Update skill sheet
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+30
-23
@@ -1,4 +1,5 @@
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import { CORE_SKILLS_CHOICES, CORE_SKILL_BONUS, CORE_SKILLS } from "../config/skill.mjs"
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import { SUB_ATTRIBUTES } from "../config/character.mjs"
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/**
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* Core Skill data model for Prism RPG
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@@ -21,14 +22,6 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
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initial: ""
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})
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// Core Skill type (from the 18 available Core Skills)
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schema.coreSkill = new fields.StringField({
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required: true,
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initial: "acrobatics",
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choices: CORE_SKILLS_CHOICES,
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label: "Core Skill"
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})
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// Is this the character's chosen Core Skill?
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schema.isCoreSkill = new fields.BooleanField({
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required: true,
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@@ -36,18 +29,18 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
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label: "Is Core Skill"
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})
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// Primary attribute for this skill (str, dex, con, int, wis, cha)
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schema.primaryAttribute = new fields.StringField({
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// First sub-attribute for this skill
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schema.subAttribute1 = new fields.StringField({
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required: true,
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initial: "dex",
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label: "Primary Attribute"
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initial: "prowess",
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label: "Sub-Attribute 1"
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})
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// If Core Skill, which attribute receives the +2 bonus?
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schema.attributeBonus = new fields.StringField({
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// Second sub-attribute for this skill
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schema.subAttribute2 = new fields.StringField({
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required: true,
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initial: "",
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label: "Attribute Bonus"
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initial: "initiative",
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label: "Sub-Attribute 2"
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})
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// Skill modifier (includes Core Skill bonus if applicable)
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@@ -114,9 +107,9 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
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prepareDerivedData() {
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super.prepareDerivedData()
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// D&D 5e style: Core Skill gives +2 proficiency bonus
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// Core Skill gives +5 proficiency bonus
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if (this.isCoreSkill) {
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this.modifier = 2
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this.modifier = 5
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this.canAdvancedCheck = true
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} else {
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this.modifier = 0
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@@ -126,16 +119,30 @@ export default class PrismRPGSkill extends foundry.abstract.TypeDataModel {
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/**
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* Calculate skill check bonus
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* @param {string} attributeKey The attribute to use (str, dex, con, int, wis, cha)
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* @param {string} subAttributeKey The sub-attribute to use (prowess, vigor, etc.)
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* @returns {number} Total skill check bonus
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*/
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getSkillCheckBonus(attributeKey) {
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getSkillCheckBonus(subAttributeKey) {
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let actor = this.parent?.actor
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if (!actor) return this.modifier
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const attribute = actor.system.characteristics?.[attributeKey]
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const attributeMod = attribute?.mod || 0
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const subAttribute = actor.system.subAttributes?.[subAttributeKey]
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const subAttributeMod = subAttribute?.value || 0
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return attributeMod + this.modifier
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return subAttributeMod + this.modifier
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}
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/**
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* Get the available sub-attribute choices for this skill
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*/
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get subAttributeChoices() {
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const choices = {}
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if (this.subAttribute1) {
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choices[this.subAttribute1] = SUB_ATTRIBUTES[this.subAttribute1]?.label || this.subAttribute1
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}
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if (this.subAttribute2) {
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choices[this.subAttribute2] = SUB_ATTRIBUTES[this.subAttribute2]?.label || this.subAttribute2
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}
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return choices
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}
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}
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