||
// Projectile-specific properties
|
||||
schema.isProjectile = new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false
|
||||
// Range properties
|
||||
schema.shortRange = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
initial: 0,
|
||||
min: 0
|
||||
})
|
||||
|
||||
schema.range = new fields.SchemaField({
|
||||
short: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
long: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.longRange = new fields.NumberField({
|
||||
...requiredInteger,
|
||||
initial: 0,
|
||||
min: 0
|
||||
})
|
||||
|
||||
schema.reloadAPC = new fields.NumberField({
|
||||
@@ -114,12 +124,39 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
|
||||
|
||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
|
||||
schema.equipped = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isImplement = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.containerId = new fields.StringField({ required: false, initial: "", nullable: false })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["PRISMRPG.Weapon"]
|
||||
|
||||
static migrateData(data) {
|
||||
// Migrate old money types to new ones
|
||||
if (data?.money) {
|
||||
const moneyMigration = {
|
||||
"tinbit": "coppercoin",
|
||||
"copper": "coppercoin",
|
||||
"silver": "silvercoin",
|
||||
"gold": "goldcoin",
|
||||
"platinum": "note"
|
||||
}
|
||||
|
||||
if (moneyMigration[data.money]) {
|
||||
data.money = moneyMigration[data.money]
|
||||
}
|
||||
|
||||
// If still invalid, default to coppercoin
|
||||
if (!SYSTEM.MONEY[data.money]) {
|
||||
console.warn(`Prism RPG | Migrate weapon: Invalid money type "${data.money}", defaulting to coppercoin`)
|
||||
data.money = "coppercoin"
|
||||
}
|
||||
}
|
||||
|
||||
return super.migrateData(data)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,45 @@
|
||||
import { WeaponTypesConfig } from "./applications/weapon-types-config.mjs"
|
||||
|
||||
/**
|
||||
* Register all system settings
|
||||
*/
|
||||
export function registerSettings() {
|
||||
|
||||
// Custom Weapon Types
|
||||
game.settings.register("fvtt-prism-rpg", "customWeaponTypes", {
|
||||
name: "PRISMRPG.Settings.customWeaponTypes.name",
|
||||
hint: "PRISMRPG.Settings.customWeaponTypes.hint",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: Object,
|
||||
default: {},
|
||||
onChange: value => {
|
||||
// Reload weapon types when changed
|
||||
window.location.reload()
|
||||
}
|
||||
})
|
||||
|
||||
// Custom Weapon Groups
|
||||
game.settings.register("fvtt-prism-rpg", "customWeaponGroups", {
|
||||
name: "PRISMRPG.Settings.customWeaponGroups.name",
|
||||
hint: "PRISMRPG.Settings.customWeaponGroups.hint",
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: Object,
|
||||
default: {},
|
||||
onChange: value => {
|
||||
// Reload weapon groups when changed
|
||||
window.location.reload()
|
||||
}
|
||||
})
|
||||
|
||||
// Register menu for weapon types configuration
|
||||
game.settings.registerMenu("fvtt-prism-rpg", "weaponTypesConfig", {
|
||||
name: "PRISMRPG.Settings.weaponTypesConfig.name",
|
||||
hint: "PRISMRPG.Settings.weaponTypesConfig.hint",
|
||||
label: "PRISMRPG.Settings.weaponTypesConfig.label",
|
||||
icon: "fas fa-sword",
|
||||
type: WeaponTypesConfig,
|
||||
restricted: true
|
||||
})
|
||||
}
|
||||
+24
-5
@@ -13,11 +13,6 @@ export default class PrismRPGUtils {
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static pushCombatOptions(html, options) {
|
||||
options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
@@ -170,6 +165,17 @@ export default class PrismRPGUtils {
|
||||
Handlebars.registerHelper('countKeys', function (obj) {
|
||||
return Object.keys(obj).length;
|
||||
})
|
||||
Handlebars.registerHelper('entries', function (obj) {
|
||||
return Object.entries(obj);
|
||||
})
|
||||
Handlebars.registerHelper('uppercase', function (str) {
|
||||
return str ? str.toUpperCase() : '';
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('replace', function (str, search, replacement) {
|
||||
if (!str) return '';
|
||||
return str.replace(search, replacement);
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
@@ -251,4 +257,17 @@ export default class PrismRPGUtils {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Preload Handlebars templates for partials
|
||||
* @returns {Promise}
|
||||
*/
|
||||
static async preloadHandlebarsTemplates() {
|
||||
const templatePaths = [
|
||||
'systems/fvtt-prism-rpg/templates/partial-item-effects.hbs',
|
||||
'systems/fvtt-prism-rpg/templates/weapon-types-config.hbs',
|
||||
'systems/fvtt-prism-rpg/templates/chat-new-round.hbs',
|
||||
]
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+116
-13
@@ -4,6 +4,7 @@
|
||||
*/
|
||||
|
||||
import { SYSTEM } from "./module/config/system.mjs"
|
||||
import { AFFLICTIONS, IMBUEMENTS } from "./module/config/effects.mjs"
|
||||
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
|
||||
|
||||
// Import modules
|
||||
@@ -11,10 +12,11 @@ import * as models from "./module/models/_module.mjs"
|
||||
import * as documents from "./module/documents/_module.mjs"
|
||||
import * as applications from "./module/applications/_module.mjs"
|
||||
|
||||
import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||
import { PrismRPGCombat } from "./module/applications/combat.mjs"
|
||||
import { Macros } from "./module/macros.mjs"
|
||||
import { setupTextEnrichers } from "./module/enrichers.mjs"
|
||||
import { default as PrismRPGUtils } from "./module/utils.mjs"
|
||||
import { registerSettings } from "./module/settings.mjs"
|
||||
|
||||
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
|
||||
|
||||
@@ -35,8 +37,11 @@ Hooks.once("init", function () {
|
||||
documents,
|
||||
}
|
||||
|
||||
CONFIG.ui.combat = PrismRPGCombatTracker
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat;
|
||||
CONFIG.Combat.documentClass = PrismRPGCombat
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d20 + @subAttributes.initiative.value",
|
||||
decimals: 2
|
||||
}
|
||||
|
||||
CONFIG.Actor.documentClass = documents.PrismRPGActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
@@ -48,15 +53,18 @@ Hooks.once("init", function () {
|
||||
CONFIG.Item.dataModels = {
|
||||
skill: models.PrismRPGSkill,
|
||||
"racial-ability": models.PrismRPGRacialAbility,
|
||||
ability: models.PrismRPGAbility,
|
||||
weapon: models.PrismRPGWeapon,
|
||||
armor: models.PrismRPGArmor,
|
||||
shield: models.PrismRPGShield,
|
||||
spell: models.PrismRPGSpell,
|
||||
// Vulnerability: models.PrismRPGVulnerability, // Disabled - Legacy from Lethal Fantasy
|
||||
equipment: models.PrismRPGEquipment,
|
||||
// Miracle: models.PrismRPGMiracle // Disabled - Legacy from Lethal Fantasy, PRISM uses Divine class features instead
|
||||
race: models.PrismRPGRace,
|
||||
class: models.PrismRPGClass,
|
||||
"character-path": models.PrismRPGCharacterPath,
|
||||
container: models.PrismRPGContainer,
|
||||
consumable: models.PrismRPGConsumable,
|
||||
loot: models.PrismRPGLoot,
|
||||
}
|
||||
|
||||
// Register sheet application classes
|
||||
@@ -67,7 +75,7 @@ Hooks.once("init", function () {
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSkillSheet, { types: ["skill"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRacialAbilitySheet, { types: ["racial-ability"], makeDefault: true })
|
||||
// Foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true }) // Disabled - Legacy from Lethal Fantasy
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGAbilitySheet, { types: ["ability"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGWeaponSheet, { types: ["weapon"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSpellSheet, { types: ["spell"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGArmorSheet, { types: ["armor"], makeDefault: true })
|
||||
@@ -75,7 +83,17 @@ Hooks.once("init", function () {
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGEquipmentSheet, { types: ["equipment"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRaceSheet, { types: ["race"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGClassSheet, { types: ["class"], makeDefault: true })
|
||||
// Foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGMiracleSheet, { types: ["miracle"], makeDefault: true }) // Disabled - Legacy from Lethal Fantasy
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGCharacterPathSheet, { types: ["character-path"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGContainerSheet, { types: ["container"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGConsumableSheet, { types: ["consumable"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGLootSheet, { types: ["loot"], makeDefault: true })
|
||||
|
||||
// Status Effects — Afflictions & Imbuements
|
||||
CONFIG.statusEffects = [
|
||||
{ id: "dead", name: "EFFECT.StatusDead", icon: "icons/svg/skull.svg" },
|
||||
...AFFLICTIONS,
|
||||
...IMBUEMENTS,
|
||||
]
|
||||
|
||||
// Other Document Configuration
|
||||
CONFIG.ChatMessage.documentClass = documents.PrismRPGChatMessage
|
||||
@@ -91,11 +109,15 @@ Hooks.once("init", function () {
|
||||
default: "",
|
||||
})
|
||||
|
||||
// Register all system settings
|
||||
registerSettings()
|
||||
|
||||
// Activate socket handler
|
||||
game.socket.on(`system.${SYSTEM.id}`, PrismRPGUtils.handleSocketEvent)
|
||||
|
||||
setupTextEnrichers()
|
||||
PrismRPGUtils.registerHandlebarsHelpers()
|
||||
PrismRPGUtils.preloadHandlebarsTemplates()
|
||||
PrismRPGUtils.setHookListeners()
|
||||
|
||||
console.info("PRISM RPG | System Initialized")
|
||||
@@ -126,9 +148,11 @@ function preLocalizeConfig() {
|
||||
|
||||
for (const choice of choicesToLocalize) {
|
||||
if (CONFIG.PRISMRPG[choice]) {
|
||||
const localized = {}
|
||||
for (const [key, label] of Object.entries(CONFIG.PRISMRPG[choice])) {
|
||||
CONFIG.PRISMRPG[choice][key] = game.i18n.localize(label)
|
||||
localized[key] = game.i18n.localize(label)
|
||||
}
|
||||
CONFIG.PRISMRPG[choice] = localized
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -164,15 +188,19 @@ if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
|
||||
}
|
||||
Hooks.on(hookName, (message, html, data) => {
|
||||
const typeMessage = data.message.flags.prismRPG?.typeMessage
|
||||
|
||||
// Convertir html en jQuery pour compatibilité avec le code existant si nécessaire
|
||||
const $html = html instanceof jQuery ? html : $(html)
|
||||
|
||||
// Message de demande de jet de dés
|
||||
if (typeMessage === "askRoll") {
|
||||
// Affichage des boutons de jet de dés uniquement pour les joueurs
|
||||
if (game.user.isGM) {
|
||||
html.find(".ask-roll-dice").each((i, btn) => {
|
||||
$html.find(".ask-roll-dice").each((i, btn) => {
|
||||
btn.style.display = "none"
|
||||
})
|
||||
} else {
|
||||
html.find(".ask-roll-dice").click((event) => {
|
||||
$html.find(".ask-roll-dice").click((event) => {
|
||||
const btn = $(event.currentTarget)
|
||||
const type = btn.data("type")
|
||||
const value = btn.data("value")
|
||||
@@ -183,11 +211,86 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Handle new round AP/mana restore buttons (GM only)
|
||||
if (typeMessage === "newRound") {
|
||||
$html.find(".new-round-restore-btn").click(async (event) => {
|
||||
const btn = event.currentTarget
|
||||
const actorId = btn.dataset.actorId
|
||||
|
||||
const targets = actorId === "all"
|
||||
? $html.find(".new-round-restore-btn[data-actor-id!='all']").toArray().map(b => game.actors.get(b.dataset.actorId)).filter(Boolean)
|
||||
: [game.actors.get(actorId)].filter(Boolean)
|
||||
|
||||
for (const actor of targets) {
|
||||
await actor.update({
|
||||
"system.actionPoints.value": actor.system.actionPoints.max,
|
||||
"system.manaPoints.value": Math.min(actor.system.manaPoints.value + 1, actor.system.manaPoints.max)
|
||||
})
|
||||
}
|
||||
|
||||
if (actorId === "all") {
|
||||
$html.find(".new-round-restore-btn").prop("disabled", true).addClass("restored")
|
||||
} else {
|
||||
btn.disabled = true
|
||||
btn.classList.add("restored")
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// Handle Roll Damage button click in weapon attack messages
|
||||
$html.find(".roll-damage-button").click(async (event) => {
|
||||
const btn = event.currentTarget
|
||||
const actorId = btn.dataset.actorId
|
||||
const weaponId = btn.dataset.weaponId
|
||||
|
||||
const actor = game.actors.get(actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error("Actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
await actor.prepareRoll("weapon-damage-medium", weaponId)
|
||||
})
|
||||
})
|
||||
/**
|
||||
* Send a GM-only chat message with restore buttons at the start of each new round
|
||||
*/
|
||||
Hooks.on("updateCombat", async (combat, change, _options, _userId) => {
|
||||
if (!game.user.isGM) return
|
||||
if (change.round === undefined || change.round <= 1) return
|
||||
|
||||
// Deduplicated character-type actors from the active combat
|
||||
const seen = new Set()
|
||||
const playerActors = combat.combatants.contents
|
||||
.filter(c => c.actor?.type === "character" && !seen.has(c.actor.id) && seen.add(c.actor.id))
|
||||
.map(c => ({ id: c.actor.id, name: c.actor.name, img: c.actor.img }))
|
||||
|
||||
if (playerActors.length === 0) return
|
||||
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-prism-rpg/templates/chat-new-round.hbs",
|
||||
{ actors: playerActors, round: change.round }
|
||||
)
|
||||
await ChatMessage.create({
|
||||
content,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
flags: { prismRPG: { typeMessage: "newRound" } }
|
||||
})
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
PrismRPGUtils.pushCombatOptions(html, options);
|
||||
});
|
||||
/**
|
||||
* Inject a visual separator between Afflictions and Imbuements in the Token HUD status tray
|
||||
*/
|
||||
Hooks.on("renderTokenHUD", (_app, html) => {
|
||||
const tray = html.querySelector(".status-effects")
|
||||
if (!tray) return
|
||||
const firstImb = tray.querySelector("[data-status-id^='imb-']")
|
||||
if (!firstImb) return
|
||||
const sep = document.createElement("div")
|
||||
sep.className = "status-separator"
|
||||
firstImb.before(sep)
|
||||
})
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
.ability-content {
|
||||
.sheet-common();
|
||||
.item-sheet-common();
|
||||
|
||||
.header {
|
||||
display: flex;
|
||||
img {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
}
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
font-size: var(--font-size-14);
|
||||
width: 20px;
|
||||
padding-top: 0;
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked {
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked::after {
|
||||
color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,597 @@
|
||||
// Character Main Sheet V2 - Based on PNG character sheet design
|
||||
.character-main-v2 {
|
||||
.sheet-common();
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
.character-sheet-wrapper {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
padding: 2px 4px;
|
||||
min-height: auto;
|
||||
}
|
||||
|
||||
// Character Header with Banner
|
||||
.character-header {
|
||||
position: relative;
|
||||
margin-bottom: 3px;
|
||||
|
||||
.character-name-banner {
|
||||
background-image: url("../assets/sheet/banner-bg.png");
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
height: 42px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
input {
|
||||
background: transparent;
|
||||
border: none;
|
||||
text-align: center;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
width: 500px;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.5);
|
||||
padding: 2px 0;
|
||||
}
|
||||
}
|
||||
|
||||
.character-toggle-controls {
|
||||
position: absolute;
|
||||
top: 6px;
|
||||
right: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
// Main Grid Layout
|
||||
.character-main-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 300px;
|
||||
gap: 12px;
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
// Left Column - Portrait, Attributes, HP
|
||||
.character-left-column {
|
||||
display: grid;
|
||||
grid-template-columns: 200px 1fr;
|
||||
grid-template-rows: auto auto;
|
||||
column-gap: 12px;
|
||||
row-gap: 8px;
|
||||
align-items: start;
|
||||
min-width: 0;
|
||||
|
||||
.portrait-hp-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
width: 200px;
|
||||
grid-column: 1;
|
||||
grid-row: 1 / 3;
|
||||
}
|
||||
|
||||
.character-portrait {
|
||||
width: 200px;
|
||||
height: 200px;
|
||||
border: 3px solid #6b6b6b;
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
background: #d4d4d4;
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
}
|
||||
|
||||
// HP Shields - below portrait, same width
|
||||
.hp-shields-section {
|
||||
width: 200px;
|
||||
|
||||
.hp-shields {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
|
||||
.hp-item {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
|
||||
.hp-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-transform: uppercase;
|
||||
width: 55px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.hp-value {
|
||||
input {
|
||||
width: 40px;
|
||||
height: 28px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.hp-separator {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
}
|
||||
|
||||
.hp-max {
|
||||
input {
|
||||
width: 40px;
|
||||
height: 28px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
background: rgba(200, 220, 255, 0.5);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
&.hp-temp-item {
|
||||
.hp-value input {
|
||||
background: rgba(255, 230, 160, 0.85);
|
||||
border-color: #b8860b;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.character-attributes {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
grid-column: 2;
|
||||
grid-row: 1;
|
||||
min-width: 0;
|
||||
|
||||
.attribute-shield {
|
||||
position: relative;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 6px 12px;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
height: auto;
|
||||
|
||||
.attribute-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-transform: uppercase;
|
||||
margin: 0;
|
||||
min-width: 40px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
a.rollable {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
color: #2c2c2c;
|
||||
text-decoration: none;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
|
||||
i {
|
||||
font-size: 12px;
|
||||
color: #6b6b6b;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
color: #000;
|
||||
text-shadow: 0 0 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
i {
|
||||
color: #2c2c2c;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.attribute-value {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
input {
|
||||
width: 45px;
|
||||
height: 32px;
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.attribute-save {
|
||||
margin-left: auto;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
a.save-rollable {
|
||||
display: contents;
|
||||
cursor: pointer;
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
|
||||
&:hover input {
|
||||
background: rgba(200, 220, 255, 0.8);
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
}
|
||||
|
||||
input {
|
||||
width: 45px;
|
||||
height: 32px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
background: rgba(200, 220, 255, 0.5);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
color: #2c2c2c;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Right Column - Race, Classes
|
||||
.character-right-column {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 15px;
|
||||
|
||||
.section-title {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-transform: uppercase;
|
||||
margin-bottom: 8px;
|
||||
padding: 5px 10px;
|
||||
background: rgba(255, 255, 255, 0.6);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.race-section {
|
||||
.race-box {
|
||||
padding: 6px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 6px;
|
||||
min-height: 50px;
|
||||
|
||||
.race-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 10px;
|
||||
color: #6b6b6b;
|
||||
text-align: center;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-transform: uppercase;
|
||||
margin: 0 0 4px 0;
|
||||
padding: 3px;
|
||||
background: rgba(255, 255, 255, 0.6);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.race-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
|
||||
.item-img {
|
||||
width: 30px;
|
||||
height: 30px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.race-name {
|
||||
flex: 1;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
|
||||
a {
|
||||
color: #6b6b6b;
|
||||
cursor: pointer;
|
||||
transition: color 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #2c2c2c;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 14px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.no-race {
|
||||
text-align: center;
|
||||
font-family: "Crimson Text", serif;
|
||||
font-size: 11px;
|
||||
color: #6b6b6b;
|
||||
font-style: italic;
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
input {
|
||||
width: 100%;
|
||||
background: transparent;
|
||||
border: none;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.classes-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
|
||||
.class-box {
|
||||
padding: 6px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 6px;
|
||||
|
||||
.class-label {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 10px;
|
||||
color: #6b6b6b;
|
||||
text-align: center;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.class-content {
|
||||
.class-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
|
||||
.item-img {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.class-name {
|
||||
flex: 1;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 11px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
|
||||
a {
|
||||
color: #6b6b6b;
|
||||
cursor: pointer;
|
||||
transition: color 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #2c2c2c;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.no-class {
|
||||
text-align: center;
|
||||
font-family: "Crimson Text", serif;
|
||||
font-size: 11px;
|
||||
color: #6b6b6b;
|
||||
font-style: italic;
|
||||
padding: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.class-input {
|
||||
input {
|
||||
width: 100%;
|
||||
background: transparent;
|
||||
border: none;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.origin-section {
|
||||
.origin-box {
|
||||
padding: 15px;
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
border: 3px solid #6b6b6b;
|
||||
border-radius: 8px;
|
||||
min-height: 350px;
|
||||
|
||||
textarea {
|
||||
width: 100%;
|
||||
min-height: 320px;
|
||||
background: transparent;
|
||||
border: none;
|
||||
font-family: "Crimson Text", serif;
|
||||
font-size: 13px;
|
||||
line-height: 1.6;
|
||||
resize: vertical;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Movement Rating + Burden section
|
||||
.burden-mr-section {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 16px;
|
||||
padding: 8px 12px;
|
||||
background: rgba(0, 0, 0, 0.35);
|
||||
border: 1px solid rgba(255, 255, 255, 0.35);
|
||||
border-radius: 4px;
|
||||
grid-column: 2;
|
||||
grid-row: 2;
|
||||
|
||||
.burden-mr-item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
|
||||
.burden-display-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
min-height: 22px;
|
||||
}
|
||||
|
||||
.burden-edit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.burden-label {
|
||||
font-weight: bold;
|
||||
font-size: 11px;
|
||||
letter-spacing: 0.05em;
|
||||
min-width: 52px;
|
||||
color: #fff;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.burden-sub-attr {
|
||||
// formField helper renders a .form-group with label stacked above select.
|
||||
// Flatten it so the select sits inline in the flex row.
|
||||
.form-group {
|
||||
display: contents;
|
||||
label { display: none; }
|
||||
}
|
||||
.form-fields {
|
||||
display: contents;
|
||||
}
|
||||
select {
|
||||
font-size: 11px;
|
||||
padding: 1px 2px;
|
||||
height: 22px;
|
||||
max-width: 80px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
color: #fff;
|
||||
border: 1px solid rgba(255, 255, 255, 0.3);
|
||||
border-radius: 3px;
|
||||
}
|
||||
}
|
||||
|
||||
.burden-op {
|
||||
font-size: 11px;
|
||||
color: rgba(255, 255, 255, 0.9);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.burden-other {
|
||||
input[type="number"] {
|
||||
width: 32px;
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
height: 22px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
color: #fff;
|
||||
border: 1px solid rgba(255, 255, 255, 0.3);
|
||||
border-radius: 3px;
|
||||
}
|
||||
}
|
||||
|
||||
.burden-total {
|
||||
font-size: 18px;
|
||||
font-weight: bold;
|
||||
color: #ffe566;
|
||||
min-width: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.burden-used-max {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 2px;
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
|
||||
.burden-used { color: #ffe566; }
|
||||
.burden-separator { color: rgba(255, 255, 255, 0.8); }
|
||||
.burden-max { color: #e0e0e0; }
|
||||
|
||||
&.burden-overloaded {
|
||||
.burden-used { color: #ff5c5c; font-weight: bold; }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
.character-path-content {
|
||||
.sheet-common();
|
||||
.item-sheet-common();
|
||||
|
||||
.header {
|
||||
display: flex;
|
||||
img {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
}
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
font-size: var(--font-size-14);
|
||||
width: 20px;
|
||||
padding-top: 0;
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked {
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked::after {
|
||||
color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
// Sub-attributes tab styling
|
||||
|
||||
.character-subattributes.tab {
|
||||
.subattributes-content {
|
||||
padding: 1rem;
|
||||
|
||||
.subattributes-list {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.subattribute-item {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid var(--color-border-dark-secondary);
|
||||
border-radius: 4px;
|
||||
padding: 0.4rem;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 0.15rem;
|
||||
text-align: center;
|
||||
cursor: pointer;
|
||||
text-decoration: none;
|
||||
|
||||
.subattribute-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.3rem;
|
||||
|
||||
i.fa-dice-d20 {
|
||||
font-size: 1em;
|
||||
color: var(--color-text-dark-primary);
|
||||
opacity: 0.7;
|
||||
}
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-color: var(--color-text-light-primary);
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
.subattribute-header i.fa-dice-d20 {
|
||||
opacity: 1;
|
||||
color: var(--color-text-dark-primary);
|
||||
}
|
||||
}
|
||||
|
||||
.subattribute-name {
|
||||
font-weight: bold;
|
||||
font-size: 0.75em;
|
||||
color: var(--color-text-dark-primary);
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.subattribute-value {
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
color: var(--color-text-dark-primary);
|
||||
min-width: 2em;
|
||||
padding: 0.15rem 0.3rem;
|
||||
background: rgba(255, 255, 255, 0.1);
|
||||
border-radius: 3px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Responsive adjustments
|
||||
@media (max-width: 768px) {
|
||||
.character-subattributes.tab {
|
||||
.subattributes-content {
|
||||
.subattributes-list {
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+485
-23
@@ -1,7 +1,107 @@
|
||||
.character-content {
|
||||
.sheet-common();
|
||||
.character-sheet-common();
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
overflow: scroll;
|
||||
|
||||
nav.tabs {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 2px 0;
|
||||
}
|
||||
|
||||
nav.tabs [data-tab] {
|
||||
color: #636060;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-family: var(--font-secondary);
|
||||
font-weight: bold;
|
||||
padding: 3px 16px;
|
||||
background-color: rgba(255, 255, 255, 0.3);
|
||||
border-radius: 4px;
|
||||
text-shadow: 1px 1px 2px rgba(255, 255, 255, 0.8);
|
||||
transition: all 0.2s ease;
|
||||
cursor: pointer;
|
||||
border: 2px solid transparent;
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(255, 255, 255, 0.7);
|
||||
color: #1a1a1a;
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
||||
border-color: rgba(107, 107, 107, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
nav.tabs [data-tab].active {
|
||||
color: #000000;
|
||||
background-color: rgba(255, 255, 255, 0.85);
|
||||
text-shadow: 1px 1px 3px rgba(255, 255, 255, 1);
|
||||
border: 2px solid #6b6b6b;
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.25);
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(255, 255, 255, 0.95);
|
||||
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.35);
|
||||
transform: translateY(-2px);
|
||||
border-color: #4a4a4a;
|
||||
}
|
||||
}
|
||||
|
||||
input:disabled,
|
||||
select:disabled {
|
||||
background-color: rgba(0, 0, 0, 0.2);
|
||||
border-color: transparent;
|
||||
color: var(--color-dark-3);
|
||||
}
|
||||
|
||||
input,
|
||||
select {
|
||||
height: 1.5rem;
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
border-color: var(--color-dark-6);
|
||||
color: var(--color-dark-2);
|
||||
}
|
||||
|
||||
input[name="name"] {
|
||||
height: 2.5rem;
|
||||
margin-right: 4px;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
border: none;
|
||||
}
|
||||
|
||||
fieldset {
|
||||
margin-bottom: 4px;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
||||
.form-fields {
|
||||
input,
|
||||
select {
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
select {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
}
|
||||
|
||||
legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
|
||||
.character-sheet-common();
|
||||
}
|
||||
|
||||
.character-main {
|
||||
@@ -223,6 +323,13 @@
|
||||
}
|
||||
|
||||
.tab.character-biography .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
.biodata {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
@@ -253,6 +360,13 @@
|
||||
}
|
||||
|
||||
.tab.character-skills .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -263,58 +377,212 @@
|
||||
}
|
||||
.skills {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 6px;
|
||||
.skill {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 6px;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.5);
|
||||
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
&.is-core-skill {
|
||||
background: rgba(255, 235, 180, 0.4);
|
||||
border-color: #d4a017;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 235, 180, 0.6);
|
||||
}
|
||||
}
|
||||
|
||||
.item-img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border: 2px solid #6b6b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
|
||||
a {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
color: #2c2c2c;
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
color: #6b6b6b;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
color: #000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.score {
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
color: #2c2c2c;
|
||||
min-width: 50px;
|
||||
text-align: center;
|
||||
|
||||
.advanced-icon {
|
||||
color: #d4a017;
|
||||
font-size: 18px;
|
||||
margin-left: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-shrink: 0;
|
||||
|
||||
a {
|
||||
color: #6b6b6b;
|
||||
font-size: 14px;
|
||||
transition: color 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #2c2c2c;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.racial-abilities {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 6px;
|
||||
.racial-ability {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(200, 255, 200, 0.2);
|
||||
border: 2px solid #6b9b6b;
|
||||
border-radius: 6px;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(200, 255, 200, 0.4);
|
||||
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
.item-img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border: 2px solid #6b9b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
color: #2c2c2c;
|
||||
}
|
||||
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-shrink: 0;
|
||||
|
||||
a {
|
||||
color: #6b9b6b;
|
||||
font-size: 14px;
|
||||
transition: color 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #3c6b3c;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.vulnerabilities {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 6px;
|
||||
.vulnerability {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: rgba(255, 200, 200, 0.2);
|
||||
border: 2px solid #9b6b6b;
|
||||
border-radius: 6px;
|
||||
transition: all 0.2s;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 200, 200, 0.4);
|
||||
box-shadow: 0 2px 6px rgba(0, 0, 0, 0.15);
|
||||
}
|
||||
|
||||
.item-img {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
border: 2px solid #9b6b6b;
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
font-family: "Cinzel", serif;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
color: #2c2c2c;
|
||||
}
|
||||
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
flex-shrink: 0;
|
||||
|
||||
a {
|
||||
color: #9b6b6b;
|
||||
font-size: 14px;
|
||||
transition: color 0.2s;
|
||||
|
||||
&:hover {
|
||||
color: #6b3c3c;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.tab.character-equipment .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -351,9 +619,160 @@
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
|
||||
.inv-section {
|
||||
margin-bottom: 6px;
|
||||
.inv-items {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
}
|
||||
.inv-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
background: rgba(255,255,255,0.15);
|
||||
&:hover { background: rgba(255,255,255,0.25); }
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.inv-name {
|
||||
flex: 1;
|
||||
font-size: 12px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.inv-enc, .inv-uses, .inv-capacity {
|
||||
font-size: 11px;
|
||||
color: #555;
|
||||
min-width: 30px;
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
a { font-size: 12px; cursor: pointer; }
|
||||
}
|
||||
}
|
||||
.inv-empty {
|
||||
font-style: italic;
|
||||
color: rgba(0,0,0,0.4);
|
||||
text-align: center;
|
||||
font-size: 11px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
// Container drag-drop highlight
|
||||
.inv-container[data-container-id] {
|
||||
border: 1px dashed transparent;
|
||||
transition: border-color 0.15s, background 0.15s;
|
||||
&.drag-over {
|
||||
border-color: rgba(100, 150, 255, 0.7);
|
||||
background: rgba(100, 150, 255, 0.12);
|
||||
}
|
||||
}
|
||||
|
||||
// Items nested inside a container
|
||||
.inv-container-items {
|
||||
margin: 2px 0 6px 28px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 2px;
|
||||
border-left: 2px solid rgba(0,0,0,0.15);
|
||||
padding-left: 8px;
|
||||
}
|
||||
|
||||
.inv-container-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 2px 4px;
|
||||
border-radius: 3px;
|
||||
background: rgba(0,0,0,0.06);
|
||||
&:hover { background: rgba(0,0,0,0.12); }
|
||||
.item-img {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.inv-name {
|
||||
flex: 1;
|
||||
font-size: 11px;
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
}
|
||||
.inv-enc {
|
||||
font-size: 10px;
|
||||
color: #555;
|
||||
min-width: 24px;
|
||||
text-align: center;
|
||||
}
|
||||
.inv-container-type-badge {
|
||||
font-size: 9px;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.05em;
|
||||
color: rgba(0,0,0,0.45);
|
||||
background: rgba(0,0,0,0.07);
|
||||
border-radius: 3px;
|
||||
padding: 1px 4px;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
.controls {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
a { font-size: 11px; cursor: pointer; }
|
||||
}
|
||||
}
|
||||
|
||||
.inv-container-empty {
|
||||
margin: 2px 0 4px 36px;
|
||||
font-size: 10px;
|
||||
font-style: italic;
|
||||
color: rgba(0,0,0,0.35);
|
||||
}
|
||||
}
|
||||
|
||||
.pack-burden-fieldset {
|
||||
.pack-burden-display {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
padding: 4px 0;
|
||||
font-size: 13px;
|
||||
|
||||
.pack-burden-label {
|
||||
font-weight: bold;
|
||||
}
|
||||
.pack-burden-value {
|
||||
font-weight: bold;
|
||||
.pack-burden-used { color: #e6a817; }
|
||||
.pack-burden-sep { color: rgba(0,0,0,0.4); }
|
||||
.pack-burden-max { color: rgba(0,0,0,0.7); }
|
||||
}
|
||||
}
|
||||
.pack-burden-used { color: #e6a817; font-weight: bold; }
|
||||
.pack-burden-sep { color: rgba(0,0,0,0.4); margin: 0 2px; }
|
||||
.pack-burden-max { color: rgba(0,0,0,0.7); font-weight: bold; }
|
||||
}
|
||||
}
|
||||
|
||||
.tab.character-combat .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -504,6 +923,13 @@
|
||||
}
|
||||
|
||||
.tab.character-spells .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -565,6 +991,13 @@
|
||||
}
|
||||
|
||||
.tab.character-miracles .main-div {
|
||||
background-image: url("../assets/ui/prism_rpg_background.webp");
|
||||
background-size: cover;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 8px 10px;
|
||||
min-height: 100%;
|
||||
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -622,3 +1055,32 @@
|
||||
min-height: 150px;
|
||||
}
|
||||
}
|
||||
|
||||
// Equipped item visual feedback
|
||||
.inv-item {
|
||||
&.is-equipped {
|
||||
background: rgba(100, 180, 100, 0.12);
|
||||
border-left: 2px solid rgba(80, 160, 80, 0.6);
|
||||
}
|
||||
.equipped-icon {
|
||||
color: #5a9e6a;
|
||||
}
|
||||
.unequipped-icon {
|
||||
color: rgba(0, 0, 0, 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
// Burden overload warning
|
||||
.burden-excess {
|
||||
font-size: 0.75em;
|
||||
color: #ff5c5c;
|
||||
margin-left: 4px;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
// Depleted consumable button
|
||||
.controls a.disabled {
|
||||
opacity: 0.35;
|
||||
pointer-events: none;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
+620
-23
@@ -1,33 +1,406 @@
|
||||
&.fortune {
|
||||
img {
|
||||
border: 0px;
|
||||
// Chat Message Card Styles - Applied globally for chat messages
|
||||
.chat-log .message-content {
|
||||
.prismrpg-chat-card {
|
||||
font-family: var(--font-primary);
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(135deg, rgba(0,0,0,0.05) 0%, rgba(0,0,0,0.02) 100%);
|
||||
border: 1px solid rgba(0,0,0,0.2);
|
||||
margin: 2px 0;
|
||||
|
||||
.chat-header {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
|
||||
border-bottom: 1px solid #444;
|
||||
|
||||
.chat-portrait {
|
||||
flex-shrink: 0;
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
border: 2px solid #666;
|
||||
box-shadow: 0 1px 4px rgba(0,0,0,0.4);
|
||||
|
||||
img {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
object-fit: cover;
|
||||
}
|
||||
.intro-chat {
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.intro-img {
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.chat-title {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
gap: 2px;
|
||||
|
||||
.actor-name {
|
||||
font-weight: bold;
|
||||
font-size: 0.95em;
|
||||
color: #e0e0e0;
|
||||
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
||||
line-height: 1.1;
|
||||
}
|
||||
|
||||
.roll-name {
|
||||
font-size: 0.8em;
|
||||
color: #aaa;
|
||||
line-height: 1.1;
|
||||
}
|
||||
|
||||
.roll-type-badge {
|
||||
display: inline-block;
|
||||
padding: 1px 6px;
|
||||
border-radius: 10px;
|
||||
font-size: 0.7em;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
margin-top: 2px;
|
||||
width: fit-content;
|
||||
|
||||
&.attack {
|
||||
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||
color: white;
|
||||
box-shadow: 0 1px 2px rgba(196, 30, 58, 0.4);
|
||||
}
|
||||
.intro-right {
|
||||
}
|
||||
|
||||
.bad-result {
|
||||
color: #ff6b6b;
|
||||
font-size: 0.75em;
|
||||
margin-top: 1px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.chat-content {
|
||||
padding: 6px 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 6px;
|
||||
|
||||
.weapon-info-card,
|
||||
.spell-info-card {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 4px;
|
||||
padding: 6px;
|
||||
|
||||
.weapon-header,
|
||||
.spell-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
margin-bottom: 4px;
|
||||
padding-bottom: 4px;
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
|
||||
.weapon-name,
|
||||
.spell-name {
|
||||
font-size: 0.95em;
|
||||
color: #d4af37;
|
||||
}
|
||||
|
||||
.badge {
|
||||
padding: 1px 4px;
|
||||
border-radius: 3px;
|
||||
font-size: 0.65em;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
|
||||
&.implement {
|
||||
background: #4a5cf7;
|
||||
color: white;
|
||||
}
|
||||
|
||||
&.upcast {
|
||||
background: #9b59b6;
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
|
||||
.attribute-used {
|
||||
font-size: 0.75em;
|
||||
color: #999;
|
||||
font-style: italic;
|
||||
}
|
||||
}
|
||||
|
||||
.weapon-stats,
|
||||
.spell-stats {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
|
||||
.stat-item {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
width: 210px;
|
||||
text-align: center;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
padding: 2px 6px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
font-size: 0.75em;
|
||||
|
||||
i {
|
||||
color: #888;
|
||||
font-size: 0.85em;
|
||||
}
|
||||
|
||||
&.apc {
|
||||
background: rgba(255, 193, 7, 0.2);
|
||||
border: 1px solid rgba(255, 193, 7, 0.4);
|
||||
i { color: #ffc107; }
|
||||
}
|
||||
|
||||
&.damage {
|
||||
background: rgba(244, 67, 54, 0.2);
|
||||
border: 1px solid rgba(244, 67, 54, 0.4);
|
||||
i { color: #f44336; }
|
||||
}
|
||||
|
||||
&.range {
|
||||
background: rgba(76, 175, 80, 0.2);
|
||||
border: 1px solid rgba(76, 175, 80, 0.4);
|
||||
i { color: #4caf50; }
|
||||
}
|
||||
|
||||
&.reload {
|
||||
background: rgba(255, 152, 0, 0.2);
|
||||
border: 1px solid rgba(255, 152, 0, 0.4);
|
||||
i { color: #ff9800; }
|
||||
}
|
||||
|
||||
&.mana {
|
||||
background: rgba(33, 150, 243, 0.2);
|
||||
border: 1px solid rgba(33, 150, 243, 0.4);
|
||||
i { color: #2196f3; }
|
||||
}
|
||||
|
||||
&.upkeep {
|
||||
background: rgba(156, 39, 176, 0.2);
|
||||
border: 1px solid rgba(156, 39, 176, 0.4);
|
||||
i { color: #9c27b0; }
|
||||
}
|
||||
|
||||
&.characteristic {
|
||||
background: rgba(103, 58, 183, 0.2);
|
||||
border: 1px solid rgba(103, 58, 183, 0.4);
|
||||
i { color: #673ab7; }
|
||||
}
|
||||
}
|
||||
}
|
||||
.button.control, .fortune-accepted {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.3);
|
||||
}
|
||||
|
||||
.special-badge {
|
||||
display: inline-block;
|
||||
padding: 2px 6px;
|
||||
background: linear-gradient(135deg, #ff6b6b 0%, #c92a2a 100%);
|
||||
color: white;
|
||||
border-radius: 3px;
|
||||
font-size: 0.75em;
|
||||
font-weight: bold;
|
||||
width: fit-content;
|
||||
box-shadow: 0 1px 2px rgba(255, 107, 107, 0.4);
|
||||
}
|
||||
|
||||
.aiming-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 3px 6px;
|
||||
background: rgba(76, 175, 80, 0.1);
|
||||
border-left: 2px solid #4caf50;
|
||||
border-radius: 3px;
|
||||
font-size: 0.8em;
|
||||
|
||||
i {
|
||||
color: #4caf50;
|
||||
}
|
||||
}
|
||||
|
||||
.formula-display {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 4px 8px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 3px;
|
||||
font-family: 'Courier New', monospace;
|
||||
font-size: 0.85em;
|
||||
border: 1px dashed rgba(255, 255, 255, 0.2);
|
||||
|
||||
i {
|
||||
color: #888;
|
||||
}
|
||||
}
|
||||
|
||||
.modifier-info {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
padding: 3px 6px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: 3px;
|
||||
font-size: 0.75em;
|
||||
|
||||
span {
|
||||
color: #aaa;
|
||||
}
|
||||
}
|
||||
|
||||
.dice-breakdown {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 2px 6px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: 3px;
|
||||
font-size: 0.8em;
|
||||
|
||||
i {
|
||||
color: #888;
|
||||
}
|
||||
}
|
||||
|
||||
.roll-damage-button {
|
||||
padding: 4px 10px;
|
||||
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
font-weight: bold;
|
||||
font-size: 0.85em;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
justify-content: center;
|
||||
transition: all 0.2s;
|
||||
box-shadow: 0 1px 3px rgba(196, 30, 58, 0.4);
|
||||
margin-top: 4px;
|
||||
|
||||
&:hover {
|
||||
transform: translateY(-1px);
|
||||
box-shadow: 0 2px 4px rgba(196, 30, 58, 0.6);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 1em;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.roll-result {
|
||||
padding: 8px;
|
||||
background: linear-gradient(135deg, rgba(212, 175, 55, 0.2) 0%, rgba(212, 175, 55, 0.1) 100%);
|
||||
border-top: 1px solid rgba(212, 175, 55, 0.5);
|
||||
|
||||
.result-total {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 10px;
|
||||
|
||||
.total-label {
|
||||
font-size: 0.85em;
|
||||
color: #aaa;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.total-value {
|
||||
font-size: 1.8em;
|
||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
text-shadow: 0 1px 3px rgba(212, 175, 55, 0.5);
|
||||
line-height: 1;
|
||||
}
|
||||
}
|
||||
|
||||
.d30-result {
|
||||
margin-top: 4px;
|
||||
padding: 3px 6px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
font-size: 0.8em;
|
||||
text-align: center;
|
||||
|
||||
i {
|
||||
color: #d4af37;
|
||||
margin-right: 4px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.result-badge {
|
||||
padding: 6px;
|
||||
text-align: center;
|
||||
font-size: 0.9em;
|
||||
font-weight: bold;
|
||||
border-top: 1px solid;
|
||||
|
||||
&.success {
|
||||
background: linear-gradient(135deg, rgba(76, 175, 80, 0.3) 0%, rgba(76, 175, 80, 0.1) 100%);
|
||||
border-color: #4caf50;
|
||||
color: #4caf50;
|
||||
}
|
||||
|
||||
&.failure {
|
||||
background: linear-gradient(135deg, rgba(244, 67, 54, 0.3) 0%, rgba(244, 67, 54, 0.1) 100%);
|
||||
border-color: #f44336;
|
||||
color: #f44336;
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
font-size: 1em;
|
||||
}
|
||||
}
|
||||
|
||||
.damage-info {
|
||||
padding: 6px;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-radius: 3px;
|
||||
font-size: 0.8em;
|
||||
color: #aaa;
|
||||
}
|
||||
}
|
||||
|
||||
// Old fortune and ask-roll styles
|
||||
&.fortune {
|
||||
img {
|
||||
border: 0px;
|
||||
}
|
||||
.intro-chat {
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.intro-img {
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
align-self: center;
|
||||
}
|
||||
.intro-right {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
width: 210px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
.button.control,
|
||||
.fortune-accepted {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.3);
|
||||
}
|
||||
}
|
||||
|
||||
&.ask-roll {
|
||||
@@ -38,3 +411,227 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
|
||||
// Item Chat Card Styles
|
||||
.prismrpg-item-chat-card {
|
||||
font-family: var(--font-primary);
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
background: linear-gradient(135deg, rgba(0,0,0,0.05) 0%, rgba(0,0,0,0.02) 100%);
|
||||
border: 1px solid rgba(0,0,0,0.2);
|
||||
margin: 2px 0;
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,0.1);
|
||||
|
||||
.item-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
padding: 4px 8px;
|
||||
background: linear-gradient(135deg, #2c2c2c 0%, #1a1a1a 100%);
|
||||
border-bottom: 1px solid #444;
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-size: 0.95em;
|
||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
|
||||
font-family: var(--font-secondary);
|
||||
}
|
||||
|
||||
.item-type {
|
||||
padding: 1px 6px;
|
||||
border-radius: 10px;
|
||||
font-size: 0.65em;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
color: #fff;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
letter-spacing: 0.3px;
|
||||
}
|
||||
}
|
||||
|
||||
.item-image {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding: 6px;
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
|
||||
img {
|
||||
max-width: 50px;
|
||||
max-height: 50px;
|
||||
border-radius: 3px;
|
||||
border: 1px solid rgba(212, 175, 55, 0.3);
|
||||
box-shadow: 0 1px 3px rgba(0,0,0,0.3);
|
||||
transition: transform 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
transform: scale(1.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.item-description {
|
||||
padding: 6px 8px;
|
||||
color: #000;
|
||||
font-size: 0.8em;
|
||||
line-height: 1.3;
|
||||
background: rgba(255, 255, 255, 0.8);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.1);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.item-details {
|
||||
padding: 6px 8px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
|
||||
.item-detail {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
padding: 2px 6px;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
border-left: 2px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 2px;
|
||||
font-size: 0.8em;
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
margin-right: 6px;
|
||||
min-width: 90px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
&:nth-child(even) {
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for weapon items
|
||||
&.weapon-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #c41e3a 0%, #8b0000 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for armor items
|
||||
&.armor-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #4a5cf7 0%, #2c3e9e 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for spell items
|
||||
&.spell-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #9b59b6 0%, #6c3483 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for skill items
|
||||
&.skill-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #16a085 0%, #0e6655 100%);
|
||||
}
|
||||
}
|
||||
|
||||
// Special styling for equipment items
|
||||
&.equipment-item {
|
||||
.item-header {
|
||||
background: linear-gradient(135deg, #f39c12 0%, #b8730f 100%);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// New round message
|
||||
.new-round-message {
|
||||
.chat-title .new-round-label {
|
||||
font-size: var(--font-size-11);
|
||||
font-style: italic;
|
||||
color: #8a7a5a;
|
||||
margin-top: 1px;
|
||||
}
|
||||
|
||||
.new-round-actors {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 0 2px;
|
||||
|
||||
.new-round-restore-btn {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
width: calc(50% - 3px);
|
||||
padding: 4px 8px 4px 6px;
|
||||
border: 1px solid #7a6a45;
|
||||
border-radius: 4px;
|
||||
background: linear-gradient(135deg, #f5e6c8 0%, #e8d5a0 100%);
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-13);
|
||||
color: #3a2e1a;
|
||||
overflow: hidden;
|
||||
|
||||
span {
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
img {
|
||||
flex-shrink: 0;
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
border: none;
|
||||
border-radius: 3px;
|
||||
object-fit: cover;
|
||||
}
|
||||
|
||||
&:hover:not(:disabled) {
|
||||
background: linear-gradient(135deg, #fdf3dc 0%, #f0e0b0 100%);
|
||||
border-color: #a08040;
|
||||
}
|
||||
|
||||
&:disabled,
|
||||
&.restored {
|
||||
opacity: 0.45;
|
||||
cursor: default;
|
||||
}
|
||||
}
|
||||
|
||||
.new-round-all-btn {
|
||||
width: 100%;
|
||||
background: linear-gradient(135deg, #c8dff5 0%, #a0c0e8 100%);
|
||||
border-color: #4a6a8a;
|
||||
color: #1a2e3a;
|
||||
font-weight: bold;
|
||||
|
||||
&:hover:not(:disabled) {
|
||||
background: linear-gradient(135deg, #dcedfc 0%, #b0d0f0 100%);
|
||||
border-color: #3a5a7a;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Token HUD — separator between Afflictions and Imbuements
|
||||
.palette.status-effects {
|
||||
.status-separator {
|
||||
grid-column: 1 / -1;
|
||||
width: 100%;
|
||||
height: 2px;
|
||||
border: none;
|
||||
border-top: 2px solid rgba(255, 255, 255, 0.35);
|
||||
margin: 5px 0;
|
||||
position: relative;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,4 +13,139 @@
|
||||
label {
|
||||
flex: 10%;
|
||||
}
|
||||
|
||||
.advancement-level {
|
||||
margin-bottom: 1.5rem;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 4px;
|
||||
|
||||
h3 {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin: 0 0 0.5rem 0;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||
|
||||
.level-title {
|
||||
color: #000000;
|
||||
font-weight: bold;
|
||||
font-size: 80%;
|
||||
}
|
||||
|
||||
.add-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.empty-advancements {
|
||||
font-style: italic;
|
||||
color: rgba(0, 0, 0, 0.5);
|
||||
margin: 0.5rem 0;
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.advancement-item {
|
||||
padding: 0.75rem;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
border-radius: 4px;
|
||||
|
||||
.advancement-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
margin-bottom: 0.5rem;
|
||||
|
||||
.advancement-icon {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
border-color: var(--color-border-highlight);
|
||||
}
|
||||
}
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.toggle-advancement-description {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
margin-left: 0.25rem;
|
||||
|
||||
&:hover {
|
||||
background: var(--color-control-bg-hover);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
.delete-advancement {
|
||||
padding: 0.25rem 0.5rem;
|
||||
background: var(--color-control-bg);
|
||||
border: 1px solid var(--color-border-dark);
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
flex-shrink: 0;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border-color: rgba(255, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
i {
|
||||
margin: 0;
|
||||
color: rgba(255, 0, 0, 0.7);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.advancement-description {
|
||||
margin-top: 0.5rem;
|
||||
overflow: hidden;
|
||||
transition:
|
||||
max-height 0.3s ease-out,
|
||||
opacity 0.3s ease-out;
|
||||
max-height: 500px;
|
||||
opacity: 1;
|
||||
|
||||
&.collapsed {
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
.consumable-content {
|
||||
.item-img {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
object-fit: contain;
|
||||
border: 1px solid var(--color-border-light-tertiary);
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
.container-content {
|
||||
.sheet-common();
|
||||
.item-sheet-common();
|
||||
|
||||
.header {
|
||||
display: flex;
|
||||
img {
|
||||
width: 50px;
|
||||
height: 50px;
|
||||
}
|
||||
}
|
||||
|
||||
.item-img {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
object-fit: contain;
|
||||
border: 1px solid var(--color-border-light-tertiary);
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,270 @@
|
||||
// Active Effects styling - compact and modern design
|
||||
|
||||
// Effects container
|
||||
.effects-container {
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
// Effect categories sections
|
||||
.effect-category {
|
||||
margin-bottom: 1rem;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 4px;
|
||||
overflow: hidden;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Effect list styling
|
||||
.stat-list {
|
||||
list-style: none;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
|
||||
&.alternate-list {
|
||||
.list-item {
|
||||
padding: 0.4rem 0.6rem;
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
min-height: 32px;
|
||||
|
||||
&.items-title-bg {
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(0, 0, 0, 0.25),
|
||||
rgba(0, 0, 0, 0.15)
|
||||
);
|
||||
border-bottom: 2px solid rgba(0, 0, 0, 0.4);
|
||||
padding: 0.5rem 0.6rem;
|
||||
font-weight: bold;
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-size: 1rem;
|
||||
font-family: var(--font-secondary);
|
||||
color: rgba(0, 0, 0, 0.9);
|
||||
text-shadow: 0 1px 2px rgba(255, 255, 255, 0.3);
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.short-label {
|
||||
font-size: 0.7rem;
|
||||
text-transform: uppercase;
|
||||
font-weight: 600;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
}
|
||||
|
||||
&.list-item-shadow {
|
||||
transition: all 0.2s ease;
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Effect image - compact size
|
||||
.sheet-competence-img {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: 1px solid rgba(0, 0, 0, 0.3);
|
||||
border-radius: 4px;
|
||||
object-fit: cover;
|
||||
flex-shrink: 0;
|
||||
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.item-name-img {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
text-decoration: none;
|
||||
|
||||
&:hover .sheet-competence-img {
|
||||
border-color: rgba(13, 110, 253, 0.6);
|
||||
box-shadow: 0 2px 4px rgba(13, 110, 253, 0.3);
|
||||
}
|
||||
}
|
||||
|
||||
// Effect labels - compact spacing
|
||||
.item-name-label-header-long {
|
||||
flex: 2;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
|
||||
.items-title-text {
|
||||
font-weight: bold;
|
||||
}
|
||||
}
|
||||
|
||||
.item-name-label-long {
|
||||
flex: 2;
|
||||
font-weight: 500;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
color: rgba(0, 0, 0, 0.9);
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.item-field-label-short {
|
||||
flex: 0 0 90px;
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
.item-field-label-medium {
|
||||
flex: 0 0 100px;
|
||||
font-size: 0.8rem;
|
||||
text-align: center;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
// Filler for spacing
|
||||
.item-filler {
|
||||
flex: 1;
|
||||
min-width: 10px;
|
||||
}
|
||||
|
||||
// Effect controls - compact and modern
|
||||
.item-controls {
|
||||
display: flex;
|
||||
gap: 0.3rem;
|
||||
align-items: center;
|
||||
flex-shrink: 0;
|
||||
|
||||
&.item-controls-fixed {
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
|
||||
&.effect-controls {
|
||||
gap: 0.25rem;
|
||||
}
|
||||
}
|
||||
|
||||
.effect-control {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(255, 255, 255, 0.8),
|
||||
rgba(240, 240, 240, 0.8)
|
||||
);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
transition: all 0.15s ease;
|
||||
color: rgba(0, 0, 0, 0.7);
|
||||
text-decoration: none;
|
||||
padding: 0;
|
||||
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
|
||||
|
||||
i {
|
||||
font-size: 0.85rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(255, 255, 255, 1),
|
||||
rgba(230, 230, 230, 1)
|
||||
);
|
||||
border-color: rgba(0, 0, 0, 0.4);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
&.item-edit:hover {
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(13, 110, 253, 0.2),
|
||||
rgba(13, 110, 253, 0.3)
|
||||
);
|
||||
color: rgba(13, 110, 253, 1);
|
||||
border-color: rgba(13, 110, 253, 0.5);
|
||||
}
|
||||
|
||||
// New effect button styling
|
||||
&[data-action="create-effect"] {
|
||||
width: auto;
|
||||
padding: 0.3rem 0.5rem;
|
||||
gap: 0.3rem;
|
||||
font-size: 0.7rem;
|
||||
font-weight: 600;
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(40, 167, 69, 0.25),
|
||||
rgba(40, 167, 69, 0.35)
|
||||
);
|
||||
border-color: rgba(40, 167, 69, 0.4);
|
||||
color: rgba(25, 100, 42, 1);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.3px;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(40, 167, 69, 0.35),
|
||||
rgba(40, 167, 69, 0.45)
|
||||
);
|
||||
border-color: rgba(40, 167, 69, 0.6);
|
||||
color: rgba(25, 100, 42, 1);
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
}
|
||||
|
||||
// Delete button specific styling
|
||||
&[data-action="effect-delete"]:hover {
|
||||
background: linear-gradient(
|
||||
to bottom,
|
||||
rgba(220, 53, 69, 0.2),
|
||||
rgba(220, 53, 69, 0.3)
|
||||
);
|
||||
color: rgba(220, 53, 69, 1);
|
||||
border-color: rgba(220, 53, 69, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
// Flexrow utility
|
||||
.flexrow {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
@@ -13,4 +13,65 @@
|
||||
label {
|
||||
flex: 10%;
|
||||
}
|
||||
|
||||
.kit-passive {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.special-activations {
|
||||
legend {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
|
||||
button {
|
||||
padding: 2px 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.activation-item {
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 4px;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.activation-header {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
button {
|
||||
padding: 4px 8px;
|
||||
font-size: 12px;
|
||||
|
||||
&[data-action="delete-special-activation"] {
|
||||
color: var(--color-text-danger, #c00);
|
||||
|
||||
&:hover {
|
||||
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hint {
|
||||
font-style: italic;
|
||||
color: var(--color-text-light-secondary);
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,20 +4,30 @@
|
||||
.prismrpg {
|
||||
@import "mixins.less";
|
||||
@import "character.less";
|
||||
@import "character-main-v2.less";
|
||||
@import "character-subattributes.less";
|
||||
@import "monster.less";
|
||||
@import "skill.less";
|
||||
@import "racial-ability.less";
|
||||
@import "ability.less";
|
||||
@import "weapon.less";
|
||||
@import "armor.less";
|
||||
@import "spell.less";
|
||||
@import "vulnerability.less";
|
||||
@import "chat.less";
|
||||
@import "equipment.less";
|
||||
@import "shield.less";
|
||||
@import "miracle.less";
|
||||
@import "race.less";
|
||||
@import "class.less";
|
||||
@import "character-path.less";
|
||||
@import "container.less";
|
||||
@import "consumable.less";
|
||||
@import "loot.less";
|
||||
@import "effects.less";
|
||||
@import "weapon-types-config.less";
|
||||
}
|
||||
|
||||
@import "chat.less";
|
||||
@import "roll.less";
|
||||
@import "roll-dialog-modern.less";
|
||||
@import "hud.less";
|
||||
|
||||
@@ -6,6 +6,11 @@
|
||||
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
|
||||
}
|
||||
|
||||
// Tab system - hide inactive tabs
|
||||
.tab[data-group]:not(.active) {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.initiative-area {
|
||||
min-width: 8rem;
|
||||
max-width: 8rem;
|
||||
@@ -48,6 +53,15 @@ i.prismrpg {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
background-image: var(--background-image-base);
|
||||
background-size: 100% 100%;
|
||||
background-repeat: no-repeat;
|
||||
|
||||
.window-content {
|
||||
background-image: var(--background-image-base);
|
||||
background-size: 100% 100%;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
button:hover {
|
||||
background: var(--color-dark-6);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
.loot-content {
|
||||
.item-img {
|
||||
width: 64px;
|
||||
height: 64px;
|
||||
object-fit: contain;
|
||||
border: 1px solid var(--color-border-light-tertiary);
|
||||
border-radius: 4px;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,305 @@
|
||||
// Modern Roll Dialog Styling
|
||||
// Matches the new chat message card design
|
||||
|
||||
.prismrpg-roll-dialog-modern {
|
||||
font-family: var(--font-primary);
|
||||
|
||||
// Header section
|
||||
.dialog-header {
|
||||
background: linear-gradient(135deg, rgba(33, 33, 33, 0.95) 0%, rgba(66, 66, 66, 0.95) 100%);
|
||||
border-bottom: 2px solid #d4af37;
|
||||
padding: 8px 10px;
|
||||
margin: -8px -8px 8px -8px;
|
||||
border-radius: 4px 4px 0 0;
|
||||
|
||||
.character-info {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.character-name {
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
color: #d4af37;
|
||||
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.5);
|
||||
}
|
||||
|
||||
.item-name {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
font-size: 0.9em;
|
||||
color: #e0e0e0;
|
||||
|
||||
i {
|
||||
color: #d4af37;
|
||||
font-size: 0.85em;
|
||||
}
|
||||
|
||||
&.weapon i {
|
||||
color: #f44336;
|
||||
}
|
||||
|
||||
&.spell i {
|
||||
color: #9c27b0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Content area
|
||||
.dialog-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
// Section styling
|
||||
.option-section {
|
||||
background: rgba(0, 0, 0, 0.1);
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 4px;
|
||||
padding: 6px 8px;
|
||||
|
||||
&.weapon-section {
|
||||
border-left: 3px solid #f44336;
|
||||
}
|
||||
|
||||
&.spell-section {
|
||||
border-left: 3px solid #9c27b0;
|
||||
}
|
||||
|
||||
.section-title {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
font-weight: bold;
|
||||
font-size: 0.9em;
|
||||
color: var(--color-dark-1);
|
||||
margin-bottom: 6px;
|
||||
padding-bottom: 4px;
|
||||
border-bottom: 1px solid rgba(0, 0, 0, 0.15);
|
||||
|
||||
i {
|
||||
color: #d4af37;
|
||||
font-size: 0.85em;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Info displays (ranges, spell stats)
|
||||
.info-display {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 4px 6px;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border-radius: 3px;
|
||||
margin-bottom: 6px;
|
||||
font-size: 0.8em;
|
||||
color: #666;
|
||||
|
||||
i {
|
||||
color: #4caf50;
|
||||
font-size: 0.85em;
|
||||
}
|
||||
|
||||
.info-text {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Spell info badges (like in chat)
|
||||
.spell-info-display {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
margin-bottom: 6px;
|
||||
|
||||
.info-badge {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
padding: 3px 6px;
|
||||
border-radius: 3px;
|
||||
font-size: 0.75em;
|
||||
font-weight: 500;
|
||||
|
||||
i {
|
||||
font-size: 0.85em;
|
||||
}
|
||||
|
||||
&.characteristic {
|
||||
background: rgba(103, 58, 183, 0.2);
|
||||
border: 1px solid rgba(103, 58, 183, 0.4);
|
||||
color: #673ab7;
|
||||
i { color: #673ab7; }
|
||||
}
|
||||
|
||||
&.mana {
|
||||
background: rgba(33, 150, 243, 0.2);
|
||||
border: 1px solid rgba(33, 150, 243, 0.4);
|
||||
color: #2196f3;
|
||||
i { color: #2196f3; }
|
||||
}
|
||||
|
||||
&.apc {
|
||||
background: rgba(255, 193, 7, 0.2);
|
||||
border: 1px solid rgba(255, 193, 7, 0.4);
|
||||
color: #ffc107;
|
||||
i { color: #ffc107; }
|
||||
}
|
||||
|
||||
&.upkeep {
|
||||
background: rgba(156, 39, 176, 0.2);
|
||||
border: 1px solid rgba(156, 39, 176, 0.4);
|
||||
color: #9c27b0;
|
||||
i { color: #9c27b0; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Option rows (label + control)
|
||||
.option-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
margin-bottom: 4px;
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
label {
|
||||
font-size: 0.85em;
|
||||
font-weight: 500;
|
||||
color: var(--color-dark-2);
|
||||
min-width: 90px;
|
||||
}
|
||||
|
||||
select {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
|
||||
// Styled selects
|
||||
.styled-select {
|
||||
background: rgba(255, 255, 255, 0.9);
|
||||
border: 1px solid rgba(0, 0, 0, 0.2);
|
||||
border-radius: 3px;
|
||||
padding: 4px 8px;
|
||||
font-size: 0.85em;
|
||||
color: var(--color-dark-1);
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
border-color: #d4af37;
|
||||
box-shadow: 0 0 4px rgba(212, 175, 55, 0.3);
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #d4af37;
|
||||
box-shadow: 0 0 6px rgba(212, 175, 55, 0.5);
|
||||
}
|
||||
|
||||
&.advantage-select,
|
||||
&.modifier-select {
|
||||
text-align: center;
|
||||
font-weight: 500;
|
||||
}
|
||||
}
|
||||
|
||||
// Checkbox group
|
||||
.checkbox-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 3px;
|
||||
margin-bottom: 6px;
|
||||
|
||||
.checkbox-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
padding: 3px 4px;
|
||||
border-radius: 3px;
|
||||
transition: background 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
margin-right: 6px;
|
||||
cursor: pointer;
|
||||
width: 14px;
|
||||
height: 14px;
|
||||
accent-color: #d4af37;
|
||||
}
|
||||
|
||||
.checkbox-text {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
font-size: 0.8em;
|
||||
color: var(--color-dark-2);
|
||||
|
||||
i {
|
||||
color: #888;
|
||||
font-size: 0.85em;
|
||||
}
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked ~ .checkbox-text {
|
||||
color: var(--color-dark-1);
|
||||
font-weight: 500;
|
||||
|
||||
i {
|
||||
color: #d4af37;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Dialog application styling — only apply grey gradient when roll dialog content is present
|
||||
.application.dialog.prismrpg:has(.prismrpg-roll-dialog-modern) {
|
||||
.window-content {
|
||||
background: linear-gradient(135deg, #f5f5f5 0%, #e0e0e0 100%);
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
// Make buttons match the modern style
|
||||
.dialog-buttons {
|
||||
padding: 6px 8px;
|
||||
gap: 6px;
|
||||
|
||||
button {
|
||||
background: linear-gradient(135deg, #4a4a4a 0%, #6a6a6a 100%);
|
||||
border: 1px solid #3a3a3a;
|
||||
color: white;
|
||||
font-weight: 600;
|
||||
padding: 6px 12px;
|
||||
border-radius: 4px;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(135deg, #5a5a5a 0%, #7a7a7a 100%);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
&.default,
|
||||
&[data-button="roll"] {
|
||||
background: linear-gradient(135deg, #d4af37 0%, #f4cf67 100%);
|
||||
border-color: #b49030;
|
||||
color: #2a2a2a;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(135deg, #e4bf47 0%, #ffdf77 100%);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,30 @@
|
||||
border-radius: 4px;
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
.dialog-weapon-options {
|
||||
margin-top: 8px;
|
||||
|
||||
.dialog-save {
|
||||
margin: 4px 0;
|
||||
|
||||
label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
cursor: pointer;
|
||||
|
||||
input[type="checkbox"] {
|
||||
margin-right: 8px;
|
||||
cursor: pointer;
|
||||
}
|
||||
}
|
||||
|
||||
select {
|
||||
margin-left: 8px;
|
||||
min-width: 10rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.prismrpg-range-defense-dialog {
|
||||
@@ -156,4 +180,34 @@
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-shadow: 0 0 10px var(--color-shadow-primary);
|
||||
}
|
||||
|
||||
// Roll Damage button in weapon attack messages
|
||||
.damage-roll-button {
|
||||
margin-top: 0.5em;
|
||||
margin-bottom: 0.25em;
|
||||
|
||||
.roll-damage-button {
|
||||
background: linear-gradient(135deg, #8b0000 0%, #dc143c 100%);
|
||||
color: white;
|
||||
border: 1px solid #6b0000;
|
||||
border-radius: 3px;
|
||||
padding: 4px 10px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
font-size: 0.85em;
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(135deg, #a00000 0%, #ff1744 100%);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 4px;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,149 @@
|
||||
/* Weapon Types Configuration Dialog */
|
||||
.weapon-types-config {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.weapon-types-config .sheet-tabs {
|
||||
margin: 0;
|
||||
border-bottom: 2px solid #444;
|
||||
}
|
||||
|
||||
.weapon-types-config .content {
|
||||
padding: 0.5rem;
|
||||
max-height: 60vh;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.weapon-types-config .section-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
font-size: 1em;
|
||||
font-weight: bold;
|
||||
margin-bottom: 0.5rem;
|
||||
padding-bottom: 0.25rem;
|
||||
border-bottom: 1px solid #666;
|
||||
}
|
||||
|
||||
.weapon-types-config .weapon-type-entry,
|
||||
.weapon-types-config .weapon-group-entry {
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
padding: 0.75rem;
|
||||
margin-bottom: 0.75rem;
|
||||
border-radius: 4px;
|
||||
border: 1px solid #555;
|
||||
display: flex;
|
||||
gap: 0.75rem;
|
||||
align-items: start;
|
||||
}
|
||||
|
||||
.weapon-types-config .weapon-type-entry .form-fields {
|
||||
display: grid;
|
||||
grid-template-columns: 100px 3fr 70px 70px;
|
||||
gap: 0.75rem;
|
||||
flex: 1;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.weapon-types-config .weapon-group-entry .form-fields {
|
||||
display: grid;
|
||||
grid-template-columns: 120px 2fr 120px 150px 3fr;
|
||||
gap: 0.75rem;
|
||||
flex: 1;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.weapon-types-config .form-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
}
|
||||
|
||||
.weapon-types-config .form-group label {
|
||||
font-size: 0.75em;
|
||||
color: #fff;
|
||||
font-weight: bold;
|
||||
white-space: nowrap;
|
||||
text-shadow: 0 0 2px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
.weapon-types-config input[type="text"],
|
||||
.weapon-types-config input[type="number"],
|
||||
.weapon-types-config textarea {
|
||||
background: rgba(0, 0, 0, 0.5);
|
||||
border: 1px solid #666;
|
||||
color: #fff;
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
font-size: 0.9em;
|
||||
}
|
||||
|
||||
.weapon-types-config input[readonly] {
|
||||
background: rgba(0, 0, 0, 0.7);
|
||||
color: #999;
|
||||
cursor: not-allowed;
|
||||
font-size: 0.8em;
|
||||
}
|
||||
|
||||
.weapon-types-config textarea {
|
||||
resize: vertical;
|
||||
min-height: 40px;
|
||||
font-size: 0.85em;
|
||||
}
|
||||
|
||||
.weapon-types-config button[data-action] {
|
||||
background: rgba(100, 100, 100, 0.5);
|
||||
border: 1px solid #666;
|
||||
color: #fff;
|
||||
padding: 0.2rem 0.4rem;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.weapon-types-config button[data-action]:hover {
|
||||
background: rgba(150, 150, 150, 0.5);
|
||||
border-color: #888;
|
||||
}
|
||||
|
||||
.weapon-types-config button[data-action="delete-weapon-type"],
|
||||
.weapon-types-config button[data-action="delete-weapon-group"] {
|
||||
background: rgba(139, 0, 0, 0.5);
|
||||
align-self: center;
|
||||
padding: 0.25rem;
|
||||
min-width: auto;
|
||||
width: auto;
|
||||
font-size: 0.9em;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.weapon-types-config button[data-action="delete-weapon-type"]:hover,
|
||||
.weapon-types-config button[data-action="delete-weapon-group"]:hover {
|
||||
background: rgba(200, 0, 0, 0.7);
|
||||
}
|
||||
|
||||
.weapon-types-config .sheet-footer {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
padding: 1rem;
|
||||
border-top: 2px solid #444;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.weapon-types-config .sheet-footer button {
|
||||
padding: 0.5rem 1rem;
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
.weapon-types-config .weapon-types-list,
|
||||
.weapon-types-config .weapon-groups-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
.weapon-types-config .flexrow {
|
||||
display: flex;
|
||||
gap: 1rem;
|
||||
align-items: flex-start;
|
||||
}
|
||||
@@ -13,4 +13,118 @@
|
||||
label {
|
||||
flex: 10%;
|
||||
}
|
||||
|
||||
.weapon-passives {
|
||||
legend {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
|
||||
button {
|
||||
padding: 2px 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.passive-item {
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 4px;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.passive-header {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
button {
|
||||
padding: 4px 8px;
|
||||
font-size: 12px;
|
||||
|
||||
&[data-action="delete-passive"] {
|
||||
color: var(--color-text-danger, #c00);
|
||||
|
||||
&:hover {
|
||||
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hint {
|
||||
font-style: italic;
|
||||
color: var(--color-text-light-secondary);
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.weapon-maneuvers {
|
||||
legend {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
width: 100%;
|
||||
|
||||
button {
|
||||
padding: 2px 8px;
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
|
||||
.maneuver-item {
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
border: 1px solid var(--color-border-light-primary);
|
||||
border-radius: 4px;
|
||||
background: rgba(0, 0, 0, 0.05);
|
||||
|
||||
&:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.maneuver-header {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
margin-bottom: 8px;
|
||||
|
||||
input[type="text"] {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
button {
|
||||
padding: 4px 8px;
|
||||
font-size: 12px;
|
||||
|
||||
&[data-action="delete-maneuver"] {
|
||||
color: var(--color-text-danger, #c00);
|
||||
|
||||
&:hover {
|
||||
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.hint {
|
||||
font-style: italic;
|
||||
color: var(--color-text-light-secondary);
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+9
-4
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "14.0.0",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@@ -14,8 +14,8 @@
|
||||
}
|
||||
],
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"minimum": "14",
|
||||
"verified": "14"
|
||||
},
|
||||
"esmodules": ["prism-rpg.mjs"],
|
||||
"styles": ["css/fvtt-prism-rpg.css"],
|
||||
@@ -34,13 +34,18 @@
|
||||
"Item": {
|
||||
"skill": { "htmlFields": ["description"] },
|
||||
"racial-ability": { "htmlFields": ["description"] },
|
||||
"ability": { "htmlFields": ["description"] },
|
||||
"weapon": { "htmlFields": ["description"] },
|
||||
"armor": { "htmlFields": ["description"] },
|
||||
"shield": { "htmlFields": ["description"] },
|
||||
"spell": { "htmlFields": ["description"] },
|
||||
"equipment": { "htmlFields": ["description"] },
|
||||
"race": { "htmlFields": ["description", "racialPassiveDescription", "subraceAbilityDescription", "notes"] },
|
||||
"class": { "htmlFields": ["description", "attributeBonuses", "notes", "features.level1", "features.level2", "features.level3", "features.level4", "features.level5", "features.level6", "features.level7", "features.level8", "features.level9", "features.level10"] }
|
||||
"class": { "htmlFields": ["description", "attributeBonuses", "notes", "features.level1", "features.level2", "features.level3", "features.level4", "features.level5", "features.level6", "features.level7", "features.level8", "features.level9", "features.level10"] },
|
||||
"character-path": { "htmlFields": ["description"] },
|
||||
"container": { "htmlFields": ["description", "notes"] },
|
||||
"consumable": { "htmlFields": ["description", "notes"] },
|
||||
"loot": { "htmlFields": ["description", "notes"] }
|
||||
}
|
||||
},
|
||||
"grid": {
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Effects }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
+91
-91
@@ -10,105 +10,105 @@
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{! Armor Type (Light/Medium/Heavy) }}
|
||||
{{formField
|
||||
systemFields.armorType
|
||||
value=system.armorType
|
||||
localize=true
|
||||
label="PRISMRPG.Label.armorType"
|
||||
}}
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
|
||||
"PRISMRPG.Label.details"
|
||||
}}</a>
|
||||
<a
|
||||
class="item {{tabs.description.cssClass}}"
|
||||
data-tab="description"
|
||||
>{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
|
||||
"PRISMRPG.Label.effects"
|
||||
}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Maximum Reduction Rating (MRR) }}
|
||||
{{formField
|
||||
systemFields.mrr
|
||||
value=system.mrr
|
||||
localize=true
|
||||
label="PRISMRPG.Label.mrr"
|
||||
}}
|
||||
|
||||
{{! Encumbrance Load }}
|
||||
{{formField
|
||||
systemFields.encLoad
|
||||
value=system.encLoad
|
||||
localize=true
|
||||
label="PRISMRPG.Label.encumbranceLoad"
|
||||
}}
|
||||
|
||||
{{! Equipment Status }}
|
||||
{{formField
|
||||
systemFields.isHelmet
|
||||
value=system.isHelmet
|
||||
localize=true
|
||||
label="PRISMRPG.Label.isHelmet"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.equipped
|
||||
value=system.equipped
|
||||
localize=true
|
||||
label="PRISMRPG.Label.equipped"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Armor Passive }}
|
||||
<fieldset class="armor-passive">
|
||||
<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
|
||||
{{! Onglet Details }}
|
||||
<div
|
||||
class="tab {{tabs.details.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="details"
|
||||
>
|
||||
{{! Armor Type (Light/Medium/Heavy) }}
|
||||
{{formField
|
||||
systemFields.passive
|
||||
value=system.passive
|
||||
systemFields.armorType
|
||||
value=system.armorType
|
||||
localize=true
|
||||
label="PRISMRPG.Label.passiveName"
|
||||
label="PRISMRPG.Label.armorType"
|
||||
}}
|
||||
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.passiveDescription
|
||||
enriched=enrichedPassiveDescription
|
||||
value=system.passiveDescription
|
||||
name="system.passiveDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Prism RPG: Armor Augment }}
|
||||
<fieldset class="armor-augment">
|
||||
<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
|
||||
{{! Maximum Reduction Rating (MRR) }}
|
||||
{{formField
|
||||
systemFields.augment
|
||||
value=system.augment
|
||||
systemFields.mrr
|
||||
value=system.mrr
|
||||
localize=true
|
||||
label="PRISMRPG.Label.augmentName"
|
||||
label="PRISMRPG.Label.mrr"
|
||||
}}
|
||||
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.augmentDescription
|
||||
enriched=enrichedAugmentDescription
|
||||
value=system.augmentDescription
|
||||
name="system.augmentDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Cost }}
|
||||
{{formField
|
||||
systemFields.cost
|
||||
value=system.cost
|
||||
localize=true
|
||||
label="PRISMRPG.Label.cost"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.money
|
||||
value=system.money
|
||||
localize=true
|
||||
label="PRISMRPG.Label.currency"
|
||||
}}
|
||||
|
||||
{{! Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
{{! Encumbrance Load }}
|
||||
{{formField
|
||||
systemFields.encLoad
|
||||
value=system.encLoad
|
||||
localize=true
|
||||
label="PRISMRPG.Label.encumbranceLoad"
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Equipment Status }}
|
||||
{{formField
|
||||
systemFields.isHelmet
|
||||
value=system.isHelmet
|
||||
localize=true
|
||||
label="PRISMRPG.Label.isHelmet"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.equipped
|
||||
value=system.equipped
|
||||
localize=true
|
||||
label="PRISMRPG.Label.equipped"
|
||||
}}
|
||||
|
||||
{{! Cost }}
|
||||
{{formField
|
||||
systemFields.cost
|
||||
value=system.cost
|
||||
localize=true
|
||||
label="PRISMRPG.Label.cost"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.money
|
||||
value=system.money
|
||||
localize=true
|
||||
label="PRISMRPG.Label.currency"
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div
|
||||
class="tab {{tabs.description.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="description"
|
||||
>
|
||||
{{! Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Effects }}
|
||||
<div
|
||||
class="tab {{tabs.effects.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="effects"
|
||||
>
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -1,97 +1,99 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="{{tab.id}}"
|
||||
data-group="{{tab.group}}"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
{{!-- Class and Mortal fields removed - don't exist in DataModel --}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.level
|
||||
value=system.biodata.level
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.height
|
||||
value=system.biodata.height
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.weight
|
||||
value=system.biodata.weight
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.eyes
|
||||
value=system.biodata.eyes
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hair
|
||||
value=system.biodata.hair
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.total
|
||||
value=system.developmentPoints.total
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.remaining
|
||||
value=system.developmentPoints.remaining
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicUser
|
||||
value=system.biodata.magicUser
|
||||
}}
|
||||
</div>
|
||||
{{!-- Cleric User, modifiers, and hpPerLevel fields removed - don't exist in DataModel --}}
|
||||
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
||||
toggled=true}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
+145
-130
@@ -1,108 +1,77 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="combat"
|
||||
data-group="sheet"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.combatDetails"}}</legend>
|
||||
<div class="combat-details">
|
||||
<div class="combat-detail">
|
||||
|
||||
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
|
||||
{{localize "PRISMRPG.Label.rangedAttackDefense"}}
|
||||
</button>
|
||||
|
||||
<button class="action ranged-attack-button" data-action="rollInitiative">
|
||||
{{localize "PRISMRPG.Label.rollInitiative"}}
|
||||
</button>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name">{{localize "PRISMRPG.Label.armorHitPoints"}}</span>
|
||||
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
|
||||
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.grantedAttackDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted ">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.grantedDefenseDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.grantedDamageDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.wounds"}}</legend>
|
||||
<div class="wounds">
|
||||
{{#each system.hp.wounds as |wound idx|}}
|
||||
<div class="wound">
|
||||
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
|
||||
value="{{wound.description}}" data-name="description">
|
||||
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||
value="{{wound.duration}}" data-name="duration">
|
||||
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||
value="{{wound.value}}" data-name="value">
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.weapons"}}</legend>
|
||||
<div class="weapons">
|
||||
{{#each weapons as |item|}}
|
||||
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
|
||||
data-drag-type="damage">
|
||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
{{/if}}
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
<div
|
||||
class="weapon"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
data-drag="true"
|
||||
data-drag-type="damage"
|
||||
>
|
||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
{{/if}}
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="attack-icons">
|
||||
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Attack"
|
||||
>
|
||||
<i
|
||||
class="lf-roll-small fa-solid fa-swords"
|
||||
data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"
|
||||
></i>
|
||||
</a>
|
||||
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage"
|
||||
>
|
||||
<i
|
||||
class="fa-regular fa-face-head-bandage"
|
||||
data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"
|
||||
></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Small)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"></i>S
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Medium)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"></i>M
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -111,22 +80,48 @@
|
||||
<legend>{{localize "PRISMRPG.Label.armors"}}</legend>
|
||||
<div class="armors">
|
||||
{{#each armors as |item|}}
|
||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
<div
|
||||
class="armor"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Defense"
|
||||
>{{item.system.defense}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Maximum movement"
|
||||
>{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div
|
||||
class="item-detail"
|
||||
data-tooltip="Damage Reduction"
|
||||
>{{item.system.damageReduction}}</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -135,25 +130,45 @@
|
||||
<legend>{{localize "PRISMRPG.Label.shields"}}</legend>
|
||||
<div class="shields">
|
||||
{{#each shields as |item|}}
|
||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Block APC">
|
||||
<i class="fa-solid fa-hand"></i> {{item.system.apc}} APC
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Shield Rating">
|
||||
<i class="fa-solid fa-shield"></i> {{item.system.sr}}
|
||||
</div>
|
||||
<div
|
||||
class="shield"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
data-action="postItemToChat"
|
||||
/>
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Block APC">
|
||||
<i class="fa-solid fa-hand"></i>
|
||||
{{item.system.apc}}
|
||||
APC
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Shield Rating">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{item.system.sr}}
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'PRISMRPG.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@@ -1,34 +1,222 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<div class="main-div">
|
||||
|
||||
{{! Pack Burden Summary }}
|
||||
<fieldset class="pack-burden-fieldset">
|
||||
<legend>{{localize "PRISMRPG.Label.packBurden"}}</legend>
|
||||
<div class="pack-burden-display">
|
||||
<span class="pack-burden-used">{{packBurdenUsed}}</span>
|
||||
<span class="pack-burden-sep">/</span>
|
||||
<span class="pack-burden-max">{{packBurdenMax}}</span>
|
||||
</div>
|
||||
</fieldset>
|
||||
{{! Money }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.money"}}</legend>
|
||||
<div class="moneys">
|
||||
{{formField systemFields.moneys.fields.tinbit.fields.value value=system.moneys.tinbit.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.copper.fields.value value=system.moneys.copper.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.silver.fields.value value=system.moneys.silver.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.gold.fields.value value=system.moneys.gold.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.platinum.fields.value value=system.moneys.platinum.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.coppercoin.fields.value value=system.moneys.coppercoin.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.silvercoin.fields.value value=system.moneys.silvercoin.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.goldcoin.fields.value value=system.moneys.goldcoin.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.note.fields.value value=system.moneys.note.value localize=true}}
|
||||
{{formField systemFields.moneys.fields.steam.fields.value value=system.moneys.steam.value localize=true}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.equipment"}}</legend>
|
||||
<div class="equipments">
|
||||
{{#each equipments as |item|}}
|
||||
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
{{! Weapons }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.weapons"}}
|
||||
<a data-action="createEquipment" data-item-type="weapon" data-tooltip="{{localize 'PRISMRPG.Tooltip.addWeapon'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each weapons as |item|}}
|
||||
<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{item.name}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.assignToContainer'}}" data-action="assignToContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-bag-shopping"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
|
||||
</a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless weapons.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noWeapons"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Armor & Shields }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.armors"}}
|
||||
<a data-action="createEquipment" data-item-type="armor" data-tooltip="{{localize 'PRISMRPG.Tooltip.addArmor'}}"><i class="fas fa-plus"></i></a>
|
||||
<a data-action="createEquipment" data-item-type="shield" data-tooltip="{{localize 'PRISMRPG.Tooltip.addShield'}}"><i class="fas fa-shield-halved"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each armors as |item|}}
|
||||
<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{item.name}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.assignToContainer'}}" data-action="assignToContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-bag-shopping"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
|
||||
</a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless armors.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noArmor"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Consumables }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.consumables"}}
|
||||
<a data-action="createEquipment" data-item-type="consumable" data-tooltip="{{localize 'PRISMRPG.Tooltip.addConsumable'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each consumables as |item|}}
|
||||
<div class="inv-item inv-consumable" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{item.name}}</div>
|
||||
<div class="inv-uses" data-tooltip="{{localize 'PRISMRPG.Tooltip.uses'}}">{{item.system.uses}}/{{item.system.usesMax}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.assignToContainer'}}" data-action="assignToContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-bag-shopping"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.useConsumable'}}" data-action="useConsumable" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" {{#unless item.system.uses}}aria-disabled="true" class="disabled"{{/unless}}><i class="fas fa-flask"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless consumables.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noConsumables"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Kits }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.kits"}}
|
||||
<a data-action="createEquipment" data-item-type="equipment" data-item-kit="true" data-tooltip="{{localize 'PRISMRPG.Tooltip.addKit'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each kits as |item|}}
|
||||
<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{item.name}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.assignToContainer'}}" data-action="assignToContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-bag-shopping"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
|
||||
</a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless kits.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noKits"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! General Equipment (non-kit) }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.equipment"}}
|
||||
<a data-action="createEquipment" data-item-type="equipment" data-tooltip="{{localize 'PRISMRPG.Tooltip.addEquipment'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each equipmentItems as |item|}}
|
||||
<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name" data-tooltip="{{{item.system.description}}}">{{item.name}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.assignToContainer'}}" data-action="assignToContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-bag-shopping"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
|
||||
</a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless equipmentItems.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noEquipment"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Loot }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.loot"}}
|
||||
<a data-action="createEquipment" data-item-type="loot" data-tooltip="{{localize 'PRISMRPG.Tooltip.addLoot'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each loots as |item|}}
|
||||
<div class="inv-item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{item.name}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.assignToContainer'}}" data-action="assignToContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-bag-shopping"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#unless loots.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noLoot"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{! Containers }}
|
||||
<fieldset class="inv-section">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.containers"}}
|
||||
<a data-action="createEquipment" data-item-type="container" data-tooltip="{{localize 'PRISMRPG.Tooltip.addContainer'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="inv-items">
|
||||
{{#each containerGroups as |group|}}
|
||||
<div class="inv-item inv-container" data-item-id="{{group.container.id}}" data-item-uuid="{{group.container.uuid}}" data-container-id="{{group.container.id}}">
|
||||
<img class="item-img" src="{{group.container.img}}" data-tooltip="{{group.container.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{group.container.name}}</div>
|
||||
<div class="inv-capacity" data-tooltip="{{localize 'PRISMRPG.Tooltip.packBurden'}}">{{group.container.system.packBurden}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{group.container.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleContainerEquipped" data-item-id="{{group.container.id}}" data-item-uuid="{{group.container.uuid}}">
|
||||
{{#if group.container.system.equipped}}<i class="fas fa-backpack"></i>{{else}}<i class="fas fa-box"></i>{{/if}}
|
||||
</a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{group.container.id}}" data-item-uuid="{{group.container.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{group.container.id}}" data-item-uuid="{{group.container.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{#if group.items.length}}
|
||||
<div class="inv-container-items">
|
||||
{{#each group.items as |item|}}
|
||||
<div class="inv-item inv-container-item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<span class="inv-container-type-badge">{{item.type}}</span>
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="inv-name">{{item.name}}</div>
|
||||
<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Tooltip.removeFromContainer'}}" data-action="removeFromContainer" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-arrow-up-from-bracket"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="inv-container-empty">{{localize "PRISMRPG.Message.noStoredItems"}}</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#unless containerGroups.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noContainers"}}</p>{{/unless}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
||||
+415
-450
@@ -1,461 +1,426 @@
|
||||
<section
|
||||
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
|
||||
>
|
||||
{{log "character-main" this}}
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.pc"}}</legend>
|
||||
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="character-left">
|
||||
<div class="character-left-image">
|
||||
<img
|
||||
class="character-img"
|
||||
src="{{actor.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{actor.name}}"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<fieldset class="">
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "PRISMRPG.Label.HP"}}</span>
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
classes="character-hp-value"
|
||||
}}
|
||||
/
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
classes="character-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "PRISMRPG.Label.grit"}}</span>
|
||||
{{formInput
|
||||
systemFields.grit.fields.current
|
||||
value=system.grit.current
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
|
||||
{{formInput
|
||||
systemFields.grit.fields.earned
|
||||
value=system.grit.earned
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "PRISMRPG.Label.luck"}}</span>
|
||||
{{formInput
|
||||
systemFields.luck.fields.current
|
||||
value=system.luck.current
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
<span class="name">{{localize "PRISMRPG.Label.earned"}}</span>
|
||||
{{formInput
|
||||
systemFields.luck.fields.earned
|
||||
value=system.luck.earned
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="">{{localize
|
||||
"PRISMRPG.Label.damageResistanceShort"
|
||||
}}</span>
|
||||
{{formInput
|
||||
systemFields.hp.fields.damageResistance
|
||||
value=system.hp.fields.damageResistance
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
<section class="character-main-v2">
|
||||
{{log "character-main-v2" this}}
|
||||
|
||||
<div class="character-sheet-wrapper">
|
||||
{{! Character Header with Name }}
|
||||
<div class="character-header">
|
||||
<div class="character-name-banner">
|
||||
{{formInput
|
||||
fields.name
|
||||
value=source.name
|
||||
rootId=partId
|
||||
disabled=isPlayMode
|
||||
placeholder="Character Name"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-right">
|
||||
<div class="character-name">
|
||||
{{formInput
|
||||
fields.name
|
||||
value=source.name
|
||||
rootId=partId
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<a
|
||||
class="control"
|
||||
data-action="toggleSheet"
|
||||
data-tooltip="PRISMRPG.ToggleSheet"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
<div class="character-toggle-controls">
|
||||
<a
|
||||
class="control"
|
||||
data-action="toggleSheet"
|
||||
data-tooltip="PRISMRPG.ToggleSheet"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
<legend>{{localize "PRISMRPG.Label.Saves"}}</legend>
|
||||
<div class="character-saves">
|
||||
<div class="character-save">
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="will"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "PRISMRPG.Label.saves.will"}}
|
||||
</a></span>
|
||||
{{formField
|
||||
systemFields.saves.fields.will.fields.value
|
||||
value=system.saves.will.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name">
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="dodge"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "PRISMRPG.Label.saves.dodge"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField
|
||||
systemFields.saves.fields.dodge.fields.value
|
||||
value=system.saves.dodge.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name">
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="toughness"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "PRISMRPG.Label.saves.toughness"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField
|
||||
systemFields.saves.fields.toughness.fields.value
|
||||
value=system.saves.toughness.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
<div class="character-save">
|
||||
<span class="name">
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="contagion"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "PRISMRPG.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField
|
||||
systemFields.saves.fields.contagion.fields.value
|
||||
value=system.saves.contagion.value
|
||||
disabled=true
|
||||
}}
|
||||
|
||||
<span class="name">
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="poison"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "PRISMRPG.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField
|
||||
systemFields.saves.fields.poison.fields.value
|
||||
value=system.saves.poison.value
|
||||
disabled=true
|
||||
}}
|
||||
|
||||
<!--
|
||||
<span class="name-pain">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D12"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d12"></i>
|
||||
{{localize "PRISMRPG.Label.saves.pain"}}
|
||||
</a>
|
||||
</span>
|
||||
<span class="name-pain">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="pain" data-roll-dice="D20"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "PRISMRPG.Label.saves.pain"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=true}}
|
||||
|
||||
<span data-tooltip="Pain save if wound exceeds">
|
||||
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode
|
||||
tooltip="Pain Damage"}}
|
||||
</span>
|
||||
-->
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "PRISMRPG.Label.Challenges"}}</legend>
|
||||
<div class="character-challenges">
|
||||
<div class="character-challenge">
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="str"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"PRISMRPG.Label.challenges.strength"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.str.fields.value
|
||||
value=system.challenges.str.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="agility"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"PRISMRPG.Label.challenges.agility"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.agility.fields.value
|
||||
value=system.challenges.agility.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="dying"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"PRISMRPG.Label.challenges.dying"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.dying.fields.value
|
||||
value=system.challenges.dying.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "PRISMRPG.Label.Movement"}}</legend>
|
||||
<div class="character-movements">
|
||||
<div class="character-movement">
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.walk"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.walk
|
||||
value=system.movement.walk
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.jog"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.jog
|
||||
value=system.movement.jog
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.run"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.run
|
||||
value=system.movement.run
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.sprint"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.sprint
|
||||
value=system.movement.sprint
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="character-movement">
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.jumpBroad"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.broad
|
||||
value=system.jump.broad
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.jumpRunning"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.running
|
||||
value=system.jump.running
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"PRISMRPG.Label.movement.jumpVertical"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.vertical
|
||||
value=system.jump.vertical
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "PRISMRPG.Label.characteristics"}}</legend>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "PRISMRPG.Label.str"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.str.fields.value
|
||||
value=system.characteristics.str.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="str"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.str.fields.percent
|
||||
value=system.characteristics.str.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "PRISMRPG.Label.int"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
<div class="character-main-grid">
|
||||
{{! Left Column - Portrait, Attributes & HP }}
|
||||
<div class="character-left-column">
|
||||
{{! Portrait + HP column }}
|
||||
<div class="portrait-hp-column">
|
||||
{{! Portrait }}
|
||||
<div class="character-portrait">
|
||||
<img
|
||||
class="character-img"
|
||||
src="{{actor.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{actor.name}}"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.percent
|
||||
value=system.characteristics.int.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "PRISMRPG.Label.wis"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.wis.fields.value
|
||||
value=system.characteristics.wis.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.wis.fields.percent
|
||||
value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "PRISMRPG.Label.dex"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.percent
|
||||
value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "PRISMRPG.Label.con"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.con.fields.value
|
||||
value=system.characteristics.con.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="con"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.con.fields.percent
|
||||
value=system.characteristics.con.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "PRISMRPG.Label.cha"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.value
|
||||
value=system.characteristics.cha.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="cha"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.percent
|
||||
value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{!-- Sub-Attributes (Prism RPG) --}}
|
||||
<fieldset
|
||||
class="character-subattributes character-subattributes-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "PRISMRPG.Label.subAttributes"}}</legend>
|
||||
<div class="subattributes-grid">
|
||||
{{#each config.SUB_ATTRIBUTES as |subAttr|}}
|
||||
<div class="character-subattribute" data-tooltip="{{localize subAttr.description}}">
|
||||
<span class="subattr-label">{{localize subAttr.label}}</span>
|
||||
<span class="subattr-value">{{lookup (lookup ../system.subAttributes subAttr.id) 'value'}}</span>
|
||||
<span class="subattr-parents">({{#each subAttr.parents}}{{localize (concat "PRISMRPG.Label." this)}}{{#unless @last}}/{{/unless}}{{/each}})</span>
|
||||
{{! HP Shields (3 shields) - Below portrait }}
|
||||
<div class="hp-shields-section">
|
||||
<div class="hp-shields">
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">HP</div>
|
||||
<a data-action="hpMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="hpPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item hp-temp-item">
|
||||
<div class="hp-label" data-tooltip="{{localize 'PRISMRPG.Label.HPTemp'}}">HP Tmp</div>
|
||||
<a data-action="hpTempMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.hp.fields.temp
|
||||
value=system.hp.temp
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="hpTempPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">MANA</div>
|
||||
<a data-action="manaPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.manaPoints.fields.value
|
||||
value=system.manaPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="manaPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.manaPoints.fields.max
|
||||
value=system.manaPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label">ARMOR</div>
|
||||
<a data-action="armorPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.armorPoints.fields.value
|
||||
value=system.armorPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="armorPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.armorPoints.fields.max
|
||||
value=system.armorPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="hp-item">
|
||||
<div class="hp-label" data-tooltip="Action Points">AP</div>
|
||||
<a data-action="actionPointsMinus"><i class="fa-solid fa-minus"></i></a>
|
||||
<div class="hp-value">
|
||||
{{formInput
|
||||
systemFields.actionPoints.fields.value
|
||||
value=system.actionPoints.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<a data-action="actionPointsPlus"><i class="fa-solid fa-plus"></i></a>
|
||||
<div class="hp-separator">/</div>
|
||||
<div class="hp-max">
|
||||
{{formInput
|
||||
systemFields.actionPoints.fields.max
|
||||
value=system.actionPoints.max
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{! Core Attributes (STR, DEX, CON, INT, WIS, CHA) }}
|
||||
<div class="character-attributes">
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="str">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
STR
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.str.fields.value
|
||||
value=system.characteristics.str.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="str" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.str.fields.value
|
||||
value=system.saves.str.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="dex">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
DEX
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="dex" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.dex.fields.value
|
||||
value=system.saves.dex.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="con">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
CON
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.con.fields.value
|
||||
value=system.characteristics.con.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="con" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.con.fields.value
|
||||
value=system.saves.con.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="int">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
INT
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="int" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.int.fields.value
|
||||
value=system.saves.int.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="wis">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
WIS
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.wis.fields.value
|
||||
value=system.characteristics.wis.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="wis" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.wis.fields.value
|
||||
value=system.saves.wis.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
<div class="attribute-shield">
|
||||
<div class="attribute-label">
|
||||
<a class="rollable" data-roll-type="characteristic" data-roll-key="cha">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
CHA
|
||||
</a>
|
||||
</div>
|
||||
<div class="attribute-value">
|
||||
{{formInput
|
||||
systemFields.characteristics.fields.cha.fields.value
|
||||
value=system.characteristics.cha.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="attribute-save">
|
||||
<a class="rollable save-rollable" data-roll-type="save" data-roll-key="cha" data-tooltip="{{localize 'PRISMRPG.RollSavingThrow'}}">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
</a>
|
||||
{{formInput
|
||||
systemFields.saves.fields.cha.fields.value
|
||||
value=system.saves.cha.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Movement Rating + Burden Section - below attributes }}
|
||||
<div class="burden-mr-section">
|
||||
<div class="burden-mr-item">
|
||||
<div class="burden-display-row">
|
||||
<div class="burden-label" data-tooltip="{{localize 'PRISMRPG.Tooltip.movementRating'}}">MR</div>
|
||||
<div class="burden-total">{{movementRatingValue}}</div>
|
||||
</div>
|
||||
{{#if isEditMode}}
|
||||
<div class="burden-edit-row">
|
||||
<div class="burden-sub-attr">
|
||||
{{formField
|
||||
systemFields.movementRating.fields.subAttribute
|
||||
value=system.movementRating.subAttribute
|
||||
localize=true
|
||||
}}
|
||||
</div>
|
||||
<span class="burden-op">+</span>
|
||||
<div class="burden-other">
|
||||
{{formInput systemFields.movementRating.fields.other value=system.movementRating.other}}
|
||||
</div>
|
||||
<span class="burden-op">-</span>
|
||||
<div class="burden-other">
|
||||
{{formInput systemFields.movementRating.fields.reduction value=system.movementRating.reduction}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="burden-mr-item">
|
||||
<div class="burden-display-row">
|
||||
<div class="burden-label" data-tooltip="{{localize 'PRISMRPG.Tooltip.burdenCharacter'}}">BURDEN</div>
|
||||
<div class="burden-used-max {{#if excessBurden}}burden-overloaded{{/if}}">
|
||||
<span class="burden-used">{{burdenUsed}}</span>
|
||||
<span class="burden-separator">/</span>
|
||||
<span class="burden-max">{{burdenMax}}</span>
|
||||
{{#if excessBurden}}
|
||||
<span class="burden-excess" data-tooltip="{{localize 'PRISMRPG.Tooltip.excessBurden'}}">(-{{excessBurden}} MR)</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if isEditMode}}
|
||||
<div class="burden-edit-row">
|
||||
<div class="burden-sub-attr">
|
||||
{{formField
|
||||
systemFields.burden.fields.subAttribute
|
||||
value=system.burden.subAttribute
|
||||
localize=true
|
||||
}}
|
||||
</div>
|
||||
<span class="burden-op">+</span>
|
||||
<div class="burden-other">
|
||||
{{formInput systemFields.burden.fields.other value=system.burden.other}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Right Column - Race, Classes }}
|
||||
<div class="character-right-column">
|
||||
{{! Race }}
|
||||
<div class="race-section">
|
||||
<div class="race-box">
|
||||
<h4 class="race-label">Race</h4>
|
||||
<div class="race-content">
|
||||
{{#if race}}
|
||||
<div class="race-item" data-item-id="{{race.id}}" data-item-uuid="{{race.uuid}}">
|
||||
<img class="item-img" src="{{race.img}}" data-tooltip="{{race.name}}" data-action="postItemToChat" />
|
||||
<div class="race-name">{{race.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{race.id}}"
|
||||
data-item-uuid="{{race.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="no-race">
|
||||
<p>{{localize "PRISMRPG.Message.dropRace"}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Classes (Three boxes) }}
|
||||
<div class="classes-section">
|
||||
{{#each classSlots as |classItem index|}}
|
||||
<div class="class-box">
|
||||
<h4 class="class-label">Class {{add index 1}}</h4>
|
||||
<div class="class-content">
|
||||
{{#if classItem}}
|
||||
<div class="class-item" data-item-id="{{classItem.id}}" data-item-uuid="{{classItem.uuid}}">
|
||||
<img class="item-img" src="{{classItem.img}}" data-tooltip="{{classItem.name}}" data-action="postItemToChat" />
|
||||
<div class="class-name">{{classItem.name}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{classItem.id}}"
|
||||
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{classItem.id}}"
|
||||
data-item-uuid="{{classItem.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="no-class">
|
||||
<p>{{localize "PRISMRPG.Message.dropClass"}}</p>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{! Alignment }}
|
||||
<div class="class-box">
|
||||
<h4 class="class-label">Alignment</h4>
|
||||
<div class="class-content">
|
||||
<div class="alignment-value">
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -1,52 +0,0 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.divinityPoints"}}</legend>
|
||||
<div class="miracle-details">
|
||||
<div class="miracle-detail">
|
||||
<span>Current</span>
|
||||
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
||||
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
|
||||
PRISMRPG.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
|
||||
data-action="createMiracle"></i></a>{{/if}}</legend>
|
||||
<div class="miracles">
|
||||
{{#each miracles as |item|}}
|
||||
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
<a class="rollable" data-roll-type="miracle-attack" data-roll-key="{{item.id}}" data-tooltip="Miracle Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="miracle-attack" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="miracle-power" data-roll-key="{{item.id}}" data-tooltip="Miracle Power">
|
||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="miracle-power" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -0,0 +1,38 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Effects }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -1,76 +1,18 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
|
||||
<div class="main-div">
|
||||
|
||||
{{!-- Core Skill Selection (Prism RPG) --}}
|
||||
<fieldset class="core-skill-selection">
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkill'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.coreSkill"}}
|
||||
</legend>
|
||||
<div class="core-skill-info">
|
||||
{{#if system.coreSkill.skill}}
|
||||
<div class="selected-core-skill">
|
||||
<span class="core-skill-name">{{localize (concat "PRISMRPG.CoreSkill." system.coreSkill.skill)}}</span>
|
||||
<span class="core-skill-bonus">+5 {{localize "PRISMRPG.Label.basicChecks"}}</span>
|
||||
{{#if system.coreSkill.attributeChoice}}
|
||||
<span class="attribute-bonus">+2 {{localize (concat "PRISMRPG.Label." system.coreSkill.attributeChoice)}}</span>
|
||||
{{/if}}
|
||||
<span class="advanced-checks">{{localize "PRISMRPG.Label.advancedChecksEnabled"}}</span>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="no-core-skill">
|
||||
<p>{{localize "PRISMRPG.Message.selectCoreSkill"}}</p>
|
||||
<select name="system.coreSkill.skill" {{#if isPlayMode}}disabled{{/if}}>
|
||||
<option value="">{{localize "PRISMRPG.Label.chooseSkill"}}</option>
|
||||
{{#each config.CORE_SKILLS as |skill skillId|}}
|
||||
<option value="{{skillId}}">{{localize skill.label}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{!-- Available Core Skills Reference --}}
|
||||
<fieldset class="core-skills-list">
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.coreSkills'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.availableCoreSkills"}}
|
||||
</legend>
|
||||
<div class="skills-grid">
|
||||
{{#each config.CORE_SKILLS as |skill skillId|}}
|
||||
<div class="core-skill-item {{#if (eq ../system.coreSkill.skill skillId)}}selected{{/if}}"
|
||||
data-skill-id="{{skillId}}">
|
||||
<div class="skill-header">
|
||||
<span class="skill-name">{{localize skill.label}}</span>
|
||||
{{#if (eq ../system.coreSkill.skill skillId)}}
|
||||
<span class="badge-core">{{localize "PRISMRPG.Label.yourCoreSkill"}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="skill-attributes">
|
||||
<span class="attribute-choices-label">{{localize "PRISMRPG.Label.attributeChoices"}}:</span>
|
||||
{{#each skill.attributeChoices as |attr|}}
|
||||
<span class="attribute-choice {{#if (eq ../../system.coreSkill.attributeChoice attr)}}chosen{{/if}}">
|
||||
{{localize (concat "PRISMRPG.Label." attr)}}
|
||||
</span>
|
||||
{{#unless @last}}/{{/unless}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
{{!-- Skills Items (if any) --}}
|
||||
{{!-- Skills Items --}}
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.skills'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.customSkills"}}
|
||||
{{localize "PRISMRPG.Label.skills"}}
|
||||
</legend>
|
||||
<div class="skills">
|
||||
{{#each skills as |item|}}
|
||||
<div class="skill {{#if item.system.isCoreSkill}}is-core-skill{{/if}}"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
@@ -100,11 +42,12 @@
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.racialAbilities'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.racialAbilities"}}
|
||||
<a data-action="createEquipment" data-item-type="racial-ability" data-tooltip="{{localize 'PRISMRPG.Tooltip.addRacialAbility'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="racial-abilities">
|
||||
{{#each racialAbilities as |item|}}
|
||||
<div class="racial-ability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
@@ -120,14 +63,15 @@
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.vulnerabilities'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.vulnerabilities"}}
|
||||
<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.abilities'}}" data-tooltip-direction="UP">
|
||||
{{localize "PRISMRPG.Label.abilities"}}
|
||||
<a data-action="createEquipment" data-item-type="ability" data-tooltip="{{localize 'PRISMRPG.Tooltip.addAbility'}}"><i class="fas fa-plus"></i></a>
|
||||
</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
<div class="racial-abilities">
|
||||
{{#each abilities as |item|}}
|
||||
<div class="racial-ability" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}\nClick to post to chat" data-action="postItemToChat" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
|
||||
@@ -1,22 +1,6 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.aetherPoints"}}</legend>
|
||||
<div class="spell-details">
|
||||
<div class="spell-detail">
|
||||
<span>Current</span>
|
||||
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
|
||||
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.spells"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
|
||||
PRISMRPG.Tooltip.addSpell"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
|
||||
@@ -24,17 +8,13 @@
|
||||
<div class="spells">
|
||||
{{#each spells as |item|}}
|
||||
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
|
||||
<div class="name">
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
<a class="rollable" data-roll-type="spell-attack" data-roll-key="{{item.id}}" data-tooltip="Spell Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="spell-attack" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="spell-power" data-roll-key="{{item.id}}" data-tooltip="Spell Power">
|
||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
|
||||
<a class="rollable" data-roll-type="spell-cast" data-roll-key="{{item.id}}" data-tooltip="Cast Spell">
|
||||
<i class="fa-duotone fa-solid fa-wand-magic-sparkles" data-roll-type="spell-cast" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<div class="controls">
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
<section class="character-subattributes tab" data-group="sheet" data-tab="subattributes">
|
||||
<div class="subattributes-content">
|
||||
<div class="subattributes-list">
|
||||
{{#each (entries config.SUB_ATTRIBUTES) as |entry|}}
|
||||
{{#with entry.[1] as |subAttr|}}
|
||||
<a class="rollable subattribute-item" data-roll-type="sub-attribute" data-roll-key="{{subAttr.id}}" title="{{#each subAttr.parents as |parentKey|}}{{uppercase parentKey}}{{#unless @last}}/{{/unless}}{{/each}}">
|
||||
<div class="subattribute-header">
|
||||
<i class="fa-duotone fa-solid fa-dice-d20"></i>
|
||||
<div class="subattribute-name">{{localize subAttr.label}}</div>
|
||||
</div>
|
||||
<div class="subattribute-value">
|
||||
{{#with (lookup ../../system.subAttributes subAttr.id) as |subAttrData|}}
|
||||
{{#if (gt subAttrData.value 0)}}
|
||||
+{{subAttrData.value}}
|
||||
{{else}}
|
||||
{{subAttrData.value}}
|
||||
{{/if}}
|
||||
{{/with}}
|
||||
</div>
|
||||
</a>
|
||||
{{/with}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
+206
-73
@@ -1,88 +1,221 @@
|
||||
{{!log 'chat-message' this}}
|
||||
<div class="{{cssClass}}">
|
||||
<div class="intro-chat">
|
||||
<div class="intro-img">
|
||||
{{!log "chat-message" this}}
|
||||
{{!log "rollTarget" rollTarget}}
|
||||
{{!log "rollData" rollData}}
|
||||
<div class="{{cssClass}} prismrpg-chat-card">
|
||||
<div class="chat-header">
|
||||
<div class="chat-portrait">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
|
||||
<div class="intro-right">
|
||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||
|
||||
<div class="chat-title">
|
||||
<div class="actor-name">{{actingCharName}}</div>
|
||||
<div class="roll-name">{{upperFirst rollName}}</div>
|
||||
{{#if (match rollType "attack")}}
|
||||
<span>Attack roll !</span>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<span>Defense roll !</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<span><strong>Favor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<span><strong>Disfavor roll</strong></span>
|
||||
<div class="roll-type-badge attack">Attack Roll</div>
|
||||
{{/if}}
|
||||
{{#if badResult}}
|
||||
<span><strong>{{localize "PRISMRPG.Label.otherResult"}}</strong> : {{badResult}}</span>
|
||||
<div class="bad-result">{{localize "PRISMRPG.Label.otherResult"}}: {{badResult}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<span>Let It Fly attack ! </span>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<span>Point Blank Range Attack !</span>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<span>Beyond Skill Range Attack !</span>
|
||||
{{/if}}
|
||||
|
||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{/if}}
|
||||
|
||||
<div class="chat-content">
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="weapon-info-card">
|
||||
<div class="weapon-header">
|
||||
<strong class="weapon-name">{{rollTarget.weapon.name}}</strong>
|
||||
{{#if rollTarget.weapon.system.isImplement}}
|
||||
<span class="badge implement">Implement</span>
|
||||
{{/if}}
|
||||
{{#if rollData.attackAttribute}}
|
||||
<span class="attribute-used">
|
||||
({{#if (eq rollData.attackAttribute "str")}}Strength{{else}}Dexterity{{/if}})
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="weapon-stats">
|
||||
{{#if rollTarget.weapon.system.weaponGroup}}
|
||||
<div class="stat-item">
|
||||
<i class="fas fa-shield-halved"></i>
|
||||
<span>{{rollTarget.weapon.system.weaponGroup}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollTarget.weapon.system.apc}}
|
||||
<div class="stat-item apc">
|
||||
<i class="fas fa-bolt"></i>
|
||||
<span>{{rollTarget.weapon.system.apc}} APC</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollTarget.weapon.system.damage}}
|
||||
<div class="stat-item damage">
|
||||
<i class="fas fa-dice-d20"></i>
|
||||
<span>{{rollTarget.weapon.system.damage}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollTarget.weapon.system.damageType}}
|
||||
<div class="stat-item">
|
||||
<i class="fas fa-burst"></i>
|
||||
<span>
|
||||
{{#if rollTarget.weapon.system.damageType.piercing}}P{{/if}}{{#if rollTarget.weapon.system.damageType.bludgeoning}}{{#if rollTarget.weapon.system.damageType.piercing}}/{{/if}}B{{/if}}{{#if rollTarget.weapon.system.damageType.slashing}}{{#if (or rollTarget.weapon.system.damageType.piercing rollTarget.weapon.system.damageType.bludgeoning)}}/{{/if}}S{{/if}}
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (or (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}
|
||||
<div class="stat-item range">
|
||||
<i class="fas fa-bow-arrow"></i>
|
||||
<span>
|
||||
{{#if (gt rollTarget.weapon.system.shortRange 0)}}{{rollTarget.weapon.system.shortRange}}{{/if}}{{#if (and (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}/{{/if}}{{#if (gt rollTarget.weapon.system.longRange 0)}}{{rollTarget.weapon.system.longRange}}{{/if}}ft
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (gt rollTarget.weapon.system.reloadAPC 0)}}
|
||||
<div class="stat-item reload">
|
||||
<i class="fas fa-rotate"></i>
|
||||
<span>Reload {{rollTarget.weapon.system.reloadAPC}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "spell-cast")}}
|
||||
<div class="spell-info-card">
|
||||
<div class="spell-header">
|
||||
<strong class="spell-name">Spell Cast</strong>
|
||||
{{#if (gt rollData.upcastLevel 0)}}
|
||||
<span class="badge upcast">+{{rollData.upcastLevel}} Levels</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="spell-stats">
|
||||
{{#if rollData.mentalCharacteristic}}
|
||||
<div class="stat-item characteristic">
|
||||
<i class="fas fa-brain"></i>
|
||||
<span>{{rollData.mentalCharacteristic}} ({{rollData.mentalCharValue}})</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="stat-item mana">
|
||||
<i class="fas fa-flask"></i>
|
||||
<span>{{rollData.totalManaCost}} Mana</span>
|
||||
</div>
|
||||
<div class="stat-item apc">
|
||||
<i class="fas fa-bolt"></i>
|
||||
<span>{{rollData.totalAPC}} APC</span>
|
||||
</div>
|
||||
{{#if (gt rollData.manaUpkeep 0)}}
|
||||
<div class="stat-item upkeep">
|
||||
<i class="fas fa-repeat"></i>
|
||||
<span>{{rollData.manaUpkeep}}/round</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollType "skill")}}
|
||||
{{#if rollData.skillSubAttributeLabel}}
|
||||
<div class="skill-info-card">
|
||||
<div class="skill-header">
|
||||
<strong class="skill-name">Skill Check</strong>
|
||||
</div>
|
||||
<div class="skill-stats">
|
||||
<div class="stat-item subattribute">
|
||||
<i class="fas fa-diagram-project"></i>
|
||||
<span>{{rollData.skillSubAttributeLabel}} (+{{rollData.skillSubAttributeValue}})</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<div class="special-badge">Let It Fly!</div>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<div class="special-badge">Point Blank</div>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<div class="special-badge">Beyond Skill Range</div>
|
||||
{{/if}}
|
||||
{{#if (and rollData.attackerAim (ne rollData.attackerAim "0"))}}
|
||||
<div class="aiming-info">
|
||||
<i class="fas fa-crosshairs"></i> Aiming: {{rollData.attackerAim}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="formula-display">
|
||||
<i class="fas fa-calculator"></i> {{titleFormula}}
|
||||
</div>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.abilityModifier}}
|
||||
<div class="modifier-info">
|
||||
<span>Ability Mod: {{#if (gt rollTarget.abilityModifier 0)}}+{{/if}}{{rollTarget.abilityModifier}}</span>
|
||||
<span>Save Bonus: {{#if (gt rollTarget.saveProficiency 0)}}+{{/if}}{{rollTarget.saveProficiency}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<div class="dice-breakdown">
|
||||
<i class="fas fa-dice"></i> {{result.dice}}: {{result.value}}
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{#if (eq rollType "weapon-attack")}}
|
||||
<button class="roll-damage-button" type="button" data-actor-id="{{actorId}}" data-weapon-id="{{rollTarget.weapon._id}}">
|
||||
<i class="fa-regular fa-face-head-bandage"></i>
|
||||
Roll Damage
|
||||
</button>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize
|
||||
"PRISMRPG.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
<div class="roll-result">
|
||||
<div class="result-total">
|
||||
<span class="total-label">Result</span>
|
||||
<span class="total-value">{{total}}</span>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="d30-result">
|
||||
<i class="fas fa-dice-d20"></i> D30: {{D30result}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#if isSave}}
|
||||
<div class="result-badge {{resultType}}">
|
||||
{{#if isPrivate}}
|
||||
?
|
||||
{{else}}
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fas fa-check-circle"></i> {{localize "PRISMRPG.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fas fa-times-circle"></i> {{localize "PRISMRPG.Roll.failure"}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/unless}}
|
||||
{{#if isResource}}
|
||||
<div class="result-badge {{resultType}}">
|
||||
{{#if isPrivate}}
|
||||
?
|
||||
{{else}}
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fas fa-check-circle"></i> {{localize "PRISMRPG.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fas fa-times-circle"></i> {{localize "PRISMRPG.Roll.failure"}}{{#if isFailure}} ({{localize "PRISMRPG.Roll.resourceLost"}}){{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isDamage}}
|
||||
{{#if (and isGM hasTarget)}}
|
||||
<div class="damage-info">
|
||||
{{{localize "PRISMRPG.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
@@ -0,0 +1,20 @@
|
||||
<div class="new-round-message prismrpg-chat-card">
|
||||
<div class="chat-header">
|
||||
<div class="chat-title">
|
||||
<div class="roll-name">{{localize "PRISMRPG.Combat.newRound"}} {{round}}</div>
|
||||
<div class="new-round-label">{{localize "PRISMRPG.Combat.restoreAP"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="new-round-actors">
|
||||
<button class="new-round-restore-btn new-round-all-btn" type="button" data-actor-id="all" data-tooltip="{{localize "PRISMRPG.Combat.allPC"}}">
|
||||
<i class="fas fa-users"></i>
|
||||
<span>{{localize "PRISMRPG.Combat.allPC"}}</span>
|
||||
</button>
|
||||
{{#each actors}}
|
||||
<button class="new-round-restore-btn" type="button" data-actor-id="{{id}}" data-tooltip="{{name}}">
|
||||
<img src="{{img}}" width="24" height="24" />
|
||||
<span>{{name}}</span>
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
+88
-23
@@ -4,6 +4,15 @@
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.advancements.cssClass}}" data-tab="advancements">{{localize "PRISMRPG.Label.advancement"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Onglet Details }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
<div class="flexrow">
|
||||
<div class="align-top">
|
||||
|
||||
@@ -53,7 +62,7 @@
|
||||
<legend>{{localize "PRISMRPG.Label.classFeatures"}}</legend>
|
||||
|
||||
{{#each system.features as |feature level|}}
|
||||
<label>{{localize "PRISMRPG.Label.level"}} {{inc @key}}</label>
|
||||
<label>{{localize "PRISMRPG.Label.level"}} {{replace @key "level" ""}}</label>
|
||||
{{formInput
|
||||
(lookup ../systemFields.features.fields @key)
|
||||
enriched=(lookup ../enrichedFeatures @key)
|
||||
@@ -63,29 +72,85 @@
|
||||
}}
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Notes }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
{{! Onglet Advancements }}
|
||||
<div class="tab {{tabs.advancements.cssClass}}" data-group="primary" data-tab="advancements">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.advancement"}}</legend>
|
||||
|
||||
{{! Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
{{#each advancementsByLevel as |levelData|}}
|
||||
<div class="advancement-level">
|
||||
<h3>
|
||||
<span class="level-title">{{localize "PRISMRPG.Label.level"}} {{levelData.level}}</span>
|
||||
<button type="button" class="add-advancement" data-level="{{levelData.levelKey}}" data-tooltip="{{localize 'PRISMRPG.Label.addAdvancement'}}">
|
||||
<i class="fas fa-plus"></i>
|
||||
</button>
|
||||
</h3>
|
||||
|
||||
{{#if levelData.advancements.length}}
|
||||
<div class="advancement-list">
|
||||
{{#each levelData.advancements as |advancement|}}
|
||||
<div class="advancement-item">
|
||||
<div class="advancement-header">
|
||||
<img class="advancement-icon" src="{{advancement.icon}}" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" />
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.name
|
||||
value=advancement.name
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".name")
|
||||
placeholder=(localize "PRISMRPG.Label.advancementName")
|
||||
}}
|
||||
<button type="button" class="toggle-advancement-description" data-tooltip="{{localize 'PRISMRPG.Label.toggleDescription'}}">
|
||||
<i class="fas fa-chevron-down"></i>
|
||||
</button>
|
||||
<button type="button" class="delete-advancement" data-level="{{advancement.levelKey}}" data-index="{{advancement.index}}" data-tooltip="{{localize 'PRISMRPG.Label.deleteAdvancement'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<div class="advancement-description collapsed">
|
||||
{{formInput
|
||||
../../systemFields.advancements.fields.level1.element.fields.description
|
||||
enriched=advancement.enrichedDescription
|
||||
value=advancement.description
|
||||
name=(concat "system.advancements." advancement.levelKey "." advancement.index ".description")
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<p class="empty-advancements">{{localize "PRISMRPG.Label.noAdvancements"}}</p>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Notes }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Details Tab }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.consumable"}}</legend>
|
||||
{{formField systemFields.usesMax value=system.usesMax localize=true}}
|
||||
{{formField systemFields.uses value=system.uses localize=true}}
|
||||
{{formField systemFields.encLoad value=system.encLoad localize=true}}
|
||||
{{formField systemFields.cost value=system.cost localize=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Description Tab }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Effects Tab }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
</section>
|
||||
@@ -0,0 +1,58 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Details Tab }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.container"}}</legend>
|
||||
{{formField systemFields.packBurden value=system.packBurden localize=true}}
|
||||
{{formField systemFields.encLoad value=system.encLoad localize=true}}
|
||||
{{formField systemFields.cost value=system.cost localize=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Description Tab }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Effects Tab }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -9,10 +9,84 @@
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Onglet Details }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
{{formField systemFields.encLoad value=system.encLoad localize=true}}
|
||||
{{formField systemFields.cost value=system.cost localize=true}}
|
||||
{{formField systemFields.money value=system.money localize=true}}
|
||||
|
||||
{{formField systemFields.isKit value=system.isKit localize=true label="PRISMRPG.Label.isKit"}}
|
||||
|
||||
{{#if system.isKit}}
|
||||
{{! Kit Passive }}
|
||||
<fieldset class="kit-passive">
|
||||
<legend>{{localize "PRISMRPG.Label.kitPassive"}}</legend>
|
||||
{{formField
|
||||
systemFields.passive
|
||||
value=system.passive
|
||||
localize=true
|
||||
label="PRISMRPG.Label.passiveName"
|
||||
}}
|
||||
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.passiveDescription
|
||||
enriched=enrichedPassiveDescription
|
||||
value=system.passiveDescription
|
||||
name="system.passiveDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Special Activations }}
|
||||
<fieldset class="special-activations">
|
||||
<legend>
|
||||
{{localize "PRISMRPG.Label.specialActivations"}}
|
||||
<button type="button" data-action="add-special-activation" data-tooltip="{{localize 'PRISMRPG.Label.addSpecialActivation'}}">
|
||||
<i class="fas fa-plus"></i>
|
||||
</button>
|
||||
</legend>
|
||||
|
||||
{{#each enrichedSpecialActivations}}
|
||||
<div class="activation-item" data-activation-index="{{@index}}">
|
||||
<div class="activation-header">
|
||||
{{formInput
|
||||
../systemFields.specialActivations.element.fields.name
|
||||
value=this.name
|
||||
name=(concat "system.specialActivations." @index ".name")
|
||||
placeholder=(localize "PRISMRPG.Label.activationName")
|
||||
}}
|
||||
<button type="button" data-action="delete-special-activation" data-tooltip="{{localize 'PRISMRPG.Label.deleteSpecialActivation'}}">
|
||||
<i class="fas fa-trash"></i>
|
||||
</button>
|
||||
</div>
|
||||
<label>{{localize "PRISMRPG.Label.activationDescription"}}</label>
|
||||
{{formInput
|
||||
../systemFields.specialActivations.element.fields.description
|
||||
enriched=this.enrichedDescription
|
||||
value=this.description
|
||||
name=(concat "system.specialActivations." @index ".description")
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
{{#unless enrichedSpecialActivations.length}}
|
||||
<p class="hint">{{localize "PRISMRPG.Hint.noSpecialActivations"}}</p>
|
||||
{{/unless}}
|
||||
</fieldset>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
@@ -23,5 +97,11 @@
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Effects }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -0,0 +1,38 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Details Tab }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.loot"}}</legend>
|
||||
{{formField systemFields.encLoad value=system.encLoad localize=true}}
|
||||
{{formField systemFields.cost value=system.cost localize=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Description Tab }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Effects Tab }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
</section>
|
||||
+181
-144
@@ -10,157 +10,194 @@
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
{{! Prism RPG: Miracle Type }}
|
||||
{{formField
|
||||
systemFields.miracleType
|
||||
value=system.miracleType
|
||||
localize=true
|
||||
label="PRISMRPG.Label.miracleType"
|
||||
}}
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
|
||||
"PRISMRPG.Label.details"
|
||||
}}</a>
|
||||
<a
|
||||
class="item {{tabs.description.cssClass}}"
|
||||
data-tab="description"
|
||||
>{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
|
||||
"PRISMRPG.Label.effects"
|
||||
}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Prism RPG: APC (Action Point Cost) }}
|
||||
{{formField
|
||||
systemFields.apc
|
||||
value=system.apc
|
||||
localize=true
|
||||
label="PRISMRPG.Label.apc"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Faith Cost }}
|
||||
{{formField
|
||||
systemFields.faithCost
|
||||
value=system.faithCost
|
||||
localize=true
|
||||
label="PRISMRPG.Label.faithCost"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Divine Favor }}
|
||||
{{formField
|
||||
systemFields.divineFavor
|
||||
value=system.divineFavor
|
||||
localize=true
|
||||
label="PRISMRPG.Label.divineFavor"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Miracle Augment }}
|
||||
<fieldset class="miracle-augment">
|
||||
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
|
||||
{{! Onglet Details }}
|
||||
<div
|
||||
class="tab {{tabs.details.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="details"
|
||||
>
|
||||
{{! Prism RPG: Miracle Type }}
|
||||
{{formField
|
||||
systemFields.augment
|
||||
value=system.augment
|
||||
systemFields.miracleType
|
||||
value=system.miracleType
|
||||
localize=true
|
||||
label="PRISMRPG.Label.augmentName"
|
||||
label="PRISMRPG.Label.miracleType"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
|
||||
|
||||
{{! Prism RPG: APC (Action Point Cost) }}
|
||||
{{formField
|
||||
systemFields.apc
|
||||
value=system.apc
|
||||
localize=true
|
||||
label="PRISMRPG.Label.apc"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Faith Cost }}
|
||||
{{formField
|
||||
systemFields.faithCost
|
||||
value=system.faithCost
|
||||
localize=true
|
||||
label="PRISMRPG.Label.faithCost"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Divine Favor }}
|
||||
{{formField
|
||||
systemFields.divineFavor
|
||||
value=system.divineFavor
|
||||
localize=true
|
||||
label="PRISMRPG.Label.divineFavor"
|
||||
}}
|
||||
|
||||
{{! Miracle Components (includes Religious) }}
|
||||
<fieldset class="miracle-components">
|
||||
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
|
||||
<div class="shift-right">
|
||||
{{formField
|
||||
systemFields.components.fields.verbal
|
||||
value=system.components.verbal
|
||||
localize=true
|
||||
label="PRISMRPG.Label.verbal"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.somatic
|
||||
value=system.components.somatic
|
||||
localize=true
|
||||
label="PRISMRPG.Label.somatic"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.material
|
||||
value=system.components.material
|
||||
localize=true
|
||||
label="PRISMRPG.Label.material"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.catalyst
|
||||
value=system.components.catalyst
|
||||
localize=true
|
||||
label="PRISMRPG.Label.catalyst"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.religious
|
||||
value=system.components.religious
|
||||
localize=true
|
||||
label="PRISMRPG.Label.religious"
|
||||
}}
|
||||
</div>
|
||||
{{formField
|
||||
systemFields.materialComponent
|
||||
value=system.materialComponent
|
||||
localize=true
|
||||
label="PRISMRPG.Label.materialComponent"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.catalyst
|
||||
value=system.catalyst
|
||||
localize=true
|
||||
label="PRISMRPG.Label.catalystDetails"
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Miracle Properties }}
|
||||
{{formField
|
||||
systemFields.prayerTime
|
||||
value=system.prayerTime
|
||||
localize=true
|
||||
label="PRISMRPG.Label.prayerTime"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.miracleRange
|
||||
value=system.miracleRange
|
||||
localize=true
|
||||
label="PRISMRPG.Label.range"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.areaAffected
|
||||
value=system.areaAffected
|
||||
localize=true
|
||||
label="PRISMRPG.Label.areaAffected"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.duration
|
||||
value=system.duration
|
||||
localize=true
|
||||
label="PRISMRPG.Label.duration"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.savingThrow
|
||||
value=system.savingThrow
|
||||
localize=true
|
||||
label="PRISMRPG.Label.savingThrow"
|
||||
}}
|
||||
|
||||
{{! Legacy Level field }}
|
||||
{{formField
|
||||
systemFields.level
|
||||
value=system.level
|
||||
localize=true
|
||||
label="PRISMRPG.Label.level"
|
||||
}}
|
||||
|
||||
{{! Prism RPG: Miracle Augment }}
|
||||
<fieldset class="miracle-augment">
|
||||
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
|
||||
{{formField
|
||||
systemFields.augment
|
||||
value=system.augment
|
||||
localize=true
|
||||
label="PRISMRPG.Label.augmentName"
|
||||
}}
|
||||
<div class="form-group">
|
||||
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
|
||||
{{formInput
|
||||
systemFields.augmentDescription
|
||||
enriched=enrichedAugmentDescription
|
||||
value=system.augmentDescription
|
||||
name="system.augmentDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div
|
||||
class="tab {{tabs.description.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="description"
|
||||
>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.augmentDescription
|
||||
enriched=enrichedAugmentDescription
|
||||
value=system.augmentDescription
|
||||
name="system.augmentDescription"
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Miracle Components (includes Religious) }}
|
||||
<fieldset class="miracle-components">
|
||||
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
|
||||
<div class="shift-right">
|
||||
{{formField
|
||||
systemFields.components.fields.verbal
|
||||
value=system.components.verbal
|
||||
localize=true
|
||||
label="PRISMRPG.Label.verbal"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.somatic
|
||||
value=system.components.somatic
|
||||
localize=true
|
||||
label="PRISMRPG.Label.somatic"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.material
|
||||
value=system.components.material
|
||||
localize=true
|
||||
label="PRISMRPG.Label.material"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.catalyst
|
||||
value=system.components.catalyst
|
||||
localize=true
|
||||
label="PRISMRPG.Label.catalyst"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.components.fields.religious
|
||||
value=system.components.religious
|
||||
localize=true
|
||||
label="PRISMRPG.Label.religious"
|
||||
}}
|
||||
</div>
|
||||
{{formField
|
||||
systemFields.materialComponent
|
||||
value=system.materialComponent
|
||||
localize=true
|
||||
label="PRISMRPG.Label.materialComponent"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.catalyst
|
||||
value=system.catalyst
|
||||
localize=true
|
||||
label="PRISMRPG.Label.catalystDetails"
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Miracle Properties }}
|
||||
{{formField
|
||||
systemFields.prayerTime
|
||||
value=system.prayerTime
|
||||
localize=true
|
||||
label="PRISMRPG.Label.prayerTime"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.miracleRange
|
||||
value=system.miracleRange
|
||||
localize=true
|
||||
label="PRISMRPG.Label.range"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.areaAffected
|
||||
value=system.areaAffected
|
||||
localize=true
|
||||
label="PRISMRPG.Label.areaAffected"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.duration
|
||||
value=system.duration
|
||||
localize=true
|
||||
label="PRISMRPG.Label.duration"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.savingThrow
|
||||
value=system.savingThrow
|
||||
localize=true
|
||||
label="PRISMRPG.Label.savingThrow"
|
||||
}}
|
||||
|
||||
{{! Legacy Level field }}
|
||||
{{formField
|
||||
systemFields.level
|
||||
value=system.level
|
||||
localize=true
|
||||
label="PRISMRPG.Label.level"
|
||||
}}
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
{{! Onglet Effects }}
|
||||
<div
|
||||
class="tab {{tabs.effects.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="effects"
|
||||
>
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -0,0 +1,80 @@
|
||||
{{! Template pour l'onglet Effects des items - organisé par catégories }}
|
||||
<div class="effects-container">
|
||||
|
||||
{{#each effectCategories as |section sid|}}
|
||||
<div class="effect-category">
|
||||
<ul class="stat-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">{{localize
|
||||
section.label
|
||||
}}</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">{{localize
|
||||
"PRISMRPG.Label.source"
|
||||
}}</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">{{localize
|
||||
"PRISMRPG.Label.duration"
|
||||
}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a
|
||||
class="effect-control"
|
||||
data-action="create-effect"
|
||||
data-effect-type="{{section.type}}"
|
||||
title="{{localize 'DOCUMENT.Create' type="Effect"}}"
|
||||
>
|
||||
<i class="fas fa-plus"></i>
|
||||
{{localize "DOCUMENT.New" type="Effect"}}
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each section.effects as |effect|}}
|
||||
<li
|
||||
class="item flexrow list-item list-item-shadow"
|
||||
data-item-id="{{effect._id}}"
|
||||
data-effect-id="{{effect._id}}"
|
||||
data-parent-id="{{effect.parent.id}}"
|
||||
>
|
||||
<a
|
||||
class="item-edit item-name-img"
|
||||
data-action="effect-edit"
|
||||
title="Edit Effect"
|
||||
>
|
||||
<img class="sheet-competence-img" src="{{effect.img}}" />
|
||||
</a>
|
||||
<span class="item-name-label-long">{{effect.name}}</span>
|
||||
<span class="item-field-label-short">{{effect.sourceName}}</span>
|
||||
<span
|
||||
class="item-field-label-short"
|
||||
>{{effect.duration.label}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls effect-controls flexrow">
|
||||
<a
|
||||
class="effect-control item-edit"
|
||||
data-action="effect-edit"
|
||||
title="{{localize 'DOCUMENT.Update' type="Effect"}}"
|
||||
>
|
||||
<i class="fas fa-edit"></i>
|
||||
</a>
|
||||
<a
|
||||
class="effect-control"
|
||||
data-action="effect-delete"
|
||||
title="{{localize 'DOCUMENT.Delete' type="Effect"}}"
|
||||
>
|
||||
<i class="fas fa-trash"></i>
|
||||
</a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
+95
-69
@@ -10,82 +10,108 @@
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
<div class="align-top">
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
|
||||
"PRISMRPG.Label.details"
|
||||
}}</a>
|
||||
<a
|
||||
class="item {{tabs.description.cssClass}}"
|
||||
data-tab="description"
|
||||
>{{localize "PRISMRPG.Label.description"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Basic Information }}
|
||||
{{formField systemFields.senses value=system.senses}}
|
||||
{{! Onglet Details }}
|
||||
<div
|
||||
class="tab {{tabs.details.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="details"
|
||||
>
|
||||
<div class="flexrow">
|
||||
<div class="align-top">
|
||||
|
||||
{{formField systemFields.size value=system.size localize=true}}
|
||||
{{! Basic Information }}
|
||||
{{formField systemFields.senses value=system.senses}}
|
||||
|
||||
{{formField
|
||||
systemFields.ageCategory
|
||||
value=system.ageCategory
|
||||
localize=true
|
||||
{{formField systemFields.size value=system.size localize=true}}
|
||||
|
||||
{{formField
|
||||
systemFields.ageCategory
|
||||
value=system.ageCategory
|
||||
localize=true
|
||||
}}
|
||||
|
||||
{{formField systemFields.language value=system.language}}
|
||||
|
||||
{{formField systemFields.baseBurden value=system.baseBurden}}
|
||||
|
||||
</div>
|
||||
<div class="align-top">
|
||||
|
||||
{{! Racial Passive }}
|
||||
{{formField systemFields.racialPassive value=system.racialPassive}}
|
||||
|
||||
{{! Sub-race }}
|
||||
{{formField systemFields.subrace value=system.subrace}}
|
||||
|
||||
{{formField systemFields.subraceAbility value=system.subraceAbility}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{! Racial Passive Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.racialPassive"}}</legend>
|
||||
{{formInput
|
||||
systemFields.racialPassiveDescription
|
||||
enriched=enrichedRacialPassiveDescription
|
||||
value=system.racialPassiveDescription
|
||||
name="system.racialPassiveDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{formField systemFields.language value=system.language}}
|
||||
|
||||
</div>
|
||||
<div class="align-top">
|
||||
|
||||
{{! Racial Passive }}
|
||||
{{formField systemFields.racialPassive value=system.racialPassive}}
|
||||
|
||||
{{! Sub-race }}
|
||||
{{formField systemFields.subrace value=system.subrace}}
|
||||
|
||||
{{formField systemFields.subraceAbility value=system.subraceAbility}}
|
||||
|
||||
</div>
|
||||
{{! Sub-race Ability Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.subraceAbility"}}</legend>
|
||||
{{formInput
|
||||
systemFields.subraceAbilityDescription
|
||||
enriched=enrichedSubraceAbilityDescription
|
||||
value=system.subraceAbilityDescription
|
||||
name="system.subraceAbilityDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Racial Passive Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.racialPassive"}}</legend>
|
||||
{{formInput
|
||||
systemFields.racialPassiveDescription
|
||||
enriched=enrichedRacialPassiveDescription
|
||||
value=system.racialPassiveDescription
|
||||
name="system.racialPassiveDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
{{! Onglet Description }}
|
||||
<div
|
||||
class="tab {{tabs.description.cssClass}}"
|
||||
data-group="primary"
|
||||
data-tab="description"
|
||||
>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Sub-race Ability Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.subraceAbility"}}</legend>
|
||||
{{formInput
|
||||
systemFields.subraceAbilityDescription
|
||||
enriched=enrichedSubraceAbilityDescription
|
||||
value=system.subraceAbilityDescription
|
||||
name="system.subraceAbilityDescription"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Notes }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
{{! Description }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
{{! Notes }}
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -10,15 +10,29 @@
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
{{! Navigation des onglets }}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Onglet Description }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Onglet Effects }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -0,0 +1,218 @@
|
||||
<div class="prismrpg-roll-dialog-modern">
|
||||
{{! Header with character info }}
|
||||
<div class="dialog-header">
|
||||
<div class="character-info">
|
||||
<div class="character-name">{{actorName}}</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="item-name weapon">
|
||||
<i class="fas fa-sword"></i>
|
||||
<strong>{{rollTarget.weapon.name}}</strong>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollTarget.type}}
|
||||
{{#if (eq rollTarget.type "spell")}}
|
||||
<div class="item-name spell">
|
||||
<i class="fas fa-magic"></i>
|
||||
<strong>{{rollTarget.name}}</strong>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="dialog-content">
|
||||
{{! Weapon Options }}
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="option-section weapon-section">
|
||||
<div class="section-title">
|
||||
<i class="fas fa-crosshairs"></i>
|
||||
<span>Weapon Options</span>
|
||||
</div>
|
||||
|
||||
{{! Display weapon ranges }}
|
||||
{{#if (or (gt rollTarget.weapon.system.shortRange 0) (gt rollTarget.weapon.system.longRange 0))}}
|
||||
<div class="info-display">
|
||||
<i class="fas fa-bullseye"></i>
|
||||
<span class="info-text">
|
||||
{{#if (gt rollTarget.weapon.system.shortRange 0)}}
|
||||
Short: {{rollTarget.weapon.system.shortRange}} ft
|
||||
{{/if}}
|
||||
{{#if (gt rollTarget.weapon.system.longRange 0)}}
|
||||
{{#if (gt rollTarget.weapon.system.shortRange 0)}} • {{/if}}
|
||||
Long: {{rollTarget.weapon.system.longRange}} ft
|
||||
{{/if}}
|
||||
</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{! STR or DEX choice }}
|
||||
{{#if (or (eq rollType "weapon-attack") (eq rollType "weapon-damage-small") (eq rollType "weapon-damage-medium"))}}
|
||||
<div class="option-row">
|
||||
<label>Attack with:</label>
|
||||
<select name="attackAttribute" class="styled-select">
|
||||
<option value="str" {{#if (eq rollTarget.weapon.system.weaponType "melee")}}selected{{/if}}>
|
||||
<i class="fas fa-dumbbell"></i> Strength (+{{rollTarget.strMod}})
|
||||
</option>
|
||||
<option value="dex" {{#if (eq rollTarget.weapon.system.weaponType "ranged")}}selected{{/if}}>
|
||||
<i class="fas fa-running"></i> Dexterity (+{{rollTarget.dexMod}})
|
||||
</option>
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{! Ranged weapon checkboxes }}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "ranged")}}
|
||||
{{#if (or (eq rollType "weapon-attack") (eq rollType "monster-attack"))}}
|
||||
<div class="checkbox-group">
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" name="pointBlank" data-action="selectPointBlank" />
|
||||
<span class="checkbox-text">
|
||||
<i class="fas fa-bullseye-arrow"></i>
|
||||
Point Blank Range
|
||||
</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" name="beyondSkill" data-action="selectBeyondSkill" />
|
||||
<span class="checkbox-text">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
Beyond Skill Range
|
||||
</span>
|
||||
</label>
|
||||
<label class="checkbox-label">
|
||||
<input type="checkbox" name="letItFly" data-action="selectLetItFly" />
|
||||
<span class="checkbox-text">
|
||||
<i class="fas fa-dice-d20"></i>
|
||||
Let it Fly (Pure D20E)
|
||||
</span>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="option-row">
|
||||
<label>Aiming:</label>
|
||||
<select name="attackerAim" class="styled-select">
|
||||
{{selectOptions attackerAimChoices selected="simple"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{! Spell Options }}
|
||||
{{#if rollTarget.type}}
|
||||
{{#if (eq rollTarget.type "spell")}}
|
||||
<div class="option-section spell-section">
|
||||
<div class="section-title">
|
||||
<i class="fas fa-wand-magic"></i>
|
||||
<span>Spell Options</span>
|
||||
</div>
|
||||
|
||||
{{! Spell info display }}
|
||||
<div class="spell-info-display">
|
||||
<div class="info-badge characteristic">
|
||||
<i class="fas fa-brain"></i>
|
||||
<span>{{rollTarget.mentalCharacteristic}} ({{rollTarget.mentalCharValue}}, +{{rollTarget.value}})</span>
|
||||
</div>
|
||||
<div class="info-badge mana">
|
||||
<i class="fas fa-flask"></i>
|
||||
<span>{{rollTarget.system.manaCost}} Mana</span>
|
||||
</div>
|
||||
<div class="info-badge apc">
|
||||
<i class="fas fa-bolt"></i>
|
||||
<span>{{rollTarget.system.apc}} APC</span>
|
||||
</div>
|
||||
{{#if (gt rollTarget.system.manaUpkeep 0)}}
|
||||
<div class="info-badge upkeep">
|
||||
<i class="fas fa-repeat"></i>
|
||||
<span>{{rollTarget.system.manaUpkeep}}/round</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{! Upcast option }}
|
||||
{{#if rollTarget.system.canAscend}}
|
||||
<div class="option-row">
|
||||
<label>Upcast Level:</label>
|
||||
<select name="upcastLevel" class="styled-select">
|
||||
<option value="0">Base Level ({{rollTarget.system.level}})</option>
|
||||
<option value="1">+1 Level (+1 Mana, +1 APC)</option>
|
||||
<option value="2">+2 Levels (+2 Mana, +2 APC)</option>
|
||||
<option value="3">+3 Levels (+3 Mana, +3 APC)</option>
|
||||
<option value="4">+4 Levels (+4 Mana, +4 APC)</option>
|
||||
<option value="5">+5 Levels (+5 Mana, +5 APC)</option>
|
||||
<option value="6">+6 Levels (+6 Mana, +6 APC)</option>
|
||||
<option value="7">+7 Levels (+7 Mana, +7 APC)</option>
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{! Skill Options }}
|
||||
{{#if (eq rollType "skill")}}
|
||||
<div class="option-section skill-section">
|
||||
<div class="section-title">
|
||||
<i class="fas fa-dice-d20"></i>
|
||||
<span>Skill Options</span>
|
||||
</div>
|
||||
|
||||
{{! Choose which sub-attribute to use }}
|
||||
<div class="option-row">
|
||||
<label>Use Sub-Attribute:</label>
|
||||
<select name="skillSubAttribute" class="styled-select">
|
||||
<option value="{{rollTarget.subAttribute1}}" selected>
|
||||
{{rollTarget.subAttribute1Label}} (+{{rollTarget.subAttribute1Value}})
|
||||
</option>
|
||||
<option value="{{rollTarget.subAttribute2}}">
|
||||
{{rollTarget.subAttribute2Label}} (+{{rollTarget.subAttribute2Value}})
|
||||
</option>
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{! Advantage/Disadvantage }}
|
||||
{{#if hasAdvantage}}
|
||||
<div class="option-section">
|
||||
<div class="section-title">
|
||||
<i class="fas fa-balance-scale"></i>
|
||||
<span>{{localize "PRISMRPG.Roll.advantageDisadvantage"}}</span>
|
||||
</div>
|
||||
<div class="option-row">
|
||||
<select name="advantage" class="styled-select advantage-select">
|
||||
{{selectOptions choiceAdvantage selected=advantage}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{! Modifier }}
|
||||
{{#if hasModifier}}
|
||||
<div class="option-section">
|
||||
<div class="section-title">
|
||||
<i class="fas fa-plus-minus"></i>
|
||||
<span>{{localize "PRISMRPG.Roll.modifierBonusMalus"}}</span>
|
||||
</div>
|
||||
<div class="option-row">
|
||||
<select name="modifier" class="styled-select modifier-select">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{! Visibility }}
|
||||
<div class="option-section">
|
||||
<div class="section-title">
|
||||
<i class="fas fa-eye"></i>
|
||||
<span>{{localize "PRISMRPG.Roll.visibility"}}</span>
|
||||
</div>
|
||||
<div class="option-row">
|
||||
<select name="visibility" class="styled-select">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user