Add effects and tabs

This commit is contained in:
2025-12-13 17:41:53 +01:00
parent 888b08fc8d
commit a0de5ce91a
16 changed files with 811 additions and 462 deletions
+3
View File
@@ -13,6 +13,9 @@
--font-secondary: "BaskervilleBold", serif; --font-secondary: "BaskervilleBold", serif;
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp"); --logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
} }
.tab[data-group]:not(.active) {
display: none;
}
.initiative-area { .initiative-area {
min-width: 8rem; min-width: 8rem;
max-width: 8rem; max-width: 8rem;
+1
View File
@@ -402,6 +402,7 @@
"damage": "Damage", "damage": "Damage",
"description": "Description", "description": "Description",
"details": "Details", "details": "Details",
"effects": "Effects",
"dex": "DEX", "dex": "DEX",
"equipment": "Equipment", "equipment": "Equipment",
"experience": "Experience", "experience": "Experience",
@@ -19,10 +19,32 @@ export default class PrismRPGArmorSheet extends PrismRPGItemSheet {
}, },
} }
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */ /** @override */
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true }) context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
context.enrichedAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.augmentDescription, { async: true }) context.enrichedAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.augmentDescription, { async: true })
@@ -75,6 +75,20 @@ export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundr
_onRender(context, options) { _onRender(context, options) {
super._onRender(context, options) super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element)) this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
nav.querySelectorAll('[data-tab]').forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault()
const tab = event.currentTarget.dataset.tab
this.tabGroups[group] = tab
this.render()
})
})
}
} }
// #region Drag-and-Drop Workflow // #region Drag-and-Drop Workflow
@@ -19,9 +19,32 @@ export default class PrismRPGEquipmentSheet extends PrismRPGItemSheet {
}, },
} }
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */ /** @override */
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
// Enrich passive description if equipment is a kit // Enrich passive description if equipment is a kit
@@ -19,9 +19,32 @@ export default class PrismRPGMiracleSheet extends PrismRPGItemSheet {
}, },
} }
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */ /** @override */
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context return context
} }
@@ -19,9 +19,32 @@ export default class PrismRPGShieldSheet extends PrismRPGItemSheet {
}, },
} }
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */ /** @override */
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedBlockAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.blockAugmentDescription, { async: true }) context.enrichedBlockAugmentDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.blockAugmentDescription, { async: true })
return context return context
@@ -19,9 +19,32 @@ export default class PrismRPGSpellSheet extends PrismRPGItemSheet {
}, },
} }
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */ /** @override */
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedColorEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.colorEffect, { async: true }) context.enrichedColorEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.colorEffect, { async: true })
context.enrichedAscensionEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ascensionEffect, { async: true }) context.enrichedAscensionEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.ascensionEffect, { async: true })
@@ -19,9 +19,32 @@ export default class PrismRPGWeaponSheet extends PrismRPGItemSheet {
}, },
} }
/** @override */
tabGroups = {
primary: "details",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "PRISMRPG.Label.details" },
description: { id: "description", group: "primary", label: "PRISMRPG.Label.description" },
effects: { id: "effects", group: "primary", label: "PRISMRPG.Label.effects" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */ /** @override */
async _prepareContext() { async _prepareContext() {
const context = await super._prepareContext() const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }) context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
// Enrich descriptions for all passives // Enrich descriptions for all passives
+5
View File
@@ -6,6 +6,11 @@
--logo-standard: url("../assets/ui/prism-rpg-logo-01.webp"); --logo-standard: url("../assets/ui/prism-rpg-logo-01.webp");
} }
// Tab system - hide inactive tabs
.tab[data-group]:not(.active) {
display: none;
}
.initiative-area { .initiative-area {
min-width: 8rem; min-width: 8rem;
max-width: 8rem; max-width: 8rem;
+141 -91
View File
@@ -10,105 +10,155 @@
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
{{! Armor Type (Light/Medium/Heavy) }} {{! Navigation des onglets }}
{{formField <nav class="sheet-tabs tabs" data-group="primary">
systemFields.armorType <a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
value=system.armorType "PRISMRPG.Label.details"
localize=true }}</a>
label="PRISMRPG.Label.armorType" <a
}} class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Maximum Reduction Rating (MRR) }} {{! Onglet Details }}
{{formField <div
systemFields.mrr class="tab {{tabs.details.cssClass}}"
value=system.mrr data-group="primary"
localize=true data-tab="details"
label="PRISMRPG.Label.mrr" >
}} {{! Armor Type (Light/Medium/Heavy) }}
{{! Encumbrance Load }}
{{formField
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
localize=true
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Prism RPG: Armor Passive }}
<fieldset class="armor-passive">
<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
{{formField {{formField
systemFields.passive systemFields.armorType
value=system.passive value=system.armorType
localize=true localize=true
label="PRISMRPG.Label.passiveName" label="PRISMRPG.Label.armorType"
}} }}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Armor Augment }} {{! Maximum Reduction Rating (MRR) }}
<fieldset class="armor-augment">
<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
{{formField {{formField
systemFields.augment systemFields.mrr
value=system.augment value=system.mrr
localize=true localize=true
label="PRISMRPG.Label.augmentName" label="PRISMRPG.Label.mrr"
}} }}
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</fieldset>
{{! Cost }} {{! Encumbrance Load }}
{{formField {{formField
systemFields.cost systemFields.encLoad
value=system.cost value=system.encLoad
localize=true localize=true
label="PRISMRPG.Label.cost" label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}} }}
</fieldset>
{{! Equipment Status }}
{{formField
systemFields.isHelmet
value=system.isHelmet
localize=true
label="PRISMRPG.Label.isHelmet"
}}
{{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
{{! Cost }}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
{{! Description }}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div
class="tab {{tabs.effects.cssClass}}"
data-group="primary"
data-tab="effects"
>
{{! Prism RPG: Armor Passive }}
<fieldset class="armor-passive">
<legend>{{localize "PRISMRPG.Label.armorPassive"}}</legend>
{{formField
systemFields.passive
value=system.passive
localize=true
label="PRISMRPG.Label.passiveName"
}}
<label>{{localize "PRISMRPG.Label.passiveDescription"}}</label>
{{formInput
systemFields.passiveDescription
enriched=enrichedPassiveDescription
value=system.passiveDescription
name="system.passiveDescription"
toggled=true
}}
</fieldset>
{{! Prism RPG: Armor Augment }}
<fieldset class="armor-augment">
<legend>{{localize "PRISMRPG.Label.armorAugment"}}</legend>
{{formField
systemFields.augment
value=system.augment
localize=true
label="PRISMRPG.Label.augmentName"
}}
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
{{formInput
systemFields.augmentDescription
enriched=enrichedAugmentDescription
value=system.augmentDescription
name="system.augmentDescription"
toggled=true
}}
</fieldset>
{{! Cost }}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</section> </section>
+28 -11
View File
@@ -9,12 +9,39 @@
/> />
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
{{formField systemFields.encLoad value=system.encLoad localize=true}} {{formField systemFields.encLoad value=system.encLoad localize=true}}
{{formField systemFields.cost value=system.cost localize=true}} {{formField systemFields.cost value=system.cost localize=true}}
{{formField systemFields.money value=system.money localize=true}} {{formField systemFields.money value=system.money localize=true}}
{{formField systemFields.isKit value=system.isKit localize=true label="PRISMRPG.Label.isKit"}} {{formField systemFields.isKit value=system.isKit localize=true label="PRISMRPG.Label.isKit"}}
</div>
{{! Onglet Description }}
<div class="tab" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab" data-group="primary" data-tab="effects">
{{#if system.isKit}} {{#if system.isKit}}
{{! Kit Passive }} {{! Kit Passive }}
<fieldset class="kit-passive"> <fieldset class="kit-passive">
@@ -73,16 +100,6 @@
{{/unless}} {{/unless}}
</fieldset> </fieldset>
{{/if}} {{/if}}
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section> </section>
+176 -141
View File
@@ -10,157 +10,192 @@
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
{{! Prism RPG: Miracle Type }} {{! Navigation des onglets }}
{{formField <nav class="sheet-tabs tabs" data-group="primary">
systemFields.miracleType <a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
value=system.miracleType "PRISMRPG.Label.details"
localize=true }}</a>
label="PRISMRPG.Label.miracleType" <a
}} class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: APC (Action Point Cost) }} {{! Onglet Details }}
{{formField <div
systemFields.apc class="tab {{tabs.details.cssClass}}"
value=system.apc data-group="primary"
localize=true data-tab="details"
label="PRISMRPG.Label.apc" >
}} {{! Prism RPG: Miracle Type }}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
localize=true
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
localize=true
label="PRISMRPG.Label.divineFavor"
}}
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{formField {{formField
systemFields.augment systemFields.miracleType
value=system.augment value=system.miracleType
localize=true localize=true
label="PRISMRPG.Label.augmentName" label="PRISMRPG.Label.miracleType"
}} }}
<div class="form-group">
<label>{{localize "PRISMRPG.Label.augmentDescription"}}</label> {{! Prism RPG: APC (Action Point Cost) }}
{{formField
systemFields.apc
value=system.apc
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Faith Cost }}
{{formField
systemFields.faithCost
value=system.faithCost
localize=true
label="PRISMRPG.Label.faithCost"
}}
{{! Prism RPG: Divine Favor }}
{{formField
systemFields.divineFavor
value=system.divineFavor
localize=true
label="PRISMRPG.Label.divineFavor"
}}
{{! Miracle Components (includes Religious) }}
<fieldset class="miracle-components">
<legend>{{localize "PRISMRPG.Label.components"}}</legend>
<div class="shift-right">
{{formField
systemFields.components.fields.verbal
value=system.components.verbal
localize=true
label="PRISMRPG.Label.verbal"
}}
{{formField
systemFields.components.fields.somatic
value=system.components.somatic
localize=true
label="PRISMRPG.Label.somatic"
}}
{{formField
systemFields.components.fields.material
value=system.components.material
localize=true
label="PRISMRPG.Label.material"
}}
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
localize=true
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
localize=true
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
localize=true
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
localize=true
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
localize=true
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput {{formInput
systemFields.augmentDescription systemFields.description
enriched=enrichedAugmentDescription enriched=enrichedDescription
value=system.augmentDescription value=system.description
name="system.augmentDescription" name="system.description"
toggled=true toggled=true
}} }}
</div> </fieldset>
</fieldset> </div>
{{! Miracle Components (includes Religious) }} {{! Onglet Effects }}
<fieldset class="miracle-components"> <div
<legend>{{localize "PRISMRPG.Label.components"}}</legend> class="tab {{tabs.effects.cssClass}}"
<div class="shift-right"> data-group="primary"
data-tab="effects"
>
{{! Prism RPG: Miracle Augment }}
<fieldset class="miracle-augment">
<legend>{{localize "PRISMRPG.Label.miracleAugment"}}</legend>
{{formField {{formField
systemFields.components.fields.verbal systemFields.augment
value=system.components.verbal value=system.augment
localize=true localize=true
label="PRISMRPG.Label.verbal" label="PRISMRPG.Label.augmentName"
}} }}
{{formField <div class="form-group">
systemFields.components.fields.somatic <label>{{localize "PRISMRPG.Label.augmentDescription"}}</label>
value=system.components.somatic {{formInput
localize=true systemFields.augmentDescription
label="PRISMRPG.Label.somatic" enriched=enrichedAugmentDescription
}} value=system.augmentDescription
{{formField name="system.augmentDescription"
systemFields.components.fields.material toggled=true
value=system.components.material }}
localize=true </div>
label="PRISMRPG.Label.material" </fieldset>
}} </div>
{{formField
systemFields.components.fields.catalyst
value=system.components.catalyst
localize=true
label="PRISMRPG.Label.catalyst"
}}
{{formField
systemFields.components.fields.religious
value=system.components.religious
localize=true
label="PRISMRPG.Label.religious"
}}
</div>
{{formField
systemFields.materialComponent
value=system.materialComponent
localize=true
label="PRISMRPG.Label.materialComponent"
}}
{{formField
systemFields.catalyst
value=system.catalyst
localize=true
label="PRISMRPG.Label.catalystDetails"
}}
</fieldset>
{{! Miracle Properties }}
{{formField
systemFields.prayerTime
value=system.prayerTime
localize=true
label="PRISMRPG.Label.prayerTime"
}}
{{formField
systemFields.miracleRange
value=system.miracleRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{! Legacy Level field }}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section> </section>
+112 -77
View File
@@ -10,95 +10,130 @@
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
<div class="flexrow"> {{! Navigation des onglets }}
<div class="align-top"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
"PRISMRPG.Label.details"
}}</a>
<a
class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }} {{! Onglet Details }}
{{formField <div
systemFields.shieldType class="tab {{tabs.details.cssClass}}"
value=system.shieldType data-group="primary"
localize=true data-tab="details"
label="PRISMRPG.Label.shieldType" >
}} <div class="flexrow">
<div class="align-top">
{{! Prism RPG: Block APC (Action Point Cost) }} {{! Prism RPG: Shield Type (Buckler/Light/Heavy/Tower) }}
{{formField {{formField
systemFields.apc systemFields.shieldType
value=system.apc value=system.shieldType
localize=true localize=true
label="PRISMRPG.Label.blockAPC" label="PRISMRPG.Label.shieldType"
}} }}
{{! Prism RPG: Shield Rating (SR) }} {{! Prism RPG: Block APC (Action Point Cost) }}
{{formField {{formField
systemFields.sr systemFields.apc
value=system.sr value=system.apc
localize=true localize=true
label="PRISMRPG.Label.shieldRating" label="PRISMRPG.Label.blockAPC"
}} }}
{{formField {{! Prism RPG: Shield Rating (SR) }}
systemFields.equipped {{formField
value=system.equipped systemFields.sr
localize=true value=system.sr
label="PRISMRPG.Label.equipped" localize=true
}} label="PRISMRPG.Label.shieldRating"
}}
</div> {{formField
systemFields.equipped
value=system.equipped
localize=true
label="PRISMRPG.Label.equipped"
}}
<div class="align-top"> </div>
{{formField <div class="align-top">
systemFields.encLoad
value=system.encLoad
localize=true
label="PRISMRPG.Label.encumbranceLoad"
}}
{{formField {{formField
systemFields.cost systemFields.encLoad
value=system.cost value=system.encLoad
localize=true localize=true
label="PRISMRPG.Label.cost" label="PRISMRPG.Label.encumbranceLoad"
}} }}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
{{formField
systemFields.cost
value=system.cost
localize=true
label="PRISMRPG.Label.cost"
}}
{{formField
systemFields.money
value=system.money
localize=true
label="PRISMRPG.Label.currency"
}}
</div>
</div> </div>
</div> </div>
{{! Prism RPG: Block Augment }} {{! Onglet Description }}
<fieldset class="shield-block-augment"> <div
<legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend> class="tab {{tabs.description.cssClass}}"
{{formField data-group="primary"
systemFields.blockAugment data-tab="description"
value=system.blockAugment >
localize=true <fieldset>
label="PRISMRPG.Label.blockAugmentName" <legend>{{localize "PRISMRPG.Label.description"}}</legend>
}} {{formInput
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label> systemFields.description
{{formInput enriched=enrichedDescription
systemFields.blockAugmentDescription value=system.description
enriched=enrichedBlockAugmentDescription name="system.description"
value=system.blockAugmentDescription toggled=true
name="system.blockAugmentDescription" }}
toggled=true </fieldset>
}} </div>
</fieldset>
<fieldset> {{! Onglet Effects }}
<legend>{{localize "PRISMRPG.Label.description"}}</legend> <div
{{formInput class="tab {{tabs.effects.cssClass}}"
systemFields.description data-group="primary"
enriched=enrichedDescription data-tab="effects"
value=system.description >
name="system.description" {{! Prism RPG: Block Augment }}
toggled=true <fieldset class="shield-block-augment">
}} <legend>{{localize "PRISMRPG.Label.blockAugment"}}</legend>
</fieldset> {{formField
systemFields.blockAugment
value=system.blockAugment
localize=true
label="PRISMRPG.Label.blockAugmentName"
}}
<label>{{localize "PRISMRPG.Label.blockAugmentDescription"}}</label>
{{formInput
systemFields.blockAugmentDescription
enriched=enrichedBlockAugmentDescription
value=system.blockAugmentDescription
name="system.blockAugmentDescription"
toggled=true
}}
</fieldset>
</div>
</section> </section>
+167 -132
View File
@@ -10,145 +10,180 @@
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
{{! Prism RPG: Mana Cost }} {{! Navigation des onglets }}
{{formField <nav class="sheet-tabs tabs" data-group="primary">
systemFields.manaCost <a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize
value=system.manaCost "PRISMRPG.Label.details"
localize=true }}</a>
label="PRISMRPG.Label.manaCost" <a
}} class="item {{tabs.description.cssClass}}"
data-tab="description"
>{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize
"PRISMRPG.Label.effects"
}}</a>
</nav>
{{! Prism RPG: Mana Upkeep }} {{! Onglet Details }}
{{formField <div
systemFields.manaUpkeep class="tab {{tabs.details.cssClass}}"
value=system.manaUpkeep data-group="primary"
localize=true data-tab="details"
label="PRISMRPG.Label.manaUpkeep" >
}} {{! Prism RPG: Mana Cost }}
{{formField
{{! Prism RPG: APC (Action Point Cost) }} systemFields.manaCost
{{formField value=system.manaCost
systemFields.apc localize=true
value=system.apc label="PRISMRPG.Label.manaCost"
localize=true
label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Prism RPG: Color Effect }}
<fieldset class="spell-color-effect">
<legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
{{formInput
systemFields.colorEffect
enriched=enrichedColorEffect
value=system.colorEffect
name="system.colorEffect"
toggled=true
}} }}
</fieldset>
{{! Prism RPG: Spell Ascension }} {{! Prism RPG: Mana Upkeep }}
<fieldset class="spell-ascension"> {{formField
<legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend> systemFields.manaUpkeep
<div class="form-group"> value=system.manaUpkeep
<label>{{localize "PRISMRPG.Label.canAscend"}}</label> localize=true
<input label="PRISMRPG.Label.manaUpkeep"
type="checkbox" }}
name="system.canAscend"
{{checked system.canAscend}} {{! Prism RPG: APC (Action Point Cost) }}
/> {{formField
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p> systemFields.apc
</div> value=system.apc
{{#if system.canAscend}} localize=true
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label> label="PRISMRPG.Label.apc"
}}
{{! Prism RPG: Prism Color }}
{{formField
systemFields.color
value=system.color
localize=true
label="PRISMRPG.Label.prismColor"
}}
{{! Spell Properties }}
{{formField
systemFields.memorized
value=system.memorized
localize=true
label="PRISMRPG.Label.memorized"
}}
{{formField
systemFields.level
value=system.level
localize=true
label="PRISMRPG.Label.level"
}}
{{formField
systemFields.targets
value=system.targets
localize=true
label="PRISMRPG.Label.targets"
}}
{{formField
systemFields.resolve
value=system.resolve
localize=true
label="PRISMRPG.Label.resolve"
}}
{{formField
systemFields.castingTime
value=system.castingTime
localize=true
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
localize=true
label="PRISMRPG.Label.keywords"
}}
</div>
{{! Onglet Description }}
<div
class="tab {{tabs.description.cssClass}}"
data-group="primary"
data-tab="description"
>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput {{formInput
systemFields.ascensionEffect systemFields.description
enriched=enrichedAscensionEffect enriched=enrichedDescription
value=system.ascensionEffect value=system.description
name="system.ascensionEffect" name="system.description"
toggled=true toggled=true
}} }}
{{/if}} </fieldset>
</fieldset> </div>
{{! Spell Properties }} {{! Onglet Effects }}
{{formField <div
systemFields.memorized class="tab {{tabs.effects.cssClass}}"
value=system.memorized data-group="primary"
localize=true data-tab="effects"
label="PRISMRPG.Label.memorized" >
}} {{! Prism RPG: Color Effect }}
{{formField <fieldset class="spell-color-effect">
systemFields.level <legend>{{localize "PRISMRPG.Label.colorEffect"}}</legend>
value=system.level {{formInput
localize=true systemFields.colorEffect
label="PRISMRPG.Label.level" enriched=enrichedColorEffect
}} value=system.colorEffect
{{formField name="system.colorEffect"
systemFields.targets toggled=true
value=system.targets }}
localize=true </fieldset>
label="PRISMRPG.Label.targets"
}}
{{formField
systemFields.resolve
value=system.resolve
localize=true
label="PRISMRPG.Label.resolve"
}}
{{formField
systemFields.castingTime
value=system.castingTime
localize=true
label="PRISMRPG.Label.castingTime"
}}
{{formField
systemFields.spellRange
value=system.spellRange
localize=true
label="PRISMRPG.Label.range"
}}
{{formField
systemFields.areaAffected
value=system.areaAffected
localize=true
label="PRISMRPG.Label.areaAffected"
}}
{{formField
systemFields.duration
value=system.duration
localize=true
label="PRISMRPG.Label.duration"
}}
{{formField
systemFields.savingThrow
value=system.savingThrow
localize=true
label="PRISMRPG.Label.savingThrow"
}}
{{formField
systemFields.keywords
value=system.keywords
localize=true
label="PRISMRPG.Label.keywords"
}}
<fieldset> {{! Prism RPG: Spell Ascension }}
<legend>{{localize "PRISMRPG.Label.description"}}</legend> <fieldset class="spell-ascension">
{{formInput <legend>{{localize "PRISMRPG.Label.spellAscension"}}</legend>
systemFields.description <div class="form-group">
enriched=enrichedDescription <label>{{localize "PRISMRPG.Label.canAscend"}}</label>
value=system.description <input
name="system.description" type="checkbox"
toggled=true name="system.canAscend"
}} {{checked system.canAscend}}
</fieldset> />
<p class="hint">{{localize "PRISMRPG.Hint.spellAscension"}}</p>
</div>
{{#if system.canAscend}}
<label>{{localize "PRISMRPG.Label.ascensionEffect"}}</label>
{{formInput
systemFields.ascensionEffect
enriched=enrichedAscensionEffect
value=system.ascensionEffect
name="system.ascensionEffect"
toggled=true
}}
{{/if}}
</fieldset>
</div>
</section> </section>
+27 -10
View File
@@ -10,6 +10,15 @@
{{formInput fields.name value=source.name}} {{formInput fields.name value=source.name}}
</div> </div>
{{! Navigation des onglets }}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
</nav>
{{! Onglet Details }}
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
<div class="flexrow"> <div class="flexrow">
<div class="align-top"> <div class="align-top">
@@ -100,7 +109,24 @@
{{formField systemFields.money value=system.money localize=true}} {{formField systemFields.money value=system.money localize=true}}
</div> </div>
</div> </div>
</div>
{{! Onglet Description }}
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</div>
{{! Onglet Effects }}
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
{{! Prism RPG: Weapon Passives }} {{! Prism RPG: Weapon Passives }}
<fieldset class="weapon-passives"> <fieldset class="weapon-passives">
<legend> <legend>
@@ -176,15 +202,6 @@
<p class="hint">{{localize "PRISMRPG.Hint.noManeuvers"}}</p> <p class="hint">{{localize "PRISMRPG.Hint.noManeuvers"}}</p>
{{/unless}} {{/unless}}
</fieldset> </fieldset>
</div>
<fieldset>
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
{{formInput
systemFields.description
enriched=enrichedDescription
value=system.description
name="system.description"
toggled=true
}}
</fieldset>
</section> </section>