Fix skills and multiple maneuvers per weapons
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@@ -24,8 +24,44 @@ export default class PrismRPGWeaponSheet extends PrismRPGItemSheet {
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const context = await super._prepareContext()
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
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context.enrichedPassiveDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.passiveDescription, { async: true })
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context.enrichedManeuverDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.maneuverDescription, { async: true })
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// Enrich descriptions for all maneuvers
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context.enrichedManeuvers = await Promise.all(
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this.document.system.maneuvers.map(async (maneuver) => ({
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...maneuver,
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enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(maneuver.description, { async: true })
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}))
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)
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return context
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}
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/** @override */
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_onRender(context, options) {
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super._onRender(context, options)
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// Add event listeners for maneuver management
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this.element.querySelectorAll('[data-action="add-maneuver"]').forEach(el => {
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el.addEventListener("click", this._onAddManeuver.bind(this))
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})
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this.element.querySelectorAll('[data-action="delete-maneuver"]').forEach(el => {
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el.addEventListener("click", this._onDeleteManeuver.bind(this))
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})
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}
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async _onAddManeuver(event) {
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event.preventDefault()
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const maneuvers = [...this.document.system.maneuvers]
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maneuvers.push({ name: "", description: "" })
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await this.document.update({ "system.maneuvers": maneuvers })
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}
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async _onDeleteManeuver(event) {
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event.preventDefault()
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const index = parseInt(event.currentTarget.closest("[data-maneuver-index]").dataset.maneuverIndex)
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const maneuvers = this.document.system.maneuvers.filter((_, i) => i !== index)
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await this.document.update({ "system.maneuvers": maneuvers })
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}
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}
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