Initial import
This commit is contained in:
@@ -0,0 +1,12 @@
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export { default as PrismRPGCharacterSheet } from "./sheets/character-sheet.mjs";
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export { default as PrismRPGMonsterSheet } from "./sheets/monster-sheet.mjs"
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export { default as PrismRPGWeaponSheet } from "./sheets/weapon-sheet.mjs"
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export { default as PrismRPGSkillSheet } from "./sheets/skill-sheet.mjs"
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export { default as PrismRPGGiftSheet } from "./sheets/gift-sheet.mjs"
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export { default as PrismRPGVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
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export { default as PrismRPGArmorSheet } from "./sheets/armor-sheet.mjs"
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export { default as PrismRPGSpellSheet } from "./sheets/spell-sheet.mjs"
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export { default as PrismRPGEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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export { default as PrismRPGShieldSheet } from "./sheets/shield-sheet.mjs"
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export { default as PrismRPGMiracleSheet } from "./sheets/miracle-sheet.mjs"
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@@ -0,0 +1,220 @@
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/* -------------------------------------------- */
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export class PrismRPGCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
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static PARTS = {
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"header": {
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-header-v2.hbs"
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},
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"tracker": {
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-v2.hbs"
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},
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"footer": {
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"template": "systems/fvtt-prism-rpg/templates/combat-tracker-footer-v2.hbs"
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}
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}
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static DEFAULT_OPTIONS = foundry.utils.mergeObject(super.DEFAULT_OPTIONS, {
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actions: {
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initiativePlus: PrismRPGCombatTracker.#initiativePlus,
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initiativeMinus: PrismRPGCombatTracker.#initiativeMinus,
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},
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});
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async _prepareContext(options) {
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let data = await super._prepareContext(options);
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console?.log("Combat Tracker Data", data);
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/*for (let u of data.turns) {
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let c = game.combat.combatants.get(u.id);
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u.progressionCount = c.system.progressionCount
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u.isMonster = c.actor.type === "monster"
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}
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console.log("Combat Data", data);*/
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return data;
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}
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static #initiativePlus(ev) {
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ev.preventDefault();
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let cId = ev.target.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative + 1 });
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console.log("Initiative Plus");
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}
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static #initiativeMinus(ev) {
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ev.preventDefault();
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let cId = ev.target.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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let newInit = Math.max(c.initiative - 1, 0);
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c.update({ 'initiative': newInit });
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}
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activateListeners(html) {
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super.activateListeners(html);
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// Display Combat settings
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html.find(".initiative-plus").click(ev => {
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ev.preventDefault();
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let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative + 1 });
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});
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html.find(".initiative-minus").click(ev => {
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ev.preventDefault();
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let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
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let c = game.combat.combatants.get(cId);
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c.update({ 'initiative': c.initiative - 1 });
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console.log("Initiative Minus");
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});
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}
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/* -------------------------------------------- */
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static get defaultOptions() {
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let path = "systems/fvtt-prism-rpg/templates/combat-tracker.hbs";
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return foundry.utils.mergeObject(super.defaultOptions, {
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template: path,
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});
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}
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}
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export class PrismRPGCombat extends Combat {
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/**
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* Return the Array of combatants sorted into initiative order, breaking ties alphabetically by name.
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* @returns {Combatant[]}
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*/
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setupTurns() {
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console?.log("Setup Turns....");
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this.turns ||= [];
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// Determine the turn order and the current turn
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const turns = this.combatants.contents.sort(this.sortCombatantsLF);
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if (this.turn !== null) this.turn = Math.clamp(this.turn, 0, turns.length - 1);
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// Update state tracking
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let c = turns[this.turn];
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this.current = this._getCurrentState(c);
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if (!this.previous) this.previous = this.current;
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// Return the array of prepared turns
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return this.turns = turns;
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}
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async rollInitiative(ids, options) {
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console.log("%%%%%%%%% Roll Initiative", ids, options);
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ids = typeof ids === "string" ? [ids] : ids;
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let messages = [];
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let rollMode = game.settings.get("core", "rollMode");
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let updates = [];
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for (let cId of ids) {
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const c = this.combatants.get(cId);
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let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
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if (user?.hasPlayerOwner) {
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console.log("Rolling initiative for", c.actor.name);
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game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
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} else {
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user = game.users.find(u => u.active && u.isGM);
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c.actor.system.rollInitiative(this.id, c.id);
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}
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}
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return this;
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}
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resetProgression(cId) {
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let c = this.combatants.get(cId);
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c.update({ 'system.progressionCount': 0 });
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}
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setCasting(cId) {
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let c = this.combatants.get(cId);
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c.setFlag(SYSTEM.id, "casting", true);
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}
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resetCasting(cId) {
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let c = this.combatants.get(cId);
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c.setFlag(SYSTEM.id, "casting", false);
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}
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isCasting(cId) {
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let c = this.combatants.get(cId);
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return c.getFlag(SYSTEM.id, "casting");
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}
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async nextTurn() {
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console.log("NEXT TURN");
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let turn = this.turn ?? -1;
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let skipDefeated = this.settings.skipDefeated;
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// Determine the next turn number
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let next = null;
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for (let [i, t] of this.turns.entries()) {
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console.log("Turn", t);
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if (i <= turn) continue;
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if (skipDefeated && t.isDefeated) continue;
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next = i;
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break;
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}
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// Maybe advance to the next round
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let round = this.round;
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if ((this.round === 0) || (next === null) || (next >= this.turns.length)) {
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return this.nextRound();
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}
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// Update the document, passing data through a hook first
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const updateData = { round, turn: next };
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const updateOptions = { advanceTime: CONFIG.time.turnTime, direction: 1 };
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Hooks.callAll("combatTurn", this, updateData, updateOptions);
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return this.update(updateData, updateOptions);
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}
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async nextRound() {
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this.turnsDone = false
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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console.log("ROUND", this);
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let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
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advanceTime += CONFIG.time.roundTime;
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let nextRound = this.round + 1;
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let initOK = true;
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for (let c of this.combatants) {
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if (c.initiative === null) {
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initOK = false;
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break;
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}
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}
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if (!initOK) {
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ui.notifications.error("All combatants must have initiative rolled before the round can advance.");
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return this;
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}
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for (let c of this.combatants) {
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if (nextRound >= c.initiative) {
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let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
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if (user?.hasPlayerOwner) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
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} else {
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user = game.users.find(u => u.active && u.isGM);
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c.actor.system.rollProgressionDice(this.id, c.id);
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}
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}
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}
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// Update the document, passing data through a hook first
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const updateData = { round: nextRound, turn };
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const updateOptions = { advanceTime, direction: 1 };
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Hooks.callAll("combatRound", this, updateData, updateOptions);
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return this.update(updateData, updateOptions);
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}
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sortCombatantsLF(a, b) {
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return a.initiative - b.initiative;
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}
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}
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@@ -0,0 +1,30 @@
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import PrismRPGItemSheet from "./base-item-sheet.mjs"
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export default class PrismRPGArmorSheet extends PrismRPGItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["armor"],
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position: {
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width: 400,
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},
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window: {
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contentClasses: ["armor-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-prism-rpg/templates/armor.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
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return context
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}
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}
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@@ -0,0 +1,292 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class PrismRPGActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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/**
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* Different sheet modes.r
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* @enum {number}
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*/
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["prismrpg", "actor"],
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position: {
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width: 1400,
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height: "auto",
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},
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form: {
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submitOnChange: true,
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},
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window: {
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resizable: true,
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},
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dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
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actions: {
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editImage: PrismRPGActorSheet.#onEditImage,
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toggleSheet: PrismRPGActorSheet.#onToggleSheet,
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edit: PrismRPGActorSheet.#onItemEdit,
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delete: PrismRPGActorSheet.#onItemDelete,
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createSpell: PrismRPGActorSheet.#onCreateSpell,
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},
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}
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/**
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* The current sheet mode.
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* @type {number}
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*/
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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/**
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* Is the sheet currently in 'Play' mode?
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* @type {boolean}
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*/
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get isPlayMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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}
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/**
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* Is the sheet currently in 'Edit' mode?
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* @type {boolean}
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*/
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get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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}
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/** @override */
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async _prepareContext() {
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const context = {
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fields: this.document.schema.fields,
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systemFields: this.document.system.schema.fields,
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actor: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
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isEditMode: this.isEditMode,
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isPlayMode: this.isPlayMode,
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isEditable: this.isEditable,
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}
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return context
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}
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/** @override */
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_onRender(context, options) {
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this.#dragDrop.forEach((d) => d.bind(this.element))
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// Add listeners to rollable elements
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const rollables = this.element.querySelectorAll(".rollable")
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rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
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}
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// #region Drag-and-Drop Workflow
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @returns {DragDrop[]} An array of DragDrop handlers
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* @private
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*/
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#createDragDropHandlers() {
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return this.options.dragDrop.map((d) => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this),
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}
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d.callbacks = {
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dragstart: this._onDragStart.bind(this),
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this),
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}
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return new foundry.applications.ux.DragDrop.implementation(d)
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})
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}
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/**
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* Callback actions which occur when a dragged element is dropped on a target.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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async _onDrop(event) { }
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/**
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* Define whether a user is able to begin a dragstart workflow for a given drag selector
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* @param {string} selector The candidate HTML selector for dragging
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* @returns {boolean} Can the current user drag this selector?
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* @protected
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*/
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_canDragStart(selector) {
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return this.isEditable
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}
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||||
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||||
/**
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* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
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||||
* @param {string} selector The candidate HTML selector for the drop target
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||||
* @returns {boolean} Can the current user drop on this selector?
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||||
* @protected
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*/
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||||
_canDragDrop(selector) {
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return this.isEditable && this.document.isOwner
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||||
}
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||||
|
||||
/**
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||||
* Callback actions which occur at the beginning of a drag start workflow.
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||||
* @param {DragEvent} event The originating DragEvent
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||||
* @protected
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||||
*/
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||||
_onDragStart(event) {
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if ("link" in event.target.dataset) return
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||||
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const el = event.currentTarget.closest('[data-drag="true"]')
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const dragType = el?.dataset?.dragType
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||||
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||||
let dragData = {}
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||||
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||||
let target
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||||
switch (dragType) {
|
||||
case "save":
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||||
target = event.currentTarget.querySelector("input")
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||||
dragData = {
|
||||
actorId: this.document.id,
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||||
type: "roll",
|
||||
rollType: target.dataset.rollType,
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||||
rollTarget: target.dataset.rollTarget,
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||||
value: target.value,
|
||||
}
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||||
break
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||||
case "resource":
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||||
target = event.currentTarget.querySelector("select")
|
||||
dragData = {
|
||||
actorId: this.document.id,
|
||||
type: "roll",
|
||||
rollType: target.dataset.rollType,
|
||||
rollTarget: target.dataset.rollTarget,
|
||||
value: target.value,
|
||||
}
|
||||
break
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||||
case "damage":
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||||
dragData = {
|
||||
actorId: this.document.id,
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||||
type: "rollDamage",
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||||
rollType: el.dataset.dragType,
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||||
rollTarget: el.dataset.itemId,
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||||
}
|
||||
break
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||||
case "attack":
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||||
dragData = {
|
||||
actorId: this.document.id,
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||||
type: "rollAttack",
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||||
rollValue: el.dataset.rollValue,
|
||||
rollTarget: el.dataset.rollTarget,
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||||
}
|
||||
break
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||||
default:
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||||
// Handle other cases or do nothing
|
||||
break
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||||
}
|
||||
|
||||
// Extract the data you need
|
||||
|
||||
if (!dragData) return
|
||||
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||||
// Set data transfer
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) { }
|
||||
|
||||
async _onDropItem(item) {
|
||||
let itemData = item.toObject()
|
||||
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
const modes = this.constructor.SHEET_MODES
|
||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this PrismRPGCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit an existing item within the Actor
|
||||
* Start with the uuid, if it's not found, fallback to the id (as Embedded item in the actor)
|
||||
* @this PrismRPGCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onItemEdit(event, target) {
|
||||
const id = target.getAttribute("data-item-id")
|
||||
const uuid = target.getAttribute("data-item-uuid")
|
||||
let item
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an existing talent within the Actor
|
||||
* Use the uuid to display the talent sheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onItemDelete(event, target) {
|
||||
const itemUuid = target.getAttribute("data-item-uuid")
|
||||
const talent = await fromUuid(itemUuid)
|
||||
await talent.deleteDialog()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the creation of a new attack item.
|
||||
*
|
||||
* @param {Event} event The event that triggered the creation of the attack.
|
||||
* @param {Object} target The target object where the attack will be created.
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateSpell(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class PrismRPGItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["prismrpg", "item"],
|
||||
position: {
|
||||
width: 600,
|
||||
height: "auto",
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
toggleSheet: PrismRPGItemSheet.#onToggleSheet,
|
||||
editImage: PrismRPGItemSheet.#onEditImage,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* The current sheet mode.
|
||||
* @type {number}
|
||||
*/
|
||||
_sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
let context = await super._prepareContext()
|
||||
context.fields = this.document.schema.fields
|
||||
context.systemFields = this.document.system.schema.fields
|
||||
context.item = this.document
|
||||
context.system = this.document.system
|
||||
context.source = this.document.toObject()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.isEditMode = this.isEditMode
|
||||
context.isPlayMode = this.isPlayMode
|
||||
context.isEditable = this.isEditable
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param {string} selector The candidate HTML selector for dragging
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
|
||||
* @param {string} selector The candidate HTML selector for the drop target
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable && this.document.isOwner
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
|
||||
const el = event.currentTarget
|
||||
if ("link" in event.target.dataset) return
|
||||
|
||||
// Extract the data you need
|
||||
let dragData = null
|
||||
|
||||
if (!dragData) return
|
||||
|
||||
// Set data transfer
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) { }
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) { }
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
const modes = this.constructor.SHEET_MODES
|
||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this PrismRPGCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
// #endregion
|
||||
}
|
||||
@@ -0,0 +1,257 @@
|
||||
import PrismRPGActorSheet from "./base-actor-sheet.mjs"
|
||||
import PrismRPGRoll from "../../documents/roll.mjs"
|
||||
|
||||
export default class PrismRPGCharacterSheet extends PrismRPGActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 972,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["character-content"],
|
||||
},
|
||||
actions: {
|
||||
createEquipment: PrismRPGCharacterSheet.#onCreateEquipment,
|
||||
rangedAttackDefense: PrismRPGCharacterSheet.#onRangedAttackDefense,
|
||||
rollInitiative: PrismRPGCharacterSheet.#onRollInitiative,
|
||||
armorHitPointsPlus: PrismRPGCharacterSheet.#onArmorHitPointsPlus,
|
||||
armorHitPointsMinus: PrismRPGCharacterSheet.#onArmorHitPointsMinus,
|
||||
divinityPointsPlus: PrismRPGCharacterSheet.#onDivinityPointsPlus,
|
||||
divinityPointsMinus: PrismRPGCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: PrismRPGCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: PrismRPGCharacterSheet.#onAetherPointsMinus,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
skills: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-skills.hbs",
|
||||
},
|
||||
combat: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-combat.hbs",
|
||||
},
|
||||
equipment: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-equipment.hbs",
|
||||
},
|
||||
spells: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-spells.hbs",
|
||||
},
|
||||
miracles: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-miracles.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-prism-rpg/templates/character-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "skills",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
let tabs = {
|
||||
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "PRISMRPG.Label.skills" },
|
||||
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" },
|
||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-backpack", label: "PRISMRPG.Label.equipment" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" },
|
||||
}
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "PRISMRPG.Label.spells" }
|
||||
}
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "PRISMRPG.Label.miracles" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "skills":
|
||||
context.tab = context.tabs.skills
|
||||
context.skills = doc.itemTypes.skill
|
||||
context.gifts = doc.itemTypes.gift
|
||||
context.vulnerabilities = doc.itemTypes.vulnerability
|
||||
break
|
||||
case "spells":
|
||||
context.tab = context.tabs.spells
|
||||
context.spells = doc.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
break
|
||||
case "miracles":
|
||||
context.tab = context.tabs.miracles
|
||||
context.miracles = doc.itemTypes.miracle
|
||||
context.hasMiracles = context.miracles.length > 0
|
||||
break
|
||||
case "combat":
|
||||
context.tab = context.tabs.combat
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.armors = doc.itemTypes.armor
|
||||
context.shields = doc.itemTypes.shield
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.equipments = doc.itemTypes.equipment
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
if (data.type === "Item") {
|
||||
const item = await fromUuid(data.uuid)
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRangedAttackDefense(event, target) {
|
||||
// Future use : const hasTarget = false
|
||||
|
||||
let roll = await PrismRPGRoll.promptRangedDefense({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
// Inputs with class `item-quantity`
|
||||
const woundDescription = this.element.querySelectorAll('.wound-data')
|
||||
for (const input of woundDescription) {
|
||||
input.addEventListener("change", (e) => {
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation();
|
||||
const newValue = e.currentTarget.value
|
||||
const index = e.currentTarget.dataset.index
|
||||
const fieldName = e.currentTarget.dataset.name
|
||||
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
||||
tab[index][fieldName] = newValue
|
||||
console.log(tab, index, fieldName, newValue)
|
||||
this.actor.update({ "system.hp.wounds": tab });
|
||||
})
|
||||
}
|
||||
super._onRender();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey;
|
||||
let rollDice = event.target.dataset?.rollDice;
|
||||
|
||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||
|
||||
}
|
||||
// #endregion
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGEquipmentSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipment"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["equipment-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/equipment.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGGiftSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["gift"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["gift-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/gift.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGMiracleSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["miracle"],
|
||||
position: {
|
||||
width: 450,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["miracle-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/miracle.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,170 @@
|
||||
import PrismRPGActorSheet from "./base-actor-sheet.mjs"
|
||||
import PrismRPGRoll from "../../documents/roll.mjs"
|
||||
|
||||
export default class PrismRPGMonsterSheet extends PrismRPGActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monster"],
|
||||
position: {
|
||||
width: 1060,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["monster-content"],
|
||||
},
|
||||
actions: {
|
||||
rangedAttackDefense: PrismRPGMonsterSheet.#onRangedAttackDefense,
|
||||
rollInitiative: PrismRPGMonsterSheet.#onRollInitiative,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/monster-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
combat: {
|
||||
template: "systems/fvtt-prism-rpg/templates/monster-combat.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-prism-rpg/templates/monster-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "combat",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
let tabs = {
|
||||
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "PRISMRPG.Label.combat" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "PRISMRPG.Label.biography" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "combat":
|
||||
context.tab = context.tabs.combat
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRangedAttackDefense(event, target) {
|
||||
const hasTarget = false
|
||||
|
||||
let roll = await PrismRPGRoll.promptRangedDefense({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative(event, target)
|
||||
}
|
||||
|
||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||
let maxValue = 0
|
||||
let goodSkill = skills[0]
|
||||
for (let s of skills) {
|
||||
if (rollType === "weapon-attack") {
|
||||
if (s.system.weaponBonus.attack > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.attack)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
if (rollType === "weapon-defense") {
|
||||
if (s.system.weaponBonus.defense > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.defense)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
if (rollType.includes("weapon-damage")) {
|
||||
if (s.system.weaponBonus.damage > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.damage)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
}
|
||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
||||
return goodSkill
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
let rollDice = event.target.dataset?.rollDice || "0"
|
||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGShieldSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["shield"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["shield-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/shield.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGSkillSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["skill"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["skill-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/skill.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGSpellSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["spell"],
|
||||
position: {
|
||||
width: 450,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["spell-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/spell.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGVulnerabilitySheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["vulnerability"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["vulnerability-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/vulnerability.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import PrismRPGItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class PrismRPGWeaponSheet extends PrismRPGItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["weapon"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["weapon-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-prism-rpg/templates/weapon.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user