First PC sheet, WIP
This commit is contained in:
@@ -7,7 +7,7 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 750,
|
||||
width: 780,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
@@ -15,14 +15,9 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
},
|
||||
actions: {
|
||||
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
|
||||
rangedAttackDefense: PrismRPGCharacterSheet.#onRangedAttackDefense,
|
||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||
divinityPointsPlus: PrismRPGCharacterSheet.#onDivinityPointsPlus,
|
||||
divinityPointsMinus: PrismRPGCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: PrismRPGCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: PrismRPGCharacterSheet.#onAetherPointsMinus,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -49,11 +44,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
spells: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
|
||||
},
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
miracles: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-miracles.hbs",
|
||||
},
|
||||
*/
|
||||
biography: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
|
||||
},
|
||||
@@ -79,11 +69,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
|
||||
}
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "PRISMRPG.Label.miracles" }
|
||||
}
|
||||
*/
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
@@ -128,13 +113,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
context.spells = doc.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
break
|
||||
/* Miracles disabled - Legacy from Lethal Fantasy
|
||||
case "miracles":
|
||||
context.tab = context.tabs.miracles
|
||||
context.miracles = doc.itemTypes.miracle
|
||||
context.hasMiracles = context.miracles.length > 0
|
||||
break
|
||||
*/
|
||||
case "combat":
|
||||
context.tab = context.tabs.combat
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
@@ -172,19 +150,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRangedAttackDefense(event, target) {
|
||||
// Future use : const hasTarget = false
|
||||
|
||||
let roll = await PrismRPGRoll.promptRangedDefense({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
@@ -201,34 +166,6 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
@@ -269,9 +206,11 @@ export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey;
|
||||
let rollDice = event.target.dataset?.rollDice;
|
||||
// Use closest to find the rollable element in case user clicked on a child
|
||||
const rollableElement = event.target.closest('.rollable') || event.target
|
||||
const rollType = rollableElement.dataset.rollType
|
||||
let rollKey = rollableElement.dataset.rollKey;
|
||||
let rollDice = rollableElement.dataset?.rollDice;
|
||||
|
||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user