Add quantity field for all items
Release Creation / build (release) Successful in 2m8s

This commit is contained in:
2026-06-06 09:21:01 +02:00
parent 0d3cc5bbe0
commit 58db55d1ad
20 changed files with 276 additions and 87 deletions
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@@ -19,6 +19,7 @@ export default class PrismRPGArmor extends foundry.abstract.TypeDataModel {
schema.augment = new fields.StringField({ required: false, initial: "", label: "Armor Augment" })
schema.augmentDescription = new fields.HTMLField({ required: false, textSearch: true, label: "Augment Description" })
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.equipped = new fields.BooleanField({ required: true, initial: false })
schema.isHelmet = new fields.BooleanField({ required: true, initial: false })
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@@ -7,6 +7,7 @@ export default class PrismRPGConsumable extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.usesMax = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.uses = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.encLoad = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.notes = new fields.HTMLField({ required: true })
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@@ -9,6 +9,7 @@ export default class PrismRPGEquipment extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.category = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.EQUIPMENT_CATEGORIES })
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
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@@ -5,6 +5,7 @@ export default class PrismRPGLoot extends foundry.abstract.TypeDataModel {
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.encLoad = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.notes = new fields.HTMLField({ required: true })
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@@ -59,6 +59,7 @@ export default class PrismRPGShield extends foundry.abstract.TypeDataModel {
})
// Equipment properties
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })
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@@ -122,6 +122,7 @@ export default class PrismRPGWeapon extends foundry.abstract.TypeDataModel {
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
})
schema.quantity = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "coppercoin", choices: SYSTEM.MONEY })