Initial import
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<section class="monster-main monster-main-{{ifThen isPlayMode 'play' 'edit'}}">
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{{log "monster-main" this}}
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.monster"}}</legend>
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<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="monster-left">
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<div class="monster-left-image">
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<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
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data-tooltip="{{actor.name}}" />
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</div>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="flexrow monster-hp">
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<span class="name">{{localize "PRISMRPG.Label.HP"}}</span>
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{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
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classes="monster-hp-value"}}
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/
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{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
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</div>
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<div class="flexrow monster-hp">
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<span class="damage-resistance">{{localize "PRISMRPG.Label.damageResistance"}}</span>
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{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode
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classes="monster-hp-value"}}
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</div>
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</fieldset>
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</div>
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<div class="monster-right">
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<div class="monster-name">
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{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
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<a class="control" data-action="toggleSheet" data-tooltip="PRISMRPG.ToggleSheet"
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data-tooltip-direction="UP">
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<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
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</a>
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</div>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "PRISMRPG.Label.Saves"}}</legend>
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<div class="monster-saves">
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<div class="monster-save">
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<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.will"}}
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</a></span>
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{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
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}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.dodge"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
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disabled=isPlayMode}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.toughness"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
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disabled=isPlayMode}}
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</div>
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<div class="monster-save">
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.contagion"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
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disabled=isPlayMode}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.poison"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
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disabled=isPlayMode }}
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<!-- <span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "PRISMRPG.Label.saves.paincourage"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.paincourage.fields.value value=system.saves.paincourage.value disabled=isPlayMode}}
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<span data-tooltip="Pain save if wound exceeds">
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{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
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</span>-->
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</div>
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</div>
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</fieldset>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "PRISMRPG.Label.skills"}}</legend>
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<div class="monster-skills">
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<div class="monster-skill">
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<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.resistTorture"}}</a></span>
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{{formField systemFields.resists.fields.resistTorture.fields.value
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value=system.resists.resistTorture.value
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disabled=isPlayMode
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}}
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<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.resistPerformance"}}</a></span>
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{{formField systemFields.resists.fields.resistPerformance.fields.value
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value=system.resists.resistPerformance.value
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disabled=isPlayMode
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}}
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<span class="name"><a class="rollable" data-roll-type="monster-skill"
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data-roll-key="resistIntimidation"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.resistIntimidation"}}</a></span>
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{{formField systemFields.resists.fields.resistIntimidation.fields.value
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value=system.resists.resistIntimidation.value
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disabled=isPlayMode }}
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<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.perception"}}</a></span>
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{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
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disabled=isPlayMode }}
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<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="stealth"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"PRISMRPG.Label.stealth"}}</a></span>
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{{formField systemFields.resists.fields.stealth.fields.value value=system.resists.stealth.value
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disabled=isPlayMode }}
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</div>
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</div>
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</fieldset>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "PRISMRPG.Label.Movement"}}</legend>
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<div class="monster-movements">
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<div class="monster-movement">
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<span class="name">{{localize "PRISMRPG.Label.movement.walk"}}</span>
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{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
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<span class="name">{{localize "PRISMRPG.Label.movement.jog"}}</span>
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{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
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<span class="name">{{localize "PRISMRPG.Label.movement.run"}}</span>
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{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
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<span class="name">{{localize "PRISMRPG.Label.movement.sprint"}}</span>
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{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
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</div>
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</div>
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</fieldset>
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</div>
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</div>
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</fieldset>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "PRISMRPG.Label.characteristics"}}</legend>
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<div class="monster-characteristic">
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<span>{{localize "PRISMRPG.Label.int"}}</span>
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{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
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disabled=isPlayMode data-char-id="int" }}
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{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
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disabled=isPlayMode type="number" }}
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</div>
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<div class="monster-characteristic">
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<span>{{localize "PRISMRPG.Label.dex"}}</span>
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{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
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disabled=isPlayMode data-char-id="wis" }}
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{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
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disabled=isPlayMode type="number" }}
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</div>
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</fieldset>
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</section>
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