Initial import
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export const TYPE = Object.freeze({
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light: { id: "light", label: "PRISMRPG.Armor.Category.light" },
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medium: { id: "medium", label: "PRISMRPG.Armor.Category.medium" },
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heavy: { id: "medium", label: "PRISMRPG.Armor.Category.heavy" }
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})
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export const CHARACTERISTICS = Object.freeze({
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str: {
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id: "str",
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label: "PRISMRPG.Label.str"
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},
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int: {
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id: "int",
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label: "PRISMRPG.Character.int.label"
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},
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wis: {
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id: "wis",
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label: "PRISMRPG.Character.wis.label"
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},
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dex: {
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id: "dex",
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label: "PRISMRPG.Character.dex.label"
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},
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con: {
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id: "con",
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label: "PRISMRPG.Character.con.label"
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},
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cha: {
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id: "cha",
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label: "PRISMRPG.Character.cha.label"
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},
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luc: {
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id: "luc",
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label: "PRISMRPG.Character.luc.label"
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},
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app: {
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id: "app",
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label: "PRISMRPG.Character.app.label"
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},
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})
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export const CHALLENGES = Object.freeze({
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str: {
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id: "str",
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label: "PRISMRPG.Character.str.label"
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},
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agility: {
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id: "agility",
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label: "PRISMRPG.Character.agility.label"
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},
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dying: {
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id: "dying",
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label: "PRISMRPG.Character.dying.label"
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}
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})
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export const SAVES = Object.freeze({
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will: {
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id: "will",
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label: "PRISMRPG.Character.will.label"
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},
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dodge: {
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id: "dodge",
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label: "PRISMRPG.Character.dodge.label"
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},
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toughness: {
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id: "toughness",
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label: "PRISMRPG.Character.toughness.label"
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},
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contagion: {
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id: "contagion",
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label: "PRISMRPG.Character.contagion.label"
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},
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poison: {
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id: "poison",
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label: "PRISMRPG.Character.poison.label"
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},
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pain: {
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id: "pain",
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label: "PRISMRPG.Character.pain.label"
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}
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})
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Load Diff
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export const CATEGORY = Object.freeze({
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essentialkit: {
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id: "essentialkit",
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label: "PRISMRPG.EquipmentCategories.EssentialKit",
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},
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classkit: {
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id: "classkit",
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label: "PRISMRPG.EquipmentCategories.ClassKit",
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},
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clothing: {
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id: "clothing",
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label: "PRISMRPG.EquipmentCategories.Clothing",
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},
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music: {
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id: "music",
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label: "PRISMRPG.EquipmentCategories.Music",
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},
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sleeping: {
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id: "sleeping",
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label: "PRISMRPG.EquipmentCategories.Sleeping",
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},
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landtransport: {
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id: "landtransport",
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label: "PRISMRPG.EquipmentCategories.LandTransport",
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},
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watertransport: {
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id: "watertransport",
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label: "PRISMRPG.EquipmentCategories.WaterTransport",
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},
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mount: {
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id: "mount",
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label: "PRISMRPG.EquipmentCategories.Mount",
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},
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light: {
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id: "light",
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label: "PRISMRPG.EquipmentCategories.Light",
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},
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loadbearing: {
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id: "loadbearing",
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label: "PRISMRPG.EquipmentCategories.LoadBearing",
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},
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misc: {
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id: "misc",
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label: "PRISMRPG.EquipmentCategories.Misc",
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},
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fooddrink: {
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id: "fooddrink",
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label: "PRISMRPG.EquipmentCategories.FoodDrink",
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},
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})
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export const MONSTER_CHARACTERISTICS = Object.freeze({
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int: {
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id: "int",
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label: "PRISMRPG.Character.int.label"
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},
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dex: {
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id: "dex",
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label: "PRISMRPG.Character.dex.label"
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},
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})
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export const MONSTER_RESIST = Object.freeze({
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resistTorture: {
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id: "resistTorture",
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label: "PRISMRPG.Monster.resistTorture.label"
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},
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resistPerformance: {
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id: "resistPerformance",
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label: "PRISMRPG.Monster.resistPerformance.label"
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},
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resistIntimidation: {
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id: "resistIntimidation",
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label: "PRISMRPG.Monster.resistIntimidation.label"
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},
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perception: {
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id: "perception",
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label: "PRISMRPG.Monster.perception.label"
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},
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stealth: {
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id: "stealth",
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label: "PRISMRPG.Monster.stealth.label"
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}
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})
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export const MONSTER_SAVES = Object.freeze({
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will: {
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id: "will",
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label: "PRISMRPG.Character.will.label"
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},
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dodge: {
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id: "dodge",
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label: "PRISMRPG.Character.dodge.label"
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},
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toughness: {
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id: "toughness",
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label: "PRISMRPG.Character.toughness.label"
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},
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contagion: {
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id: "contagion",
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label: "PRISMRPG.Character.contagion.label"
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},
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poison: {
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id: "poison",
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label: "PRISMRPG.Character.poison.label"
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},
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paincourage: {
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id: "paincourage",
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label: "PRISMRPG.Character.painCourage.label"
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}
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})
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@@ -0,0 +1,22 @@
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export const CATEGORY = Object.freeze({
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layperson: {
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id: "layperson",
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label: "PRISMRPG.Skill.Category.layperson",
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},
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professional: {
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id: "professional",
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label: "PRISMRPG.Skill.Category.professional",
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},
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weapon: {
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id: "weapon",
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label: "PRISMRPG.Skill.Category.weapon",
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},
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armor: {
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id: "armor",
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label: "PRISMRPG.Skill.Category.armor",
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},
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resist: {
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id: "resist",
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label: "PRISMRPG.Skill.Category.resist",
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}
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})
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export const RANGE = Object.freeze({
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na: {
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id: "na",
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label: "PRISMRPG.Spell.Range.na",
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},
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contact: {
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id: "contact",
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label: "PRISMRPG.Spell.Range.contact",
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},
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proche: {
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id: "proche",
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label: "PRISMRPG.Spell.Range.proche",
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},
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loin: {
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id: "loin",
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label: "PRISMRPG.Spell.Range.loin",
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},
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distant: {
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id: "distant",
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label: "PRISMRPG.Spell.Range.distant",
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},
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})
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@@ -0,0 +1,327 @@
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import * as CHARACTER from "./character.mjs"
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import * as WEAPON from "./weapon.mjs"
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import * as ARMOR from "./armor.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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import * as EQUIPMENT from "./equipment.mjs"
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import * as CHARACTERISTICS from "./characteristic-tables.mjs"
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import * as MONSTER from "./monster.mjs"
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export const SYSTEM_ID = "fvtt-prism-rpg"
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export const DEV_MODE = false
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export const MONEY = {
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tinbit: {
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id: "tinbit",
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abbrev: "tb",
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label: "PRISMRPG.Money.Tinbits",
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valuetb: 1
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},
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copper: {
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id: "copper",
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abbrev: "cp",
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label: "PRISMRPG.Money.Coppers",
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valuetb: 10
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},
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silver: {
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id: "silver",
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abbrev: "sp",
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label: "PRISMRPG.Money.Silvers",
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valuetb: 100
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},
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gold: {
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id: "gold",
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abbrev: "gp",
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label: "PRISMRPG.Money.Golds",
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valuetb: 1000
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},
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platinum: {
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id: "platinum",
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abbrev: "pp",
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label: "PRISMRPG.Money.Platinums",
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valuetb: 10000
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}
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}
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export const MORTAL_CHOICES = {
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"mankind": { label: "Mankind", id: "mankind", defenseBonus: 0 },
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"elf": { label: "Elf", id: "elf", defenseBonus: 0 },
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"dwarf": { label: "Dwarf", id: "dwarf", defenseBonus: 0 },
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"halfelf": { label: "Half-Elf", id: "halfelf", defenseBonus: 0 },
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"halforc": { label: "Half-Orc", id: "halforc", defenseBonus: 0 },
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"gnome": { label: "Gnome", id: "gnome", defenseBonus: 2 },
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"halflings": { label: "Halfling", id: "halflings", defenseBonus: 2 }
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}
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export const FAVOR_CHOICES = {
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"none": { label: "None", value: "none" },
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"favor": { label: "Favor", value: "favor" },
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"disfavor": { label: "Disfavor", value: "disfavor" }
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}
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export const MOVEMENT_CHOICES = {
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"none": { label: "None (D20E Disfavor)", disfavor: true, value: "2D20kl" },
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"walk": { label: "Walk (D20E)", disfavor: true, value: "D20" },
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"incombat": { label: "In Combat (D20E)", favor: false, value: "D20" },
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"run": { label: "Jog/Run/Sprint (D20E Favor)", favor: true, value: "2D20kh" }
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}
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export const MOVE_DIRECTION_CHOICES = {
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"away": { label: "Away (+0)", value: "+0" },
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"toward": { label: "Toward (0)", value: "0" },
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"lateral": { label: "Lateral (Red +5)", value: "+5" },
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"none": { label: "None (+0)", value: "0" },
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}
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export const SIZE_CHOICES = {
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"tiny": { label: "Tiny (Blue +11)", value: "+11" },
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"small": { label: "Small (Purple +7)", value: "+7" },
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"medium": { label: "Medium (Red +5)", value: "+5" },
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"large": { label: "Large (Yellow +1)", value: "+1" },
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"huge": { label: "Huge (0)", value: "0" }
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}
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export const RANGE_CHOICES = {
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"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
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"short": { label: "Short (+0)", value: "0" },
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"medium": { label: "Medium (Red +5)", value: "+5" },
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"long": { label: "Long (Purle +7)", value: "+7" },
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"extreme": { label: "Extreme (Grey +9)", value: "+9" },
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"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
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}
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export const ATTACKER_AIM_CHOICES = {
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"simple": { label: "Simple (+0)", value: "0" },
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"careful": { label: "Careful (Red +5)", value: "+4" },
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"focused": { label: "Focused (Grey +9)", value: "+9" }
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}
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export const SPELL_LETHARGY_DICE = [
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{ dice: "D6", level: "1-5", value: "6", maxLevel: 5 },
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{ dice: "D8", level: "6-10", value: "8", maxLevel: 10 },
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{ dice: "D10", value: "10", level: "11-15", maxLevel: 15 },
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{ dice: "D12", value: "12", level: "16-20", maxLevel: 20 },
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{ dice: "D20", value: "20", level: "21-25", maxLevel: 25 }
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]
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export const GRANTED_DICE_CHOICES = {
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"0": { label: "None", value: "0" },
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"D2": { label: "D2", value: "D2" },
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"D3": { label: "D3", value: "D3" },
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"D4": { label: "D4", value: "D4" },
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"D6": { label: "D6", value: "D6" },
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"D8": { label: "D8", value: "D8" },
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"D10": { label: "D10", value: "D10" },
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"D12": { label: "D12", value: "D12" },
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"D20": { label: "D20", value: "D20" }
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}
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export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
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"untrained": [
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{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
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{ "name": "Awake but unsuspecting (2D8)", "value": "2D8" },
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{ "name": "Declared Ready on Alert (2D6)", "value": "2D6" },
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/*{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
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{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }*/
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],
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"fighter": [
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{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
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{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
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],
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"rogue": [
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{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D3)", "value": "1D3" },
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{ "name": "Aware and know exactly where the enemy is (1D2)", "value": "1D2" }*/
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],
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"ranger": [
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{ "name": "Asleep or totally distracted (1D10)", "value": "1D10" },
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
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||||
{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D4)", "value": "1D4" },
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{ "name": "Aware and know exactly where the enemy is (1D3)", "value": "1D3" }*/
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],
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"cleric": [
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{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
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||||
{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
|
||||
{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
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{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
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],
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"magicuser": [
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{ "name": "Sleeping to recover Aether Points (2D20)", "value": "2D20" },
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{ "name": "Asleep or totally distracted (1D20)", "value": "1D20" },
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||||
{ "name": "Awake but unsuspecting (1D12)", "value": "1D12" },
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{ "name": "Declared Ready on Alert (1)", "value": "1" },
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/*{ "name": "Aware of the enemy, can hear them but not see (1D8)", "value": "1D8" },
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{ "name": "Aware and know exactly where the enemy is (1D6)", "value": "1D6" }*/
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]
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}
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export const CHAR_CLASSES = {
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"untrained": "Untrained",
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"fighter": "Fighter",
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"rogue": "Rogue",
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"ranger": "Ranger",
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"cleric": "Cleric",
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"magicuser": "Magic User"
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}
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export const CHAR_CLASSES_DEFINES = {
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"untrained": { id: "untrained", label: "Untrained" },
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"fighter": { id: "fighter", label: "Fighter" },
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"rogue": { id: "rogue", label: "Rogue" },
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"ranger": { id: "ranger", label: "Ranger" },
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"cleric": { id: "cleric", label: "Cleric" },
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"magicuser": { id: "magicuser", label: "Magic User" }
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}
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export const DICE_VALUES = {
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"d3": "D3",
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"d4": "D4",
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"d6": "D6",
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"d8": "D8",
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"d10": "D10",
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"d12": "D12",
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"d20": "D20"
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}
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export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
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export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
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export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
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export const CHARACTERISTIC_DAMAGE = ["str"]
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export const DEFENSE_DICE_VALUES = {
|
||||
"0": "0",
|
||||
"d3": "D3",
|
||||
"d4": "D4",
|
||||
"d6": "D6",
|
||||
"d8": "D8",
|
||||
"d10": "D10"
|
||||
}
|
||||
|
||||
export const CHOICE_DICE = {
|
||||
"D4": "D4",
|
||||
"D6": "D6",
|
||||
"D8": "D8",
|
||||
"D10": "D10",
|
||||
"D12": "D12",
|
||||
"D20": "D20"
|
||||
}
|
||||
|
||||
export const MIRACLE_TYPES = {
|
||||
"combat": "Combat",
|
||||
"noncombat": "Non-Combat",
|
||||
"ritualfaith": "Ritual of Faith"
|
||||
}
|
||||
|
||||
export const SPELL_CRITICAL = {
|
||||
"none": "None",
|
||||
"electric": "Electric",
|
||||
"fire": "Fire",
|
||||
"cold": "Cold",
|
||||
"force": "Force",
|
||||
"acid": "Acid"
|
||||
}
|
||||
|
||||
export const CHOICE_MODIFIERS = {
|
||||
"-9": "-9",
|
||||
"-8": "-8",
|
||||
"-7": "-7",
|
||||
"-6": "-6",
|
||||
"-5": "-5",
|
||||
"-4": "-4",
|
||||
"-3": "-3",
|
||||
"-2": "-2",
|
||||
"-1": "-1",
|
||||
"+0": "0",
|
||||
"+1": "+1",
|
||||
"+2": "+2",
|
||||
"+3": "+3",
|
||||
"+4": "+4",
|
||||
"+5": "+5",
|
||||
"+6": "+6",
|
||||
"+7": "+7",
|
||||
"+8": "+8",
|
||||
"+9": "+9",
|
||||
"+10": "+10",
|
||||
"+11": "+11",
|
||||
"+12": "+12",
|
||||
"+13": "+13",
|
||||
"+14": "+14",
|
||||
"+15": "+15",
|
||||
"+16": "+16",
|
||||
"+17": "+17",
|
||||
"+18": "+18",
|
||||
"+19": "+19",
|
||||
"+20": "+20",
|
||||
"+21": "+21",
|
||||
"+22": "+22",
|
||||
"+23": "+23",
|
||||
"+24": "+24",
|
||||
"+25": "+25"
|
||||
}
|
||||
|
||||
export const ASCII = `
|
||||
······················································································································
|
||||
: :
|
||||
:@@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@ @@@ @@@@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@ @@@ @@@ :
|
||||
:@@! @@! @!! @@! @@@ @@! @@@ @@! @@! @@! @@@ @@!@!@@@ @!! @@! @@@ !@@ @@! !@@ :
|
||||
:@!! @!!!:! @!! @!@!@!@! @!@!@!@! @!! @!!!:! @!@!@!@! @!@@!!@! @!! @!@!@!@! !@@!! !@!@! :
|
||||
:!!: !!: !!: !!: !!! !!: !!! !!: !!: !!: !!! !!: !!! !!: !!: !!! !:! !!: :
|
||||
:: ::.: : : :: :: : : : : : : : : ::.: : : : : : :: : : : : : ::.: : .: :
|
||||
: :
|
||||
······················································································································
|
||||
`
|
||||
|
||||
/**
|
||||
* Include all constant definitions within the SYSTEM global export
|
||||
* @type {Object}
|
||||
*/
|
||||
export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
|
||||
CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
|
||||
CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
|
||||
MONSTER_CHARACTERISTICS: MONSTER.MONSTER_CHARACTERISTICS,
|
||||
MONSTER_RESIST: MONSTER.MONSTER_RESIST,
|
||||
MONSTER_SAVES: MONSTER.MONSTER_SAVES,
|
||||
SAVES: CHARACTER.SAVES,
|
||||
CHALLENGES: CHARACTER.CHALLENGES,
|
||||
SKILL_CATEGORY: SKILL.CATEGORY,
|
||||
ARMOR_TYPE: ARMOR.TYPE,
|
||||
EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
|
||||
SPELL_RANGE: SPELL.RANGE,
|
||||
WEAPON_TYPE: WEAPON.WEAPON_TYPE,
|
||||
WEAPON_CLASS: WEAPON.WEAPON_CLASS,
|
||||
COMBAT_PROGRESSION_DICE: DICE_VALUES,
|
||||
SHIELD_DEFENSE_DICE: DEFENSE_DICE_VALUES,
|
||||
WEAPON_CATEGORIES: WEAPON.WEAPON_CATEGORIES,
|
||||
CHARACTERISTIC_ATTACK,
|
||||
CHARACTERISTIC_RANGED_ATTACK,
|
||||
CHARACTERISTIC_DEFENSE,
|
||||
CHARACTERISTIC_DAMAGE,
|
||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||
CHAR_CLASSES,
|
||||
CHAR_CLASSES_DEFINES,
|
||||
MONEY,
|
||||
ASCII,
|
||||
CHOICE_MODIFIERS,
|
||||
CHOICE_DICE,
|
||||
DEV_MODE,
|
||||
MOVEMENT_CHOICES,
|
||||
MOVE_DIRECTION_CHOICES,
|
||||
SIZE_CHOICES,
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
SPELL_CRITICAL,
|
||||
MIRACLE_TYPES,
|
||||
SPELL_LETHARGY_DICE,
|
||||
GRANTED_DICE_CHOICES
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
export const WEAPON_TYPE = {
|
||||
"melee": "PRISMRPG.Weapon.WeaponType.melee",
|
||||
"ranged": "PRISMRPG.Weapon.WeaponType.ranged"
|
||||
}
|
||||
|
||||
export const WEAPON_CLASS = {
|
||||
"longblade": "PRISMRPG.Weapon.WeaponClass.longblade",
|
||||
"shortblade": "PRISMRPG.Weapon.WeaponClass.shortblade",
|
||||
"mediumblade": "PRISMRPG.Weapon.WeaponClass.mediumblade",
|
||||
"axe": "PRISMRPG.Weapon.WeaponClass.axe",
|
||||
"hammer": "PRISMRPG.Weapon.WeaponClass.hammer",
|
||||
"mace": "PRISMRPG.Weapon.WeaponClass.mace",
|
||||
"flail": "PRISMRPG.Weapon.WeaponClass.flail",
|
||||
"bow": "PRISMRPG.Weapon.WeaponClass.bow",
|
||||
"sling": "PRISMRPG.Weapon.WeaponClass.sling",
|
||||
"thrown": "PRISMRPG.Weapon.WeaponClass.thrown",
|
||||
"polearm": "PRISMRPG.Weapon.WeaponClass.polearm",
|
||||
"unarmed" : "PRISMRPG.Weapon.WeaponClass.unarmed"
|
||||
}
|
||||
|
||||
export const WEAPON_CATEGORIES = {
|
||||
"longblade": ["mediumblade", "shortblade"],
|
||||
"shortblade": ["mediumblade", "longblade"],
|
||||
"mediumblade": ["shortblade", "longblade"],
|
||||
"axe": ["hammer", "mace", "flail", "bow", "sling", "thrown", "polearm"],
|
||||
"hammer": ["axe", "mace", "flail", "bow", "sling", "thrown", "polearm"],
|
||||
"mace": ["axe", "hammer", "flail", "bow", "sling", "thrown", "polearm"],
|
||||
"flail": ["axe", "hammer", "mace", "bow", "sling", "thrown", "polearm"],
|
||||
"bow": ["axe", "hammer", "mace", "flail", "sling", "thrown", "polearm"],
|
||||
"sling": ["axe", "hammer", "mace", "flail", "bow", "thrown", "polearm"],
|
||||
"thrown": ["axe", "hammer", "mace", "flail", "bow", "sling", "polearm"],
|
||||
"polearm": ["axe", "hammer", "mace", "flail", "bow", "sling", "thrown"]
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user