Add class adancement

This commit is contained in:
2026-02-09 22:46:44 +01:00
parent 31573bd522
commit 7abea8e9d4
8 changed files with 532 additions and 2 deletions
+67
View File
@@ -68,6 +68,41 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
level10: new fields.HTMLField({ initial: "" })
})
// Advancements (list of advancements per level with icon, name and description)
const advancementSchema = () => new fields.ArrayField(
new fields.SchemaField({
icon: new fields.StringField({
required: true,
initial: "",
label: "Icon"
}),
name: new fields.StringField({
required: true,
initial: "",
label: "Name"
}),
description: new fields.HTMLField({
required: true,
initial: "",
label: "Description"
})
}),
{ initial: [] }
)
schema.advancements = new fields.SchemaField({
level1: advancementSchema(),
level2: advancementSchema(),
level3: advancementSchema(),
level4: advancementSchema(),
level5: advancementSchema(),
level6: advancementSchema(),
level7: advancementSchema(),
level8: advancementSchema(),
level9: advancementSchema(),
level10: advancementSchema()
})
// Proficiencies granted by this class
schema.weaponProficiencies = new fields.StringField({
required: true,
@@ -156,4 +191,36 @@ export default class PrismRPGClass extends foundry.abstract.TypeDataModel {
}
return features
}
/**
* Get the current level's advancements
*/
get currentLevelAdvancements() {
return this.advancements[`level${this.level}`] || []
}
/**
* Get all advancements up to current level
*/
get allAdvancementsUpToLevel() {
const advancements = []
for (let i = 1; i <= this.level; i++) {
const levelAdvancements = this.advancements[`level${i}`]
if (levelAdvancements && levelAdvancements.length > 0) {
advancements.push({
level: i,
advancements: levelAdvancements
})
}
}
return advancements
}
/**
* Get advancements for a specific level
*/
getAdvancementsForLevel(level) {
if (level < 1 || level > 10) return []
return this.advancements[`level${level}`] || []
}
}