Implements inventory system, wip
This commit is contained in:
@@ -1,6 +1,16 @@
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<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
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<div class="main-div">
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{{! Pack Burden Summary }}
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<fieldset class="pack-burden-fieldset">
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<legend>{{localize "PRISMRPG.Label.packBurden"}}</legend>
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<div class="pack-burden-display">
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<span class="pack-burden-used">{{packBurdenUsed}}</span>
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<span class="pack-burden-sep">/</span>
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<span class="pack-burden-max">{{packBurdenMax}}</span>
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</div>
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</fieldset>
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{{! Money }}
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.money"}}</legend>
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<div class="moneys">
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@@ -12,25 +22,178 @@
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.equipment"}}</legend>
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<div class="equipments">
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{{#each equipments as |item|}}
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<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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{{! Weapons }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.weapons"}}
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<a data-action="createEquipment" data-item-type="weapon" data-tooltip="{{localize 'PRISMRPG.Tooltip.addWeapon'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="inv-items">
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{{#each weapons as |item|}}
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<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="name" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<div class="inv-name">{{item.name}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
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</a>
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless weapons.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noWeapons"}}</p>{{/unless}}
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</div>
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</fieldset>
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{{! Armor & Shields }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.armors"}}
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<a data-action="createEquipment" data-item-type="armor" data-tooltip="{{localize 'PRISMRPG.Tooltip.addArmor'}}"><i class="fas fa-plus"></i></a>
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<a data-action="createEquipment" data-item-type="shield" data-tooltip="{{localize 'PRISMRPG.Tooltip.addShield'}}"><i class="fas fa-shield-halved"></i></a>
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</legend>
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<div class="inv-items">
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{{#each armors as |item|}}
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<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="inv-name">{{item.name}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
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</a>
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless armors.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noArmor"}}</p>{{/unless}}
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</div>
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</fieldset>
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{{! Consumables }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.consumables"}}
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<a data-action="createEquipment" data-item-type="consumable" data-tooltip="{{localize 'PRISMRPG.Tooltip.addConsumable'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="inv-items">
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{{#each consumables as |item|}}
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<div class="inv-item inv-consumable" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="inv-name">{{item.name}}</div>
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<div class="inv-uses" data-tooltip="{{localize 'PRISMRPG.Tooltip.uses'}}">{{item.system.uses}}/{{item.system.usesMax}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Tooltip.useConsumable'}}" data-action="useConsumable" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" {{#unless item.system.uses}}aria-disabled="true" class="disabled"{{/unless}}><i class="fas fa-flask"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless consumables.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noConsumables"}}</p>{{/unless}}
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</div>
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</fieldset>
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{{! Kits }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.kits"}}
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<a data-action="createEquipment" data-item-type="equipment" data-item-kit="true" data-tooltip="{{localize 'PRISMRPG.Tooltip.addKit'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="inv-items">
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{{#each kits as |item|}}
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<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="inv-name">{{item.name}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
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</a>
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless kits.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noKits"}}</p>{{/unless}}
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</div>
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</fieldset>
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{{! General Equipment (non-kit) }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.equipment"}}
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<a data-action="createEquipment" data-item-type="equipment" data-tooltip="{{localize 'PRISMRPG.Tooltip.addEquipment'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="inv-items">
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{{#each equipmentItems as |item|}}
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<div class="inv-item {{#if item.system.equipped}}is-equipped{{/if}}" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="inv-name" data-tooltip="{{{item.system.description}}}">{{item.name}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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{{#if item.system.equipped}}<i class="fas fa-shield-check equipped-icon"></i>{{else}}<i class="far fa-circle unequipped-icon"></i>{{/if}}
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</a>
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless equipmentItems.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noEquipment"}}</p>{{/unless}}
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</div>
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</fieldset>
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{{! Loot }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.loot"}}
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<a data-action="createEquipment" data-item-type="loot" data-tooltip="{{localize 'PRISMRPG.Tooltip.addLoot'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="inv-items">
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{{#each loots as |item|}}
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<div class="inv-item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="inv-name">{{item.name}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless loots.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noLoot"}}</p>{{/unless}}
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</div>
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</fieldset>
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{{! Containers }}
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<fieldset class="inv-section">
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<legend>
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{{localize "PRISMRPG.Label.containers"}}
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<a data-action="createEquipment" data-item-type="container" data-tooltip="{{localize 'PRISMRPG.Tooltip.addContainer'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="inv-items">
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{{#each containers as |item|}}
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<div class="inv-item inv-container" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" data-action="postItemToChat" />
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<div class="inv-name">{{item.name}}</div>
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<div class="inv-capacity" data-tooltip="{{localize 'PRISMRPG.Tooltip.packBurden'}}">{{item.system.packBurden}}</div>
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<div class="inv-enc" data-tooltip="{{localize 'PRISMRPG.Label.encLoad'}}">{{item.system.encLoad}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'PRISMRPG.Tooltip.toggleEquipped'}}" data-action="toggleContainerEquipped" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
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{{#if item.system.equipped}}<i class="fas fa-backpack"></i>{{else}}<i class="fas fa-box"></i>{{/if}}
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</a>
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<a data-tooltip="{{localize 'PRISMRPG.Edit'}}" data-action="edit" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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<a data-tooltip="{{localize 'PRISMRPG.Delete'}}" data-action="delete" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
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</div>
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</div>
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{{/each}}
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{{#unless containers.length}}<p class="inv-empty">{{localize "PRISMRPG.Message.noContainers"}}</p>{{/unless}}
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</div>
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</fieldset>
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</div>
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</section>
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</section>
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@@ -293,6 +293,63 @@
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</div>
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</div>
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</div>
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{{! Movement Rating + Burden Section - below attributes }}
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<div class="burden-mr-section">
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<div class="burden-mr-item">
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<div class="burden-display-row">
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<div class="burden-label" data-tooltip="{{localize 'PRISMRPG.Tooltip.movementRating'}}">MR</div>
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<div class="burden-total">{{movementRatingValue}}</div>
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</div>
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{{#if isEditMode}}
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<div class="burden-edit-row">
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<div class="burden-sub-attr">
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{{formField
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systemFields.movementRating.fields.subAttribute
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value=system.movementRating.subAttribute
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localize=true
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}}
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</div>
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<span class="burden-op">+</span>
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<div class="burden-other">
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{{formInput systemFields.movementRating.fields.other value=system.movementRating.other}}
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</div>
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<span class="burden-op">-</span>
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<div class="burden-other">
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{{formInput systemFields.movementRating.fields.reduction value=system.movementRating.reduction}}
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</div>
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</div>
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{{/if}}
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</div>
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<div class="burden-mr-item">
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<div class="burden-display-row">
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<div class="burden-label" data-tooltip="{{localize 'PRISMRPG.Tooltip.burdenCharacter'}}">BURDEN</div>
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<div class="burden-used-max {{#if excessBurden}}burden-overloaded{{/if}}">
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<span class="burden-used">{{burdenUsed}}</span>
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<span class="burden-separator">/</span>
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<span class="burden-max">{{burdenMax}}</span>
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{{#if excessBurden}}
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<span class="burden-excess" data-tooltip="{{localize 'PRISMRPG.Tooltip.excessBurden'}}">(-{{excessBurden}} MR)</span>
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{{/if}}
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</div>
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</div>
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{{#if isEditMode}}
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<div class="burden-edit-row">
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<div class="burden-sub-attr">
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{{formField
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systemFields.burden.fields.subAttribute
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value=system.burden.subAttribute
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localize=true
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}}
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</div>
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<span class="burden-op">+</span>
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<div class="burden-other">
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{{formInput systemFields.burden.fields.other value=system.burden.other}}
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</div>
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</div>
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{{/if}}
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</div>
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</div>
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</div>
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{{! Right Column - Race, Classes }}
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@@ -42,6 +42,7 @@
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<fieldset>
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.racialAbilities'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.racialAbilities"}}
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<a data-action="createEquipment" data-item-type="racial-ability" data-tooltip="{{localize 'PRISMRPG.Tooltip.addRacialAbility'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="racial-abilities">
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{{#each racialAbilities as |item|}}
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@@ -64,6 +65,7 @@
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<fieldset>
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<legend data-tooltip="{{localize 'PRISMRPG.Tooltip.abilities'}}" data-tooltip-direction="UP">
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{{localize "PRISMRPG.Label.abilities"}}
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<a data-action="createEquipment" data-item-type="ability" data-tooltip="{{localize 'PRISMRPG.Tooltip.addAbility'}}"><i class="fas fa-plus"></i></a>
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</legend>
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<div class="racial-abilities">
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{{#each abilities as |item|}}
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@@ -0,0 +1,40 @@
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<section>
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<div class="header">
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<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
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{{formInput fields.name value=source.name}}
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</div>
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
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<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
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<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
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</nav>
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{{! Details Tab }}
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<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
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<fieldset>
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<legend>{{localize "PRISMRPG.Label.consumable"}}</legend>
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{{formField systemFields.usesMax value=system.usesMax localize=true}}
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{{formField systemFields.uses value=system.uses localize=true}}
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{{formField systemFields.encLoad value=system.encLoad localize=true}}
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{{formField systemFields.cost value=system.cost localize=true}}
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</fieldset>
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</div>
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{{! Description Tab }}
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<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
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<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Effects Tab }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
</section>
|
||||
@@ -0,0 +1,58 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Details Tab }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.container"}}</legend>
|
||||
{{formField systemFields.packBurden value=system.packBurden localize=true}}
|
||||
{{formField systemFields.encLoad value=system.encLoad localize=true}}
|
||||
{{formField systemFields.cost value=system.cost localize=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Description Tab }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Effects Tab }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
|
||||
</section>
|
||||
@@ -0,0 +1,38 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item {{tabs.details.cssClass}}" data-tab="details">{{localize "PRISMRPG.Label.details"}}</a>
|
||||
<a class="item {{tabs.description.cssClass}}" data-tab="description">{{localize "PRISMRPG.Label.description"}}</a>
|
||||
<a class="item {{tabs.effects.cssClass}}" data-tab="effects">{{localize "PRISMRPG.Label.effects"}}</a>
|
||||
</nav>
|
||||
|
||||
{{! Details Tab }}
|
||||
<div class="tab {{tabs.details.cssClass}}" data-group="primary" data-tab="details">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.loot"}}</legend>
|
||||
{{formField systemFields.encLoad value=system.encLoad localize=true}}
|
||||
{{formField systemFields.cost value=system.cost localize=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Description Tab }}
|
||||
<div class="tab {{tabs.description.cssClass}}" data-group="primary" data-tab="description">
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "PRISMRPG.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
{{! Effects Tab }}
|
||||
<div class="tab {{tabs.effects.cssClass}}" data-group="primary" data-tab="effects">
|
||||
{{> systems/fvtt-prism-rpg/templates/partial-item-effects.hbs}}
|
||||
</div>
|
||||
</section>
|
||||
@@ -43,6 +43,8 @@
|
||||
|
||||
{{formField systemFields.language value=system.language}}
|
||||
|
||||
{{formField systemFields.baseBurden value=system.baseBurden}}
|
||||
|
||||
</div>
|
||||
<div class="align-top">
|
||||
|
||||
|
||||
Reference in New Issue
Block a user