Initial import
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/**
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* Prism RPG System
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* Author: LeRatierBretonnien/Uberwald
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*/
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import { SYSTEM } from "./module/config/system.mjs"
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globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
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// Import modules
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import * as models from "./module/models/_module.mjs"
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import * as documents from "./module/documents/_module.mjs"
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import * as applications from "./module/applications/_module.mjs"
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import { PrismRPGCombatTracker, PrismRPGCombat } from "./module/applications/combat.mjs"
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import { Macros } from "./module/macros.mjs"
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import { setupTextEnrichers } from "./module/enrichers.mjs"
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import { default as PrismRPGUtils } from "./module/utils.mjs"
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export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
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Hooks.once("init", function () {
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console.info("Prism RPG | Initializing System")
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console.info(SYSTEM.ASCII)
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globalThis.prismRPG = game.system
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game.system.CONST = SYSTEM
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// Expose the system API
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game.system.api = {
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applications,
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models,
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documents,
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}
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CONFIG.ui.combat = PrismRPGCombatTracker
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CONFIG.Combat.documentClass = PrismRPGCombat;
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CONFIG.Actor.documentClass = documents.PrismRPGActor
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CONFIG.Actor.dataModels = {
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character: models.PrismRPGCharacter,
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monster: models.PrismRPGMonster,
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}
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CONFIG.Item.documentClass = documents.PrismRPGItem
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CONFIG.Item.dataModels = {
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skill: models.PrismRPGSkill,
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gift: models.PrismRPGGift,
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weapon: models.PrismRPGWeapon,
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armor: models.PrismRPGArmor,
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shield: models.PrismRPGShield,
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spell: models.PrismRPGSpell,
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vulnerability: models.PrismRPGVulnerability,
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equipment: models.PrismRPGEquipment,
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miracle: models.PrismRPGMiracle
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}
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// Register sheet application classes
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foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
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foundry.documents.collections.Actors.registerSheet("prismRPG", applications.PrismRPGCharacterSheet, { types: ["character"], makeDefault: true })
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foundry.documents.collections.Actors.registerSheet("prismRPG", applications.PrismRPGMonsterSheet, { types: ["monster"], makeDefault: true })
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foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSkillSheet, { types: ["skill"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGGiftSheet, { types: ["gift"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGVulnerabilitySheet, { types: ["vulnerability"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGWeaponSheet, { types: ["weapon"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGSpellSheet, { types: ["spell"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGArmorSheet, { types: ["armor"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGShieldSheet, { types: ["shield"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGEquipmentSheet, { types: ["equipment"], makeDefault: true })
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foundry.documents.collections.Items.registerSheet("prismRPG", applications.PrismRPGMiracleSheet, { types: ["miracle"], makeDefault: true })
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// Other Document Configuration
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CONFIG.ChatMessage.documentClass = documents.PrismRPGChatMessage
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// Dice system configuration
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CONFIG.Dice.rolls.push(documents.PrismRPGRoll)
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game.settings.register("prismRPG", "worldKey", {
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name: "Unique world key",
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scope: "world",
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config: false,
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type: String,
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default: "",
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})
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// Activate socket handler
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game.socket.on(`system.${SYSTEM.id}`, PrismRPGUtils.handleSocketEvent)
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setupTextEnrichers()
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PrismRPGUtils.registerHandlebarsHelpers()
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PrismRPGUtils.setHookListeners()
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console.info("PRISM RPG | System Initialized")
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})
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/**
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* Perform one-time configuration of system configuration objects.f
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*/
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function preLocalizeConfig() {
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const localizeConfigObject = (obj, keys) => {
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for (let o of Object.values(obj)) {
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for (let k of keys) {
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o[k] = game.i18n.localize(o[k])
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}
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}
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}
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}
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Hooks.once("ready", function () {
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console.info("PRISM RPG | Ready")
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if (!SYSTEM.DEV_MODE) {
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registerWorldCount("prismRPG")
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}
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_showUserGuide()
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/**
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*
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*/
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async function _showUserGuide() {
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if (game.user.isGM) {
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const newVer = game.system.version
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}
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}
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})
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// Test if version below 13
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let hookName = "renderChatMessage"
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if (foundry.utils.isNewerVersion(game.version, "12.0",)) {
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hookName = "renderChatMessageHTML"
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}
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Hooks.on(hookName, (message, html, data) => {
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const typeMessage = data.message.flags.prismRPG?.typeMessage
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// Message de demande de jet de dés
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if (typeMessage === "askRoll") {
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// Affichage des boutons de jet de dés uniquement pour les joueurs
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if (game.user.isGM) {
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html.find(".ask-roll-dice").each((i, btn) => {
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btn.style.display = "none"
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})
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} else {
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html.find(".ask-roll-dice").click((event) => {
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const btn = $(event.currentTarget)
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const type = btn.data("type")
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const value = btn.data("value")
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const avantage = btn.data("avantage") ?? "="
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const character = game.user.character
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if (type === SYSTEM.ROLL_TYPE.RESOURCE) character.rollResource(value)
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else if (type === SYSTEM.ROLL_TYPE.SAVE) character.rollSave(value, avantage)
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})
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}
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}
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})
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PrismRPGUtils.pushCombatOptions(html, options);
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});
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/**
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* Create a macro when dropping an entity on the hotbar
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* Item - open roll dialog
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* Actor - open actor sheet
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* Journal - open journal sheet
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*/
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Hooks.on("hotbarDrop", (bar, data, slot) => {
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if (["Actor", "Item", "JournalEntry", "roll", "rollDamage", "rollAttack"].includes(data.type)) {
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Macros.createPrismRPGMacro(data, slot);
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return false
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}
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})
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/**
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* Register world usage statistics
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* @param {string} registerKey
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*/
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async function registerWorldCount(registerKey) {
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if (game.user.isGM) {
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try {
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ClassCounter.registerUsageCount(game.system.id, {})
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} catch {
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console.log("No usage log ")
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}
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}
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}
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