5 Commits

Author SHA1 Message Date
uberwald 65dfb3ddff Add effects and tabs 2025-12-13 21:13:26 +01:00
uberwald 809a7b80c2 Add effects and tabs 2025-12-13 19:34:04 +01:00
uberwald a0de5ce91a Add effects and tabs 2025-12-13 17:41:53 +01:00
uberwald 888b08fc8d Various items fixes and enhancements 2025-12-03 11:06:24 +01:00
uberwald 58d9b10251 Fix skills and multiple maneuvers per weapons 2025-11-29 11:14:16 +01:00
48 changed files with 3736 additions and 710 deletions
+122
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@@ -0,0 +1,122 @@
# Configuration des Types d'Armes - PRISM RPG
## Aperçu
Ce système permet de configurer et d'ajouter des types d'armes et des groupes d'armes personnalisés via les Settings de Foundry VTT.
## Fichiers Créés
### 1. `/module/settings.mjs`
- Enregistre les settings pour les types d'armes personnalisés
- Enregistre les settings pour les groupes d'armes personnalisés
- Crée le menu de configuration dans les Settings
### 2. `/module/applications/weapon-types-config.mjs`
- Application FormApplication pour éditer les types et groupes d'armes
- Interface avec onglets (Types d'Armes / Groupes d'Armes)
- Fonctionnalités d'ajout, édition et suppression
- Bouton de réinitialisation aux valeurs par défaut
### 3. `/templates/weapon-types-config.hbs`
- Template Handlebars pour l'interface de configuration
- Affichage en onglets
- Formulaires pour chaque type/groupe d'arme
### 4. `/styles/weapon-types-config.less`
- Styles CSS pour l'interface de configuration
- Design cohérent avec le système PRISM RPG
## Fichiers Modifiés
### 1. `/module/config/weapon.mjs`
- Conversion des constantes `TYPE` et `WEAPON_GROUP` en Proxies dynamiques
- Ajout de fonctions `getWeaponTypes()` et `getWeaponGroups()`
- Les types/groupes sont maintenant chargés depuis les settings
- Rétrocompatibilité maintenue
### 2. `/module/models/weapon.mjs`
- Import des fonctions `getWeaponTypeChoices()` et `getWeaponGroupChoices()`
- Utilisation de fonctions dynamiques au lieu de constantes statiques
- Les choix sont mis à jour automatiquement depuis les settings
### 3. `/prism-rpg.mjs`
- Import du module `settings.mjs`
- Appel de `registerSettings()` dans le hook `init`
### 4. `/module/applications/_module.mjs`
- Export de `WeaponTypesConfig`
### 5. `/module/utils.mjs`
- Ajout du template `weapon-types-config.hbs` dans les templates préchargés
### 6. `/styles/fvtt-prism-rpg.less`
- Import du fichier `weapon-types-config.less`
### 7. `/lang/en.json`
- Ajout de toutes les clés de traduction pour les settings
- Section `Settings` avec toutes les chaînes nécessaires
## Utilisation
### Pour les Game Masters
1. Ouvrir les **Settings** de Foundry VTT
2. Aller dans **Game Settings**
3. Chercher **Configure Weapons** dans la section PRISM RPG
4. Cliquer sur le bouton pour ouvrir l'interface de configuration
### Interface de Configuration
#### Onglet "Weapon Types"
- **ID**: Identifiant unique (non modifiable pour les types par défaut)
- **Label**: Nom affiché du type d'arme
- **APC**: Coût en points d'action
- **Hands**: Nombre de mains requises (0, 1, ou 2)
#### Onglet "Weapon Groups"
- **ID**: Identifiant unique (non modifiable pour les groupes par défaut)
- **Label**: Nom affiché du groupe
- **Passive ID**: Identifiant de la passive
- **Passive Label**: Nom de la passive
- **Passive Description**: Description de l'effet de la passive
### Ajout d'un Type/Groupe d'Arme
1. Cliquer sur le bouton **+** dans l'onglet approprié
2. Un nouvel ID unique sera généré automatiquement
3. Remplir les champs
4. Cliquer sur **Save Changes**
### Suppression d'un Type/Groupe d'Arme
1. Cliquer sur l'icône **poubelle** à côté du type/groupe
2. L'entrée sera supprimée
3. Cliquer sur **Save Changes**
### Réinitialisation
Le bouton **Reset to Defaults** permet de revenir aux valeurs par défaut du système.
## Types d'Armes par Défaut
- **Light** (Légère) - 1 APC, 1 main
- **One-Handed** (Une main) - 2 APC, 1 main
- **Heavy** (Lourde) - 3 APC, 2 mains
- **Projectile** - Variable APC, 2 mains
## Groupes d'Armes par Défaut
1. **Longsword** - Passive: Turning Edge
2. **Warhammer** - Passive: Puncturing Blows
3. **Battleaxe** - Passive: Shield Eater
4. **Dagger** - Passive: Balancing Stance
5. **Crossbow** - Passive: Boltlock
6. **Longbow** - Passive: Volley Fire
## Remarques Techniques
- Les modifications sont sauvegardées au niveau du **monde** (scope: world)
- Un rechargement de la page est déclenché après sauvegarde
- Les valeurs par défaut restent toujours disponibles
- Les types/groupes personnalisés sont fusionnés avec les valeurs par défaut
- Utilisation de Proxies JavaScript pour une compatibilité maximale
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--font-secondary: "BaskervilleBold", serif;
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
}
.tab[data-group]:not(.active) {
display: none;
}
.initiative-area {
min-width: 8rem;
max-width: 8rem;
@@ -78,6 +81,9 @@ i.prismrpg {
.initiative-minus {
margin-right: 8px;
}
.prismrpg {
/* Weapon Types Configuration Dialog */
}
.prismrpg .character-sheet-common label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
@@ -1550,6 +1556,96 @@ i.prismrpg {
.prismrpg .weapon-content label {
flex: 10%;
}
.prismrpg .weapon-content .weapon-passives legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.prismrpg .weapon-content .weapon-passives legend button {
padding: 2px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-passives .passive-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
}
.prismrpg .weapon-content .weapon-passives .passive-item:last-child {
margin-bottom: 0;
}
.prismrpg .weapon-content .weapon-passives .passive-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
}
.prismrpg .weapon-content .weapon-passives .passive-header input[type="text"] {
flex: 1;
}
.prismrpg .weapon-content .weapon-passives .passive-header button {
padding: 4px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-passives .passive-header button[data-action="delete-passive"] {
color: var(--color-text-danger, #c00);
}
.prismrpg .weapon-content .weapon-passives .passive-header button[data-action="delete-passive"]:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
.prismrpg .weapon-content .weapon-passives .hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
.prismrpg .weapon-content .weapon-maneuvers legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.prismrpg .weapon-content .weapon-maneuvers legend button {
padding: 2px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-item:last-child {
margin-bottom: 0;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header input[type="text"] {
flex: 1;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header button {
padding: 4px 8px;
font-size: 12px;
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header button[data-action="delete-maneuver"] {
color: var(--color-text-danger, #c00);
}
.prismrpg .weapon-content .weapon-maneuvers .maneuver-header button[data-action="delete-maneuver"]:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
.prismrpg .weapon-content .weapon-maneuvers .hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
.prismrpg .armor-content {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
@@ -2004,6 +2100,54 @@ i.prismrpg {
.prismrpg .equipment-content label {
flex: 10%;
}
.prismrpg .equipment-content .kit-passive {
margin-bottom: 16px;
}
.prismrpg .equipment-content .special-activations legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
}
.prismrpg .equipment-content .special-activations legend button {
padding: 2px 8px;
font-size: 12px;
}
.prismrpg .equipment-content .special-activations .activation-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
}
.prismrpg .equipment-content .special-activations .activation-item:last-child {
margin-bottom: 0;
}
.prismrpg .equipment-content .special-activations .activation-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
}
.prismrpg .equipment-content .special-activations .activation-header input[type="text"] {
flex: 1;
}
.prismrpg .equipment-content .special-activations .activation-header button {
padding: 4px 8px;
font-size: 12px;
}
.prismrpg .equipment-content .special-activations .activation-header button[data-action="delete-special-activation"] {
color: var(--color-text-danger, #c00);
}
.prismrpg .equipment-content .special-activations .activation-header button[data-action="delete-special-activation"]:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
.prismrpg .equipment-content .special-activations .hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
.prismrpg .shield-content {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
@@ -2412,6 +2556,441 @@ i.prismrpg {
.prismrpg .class-content label {
flex: 10%;
}
.prismrpg .character-path-content {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
overflow: auto;
}
.prismrpg .character-path-content nav.tabs [data-tab] {
color: #636060;
}
.prismrpg .character-path-content nav.tabs [data-tab].active {
color: #252424;
}
.prismrpg .character-path-content input:disabled,
.prismrpg .character-path-content select:disabled {
background-color: rgba(0, 0, 0, 0.2);
border-color: transparent;
color: var(--color-dark-3);
}
.prismrpg .character-path-content input,
.prismrpg .character-path-content select {
height: 1.5rem;
background-color: rgba(0, 0, 0, 0.1);
border-color: var(--color-dark-6);
color: var(--color-dark-2);
}
.prismrpg .character-path-content input[name="name"] {
height: 2.5rem;
margin-right: 4px;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
border: none;
}
.prismrpg .character-path-content fieldset {
margin-bottom: 4px;
border-radius: 4px;
}
.prismrpg .character-path-content .form-fields input,
.prismrpg .character-path-content .form-fields select {
text-align: center;
font-size: calc(var(--font-size-standard) * 1);
}
.prismrpg .character-path-content .form-fields select {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
.prismrpg .character-path-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-weight: bold;
letter-spacing: 1px;
}
.prismrpg .character-path-content .form-fields {
padding-top: 4px;
}
.prismrpg .character-path-content .form-group {
display: flex;
flex: 1;
flex-direction: row;
}
.prismrpg .character-path-content .form-group label {
align-content: center;
min-width: 10rem;
max-width: 10rem;
}
.prismrpg .character-path-content .form-group select,
.prismrpg .character-path-content .form-group input {
text-align: left;
min-width: 12rem;
max-width: 12rem;
}
.prismrpg .character-path-content .form-group input[type="checkbox"] {
min-width: 1.2rem;
max-width: 1.2rem;
margin-right: 0.5rem;
}
.prismrpg .character-path-content label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
flex: 50%;
}
.prismrpg .character-path-content .align-top {
align-self: flex-start;
padding: 0.1rem;
margin-right: 0.2rem;
}
.prismrpg .character-path-content .shift-right {
margin-left: 2rem;
}
.prismrpg .character-path-content .header {
display: flex;
}
.prismrpg .character-path-content .header img {
width: 50px;
height: 50px;
}
.prismrpg .character-path-content input[type="checkbox"] {
font-size: var(--font-size-14);
width: 20px;
padding-top: 0;
}
.prismrpg .character-path-content input[type="checkbox"]:checked {
background-color: rgba(0, 0, 0, 0.1);
}
.prismrpg .character-path-content input[type="checkbox"]:checked::after {
color: rgba(0, 0, 0, 0.1);
}
.prismrpg .effects-container {
padding: 0.5rem;
}
.prismrpg .effect-category {
margin-bottom: 1rem;
border: 1px solid rgba(0, 0, 0, 0.2);
border-radius: 4px;
overflow: hidden;
background: rgba(255, 255, 255, 0.02);
}
.prismrpg .effect-category:last-child {
margin-bottom: 0;
}
.prismrpg .stat-list {
list-style: none;
margin: 0;
padding: 0;
}
.prismrpg .stat-list.alternate-list .list-item {
padding: 0.4rem 0.6rem;
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
align-items: center;
gap: 0.5rem;
min-height: 32px;
}
.prismrpg .stat-list.alternate-list .list-item.items-title-bg {
background: linear-gradient(to bottom, rgba(0, 0, 0, 0.25), rgba(0, 0, 0, 0.15));
border-bottom: 2px solid rgba(0, 0, 0, 0.4);
padding: 0.5rem 0.6rem;
font-weight: bold;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
}
.prismrpg .stat-list.alternate-list .list-item.items-title-bg h3 {
margin: 0;
font-size: 1rem;
font-family: var(--font-secondary);
color: rgba(0, 0, 0, 0.9);
text-shadow: 0 1px 2px rgba(255, 255, 255, 0.3);
font-weight: bold;
}
.prismrpg .stat-list.alternate-list .list-item.items-title-bg .short-label {
font-size: 0.7rem;
text-transform: uppercase;
font-weight: 600;
color: rgba(0, 0, 0, 0.7);
letter-spacing: 0.5px;
}
.prismrpg .stat-list.alternate-list .list-item.list-item-shadow {
transition: all 0.2s ease;
background: rgba(255, 255, 255, 0.05);
}
.prismrpg .stat-list.alternate-list .list-item.list-item-shadow:hover {
background: rgba(255, 255, 255, 0.15);
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
}
.prismrpg .stat-list.alternate-list .list-item:last-child {
border-bottom: none;
}
.prismrpg .sheet-competence-img {
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.3);
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
.prismrpg .item-name-img {
display: flex;
align-items: center;
flex-shrink: 0;
text-decoration: none;
}
.prismrpg .item-name-img:hover .sheet-competence-img {
border-color: rgba(13, 110, 253, 0.6);
box-shadow: 0 2px 4px rgba(13, 110, 253, 0.3);
}
.prismrpg .item-name-label-header-long {
flex: 2;
display: flex;
align-items: center;
}
.prismrpg .item-name-label-header-long .items-title-text {
font-weight: bold;
}
.prismrpg .item-name-label-long {
flex: 2;
font-weight: 500;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.9);
font-size: 0.9rem;
}
.prismrpg .item-field-label-short {
flex: 0 0 90px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
.prismrpg .item-field-label-medium {
flex: 0 0 100px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
.prismrpg .item-filler {
flex: 1;
min-width: 10px;
}
.prismrpg .item-controls {
display: flex;
gap: 0.3rem;
align-items: center;
flex-shrink: 0;
}
.prismrpg .item-controls.item-controls-fixed {
flex: 0 0 auto;
}
.prismrpg .item-controls.effect-controls {
gap: 0.25rem;
}
.prismrpg .effect-control {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.2);
background: linear-gradient(to bottom, rgba(255, 255, 255, 0.8), rgba(240, 240, 240, 0.8));
border-radius: 4px;
cursor: pointer;
transition: all 0.15s ease;
color: rgba(0, 0, 0, 0.7);
text-decoration: none;
padding: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
}
.prismrpg .effect-control i {
font-size: 0.85rem;
margin: 0;
}
.prismrpg .effect-control:hover {
background: linear-gradient(to bottom, #ffffff, #e6e6e6);
border-color: rgba(0, 0, 0, 0.4);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
transform: translateY(-1px);
}
.prismrpg .effect-control:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
.prismrpg .effect-control.item-edit:hover {
background: linear-gradient(to bottom, rgba(13, 110, 253, 0.2), rgba(13, 110, 253, 0.3));
color: #0d6efd;
border-color: rgba(13, 110, 253, 0.5);
}
.prismrpg .effect-control[data-action="create-effect"] {
width: auto;
padding: 0.3rem 0.5rem;
gap: 0.3rem;
font-size: 0.7rem;
font-weight: 600;
background: linear-gradient(to bottom, rgba(40, 167, 69, 0.25), rgba(40, 167, 69, 0.35));
border-color: rgba(40, 167, 69, 0.4);
color: #19642a;
text-transform: uppercase;
letter-spacing: 0.3px;
}
.prismrpg .effect-control[data-action="create-effect"]:hover {
background: linear-gradient(to bottom, rgba(40, 167, 69, 0.35), rgba(40, 167, 69, 0.45));
border-color: rgba(40, 167, 69, 0.6);
color: #19642a;
}
.prismrpg .effect-control[data-action="create-effect"] i {
font-size: 0.75rem;
}
.prismrpg .effect-control[data-action="effect-delete"]:hover {
background: linear-gradient(to bottom, rgba(220, 53, 69, 0.2), rgba(220, 53, 69, 0.3));
color: #dc3545;
border-color: rgba(220, 53, 69, 0.5);
}
.prismrpg .flexrow {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.5rem;
}
.prismrpg .weapon-types-config {
padding: 0;
}
.prismrpg .weapon-types-config .sheet-tabs {
margin: 0;
border-bottom: 2px solid #444;
}
.prismrpg .weapon-types-config .content {
padding: 0.5rem;
max-height: 60vh;
overflow-y: auto;
}
.prismrpg .weapon-types-config .section-header {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 1em;
font-weight: bold;
margin-bottom: 0.5rem;
padding-bottom: 0.25rem;
border-bottom: 1px solid #666;
}
.prismrpg .weapon-types-config .weapon-type-entry,
.prismrpg .weapon-types-config .weapon-group-entry {
background: rgba(0, 0, 0, 0.3);
padding: 0.75rem;
margin-bottom: 0.75rem;
border-radius: 4px;
border: 1px solid #555;
display: flex;
gap: 0.75rem;
align-items: start;
}
.prismrpg .weapon-types-config .weapon-type-entry .form-fields {
display: grid;
grid-template-columns: 100px 3fr 70px 70px;
gap: 0.75rem;
flex: 1;
align-items: center;
}
.prismrpg .weapon-types-config .weapon-group-entry .form-fields {
display: grid;
grid-template-columns: 120px 2fr 120px 150px 3fr;
gap: 0.75rem;
flex: 1;
align-items: center;
}
.prismrpg .weapon-types-config .form-group {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.prismrpg .weapon-types-config .form-group label {
font-size: 0.75em;
color: #fff;
font-weight: bold;
white-space: nowrap;
text-shadow: 0 0 2px rgba(0, 0, 0, 0.8);
}
.prismrpg .weapon-types-config input[type="text"],
.prismrpg .weapon-types-config input[type="number"],
.prismrpg .weapon-types-config textarea {
background: rgba(0, 0, 0, 0.5);
border: 1px solid #666;
color: #fff;
padding: 0.2rem 0.4rem;
border-radius: 3px;
font-size: 0.9em;
}
.prismrpg .weapon-types-config input[readonly] {
background: rgba(0, 0, 0, 0.7);
color: #999;
cursor: not-allowed;
font-size: 0.8em;
}
.prismrpg .weapon-types-config textarea {
resize: vertical;
min-height: 40px;
font-size: 0.85em;
}
.prismrpg .weapon-types-config button[data-action] {
background: rgba(100, 100, 100, 0.5);
border: 1px solid #666;
color: #fff;
padding: 0.2rem 0.4rem;
border-radius: 3px;
cursor: pointer;
transition: all 0.2s;
}
.prismrpg .weapon-types-config button[data-action]:hover {
background: rgba(150, 150, 150, 0.5);
border-color: #888;
}
.prismrpg .weapon-types-config button[data-action="delete-weapon-type"],
.prismrpg .weapon-types-config button[data-action="delete-weapon-group"] {
background: rgba(139, 0, 0, 0.5);
align-self: center;
padding: 0.25rem;
min-width: auto;
width: auto;
font-size: 0.9em;
flex-shrink: 0;
}
.prismrpg .weapon-types-config button[data-action="delete-weapon-type"]:hover,
.prismrpg .weapon-types-config button[data-action="delete-weapon-group"]:hover {
background: rgba(200, 0, 0, 0.7);
}
.prismrpg .weapon-types-config .sheet-footer {
display: flex;
justify-content: space-between;
padding: 1rem;
border-top: 2px solid #444;
gap: 1rem;
}
.prismrpg .weapon-types-config .sheet-footer button {
padding: 0.5rem 1rem;
font-size: 1em;
}
.prismrpg .weapon-types-config .weapon-types-list,
.prismrpg .weapon-types-config .weapon-groups-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.prismrpg .weapon-types-config .flexrow {
display: flex;
gap: 1rem;
align-items: flex-start;
}
.application.dialog.prismrpg {
color: var(--color-dark-1);
}
+155 -8
View File
@@ -60,6 +60,24 @@
}
},
"Character": {
"str": {
"label": "Strength"
},
"dex": {
"label": "Dexterity"
},
"con": {
"label": "Constitution"
},
"int": {
"label": "Intelligence"
},
"wis": {
"label": "Wisdom"
},
"cha": {
"label": "Charisma"
},
"FIELDS": {
"moneys": {
"tinbit": {
@@ -282,6 +300,18 @@
},
"money": {
"label": "Money unit"
},
"isKit": {
"label": "Is Kit?"
},
"passive": {
"label": "Passive Name"
},
"passiveDescription": {
"label": "Passive Description"
},
"specialActivations": {
"label": "Special Activations"
}
}
},
@@ -372,6 +402,11 @@
"damage": "Damage",
"description": "Description",
"details": "Details",
"effects": "Effects",
"source": "Source",
"temporary": "Temporary",
"passive": "Passive",
"inactive": "Inactive",
"dex": "DEX",
"equipment": "Equipment",
"experience": "Experience",
@@ -475,6 +510,7 @@
"encumbranceLoad": "Encumbrance Load",
"isHelmet": "Is Helmet?",
"equipped": "Equipped?",
"isImplement": "Is Implement?",
"armorPassive": "Armor Passive",
"passiveName": "Passive Name",
"passiveDescription": "Passive Description",
@@ -499,11 +535,22 @@
"hands": "Hands Required",
"groupPassive": "Weapon Group Passive",
"groupPassiveName": "Group Passive Name",
"weaponPassive": "Weapon Passive",
"weaponManeuver": "Weapon Maneuver",
"weaponPassives": "Weapon Passives",
"addPassive": "Add Passive",
"deletePassive": "Delete Passive",
"weaponManeuvers": "Weapon Maneuvers",
"addManeuver": "Add Maneuver",
"deleteManeuver": "Delete Maneuver",
"maneuverName": "Maneuver Name",
"maneuverDescription": "Maneuver Description",
"weaponAugment": "Weapon Augment",
"isKit": "Is Kit?",
"kitPassive": "Kit Passive",
"specialActivations": "Special Activations",
"addSpecialActivation": "Add Special Activation",
"deleteSpecialActivation": "Delete Special Activation",
"activationName": "Activation Name",
"activationDescription": "Activation Description",
"shieldType": "Shield Type",
"blockAPC": "Block APC",
"shieldRating": "Shield Rating (SR)",
@@ -635,9 +682,19 @@
"heavy": "Heavy Armor"
},
"WeaponGroup": {
"shortsword": "Shortsword",
"longsword": "Longsword",
"warhammer": "Warhammer",
"greatsword": "Greatsword",
"handaxe": "Handaxe",
"battleaxe": "Battleaxe",
"greataxe": "Greataxe",
"club": "Club",
"mace": "Mace",
"greatMaul": "Great Maul",
"javelin": "Javelin",
"spear": "Spear",
"longSpear": "Long Spear",
"warhammer": "Warhammer",
"dagger": "Dagger",
"crossbow": "Crossbow",
"longbow": "Longbow"
@@ -666,6 +723,9 @@
"violet": "Violet"
},
"Hint": {
"noPassives": "No passives defined. Click the + button to add one.",
"noSpecialActivations": "No special activations defined. Click the + button to add one.",
"noManeuvers": "No maneuvers defined. Click the + button to add one.",
"isCoreSkill": "Check this if this is your character's chosen Core Skill",
"attributeBonus": "Choose which attribute receives the +2 bonus",
"advancedChecks": "Only Core Skills allow advanced checks",
@@ -982,10 +1042,10 @@
"Warning": {},
"Weapon": {
"Type": {
"light": "Light Weapon",
"oneHanded": "One-Handed Weapon",
"heavy": "Heavy Weapon",
"projectile": "Projectile Weapon"
"light": "Light",
"oneHanded": "One-Handed",
"heavy": "Heavy",
"projectile": "Projectile"
},
"Group": {
"longsword": "Longsword",
@@ -995,6 +1055,42 @@
"crossbow": "Crossbow",
"longbow": "Longbow"
},
"Passive": {
"quickBlade": "Quick Blade",
"turningEdge": "Turning Edge",
"cleave": "Cleave",
"throwingAxe": "Throwing Axe",
"shieldEater": "Shield Eater",
"devastatingBlow": "Devastating Blow",
"stun": "Stun",
"armorBreaker": "Armor Breaker",
"earthshatter": "Earthshatter",
"piercingThrow": "Piercing Throw",
"reach": "Reach",
"extendedReach": "Extended Reach",
"puncturingBlows": "Puncturing Blows",
"balancingStance": "Balancing Stance",
"boltlock": "Boltlock",
"volleyFire": "Volley Fire"
},
"PassiveDescription": {
"quickBlade": "Your attacks with shortswords cost 1 less APC (minimum 1).",
"turningEdge": "When you successfully parry an attack, you may immediately make a free attack against the attacker.",
"cleave": "When you kill an enemy, you may make a free attack against an adjacent enemy.",
"throwingAxe": "Handaxes can be thrown with a range of 20/60 feet.",
"shieldEater": "Your attacks ignore shield bonuses to defense.",
"devastatingBlow": "Your critical hits deal maximum damage instead of rolling.",
"stun": "When you hit with a club, the target must make a CON save or be stunned until the end of their next turn.",
"armorBreaker": "Your attacks ignore 3 points of armor.",
"earthshatter": "When you hit with a great maul, all enemies within 5 feet must make a DEX save or be knocked prone.",
"piercingThrow": "Your javelin throws ignore cover and deal +2 damage.",
"reach": "Your spear attacks have 10 feet of reach.",
"extendedReach": "Your long spear attacks have 15 feet of reach.",
"puncturingBlows": "Your attacks ignore 2 points of armor.",
"balancingStance": "You gain +1 to defense when wielding a dagger.",
"boltlock": "Reloading costs 0 APC instead of the normal reload cost.",
"volleyFire": "You may attack two targets with a single attack action."
},
"DamageType": {
"piercing": "Piercing",
"bludgeoning": "Bludgeoning",
@@ -1179,6 +1275,56 @@
"label": "Class Features"
}
}
},
"Settings": {
"customWeaponTypes": {
"name": "Custom Weapon Types",
"hint": "Custom weapon types configured for this world"
},
"customWeaponGroups": {
"name": "Custom Weapon Groups",
"hint": "Custom weapon groups configured for this world"
},
"weaponTypesConfig": {
"name": "Weapon Types Configuration",
"hint": "Configure weapon types and weapon groups",
"label": "Configure Weapons",
"title": "Weapon Types & Groups Configuration"
},
"tabs": {
"weaponTypes": "Weapon Types",
"weaponGroups": "Weapon Groups"
},
"weaponTypes": {
"header": "Weapon Types"
},
"weaponType": {
"id": "ID",
"label": "Label",
"apc": "Action Point Cost",
"hands": "Hands Required"
},
"weaponGroups": {
"header": "Weapon Groups"
},
"weaponGroup": {
"id": "ID",
"label": "Label",
"passive": "Passive ID",
"passiveLabel": "Passive Label",
"passiveDescription": "Passive Description"
},
"addWeaponType": "Add Weapon Type",
"deleteWeaponType": "Delete Weapon Type",
"addWeaponGroup": "Add Weapon Group",
"deleteWeaponGroup": "Delete Weapon Group",
"resetDefaults": "Reset to Defaults",
"save": "Save Changes",
"weaponTypesSaved": "Weapon types and groups saved successfully",
"resetConfirm": {
"title": "Reset to Defaults?",
"content": "This will reset all weapon types and groups to their default values. Are you sure?"
}
}
},
"TYPES": {
@@ -1198,7 +1344,8 @@
"vulnerability": "Vulnerability",
"weapon": "Weapon",
"race": "Race",
"class": "Class"
"class": "Class",
"character-path": "Character Path"
}
}
}
+2
View File
@@ -11,3 +11,5 @@ export { default as PrismRPGShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as PrismRPGMiracleSheet } from "./sheets/miracle-sheet.mjs"
export { default as PrismRPGRaceSheet } from "./sheets/race-sheet.mjs"
export { default as PrismRPGClassSheet } from "./sheets/class-sheet.mjs"
export { default as PrismRPGCharacterPathSheet } from "./sheets/character-path-sheet.mjs"
export { WeaponTypesConfig } from "./weapon-types-config.mjs"
@@ -19,10 +19,32 @@ export default class PrismRPGArmorSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
context.enrichedAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.augmentDescription, { async: true })
@@ -31,6 +31,9 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
actions: {
toggleSheet: PrismRPGItemSheet.#onToggleSheet,
editImage: PrismRPGItemSheet.#onEditImage,
"create-effect": PrismRPGItemSheet.#onCreateActiveEffect,
"effect-edit": PrismRPGItemSheet.#onEffectEdit,
"effect-delete": PrismRPGItemSheet.#onEffectDelete,
},
}
@@ -65,6 +68,7 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
context.system = this.document.system
context.source = this.document.toObject()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.effectCategories = this.#prepareActiveEffectCategories(this.document.effects)
context.isEditMode = this.isEditMode
context.isPlayMode = this.isPlayMode
context.isEditable = this.isEditable
@@ -75,6 +79,20 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
nav.querySelectorAll('[data-tab]').forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault()
const tab = event.currentTarget.dataset.tab
this.tabGroups[group] = tab
this.render()
})
})
}
}
// #region Drag-and-Drop Workflow
@@ -189,5 +207,99 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
})
return fp.browse()
}
/**
* Prepare Active Effects organized by category (temporary, passive, inactive).
* @param {ActiveEffect[]} effects The raw Active Effects collection
* @returns {object} The categorized effects
* @private
*/
#prepareActiveEffectCategories(effects) {
// Define effect header categories
const categories = {
temporary: {
type: "temporary",
label: game.i18n.localize("PRISMRPG.Label.temporary"),
effects: [],
},
passive: {
type: "passive",
label: game.i18n.localize("PRISMRPG.Label.passive"),
effects: [],
},
inactive: {
type: "inactive",
label: game.i18n.localize("PRISMRPG.Label.inactive"),
effects: [],
},
}
// Iterate over active effects, classifying them into categories
for (let e of effects) {
const effect = e.toObject()
if (e.disabled) categories.inactive.effects.push(effect)
else if (e.isTemporary) categories.temporary.effects.push(effect)
else categories.passive.effects.push(effect)
}
return categories
}
/**
* Handle creating a new Active Effect on the Item.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
* @private
*/
static async #onCreateActiveEffect(event, target) {
const effectType = target.dataset.effectType
let durationValue = undefined
let disabled = false
if (effectType === "temporary") {
durationValue = 10
}
if (effectType === "inactive") {
disabled = true
}
const effectData = {
name: game.i18n.format("DOCUMENT.New", { type: game.i18n.localize("DOCUMENT.ActiveEffect") }),
img: "icons/svg/aura.svg",
origin: this.document.uuid,
disabled: disabled,
changes: [],
duration: durationValue !== undefined ? { rounds: durationValue } : {},
flags: {}
}
await this.document.createEmbeddedDocuments("ActiveEffect", [effectData])
}
/**
* Handle editing an Active Effect on the Item.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
* @private
*/
static async #onEffectEdit(event, target) {
const li = target.closest(".item")
const effectId = li.dataset.itemId
const effect = this.document.effects.get(effectId)
if (!effect) return
effect.sheet.render(true)
}
/**
* Handle deleting an Active Effect from the Item.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
* @private
*/
static async #onEffectDelete(event, target) {
const li = target.closest(".item")
const effectId = li.dataset.itemId
const effect = this.document.effects.get(effectId)
if (!effect) return
await effect.delete()
}
// #endregion
}
@@ -0,0 +1,50 @@
import PrismRPGItemSheet from "./base-item-sheet.mjs"
export default class PrismRPGCharacterPathSheet extends PrismRPGItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character-path"],
position: {
width: 600,
},
window: {
contentClasses: ["character-path-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-prism-rpg/templates/character-path.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -20,9 +20,31 @@ export default class PrismRPGClassSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedAttributeBonuses = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.attributeBonuses, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
@@ -19,10 +19,75 @@ export default class PrismRPGEquipmentSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
// Enrich passive description if equipment is a kit
if (this.document.system.isKit && this.document.system.passiveDescription) {
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
}
// Enrich descriptions for all special activations
context.enrichedSpecialActivations = await Promise.all(
this.document.system.specialActivations.map(async (activation) => ({
...activation,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(activation.description, { async: true })
}))
)
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
// Add event listeners for special activation management
this.element.querySelectorAll('[data-action="add-special-activation"]').forEach(el => {
el.addEventListener("click", this._onAddSpecialActivation.bind(this))
})
this.element.querySelectorAll('[data-action="delete-special-activation"]').forEach(el => {
el.addEventListener("click", this._onDeleteSpecialActivation.bind(this))
})
}
async _onAddSpecialActivation(event) {
event.preventDefault()
const specialActivations = [...this.document.system.specialActivations]
specialActivations.push({ name: "", description: "" })
await this.document.update({ "system.specialActivations": specialActivations })
}
async _onDeleteSpecialActivation(event) {
event.preventDefault()
const index = parseInt(event.currentTarget.closest("[data-activation-index]").dataset.activationIndex)
const specialActivations = this.document.system.specialActivations.filter((_, i) => i !== index)
await this.document.update({ "system.specialActivations": specialActivations })
}
}
@@ -19,9 +19,32 @@ export default class PrismRPGMiracleSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
+22
View File
@@ -19,9 +19,31 @@ export default class PrismRPGRaceSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedRacialPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.racialPassiveDescription, { async: true })
context.enrichedSubraceAbilityDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.subraceAbilityDescription, { async: true })
@@ -19,4 +19,32 @@ export default class PrismRPGRacialAbilitySheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
}
@@ -19,9 +19,32 @@ export default class PrismRPGShieldSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedBlockAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.blockAugmentDescription, { async: true })
return context
@@ -19,9 +19,32 @@ export default class PrismRPGSpellSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedColorEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.colorEffect, { async: true })
context.enrichedAscensionEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ascensionEffect, { async: true })
+91 -2
View File
@@ -19,13 +19,102 @@ export default class PrismRPGWeaponSheet extends PrismRPGItemSheet {
},
}
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
context.enrichedManeuverDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.maneuverDescription, { async: true })
// Enrich descriptions for all passives
context.enrichedPassives = await Promise.all(
this.document.system.passives.map(async (passive) => ({
...passive,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(passive.description, { async: true })
}))
)
// Enrich descriptions for all maneuvers
context.enrichedManeuvers = await Promise.all(
this.document.system.maneuvers.map(async (maneuver) => ({
...maneuver,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(maneuver.description, { async: true })
}))
)
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
// Add event listeners for passive management
this.element.querySelectorAll('[data-action="add-passive"]').forEach(el => {
el.addEventListener("click", this._onAddPassive.bind(this))
})
this.element.querySelectorAll('[data-action="delete-passive"]').forEach(el => {
el.addEventListener("click", this._onDeletePassive.bind(this))
})
// Add event listeners for maneuver management
this.element.querySelectorAll('[data-action="add-maneuver"]').forEach(el => {
el.addEventListener("click", this._onAddManeuver.bind(this))
})
this.element.querySelectorAll('[data-action="delete-maneuver"]').forEach(el => {
el.addEventListener("click", this._onDeleteManeuver.bind(this))
})
}
async _onAddPassive(event) {
event.preventDefault()
const passives = [...this.document.system.passives]
passives.push({ name: "", description: "" })
await this.document.update({ "system.passives": passives })
}
async _onDeletePassive(event) {
event.preventDefault()
const index = parseInt(event.currentTarget.closest("[data-passive-index]").dataset.passiveIndex)
const passives = this.document.system.passives.filter((_, i) => i !== index)
await this.document.update({ "system.passives": passives })
}
async _onAddManeuver(event) {
event.preventDefault()
const maneuvers = [...this.document.system.maneuvers]
maneuvers.push({ name: "", description: "" })
await this.document.update({ "system.maneuvers": maneuvers })
}
async _onDeleteManeuver(event) {
event.preventDefault()
const index = parseInt(event.currentTarget.closest("[data-maneuver-index]").dataset.maneuverIndex)
const maneuvers = this.document.system.maneuvers.filter((_, i) => i !== index)
await this.document.update({ "system.maneuvers": maneuvers })
}
}
+219
View File
@@ -0,0 +1,219 @@
/**
* Application to configure weapon types and groups
*/
import { getWeaponTypes, getWeaponGroups } from "../config/weapon.mjs"
export class WeaponTypesConfig extends FormApplication {
constructor(object, options) {
super(object, options)
// Store working copies that won't trigger settings changes
this.workingTypes = null
this.workingGroups = null
}
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
title: game.i18n.localize("PRISMRPG.Settings.weaponTypesConfig.title"),
id: "weapon-types-config",
classes: ["prismrpg", "weapon-types-config"],
template: "systems/fvtt-prism-rpg/templates/weapon-types-config.hbs",
width: 1000,
height: "auto",
closeOnSubmit: true,
submitOnChange: false,
tabs: [{ navSelector: ".tabs", contentSelector: ".content", initial: "types" }]
})
}
getData() {
const data = super.getData()
// Get default weapon types from config with proper translation keys
const defaultTypes = getWeaponTypes()
// Get default weapon groups from config with proper translation keys
const defaultGroups = getWeaponGroups()
// Initialize working copies on first render
if (!this.workingTypes) {
const customTypes = game.settings.get("fvtt-prism-rpg", "customWeaponTypes") || {}
this.workingTypes = foundry.utils.deepClone(customTypes)
}
if (!this.workingGroups) {
const customGroups = game.settings.get("fvtt-prism-rpg", "customWeaponGroups") || {}
this.workingGroups = foundry.utils.deepClone(customGroups)
}
// Merge default and working copies
data.weaponTypes = {}
const mergedTypes = foundry.utils.mergeObject(defaultTypes, this.workingTypes, { inplace: false })
console.log("Merged types in getData:", mergedTypes)
for (const [key, type] of Object.entries(mergedTypes)) {
data.weaponTypes[key] = {
...type,
// Translate label if it's a translation key
label: type.label.startsWith("PRISMRPG.") ? game.i18n.localize(type.label) : type.label,
// Mark if it's a custom type (can be deleted)
isCustom: key.startsWith("custom_")
}
}
data.weaponGroups = {}
const mergedGroups = foundry.utils.mergeObject(defaultGroups, this.workingGroups, { inplace: false })
for (const [key, group] of Object.entries(mergedGroups)) {
data.weaponGroups[key] = {
...group,
// Translate labels if they're translation keys
label: group.label.startsWith("PRISMRPG.") ? game.i18n.localize(group.label) : group.label,
passiveLabel: group.passiveLabel.startsWith("PRISMRPG.") ? game.i18n.localize(group.passiveLabel) : group.passiveLabel,
passiveDescription: group.passiveDescription.startsWith("PRISMRPG.") ? game.i18n.localize(group.passiveDescription) : group.passiveDescription,
// Mark if it's a custom group (can be deleted)
isCustom: key.startsWith("custom_")
}
}
return data
}
activateListeners(html) {
super.activateListeners(html)
// Add new weapon type
html.find('[data-action="add-weapon-type"]').click(this._onAddWeaponType.bind(this))
// Delete weapon type
html.find('[data-action="delete-weapon-type"]').click(this._onDeleteWeaponType.bind(this))
// Add new weapon group
html.find('[data-action="add-weapon-group"]').click(this._onAddWeaponGroup.bind(this))
// Delete weapon group
html.find('[data-action="delete-weapon-group"]').click(this._onDeleteWeaponGroup.bind(this))
// Reset to defaults
html.find('[data-action="reset-defaults"]').click(this._onResetDefaults.bind(this))
console.log("Listeners activated, weapon types count:", html.find('.weapon-type-entry').length)
}
async _onAddWeaponType(event) {
event.preventDefault()
const newId = `custom_${foundry.utils.randomID()}`
// Add new empty type to working copy (no settings save)
this.workingTypes[newId] = {
id: newId,
label: "New Weapon Type",
apc: 1,
hands: 1
}
// Force re-render without saving
this.render(true)
}
async _onDeleteWeaponType(event) {
event.preventDefault()
const typeId = $(event.currentTarget).data('id')
console.log("Delete weapon type clicked:", typeId)
console.log("Working types before:", this.workingTypes)
// Delete from working copy (no settings save)
delete this.workingTypes[typeId]
console.log("Working types after:", this.workingTypes)
// Save to settings immediately so it persists
await game.settings.set("fvtt-prism-rpg", "customWeaponTypes", this.workingTypes)
// Find and remove the entry from DOM immediately
this.element.find(`.weapon-type-entry[data-id="${typeId}"]`).remove()
}
async _onAddWeaponGroup(event) {
event.preventDefault()
const newId = `custom_${foundry.utils.randomID()}`
// Add new empty group to working copy (no settings save)
this.workingGroups[newId] = {
id: newId,
label: "New Weapon Group",
passive: "newPassive",
passiveLabel: "New Passive",
passiveDescription: "Description of the new passive ability."
}
// Force re-render without saving
this.render(true)
}
async _onDeleteWeaponGroup(event) {
event.preventDefault()
const groupId = $(event.currentTarget).data('id')
// Delete from working copy (no settings save)
delete this.workingGroups[groupId]
// Save to settings immediately so it persists
await game.settings.set("fvtt-prism-rpg", "customWeaponGroups", this.workingGroups)
// Find and remove the entry from DOM immediately
this.element.find(`.weapon-group-entry[data-id="${groupId}"]`).remove()
}
async _onResetDefaults(event) {
event.preventDefault()
const confirm = await Dialog.confirm({
title: game.i18n.localize("PRISMRPG.Settings.resetConfirm.title"),
content: game.i18n.localize("PRISMRPG.Settings.resetConfirm.content"),
yes: () => true,
no: () => false
})
if (confirm) {
// Reset working copies
this.workingTypes = {}
this.workingGroups = {}
this.render(true)
}
}
async _updateObject(event, formData) {
const expanded = foundry.utils.expandObject(formData)
// Extract only custom types (those with custom_ prefix)
const customTypes = {}
if (expanded.weaponTypes) {
for (const [key, type] of Object.entries(expanded.weaponTypes)) {
if (key.startsWith("custom_")) {
customTypes[key] = type
}
}
}
// Extract only custom groups (those with custom_ prefix)
const customGroups = {}
if (expanded.weaponGroups) {
for (const [key, group] of Object.entries(expanded.weaponGroups)) {
if (key.startsWith("custom_")) {
customGroups[key] = group
}
}
}
// Save custom weapon types (this will trigger page reload)
await game.settings.set("fvtt-prism-rpg", "customWeaponTypes", customTypes)
// Save custom weapon groups (this will trigger page reload)
await game.settings.set("fvtt-prism-rpg", "customWeaponGroups", customGroups)
ui.notifications.info(game.i18n.localize("PRISMRPG.Settings.weaponTypesSaved"))
}
}
+19 -63
View File
@@ -4,98 +4,80 @@
* - +5 bonus to basic skill checks
* - Access to advanced skill checks
* - Access to a Core Skill Class (based on archetype)
* - +2 to one of 3 associated attributes
* - +2 to one chosen attribute
*/
export const CORE_SKILLS = Object.freeze({
acrobatics: {
id: "acrobatics",
label: "PRISMRPG.Skill.CoreSkill.acrobatics",
attributeChoices: ["dex", "wis", "con"]
label: "PRISMRPG.Skill.CoreSkill.acrobatics"
},
animalHandling: {
id: "animalHandling",
label: "PRISMRPG.Skill.CoreSkill.animalHandling",
attributeChoices: ["str", "con", "dex"]
label: "PRISMRPG.Skill.CoreSkill.animalHandling"
},
arcana: {
id: "arcana",
label: "PRISMRPG.Skill.CoreSkill.arcana",
attributeChoices: ["str", "int", "wis"]
label: "PRISMRPG.Skill.CoreSkill.arcana"
},
athletics: {
id: "athletics",
label: "PRISMRPG.Skill.CoreSkill.athletics",
attributeChoices: ["str", "dex", "con"]
label: "PRISMRPG.Skill.CoreSkill.athletics"
},
deception: {
id: "deception",
label: "PRISMRPG.Skill.CoreSkill.deception",
attributeChoices: ["int", "wis", "cha"]
label: "PRISMRPG.Skill.CoreSkill.deception"
},
history: {
id: "history",
label: "PRISMRPG.Skill.CoreSkill.history",
attributeChoices: ["str", "wis", "con"]
label: "PRISMRPG.Skill.CoreSkill.history"
},
insight: {
id: "insight",
label: "PRISMRPG.Skill.CoreSkill.insight",
attributeChoices: ["int", "cha", "wis"]
label: "PRISMRPG.Skill.CoreSkill.insight"
},
intimidate: {
id: "intimidate",
label: "PRISMRPG.Skill.CoreSkill.intimidate",
attributeChoices: ["str", "cha", "wis"]
label: "PRISMRPG.Skill.CoreSkill.intimidate"
},
investigation: {
id: "investigation",
label: "PRISMRPG.Skill.CoreSkill.investigation",
attributeChoices: ["int", "wis", "con"]
label: "PRISMRPG.Skill.CoreSkill.investigation"
},
medicine: {
id: "medicine",
label: "PRISMRPG.Skill.CoreSkill.medicine",
attributeChoices: ["con", "wis", "int"]
label: "PRISMRPG.Skill.CoreSkill.medicine"
},
nature: {
id: "nature",
label: "PRISMRPG.Skill.CoreSkill.nature",
attributeChoices: ["str", "wis", "int"]
label: "PRISMRPG.Skill.CoreSkill.nature"
},
perception: {
id: "perception",
label: "PRISMRPG.Skill.CoreSkill.perception",
attributeChoices: ["dex", "wis", "cha"]
label: "PRISMRPG.Skill.CoreSkill.perception"
},
performance: {
id: "performance",
label: "PRISMRPG.Skill.CoreSkill.performance",
attributeChoices: ["str", "cha", "wis"]
label: "PRISMRPG.Skill.CoreSkill.performance"
},
persuasion: {
id: "persuasion",
label: "PRISMRPG.Skill.CoreSkill.persuasion",
attributeChoices: ["cha", "dex", "int"]
label: "PRISMRPG.Skill.CoreSkill.persuasion"
},
religion: {
id: "religion",
label: "PRISMRPG.Skill.CoreSkill.religion",
attributeChoices: ["str", "wis", "cha"]
label: "PRISMRPG.Skill.CoreSkill.religion"
},
sleightOfHand: {
id: "sleightOfHand",
label: "PRISMRPG.Skill.CoreSkill.sleightOfHand",
attributeChoices: ["dex", "wis", "int"]
label: "PRISMRPG.Skill.CoreSkill.sleightOfHand"
},
stealth: {
id: "stealth",
label: "PRISMRPG.Skill.CoreSkill.stealth",
attributeChoices: ["int", "dex", "cha"]
label: "PRISMRPG.Skill.CoreSkill.stealth"
},
survival: {
id: "survival",
label: "PRISMRPG.Skill.CoreSkill.survival",
attributeChoices: ["int", "con", "cha"]
label: "PRISMRPG.Skill.CoreSkill.survival"
}
});
@@ -130,29 +112,3 @@ export const CORE_SKILL_BONUS = Object.freeze({
basic: 5, // +5 to basic skill checks
attributeBonus: 2 // +2 to chosen attribute
});
/**
* Legacy skill categories (may be deprecated)
*/
export const CATEGORY = Object.freeze({
layperson: {
id: "layperson",
label: "PRISMRPG.Skill.Category.layperson",
},
professional: {
id: "professional",
label: "PRISMRPG.Skill.Category.professional",
},
weapon: {
id: "weapon",
label: "PRISMRPG.Skill.Category.weapon",
},
armor: {
id: "armor",
label: "PRISMRPG.Skill.Category.armor",
},
resist: {
id: "resist",
label: "PRISMRPG.Skill.Category.resist",
}
})
+182 -20
View File
@@ -1,8 +1,8 @@
/**
* Weapon types based on Prism RPG rules
* Default weapon types based on Prism RPG rules
* APC determines weapon class: Light (1 APC), One-Handed (2 APC), Heavy (3 APC)
*/
export const TYPE = Object.freeze({
const DEFAULT_TYPES = {
light: {
id: "light",
label: "PRISMRPG.Weapon.Type.light",
@@ -27,22 +27,75 @@ export const TYPE = Object.freeze({
apc: 0, // Variable based on specific weapon
hands: 2
}
};
/**
* Get weapon types (default + custom from settings)
*/
export function getWeaponTypes() {
if (!game?.settings) return DEFAULT_TYPES;
const customTypes = game.settings.get("fvtt-prism-rpg", "customWeaponTypes") || {};
return foundry.utils.mergeObject(DEFAULT_TYPES, customTypes, { inplace: false });
}
/**
* Weapon types (dynamically loaded)
*/
export const TYPE = new Proxy({}, {
get(target, prop) {
const types = getWeaponTypes();
return types[prop];
},
ownKeys(target) {
return Object.keys(getWeaponTypes());
},
getOwnPropertyDescriptor(target, prop) {
return {
enumerable: true,
configurable: true
};
}
});
/**
* Simplified Weapon Types object for form choices (label-only format)
*/
export const TYPE_CHOICES = Object.freeze(
Object.fromEntries(
Object.entries(TYPE).map(([key, value]) => [key, value.label])
)
);
export function getWeaponTypeChoices() {
const types = getWeaponTypes();
return Object.fromEntries(
Object.entries(types).map(([key, value]) => [key, value.label])
);
}
export const TYPE_CHOICES = new Proxy({}, {
get(target, prop) {
const choices = getWeaponTypeChoices();
return choices[prop];
},
ownKeys(target) {
return Object.keys(getWeaponTypeChoices());
},
getOwnPropertyDescriptor(target, prop) {
return {
enumerable: true,
configurable: true
};
}
});
/**
* Weapon groups and their associated passives
* Default weapon groups and their associated passives
* Each weapon belongs to a group and possesses its passive while wielded
*/
export const WEAPON_GROUP = Object.freeze({
const DEFAULT_WEAPON_GROUPS = {
shortsword: {
id: "shortsword",
label: "PRISMRPG.WeaponGroup.shortsword",
passive: "quickBlade",
passiveLabel: "PRISMRPG.Weapon.Passive.quickBlade",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.quickBlade"
},
longsword: {
id: "longsword",
label: "PRISMRPG.WeaponGroup.longsword",
@@ -50,12 +103,19 @@ export const WEAPON_GROUP = Object.freeze({
passiveLabel: "PRISMRPG.Weapon.Passive.turningEdge",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.turningEdge"
},
warhammer: {
id: "warhammer",
label: "PRISMRPG.WeaponGroup.warhammer",
passive: "puncturingBlows",
passiveLabel: "PRISMRPG.Weapon.Passive.puncturingBlows",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.puncturingBlows"
greatsword: {
id: "greatsword",
label: "PRISMRPG.WeaponGroup.greatsword",
passive: "cleave",
passiveLabel: "PRISMRPG.Weapon.Passive.cleave",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.cleave"
},
handaxe: {
id: "handaxe",
label: "PRISMRPG.WeaponGroup.handaxe",
passive: "throwingAxe",
passiveLabel: "PRISMRPG.Weapon.Passive.throwingAxe",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.throwingAxe"
},
battleaxe: {
id: "battleaxe",
@@ -64,6 +124,62 @@ export const WEAPON_GROUP = Object.freeze({
passiveLabel: "PRISMRPG.Weapon.Passive.shieldEater",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.shieldEater"
},
greataxe: {
id: "greataxe",
label: "PRISMRPG.WeaponGroup.greataxe",
passive: "devastatingBlow",
passiveLabel: "PRISMRPG.Weapon.Passive.devastatingBlow",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.devastatingBlow"
},
club: {
id: "club",
label: "PRISMRPG.WeaponGroup.club",
passive: "stun",
passiveLabel: "PRISMRPG.Weapon.Passive.stun",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.stun"
},
mace: {
id: "mace",
label: "PRISMRPG.WeaponGroup.mace",
passive: "armorBreaker",
passiveLabel: "PRISMRPG.Weapon.Passive.armorBreaker",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.armorBreaker"
},
greatMaul: {
id: "greatMaul",
label: "PRISMRPG.WeaponGroup.greatMaul",
passive: "earthshatter",
passiveLabel: "PRISMRPG.Weapon.Passive.earthshatter",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.earthshatter"
},
javelin: {
id: "javelin",
label: "PRISMRPG.WeaponGroup.javelin",
passive: "piercingThrow",
passiveLabel: "PRISMRPG.Weapon.Passive.piercingThrow",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.piercingThrow"
},
spear: {
id: "spear",
label: "PRISMRPG.WeaponGroup.spear",
passive: "reach",
passiveLabel: "PRISMRPG.Weapon.Passive.reach",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.reach"
},
longSpear: {
id: "longSpear",
label: "PRISMRPG.WeaponGroup.longSpear",
passive: "extendedReach",
passiveLabel: "PRISMRPG.Weapon.Passive.extendedReach",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.extendedReach"
},
warhammer: {
id: "warhammer",
label: "PRISMRPG.WeaponGroup.warhammer",
passive: "puncturingBlows",
passiveLabel: "PRISMRPG.Weapon.Passive.puncturingBlows",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.puncturingBlows"
},
dagger: {
id: "dagger",
label: "PRISMRPG.WeaponGroup.dagger",
@@ -85,16 +201,62 @@ export const WEAPON_GROUP = Object.freeze({
passiveLabel: "PRISMRPG.Weapon.Passive.volleyFire",
passiveDescription: "PRISMRPG.Weapon.PassiveDescription.volleyFire"
}
};
/**
* Get weapon groups (default + custom from settings)
*/
export function getWeaponGroups() {
if (!game?.settings) return DEFAULT_WEAPON_GROUPS;
const customGroups = game.settings.get("fvtt-prism-rpg", "customWeaponGroups") || {};
return foundry.utils.mergeObject(DEFAULT_WEAPON_GROUPS, customGroups, { inplace: false });
}
/**
* Weapon groups (dynamically loaded)
*/
export const WEAPON_GROUP = new Proxy({}, {
get(target, prop) {
const groups = getWeaponGroups();
return groups[prop];
},
ownKeys(target) {
return Object.keys(getWeaponGroups());
},
getOwnPropertyDescriptor(target, prop) {
return {
enumerable: true,
configurable: true
};
}
});
/**
* Simplified Weapon Groups object for form choices (label-only format)
*/
export const WEAPON_GROUP_CHOICES = Object.freeze(
Object.fromEntries(
Object.entries(WEAPON_GROUP).map(([key, value]) => [key, value.label])
)
);
export function getWeaponGroupChoices() {
const groups = getWeaponGroups();
return Object.fromEntries(
Object.entries(groups).map(([key, value]) => [key, value.label])
);
}
export const WEAPON_GROUP_CHOICES = new Proxy({}, {
get(target, prop) {
const choices = getWeaponGroupChoices();
return choices[prop];
},
ownKeys(target) {
return Object.keys(getWeaponGroupChoices());
},
getOwnPropertyDescriptor(target, prop) {
return {
enumerable: true,
configurable: true
};
}
});
/**
* Damage types for weapons
+2 -1
View File
@@ -7,7 +7,8 @@ export const defaultItemImg = {
shield: "systems/fvtt-prism-rpg/assets/icons/icon_shield.webp",
spell: "systems/fvtt-prism-rpg/assets/icons/icon_spell.webp",
race: "systems/fvtt-prism-rpg/assets/icons/icon_race.webp",
class: "systems/fvtt-prism-rpg/assets/icons/icon_class.webp"
class: "systems/fvtt-prism-rpg/assets/icons/icon_class.webp",
"character-path": "systems/fvtt-prism-rpg/assets/icons/icon_character_path.webp",
}
export default class PrismRPGItem extends Item {
+1
View File
@@ -11,3 +11,4 @@ export { default as PrismRPGEquipment } from "./equipment.mjs"
export { default as PrismRPGMiracle } from "./miracle.mjs"
export { default as PrismRPGRace } from "./race.mjs"
export { default as PrismRPGClass } from "./class.mjs"
export { default as PrismRPGCharacterPath } from "./character-path.mjs"
+14
View File
@@ -0,0 +1,14 @@
export default class PrismRPGCharacterPath extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["PRISMRPG.CharacterPath"]
}
+35
View File
@@ -13,6 +13,41 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
// Kit properties
schema.isKit = new fields.BooleanField({
required: true,
initial: false,
label: "Is Kit"
})
// Kit passive (only applies when isKit is true)
schema.passive = new fields.StringField({
required: false,
initial: "",
label: "Passive Name"
})
schema.passiveDescription = new fields.HTMLField({
required: false,
initial: "",
label: "Passive Description"
})
// Special Activations (only applies when isKit is true)
schema.specialActivations = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({
required: true,
initial: ""
}),
description: new fields.HTMLField({
required: true,
initial: ""
})
}), {
required: true,
initial: []
})
return schema
}
+27 -17
View File
@@ -1,4 +1,5 @@
import { SYSTEM } from "../config/system.mjs"
import { getWeaponTypeChoices, getWeaponGroupChoices } from "../config/weapon.mjs"
export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
@@ -12,13 +13,13 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
schema.weaponType = new fields.StringField({
required: true,
initial: "light",
choices: SYSTEM.WEAPON_TYPE_CHOICES
choices: () => getWeaponTypeChoices()
})
schema.weaponGroup = new fields.StringField({
required: true,
initial: "longsword",
choices: SYSTEM.WEAPON_GROUP_CHOICES
choices: () => getWeaponGroupChoices()
})
// APC (Action Point Cost) - determined by weapon type
@@ -54,26 +55,34 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
initial: ""
})
// Weapon-specific passive ability
schema.passive = new fields.StringField({
// Weapon-specific passive abilities
schema.passives = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({
required: true,
initial: ""
}),
description: new fields.HTMLField({
required: true,
initial: ""
})
}), {
required: true,
initial: ""
})
schema.passiveDescription = new fields.HTMLField({
required: true,
initial: ""
initial: []
})
// Maneuver(s) available with this weapon
schema.maneuver = new fields.StringField({
schema.maneuvers = new fields.ArrayField(new fields.SchemaField({
name: new fields.StringField({
required: true,
initial: ""
}),
description: new fields.HTMLField({
required: true,
initial: ""
})
}), {
required: true,
initial: ""
})
schema.maneuverDescription = new fields.HTMLField({
required: true,
initial: ""
initial: []
})
// Augment effects (for equipment progression)
@@ -116,6 +125,7 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.isImplement = new fields.BooleanField({ required: true, initial: false })
return schema
}
+45
View File
@@ -0,0 +1,45 @@
import { WeaponTypesConfig } from "./applications/weapon-types-config.mjs"
/**
* Register all system settings
*/
export function registerSettings() {
// Custom Weapon Types
game.settings.register("fvtt-prism-rpg", "customWeaponTypes", {
name: "PRISMRPG.Settings.customWeaponTypes.name",
hint: "PRISMRPG.Settings.customWeaponTypes.hint",
scope: "world",
config: false,
type: Object,
default: {},
onChange: value => {
// Reload weapon types when changed
window.location.reload()
}
})
// Custom Weapon Groups
game.settings.register("fvtt-prism-rpg", "customWeaponGroups", {
name: "PRISMRPG.Settings.customWeaponGroups.name",
hint: "PRISMRPG.Settings.customWeaponGroups.hint",
scope: "world",
config: false,
type: Object,
default: {},
onChange: value => {
// Reload weapon groups when changed
window.location.reload()
}
})
// Register menu for weapon types configuration
game.settings.registerMenu("fvtt-prism-rpg", "weaponTypesConfig", {
name: "PRISMRPG.Settings.weaponTypesConfig.name",
hint: "PRISMRPG.Settings.weaponTypesConfig.hint",
label: "PRISMRPG.Settings.weaponTypesConfig.label",
icon: "fas fa-sword",
type: WeaponTypesConfig,
restricted: true
})
}
+12
View File
@@ -251,4 +251,16 @@ export default class PrismRPGUtils {
}
}
/**
* Preload Handlebars templates for partials
* @returns {Promise}
*/
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-prism-rpg/templates/partial-item-effects.hbs',
'systems/fvtt-prism-rpg/templates/weapon-types-config.hbs',
]
return foundry.applications.handlebars.loadTemplates(templatePaths)
}
}
+7
View File
@@ -15,6 +15,7 @@ import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/com
import { Macros } from "./module/macros.mjs"
import { setupTextEnrichers } from "./module/enrichers.mjs"
import { default as PrismRPGUtils } from "./module/utils.mjs"
import { registerSettings } from "./module/settings.mjs"
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
@@ -57,6 +58,7 @@ Hooks.once("init", function () {
// Miracle: models.PrismRPGMiracle // Disabled - Legacy from Lethal Fantasy, PRISM uses Divine class features instead
race: models.PrismRPGRace,
class: models.PrismRPGClass,
"character-path": models.PrismRPGCharacterPath,
}
// Register sheet application classes
@@ -75,6 +77,7 @@ Hooks.once("init", function () {
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGEquipmentSheet, { types: ["equipment"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGRaceSheet, { types: ["race"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGClassSheet, { types: ["class"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGCharacterPathSheet, { types: ["character-path"], makeDefault: true })
// Foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGMiracleSheet, { types: ["miracle"], makeDefault: true }) // Disabled - Legacy from Lethal Fantasy
// Other Document Configuration
@@ -91,11 +94,15 @@ Hooks.once("init", function () {
default: "",
})
// Register all system settings
registerSettings()
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, PrismRPGUtils.handleSocketEvent)
setupTextEnrichers()
PrismRPGUtils.registerHandlebarsHelpers()
PrismRPGUtils.preloadHandlebarsTemplates()
PrismRPGUtils.setHookListeners()
console.info("PRISM RPG | System Initialized")
+26
View File
@@ -0,0 +1,26 @@
.character-path-content {
.sheet-common();
.item-sheet-common();
.header {
display: flex;
img {
width: 50px;
height: 50px;
}
}
input[type="checkbox"] {
font-size: var(--font-size-14);
width: 20px;
padding-top: 0;
}
input[type="checkbox"]:checked {
background-color: rgba(0, 0, 0, 0.1);
}
input[type="checkbox"]:checked::after {
color: rgba(0, 0, 0, 0.1);
}
}
+270
View File
@@ -0,0 +1,270 @@
// Active Effects styling - compact and modern design
// Effects container
.effects-container {
padding: 0.5rem;
}
// Effect categories sections
.effect-category {
margin-bottom: 1rem;
border: 1px solid rgba(0, 0, 0, 0.2);
border-radius: 4px;
overflow: hidden;
background: rgba(255, 255, 255, 0.02);
&:last-child {
margin-bottom: 0;
}
}
// Effect list styling
.stat-list {
list-style: none;
margin: 0;
padding: 0;
&.alternate-list {
.list-item {
padding: 0.4rem 0.6rem;
border-bottom: 1px solid rgba(0, 0, 0, 0.1);
align-items: center;
gap: 0.5rem;
min-height: 32px;
&.items-title-bg {
background: linear-gradient(
to bottom,
rgba(0, 0, 0, 0.25),
rgba(0, 0, 0, 0.15)
);
border-bottom: 2px solid rgba(0, 0, 0, 0.4);
padding: 0.5rem 0.6rem;
font-weight: bold;
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
h3 {
margin: 0;
font-size: 1rem;
font-family: var(--font-secondary);
color: rgba(0, 0, 0, 0.9);
text-shadow: 0 1px 2px rgba(255, 255, 255, 0.3);
font-weight: bold;
}
.short-label {
font-size: 0.7rem;
text-transform: uppercase;
font-weight: 600;
color: rgba(0, 0, 0, 0.7);
letter-spacing: 0.5px;
}
}
&.list-item-shadow {
transition: all 0.2s ease;
background: rgba(255, 255, 255, 0.05);
&:hover {
background: rgba(255, 255, 255, 0.15);
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.2);
}
}
&:last-child {
border-bottom: none;
}
}
}
}
// Effect image - compact size
.sheet-competence-img {
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.3);
border-radius: 4px;
object-fit: cover;
flex-shrink: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
.item-name-img {
display: flex;
align-items: center;
flex-shrink: 0;
text-decoration: none;
&:hover .sheet-competence-img {
border-color: rgba(13, 110, 253, 0.6);
box-shadow: 0 2px 4px rgba(13, 110, 253, 0.3);
}
}
// Effect labels - compact spacing
.item-name-label-header-long {
flex: 2;
display: flex;
align-items: center;
.items-title-text {
font-weight: bold;
}
}
.item-name-label-long {
flex: 2;
font-weight: 500;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.9);
font-size: 0.9rem;
}
.item-field-label-short {
flex: 0 0 90px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
.item-field-label-medium {
flex: 0 0 100px;
font-size: 0.8rem;
text-align: center;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
color: rgba(0, 0, 0, 0.7);
font-style: italic;
}
// Filler for spacing
.item-filler {
flex: 1;
min-width: 10px;
}
// Effect controls - compact and modern
.item-controls {
display: flex;
gap: 0.3rem;
align-items: center;
flex-shrink: 0;
&.item-controls-fixed {
flex: 0 0 auto;
}
&.effect-controls {
gap: 0.25rem;
}
}
.effect-control {
display: flex;
align-items: center;
justify-content: center;
width: 28px;
height: 28px;
border: 1px solid rgba(0, 0, 0, 0.2);
background: linear-gradient(
to bottom,
rgba(255, 255, 255, 0.8),
rgba(240, 240, 240, 0.8)
);
border-radius: 4px;
cursor: pointer;
transition: all 0.15s ease;
color: rgba(0, 0, 0, 0.7);
text-decoration: none;
padding: 0;
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.1);
i {
font-size: 0.85rem;
margin: 0;
}
&:hover {
background: linear-gradient(
to bottom,
rgba(255, 255, 255, 1),
rgba(230, 230, 230, 1)
);
border-color: rgba(0, 0, 0, 0.4);
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
transform: translateY(-1px);
}
&:active {
transform: translateY(0);
box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);
}
&.item-edit:hover {
background: linear-gradient(
to bottom,
rgba(13, 110, 253, 0.2),
rgba(13, 110, 253, 0.3)
);
color: rgba(13, 110, 253, 1);
border-color: rgba(13, 110, 253, 0.5);
}
// New effect button styling
&[data-action="create-effect"] {
width: auto;
padding: 0.3rem 0.5rem;
gap: 0.3rem;
font-size: 0.7rem;
font-weight: 600;
background: linear-gradient(
to bottom,
rgba(40, 167, 69, 0.25),
rgba(40, 167, 69, 0.35)
);
border-color: rgba(40, 167, 69, 0.4);
color: rgba(25, 100, 42, 1);
text-transform: uppercase;
letter-spacing: 0.3px;
&:hover {
background: linear-gradient(
to bottom,
rgba(40, 167, 69, 0.35),
rgba(40, 167, 69, 0.45)
);
border-color: rgba(40, 167, 69, 0.6);
color: rgba(25, 100, 42, 1);
}
i {
font-size: 0.75rem;
}
}
// Delete button specific styling
&[data-action="effect-delete"]:hover {
background: linear-gradient(
to bottom,
rgba(220, 53, 69, 0.2),
rgba(220, 53, 69, 0.3)
);
color: rgba(220, 53, 69, 1);
border-color: rgba(220, 53, 69, 0.5);
}
}
// Flexrow utility
.flexrow {
display: flex;
flex-direction: row;
align-items: center;
gap: 0.5rem;
}
+61
View File
@@ -13,4 +13,65 @@
label {
flex: 10%;
}
.kit-passive {
margin-bottom: 16px;
}
.special-activations {
legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
button {
padding: 2px 8px;
font-size: 12px;
}
}
.activation-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
&:last-child {
margin-bottom: 0;
}
}
.activation-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
input[type="text"] {
flex: 1;
}
button {
padding: 4px 8px;
font-size: 12px;
&[data-action="delete-special-activation"] {
color: var(--color-text-danger, #c00);
&:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
}
}
}
.hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
}
}
+3
View File
@@ -17,6 +17,9 @@
@import "miracle.less";
@import "race.less";
@import "class.less";
@import "character-path.less";
@import "effects.less";
@import "weapon-types-config.less";
}
@import "roll.less";
+5
View File
@@ -6,6 +6,11 @@
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
}
// Tab system - hide inactive tabs
.tab[data-group]:not(.active) {
display: none;
}
.initiative-area {
min-width: 8rem;
max-width: 8rem;
+149
View File
@@ -0,0 +1,149 @@
/* Weapon Types Configuration Dialog */
.weapon-types-config {
padding: 0;
}
.weapon-types-config .sheet-tabs {
margin: 0;
border-bottom: 2px solid #444;
}
.weapon-types-config .content {
padding: 0.5rem;
max-height: 60vh;
overflow-y: auto;
}
.weapon-types-config .section-header {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 1em;
font-weight: bold;
margin-bottom: 0.5rem;
padding-bottom: 0.25rem;
border-bottom: 1px solid #666;
}
.weapon-types-config .weapon-type-entry,
.weapon-types-config .weapon-group-entry {
background: rgba(0, 0, 0, 0.3);
padding: 0.75rem;
margin-bottom: 0.75rem;
border-radius: 4px;
border: 1px solid #555;
display: flex;
gap: 0.75rem;
align-items: start;
}
.weapon-types-config .weapon-type-entry .form-fields {
display: grid;
grid-template-columns: 100px 3fr 70px 70px;
gap: 0.75rem;
flex: 1;
align-items: center;
}
.weapon-types-config .weapon-group-entry .form-fields {
display: grid;
grid-template-columns: 120px 2fr 120px 150px 3fr;
gap: 0.75rem;
flex: 1;
align-items: center;
}
.weapon-types-config .form-group {
display: flex;
flex-direction: column;
gap: 0.15rem;
}
.weapon-types-config .form-group label {
font-size: 0.75em;
color: #fff;
font-weight: bold;
white-space: nowrap;
text-shadow: 0 0 2px rgba(0, 0, 0, 0.8);
}
.weapon-types-config input[type="text"],
.weapon-types-config input[type="number"],
.weapon-types-config textarea {
background: rgba(0, 0, 0, 0.5);
border: 1px solid #666;
color: #fff;
padding: 0.2rem 0.4rem;
border-radius: 3px;
font-size: 0.9em;
}
.weapon-types-config input[readonly] {
background: rgba(0, 0, 0, 0.7);
color: #999;
cursor: not-allowed;
font-size: 0.8em;
}
.weapon-types-config textarea {
resize: vertical;
min-height: 40px;
font-size: 0.85em;
}
.weapon-types-config button[data-action] {
background: rgba(100, 100, 100, 0.5);
border: 1px solid #666;
color: #fff;
padding: 0.2rem 0.4rem;
border-radius: 3px;
cursor: pointer;
transition: all 0.2s;
}
.weapon-types-config button[data-action]:hover {
background: rgba(150, 150, 150, 0.5);
border-color: #888;
}
.weapon-types-config button[data-action="delete-weapon-type"],
.weapon-types-config button[data-action="delete-weapon-group"] {
background: rgba(139, 0, 0, 0.5);
align-self: center;
padding: 0.25rem;
min-width: auto;
width: auto;
font-size: 0.9em;
flex-shrink: 0;
}
.weapon-types-config button[data-action="delete-weapon-type"]:hover,
.weapon-types-config button[data-action="delete-weapon-group"]:hover {
background: rgba(200, 0, 0, 0.7);
}
.weapon-types-config .sheet-footer {
display: flex;
justify-content: space-between;
padding: 1rem;
border-top: 2px solid #444;
gap: 1rem;
}
.weapon-types-config .sheet-footer button {
padding: 0.5rem 1rem;
font-size: 1em;
}
.weapon-types-config .weapon-types-list,
.weapon-types-config .weapon-groups-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.weapon-types-config .flexrow {
display: flex;
gap: 1rem;
align-items: flex-start;
}
+114
View File
@@ -13,4 +13,118 @@
label {
flex: 10%;
}
.weapon-passives {
legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
button {
padding: 2px 8px;
font-size: 12px;
}
}
.passive-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
&:last-child {
margin-bottom: 0;
}
}
.passive-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
input[type="text"] {
flex: 1;
}
button {
padding: 4px 8px;
font-size: 12px;
&[data-action="delete-passive"] {
color: var(--color-text-danger, #c00);
&:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
}
}
}
.hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
}
.weapon-maneuvers {
legend {
display: flex;
justify-content: space-between;
align-items: center;
width: 100%;
button {
padding: 2px 8px;
font-size: 12px;
}
}
.maneuver-item {
margin-bottom: 16px;
padding: 12px;
border: 1px solid var(--color-border-light-primary);
border-radius: 4px;
background: rgba(0, 0, 0, 0.05);
&:last-child {
margin-bottom: 0;
}
}
.maneuver-header {
display: flex;
gap: 8px;
align-items: center;
margin-bottom: 8px;
input[type="text"] {
flex: 1;
}
button {
padding: 4px 8px;
font-size: 12px;
&[data-action="delete-maneuver"] {
color: var(--color-text-danger, #c00);
&:hover {
background: var(--color-bg-danger, rgba(200, 0, 0, 0.1));
}
}
}
}
.hint {
font-style: italic;
color: var(--color-text-light-secondary);
text-align: center;
padding: 12px;
}
}
}
+2 -1
View File
@@ -40,7 +40,8 @@
"spell": { "htmlFields": ["description"] },
"equipment": { "htmlFields": ["description"] },
"race": { "htmlFields": ["description", "racialPassiveDescription", "subraceAbilityDescription", "notes"] },
"class": { "htmlFields": ["description", "attributeBonuses", "notes", "features.level1", "features.level2", "features.level3", "features.level4", "features.level5", "features.level6", "features.level7", "features.level8", "features.level9", "features.level10"] }
"class": { "htmlFields": ["description", "attributeBonuses", "notes", "features.level1", "features.level2", "features.level3", "features.level4", "features.level5", "features.level6", "features.level7", "features.level8", "features.level9", "features.level10"] },
"character-path": { "htmlFields": ["description"] }
}
},
"grid": {
+91 -91
View File
@@ -10,105 +10,105 @@
{{formInput fields.name value=source.name}}
</div>
{{! Armor Type (Light/Medium/Heavy) }}
{{formField
systemFields.armorType
value=system.armorType
localize=true
label="PRISMRPG.Label.armorType"
}}
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Maximum Reduction Rating (MRR) }}
{{formField
systemFields.mrr
value=system.mrr
localize=true
label="PRISMRPG.Label.mrr"
}}
{{! Encumbrance Load }}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
localize=true
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Prism RPG: Armor Passive }}
<fieldset class="armor-passive">
<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
{{! Armor Type (Light/Medium/Heavy) }}
{{formField
systemFields.passive
value=system.passive
systemFields.armorType
value=system.armorType
localize=true
label="PRISMRPG.Label.passiveName"
label="PRISMRPG.Label.armorType"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Armor Augment }}
<fieldset class="armor-augment">
<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
{{! Maximum Reduction Rating (MRR) }}
{{formField
systemFields.augment
value=system.augment
systemFields.mrr
value=system.mrr
localize=true
label="PRISMRPG.Label.augmentName"
label="PRISMRPG.Label.mrr"
}}
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</fieldset>
{{! Cost }}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
{{! Encumbrance Load }}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
</fieldset>
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
localize=true
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Cost }}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+38
View File
@@ -0,0 +1,38 @@
<section>
<div class="header">
<img
class="item-img"
src="{{item.img}}"
data-edit="img"
data-action="editImage"
data-tooltip="{{item.name}}"
/>
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+33 -22
View File
@@ -4,6 +4,14 @@
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
<div class="flexrow">
<div class="align-top">
@@ -63,29 +71,32 @@
}}
{{/each}}
</fieldset>
</div>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>
+80
View File
@@ -9,10 +9,84 @@
/>
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
{{formField systemFields.encLoad value=system.encLoad localize=true}}
{{formField systemFields.cost value=system.cost localize=true}}
{{formField systemFields.money value=system.money localize=true}}
{{formField systemFields.isKit value=system.isKit localize=true label="PRISMRPG.Label.isKit"}}
{{#if system.isKit}}
{{! Kit Passive }}
<fieldset class="kit-passive">
<legend>{{localize "PRISMRPG.Label.kitPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
localize=true
label="PRISMRPG.Label.passiveName"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Special Activations }}
<fieldset class="special-activations">
<legend>
{{localize "PRISMRPG.Label.specialActivations"}}
<button type="button" data-action="add-special-activation" data-tooltip="{{localize 'PRISMRPG.Label.addSpecialActivation'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
{{#each enrichedSpecialActivations}}
<div class="activation-item" data-activation-index="{{@index}}">
<div class="activation-header">
{{formInput
../systemFields.specialActivations.element.fields.name
value=this.name
name=(concat "system.specialActivations." @index ".name")
placeholder=(localize "PRISMRPG.Label.activationName")
}}
<button type="button" data-action="delete-special-activation" data-tooltip="{{localize 'PRISMRPG.Label.deleteSpecialActivation'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.activationDescription"}}</label>
{{formInput
../systemFields.specialActivations.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.specialActivations." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedSpecialActivations.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noSpecialActivations"}}</p>
{{/unless}}
</fieldset>
{{/if}}
</div>
{{! Onglet Description }}
<div class="tab" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
@@ -23,5 +97,11 @@
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+181 -144
View File
@@ -10,157 +10,194 @@
{{formInput fields.name value=source.name}}
</div>
{{! Prism RPG: Miracle Type }}
{{formField
systemFields.miracleType
value=system.miracleType
localize=true
label="PRISMRPG.Label.miracleType"
}}
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
localize=true
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
localize=true
label="PRISMRPG.Label.divineFavor"
}}
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
{{! Prism RPG: Miracle Type }}
{{formField
systemFields.augment
value=system.augment
systemFields.miracleType
value=system.miracleType
localize=true
label="PRISMRPG.Label.augmentName"
label="PRISMRPG.Label.miracleType"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
localize=true
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
localize=true
label="PRISMRPG.Label.divineFavor"
}}
{{! Miracle Components (includes Religious) }}
<fieldset class="miracle-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
localize=true
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
localize=true
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
localize=true
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
localize=true
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
localize=true
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
localize=true
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
localize=true
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
localize=true
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
localize=true
label="PRISMRPG.Label.augmentName"
}}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</div>
</fieldset>
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</div>
</fieldset>
</fieldset>
</div>
{{! Miracle Components (includes Religious) }}
<fieldset class="miracle-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
localize=true
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
localize=true
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
localize=true
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
localize=true
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
localize=true
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
localize=true
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
localize=true
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
localize=true
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+80
View File
@@ -0,0 +1,80 @@
{{! Template pour l'onglet Effects des items - organisé par catégories }}
<div class="effects-container">
{{#each effectCategories as |section sid|}}
<div class="effect-category">
<ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header-long">
<h3><label class="items-title-text">{{localize
section.label
}}</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">{{localize
"PRISMRPG.Label.source"
}}</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">{{localize
"PRISMRPG.Label.duration"
}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a
class="effect-control"
data-action="create-effect"
data-effect-type="{{section.type}}"
title="{{localize 'DOCUMENT.Create' type="Effect"}}"
>
<i class="fas fa-plus"></i>
{{localize "DOCUMENT.New" type="Effect"}}
</a>
</div>
</li>
{{#each section.effects as |effect|}}
<li
class="item flexrow list-item list-item-shadow"
data-item-id="{{effect._id}}"
data-effect-id="{{effect._id}}"
data-parent-id="{{effect.parent.id}}"
>
<a
class="item-edit item-name-img"
data-action="effect-edit"
title="Edit Effect"
>
<img class="sheet-competence-img" src="{{effect.img}}" />
</a>
<span class="item-name-label-long">{{effect.name}}</span>
<span class="item-field-label-short">{{effect.sourceName}}</span>
<span
class="item-field-label-short"
>{{effect.duration.label}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls effect-controls flexrow">
<a
class="effect-control item-edit"
data-action="effect-edit"
title="{{localize 'DOCUMENT.Update' type="Effect"}}"
>
<i class="fas fa-edit"></i>
</a>
<a
class="effect-control"
data-action="effect-delete"
title="{{localize 'DOCUMENT.Delete' type="Effect"}}"
>
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ul>
</div>
{{/each}}
</div>
+93 -69
View File
@@ -10,82 +10,106 @@
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
</nav>
{{! Basic Information }}
{{formField systemFields.senses value=system.senses}}
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
<div class="flexrow">
<div class="align-top">
{{formField systemFields.size value=system.size localize=true}}
{{! Basic Information }}
{{formField systemFields.senses value=system.senses}}
{{formField
systemFields.ageCategory
value=system.ageCategory
localize=true
{{formField systemFields.size value=system.size localize=true}}
{{formField
systemFields.ageCategory
value=system.ageCategory
localize=true
}}
{{formField systemFields.language value=system.language}}
</div>
<div class="align-top">
{{! Racial Passive }}
{{formField systemFields.racialPassive value=system.racialPassive}}
{{! Sub-race }}
{{formField systemFields.subrace value=system.subrace}}
{{formField systemFields.subraceAbility value=system.subraceAbility}}
</div>
</div>
{{! Racial Passive Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.racialPassive"}}</legend>
{{formInput
systemFields.racialPassiveDescription
enriched=enrichedRacialPassiveDescription
value=system.racialPassiveDescription
name="system.racialPassiveDescription"
toggled=true
}}
</fieldset>
{{formField systemFields.language value=system.language}}
</div>
<div class="align-top">
{{! Racial Passive }}
{{formField systemFields.racialPassive value=system.racialPassive}}
{{! Sub-race }}
{{formField systemFields.subrace value=system.subrace}}
{{formField systemFields.subraceAbility value=system.subraceAbility}}
</div>
{{! Sub-race Ability Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.subraceAbility"}}</legend>
{{formInput
systemFields.subraceAbilityDescription
enriched=enrichedSubraceAbilityDescription
value=system.subraceAbilityDescription
name="system.subraceAbilityDescription"
toggled=true
}}
</fieldset>
</div>
{{! Racial Passive Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.racialPassive"}}</legend>
{{formInput
systemFields.racialPassiveDescription
enriched=enrichedRacialPassiveDescription
value=system.racialPassiveDescription
name="system.racialPassiveDescription"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Sub-race Ability Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.subraceAbility"}}</legend>
{{formInput
systemFields.subraceAbilityDescription
enriched=enrichedSubraceAbilityDescription
value=system.subraceAbilityDescription
name="system.subraceAbilityDescription"
toggled=true
}}
</fieldset>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Notes }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
{{formInput
systemFields.notes
enriched=enrichedNotes
value=system.notes
name="system.notes"
toggled=true
}}
</fieldset>
</div>
</section>
+24 -10
View File
@@ -10,15 +10,29 @@
{{formInput fields.name value=source.name}}
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+113 -76
View File
@@ -10,95 +10,132 @@
{{formInput fields.name value=source.name}}
</div>
<div class="flexrow">
<div class="align-top">
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField
systemFields.shieldType
value=system.shieldType
localize=true
label="PRISMRPG.Label.shieldType"
}}
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
<div class="flexrow">
<div class="align-top">
{{! Prism RPG: Block APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.blockAPC"
}}
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField
systemFields.shieldType
value=system.shieldType
localize=true
label="PRISMRPG.Label.shieldType"
}}
{{! Prism RPG: Shield Rating (SR) }}
{{formField
systemFields.sr
value=system.sr
localize=true
label="PRISMRPG.Label.shieldRating"
}}
{{! Prism RPG: Block APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.blockAPC"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Prism RPG: Shield Rating (SR) }}
{{formField
systemFields.sr
value=system.sr
localize=true
label="PRISMRPG.Label.shieldRating"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
</div>
<div class="align-top">
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</div>
<div class="align-top">
{{! Prism RPG: Block Augment }}
<fieldset class="shield-block-augment">
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
{{formField
systemFields.encLoad
value=system.encLoad
systemFields.blockAugment
value=system.blockAugment
localize=true
label="PRISMRPG.Label.encumbranceLoad"
label="PRISMRPG.Label.blockAugmentName"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</fieldset>
</div>
{{! Prism RPG: Block Augment }}
<fieldset class="shield-block-augment">
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
{{formField
systemFields.blockAugment
value=system.blockAugment
localize=true
label="PRISMRPG.Label.blockAugmentName"
}}
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+5 -7
View File
@@ -17,13 +17,11 @@
<label>{{localize "PRISMRPG.Label.attributeBonusChoice"}}</label>
<select name="system.attributeBonus">
<option value="">{{localize "PRISMRPG.Label.selectAttribute"}}</option>
{{#with (lookup config.CORE_SKILLS system.coreSkill)}}
{{#each attributeChoices}}
<option value="{{this}}" {{#if (eq ../../system.attributeBonus this)}}selected{{/if}}>
{{localize (concat "PRISMRPG.Label." this)}}
</option>
{{/each}}
{{/with}}
{{#each config.CHARACTERISTICS}}
<option value="{{@key}}" {{#if (eq ../system.attributeBonus @key)}}selected{{/if}}>
{{localize this.label}}
</option>
{{/each}}
</select>
<p class="hint">{{localize "PRISMRPG.Hint.attributeBonus"}}</p>
</div>
+169 -132
View File
@@ -10,145 +10,182 @@
{{formInput fields.name value=source.name}}
</div>
{{! Prism RPG: Mana Cost }}
{{formField
systemFields.manaCost
value=system.manaCost
localize=true
label="PRISMRPG.Label.manaCost"
}}
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: Mana Upkeep }}
{{formField
systemFields.manaUpkeep
value=system.manaUpkeep
localize=true
label="PRISMRPG.Label.manaUpkeep"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Prism RPG: Color Effect }}
<fieldset class="spell-color-effect">
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
{{formInput
systemFields.colorEffect
enriched=enrichedColorEffect
value=system.colorEffect
name="system.colorEffect"
toggled=true
{{! Onglet Details }}
<div
class="tab {{tabs.details.cssClass}}"
data-group="primary"
data-tab="details"
>
{{! Prism RPG: Mana Cost }}
{{formField
systemFields.manaCost
value=system.manaCost
localize=true
label="PRISMRPG.Label.manaCost"
}}
</fieldset>
{{! Prism RPG: Spell Ascension }}
<fieldset class="spell-ascension">
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.canAscend"}}</label>
<input
type="checkbox"
name="system.canAscend"
{{checked system.canAscend}}
/>
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
</div>
{{#if system.canAscend}}
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
{{! Prism RPG: Mana Upkeep }}
{{formField
systemFields.manaUpkeep
value=system.manaUpkeep
localize=true
label="PRISMRPG.Label.manaUpkeep"
}}
{{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Spell Properties }}
{{formField
systemFields.memorized
value=system.memorized
localize=true
label="PRISMRPG.Label.memorized"
}}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{formField
systemFields.targets
value=system.targets
localize=true
label="PRISMRPG.Label.targets"
}}
{{formField
systemFields.resolve
value=system.resolve
localize=true
label="PRISMRPG.Label.resolve"
}}
{{formField
systemFields.castingTime
value=system.castingTime
localize=true
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
localize=true
label="PRISMRPG.Label.keywords"
}}
{{! Prism RPG: Color Effect }}
<fieldset class="spell-color-effect">
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
{{formInput
systemFields.ascensionEffect
enriched=enrichedAscensionEffect
value=system.ascensionEffect
name="system.ascensionEffect"
systemFields.colorEffect
enriched=enrichedColorEffect
value=system.colorEffect
name="system.colorEffect"
toggled=true
}}
{{/if}}
</fieldset>
</fieldset>
{{! Spell Properties }}
{{formField
systemFields.memorized
value=system.memorized
localize=true
label="PRISMRPG.Label.memorized"
}}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{formField
systemFields.targets
value=system.targets
localize=true
label="PRISMRPG.Label.targets"
}}
{{formField
systemFields.resolve
value=system.resolve
localize=true
label="PRISMRPG.Label.resolve"
}}
{{formField
systemFields.castingTime
value=system.castingTime
localize=true
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
localize=true
label="PRISMRPG.Label.keywords"
}}
{{! Prism RPG: Spell Ascension }}
<fieldset class="spell-ascension">
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
<div class="form-group">
<label>{{localize "PRISMRPG.Label.canAscend"}}</label>
<input
type="checkbox"
name="system.canAscend"
{{checked system.canAscend}}
/>
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
</div>
{{#if system.canAscend}}
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
{{formInput
systemFields.ascensionEffect
enriched=enrichedAscensionEffect
value=system.ascensionEffect
name="system.ascensionEffect"
toggled=true
}}
{{/if}}
</fieldset>
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>
+186
View File
@@ -0,0 +1,186 @@
<form class="weapon-types-config">
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="types">{{localize
"PRISMRPG.Settings.tabs.weaponTypes"
}}</a>
<a class="item" data-tab="groups">{{localize
"PRISMRPG.Settings.tabs.weaponGroups"
}}</a>
</nav>
<div class="content">
{{! Weapon Types Tab }}
<div class="tab" data-group="primary" data-tab="types">
<div class="form-group">
<label class="section-header">
{{localize "PRISMRPG.Settings.weaponTypes.header"}}
<button
type="button"
data-action="add-weapon-type"
data-tooltip="{{localize 'PRISMRPG.Settings.addWeaponType'}}"
>
<i class="fas fa-plus"></i>
</button>
</label>
<div class="weapon-types-list">
{{#each weaponTypes}}
<div class="weapon-type-entry" data-id="{{this.id}}">
<div class="form-fields">
<div class="form-group">
<label>{{localize "PRISMRPG.Settings.weaponType.id"}}</label>
<input
type="text"
name="weaponTypes.{{this.id}}.id"
value="{{this.id}}"
readonly
/>
</div>
<div class="form-group">
<label>{{localize
"PRISMRPG.Settings.weaponType.label"
}}</label>
<input
type="text"
name="weaponTypes.{{this.id}}.label"
value="{{this.label}}"
/>
</div>
<div class="form-group">
<label>{{localize "PRISMRPG.Settings.weaponType.apc"}}</label>
<input
type="number"
name="weaponTypes.{{this.id}}.apc"
value="{{this.apc}}"
min="0"
max="10"
/>
</div>
<div class="form-group">
<label>{{localize
"PRISMRPG.Settings.weaponType.hands"
}}</label>
<input
type="number"
name="weaponTypes.{{this.id}}.hands"
value="{{this.hands}}"
min="0"
max="2"
/>
</div>
</div>
{{#if this.isCustom}}
<button
type="button"
data-action="delete-weapon-type"
data-id="{{this.id}}"
data-tooltip="{{localize
'PRISMRPG.Settings.deleteWeaponType'
}}"
>
<i class="fas fa-trash"></i>
</button>
{{/if}}
</div>
{{/each}}
</div>
</div>
</div>
{{! Weapon Groups Tab }}
<div class="tab" data-group="primary" data-tab="groups">
<div class="form-group">
<label class="section-header">
{{localize "PRISMRPG.Settings.weaponGroups.header"}}
<button
type="button"
data-action="add-weapon-group"
data-tooltip="{{localize 'PRISMRPG.Settings.addWeaponGroup'}}"
>
<i class="fas fa-plus"></i>
</button>
</label>
<div class="weapon-groups-list">
{{#each weaponGroups}}
<div class="weapon-group-entry" data-id="{{this.id}}">
<div class="form-fields">
<div class="form-group">
<label>{{localize "PRISMRPG.Settings.weaponGroup.id"}}</label>
<input
type="text"
name="weaponGroups.{{this.id}}.id"
value="{{this.id}}"
readonly
/>
</div>
<div class="form-group">
<label>{{localize
"PRISMRPG.Settings.weaponGroup.label"
}}</label>
<input
type="text"
name="weaponGroups.{{this.id}}.label"
value="{{this.label}}"
/>
</div>
<div class="form-group">
<label>{{localize
"PRISMRPG.Settings.weaponGroup.passive"
}}</label>
<input
type="text"
name="weaponGroups.{{this.id}}.passive"
value="{{this.passive}}"
/>
</div>
<div class="form-group">
<label>{{localize
"PRISMRPG.Settings.weaponGroup.passiveLabel"
}}</label>
<input
type="text"
name="weaponGroups.{{this.id}}.passiveLabel"
value="{{this.passiveLabel}}"
/>
</div>
<div class="form-group">
<label>{{localize
"PRISMRPG.Settings.weaponGroup.passiveDescription"
}}</label>
<textarea
name="weaponGroups.{{this.id}}.passiveDescription"
rows="2"
>{{this.passiveDescription}}</textarea>
</div>
</div>
{{#if this.isCustom}}
<button
type="button"
data-action="delete-weapon-group"
data-id="{{this.id}}"
data-tooltip="{{localize
'PRISMRPG.Settings.deleteWeaponGroup'
}}"
>
<i class="fas fa-trash"></i>
</button>
{{/if}}
</div>
{{/each}}
</div>
</div>
</div>
</div>
<footer class="sheet-footer flexrow">
<button type="button" data-action="reset-defaults">
<i class="fas fa-undo"></i>
{{localize "PRISMRPG.Settings.resetDefaults"}}
</button>
<button type="submit">
<i class="fas fa-save"></i>
{{localize "PRISMRPG.Settings.save"}}
</button>
</footer>
</form>
+108 -44
View File
@@ -10,6 +10,15 @@
{{formInput fields.name value=source.name}}
</div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
<div class="flexrow">
<div class="align-top">
@@ -52,6 +61,13 @@
label="PRISMRPG.Label.equipped"
}}
{{formField
systemFields.isImplement
value=system.isImplement
localize=true
label="PRISMRPG.Label.isImplement"
}}
</div>
<div class="align-top">
@@ -94,52 +110,100 @@
</div>
</div>
{{! Prism RPG: Weapon Passive }}
<fieldset class="weapon-passive">
<legend>{{localize "PRISMRPG.Label.weaponPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
localize=true
label="PRISMRPG.Label.passiveName"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
{{! Prism RPG: Weapon Passives }}
<fieldset class="weapon-passives">
<legend>
{{localize "PRISMRPG.Label.weaponPassives"}}
<button type="button" data-action="add-passive" data-tooltip="{{localize 'PRISMRPG.Label.addPassive'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
{{#each enrichedPassives}}
<div class="passive-item" data-passive-index="{{@index}}">
<div class="passive-header">
{{formInput
../systemFields.passives.element.fields.name
value=this.name
name=(concat "system.passives." @index ".name")
placeholder=(localize "PRISMRPG.Label.passiveName")
}}
<button type="button" data-action="delete-passive" data-tooltip="{{localize 'PRISMRPG.Label.deletePassive'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
../systemFields.passives.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.passives." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedPassives.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noPassives"}}</p>
{{/unless}}
</fieldset>
{{! Prism RPG: Weapon Maneuver }}
<fieldset class="weapon-maneuver">
<legend>{{localize "PRISMRPG.Label.weaponManeuver"}}</legend>
{{formField
systemFields.maneuver
value=system.maneuver
localize=true
label="PRISMRPG.Label.maneuverName"
}}
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
systemFields.maneuverDescription
enriched=enrichedManeuverDescription
value=system.maneuverDescription
name="system.maneuverDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Weapon Maneuvers }}
<fieldset class="weapon-maneuvers">
<legend>
{{localize "PRISMRPG.Label.weaponManeuvers"}}
<button type="button" data-action="add-maneuver" data-tooltip="{{localize 'PRISMRPG.Label.addManeuver'}}">
<i class="fas fa-plus"></i>
</button>
</legend>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
{{#each enrichedManeuvers}}
<div class="maneuver-item" data-maneuver-index="{{@index}}">
<div class="maneuver-header">
{{formInput
../systemFields.maneuvers.element.fields.name
value=this.name
name=(concat "system.maneuvers." @index ".name")
placeholder=(localize "PRISMRPG.Label.maneuverName")
}}
<button type="button" data-action="delete-maneuver" data-tooltip="{{localize 'PRISMRPG.Label.deleteManeuver'}}">
<i class="fas fa-trash"></i>
</button>
</div>
<label>{{localize "PRISMRPG.Label.maneuverDescription"}}</label>
{{formInput
../systemFields.maneuvers.element.fields.description
enriched=this.enrichedDescription
value=this.description
name=(concat "system.maneuvers." @index ".description")
toggled=true
}}
</div>
{{/each}}
{{#unless enrichedManeuvers.length}}
<p class="hint">{{localize "PRISMRPG.Hint.noManeuvers"}}</p>
{{/unless}}
</fieldset>
</div>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
</div>
</section>